172 lines
5.7 KiB
C#
172 lines
5.7 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Rendering;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000562 RID: 1378
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[Token(Token = "0x2000562")]
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public sealed class AmbientOcclusionComponent : PostProcessingComponentCommandBuffer<AmbientOcclusionModel>
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{
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// Token: 0x17000344 RID: 836
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// (get) Token: 0x06002FA6 RID: 12198 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000344")]
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private AmbientOcclusionComponent.OcclusionSource occlusionSource
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{
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[Token(Token = "0x6002FA6")]
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[Address(RVA = "0xDA7F70", Offset = "0xDA6F70", VA = "0x180DA7F70")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x17000345 RID: 837
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// (get) Token: 0x06002FA7 RID: 12199 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000345")]
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private bool ambientOnlySupported
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{
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[Token(Token = "0x6002FA7")]
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[Address(RVA = "0xDA7ED0", Offset = "0xDA6ED0", VA = "0x180DA7ED0")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x17000346 RID: 838
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// (get) Token: 0x06002FA8 RID: 12200 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000346")]
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public override bool active
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{
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[Token(Token = "0x6002FA8")]
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[Address(RVA = "0xDA7E60", Offset = "0xDA6E60", VA = "0x180DA7E60", Slot = "5")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002FA9 RID: 12201 RVA: 0x00068370 File Offset: 0x00066570
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[Token(Token = "0x6002FA9")]
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[Address(RVA = "0xDA7170", Offset = "0xDA6170", VA = "0x180DA7170", Slot = "4")]
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public override DepthTextureMode GetCameraFlags()
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{
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AmbientOcclusionComponent.OcclusionSource occlusionSource = this.occlusionSource;
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if (this.occlusionSource != AmbientOcclusionComponent.OcclusionSource.GBuffer)
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{
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}
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return DepthTextureMode.Depth;
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}
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// Token: 0x06002FAA RID: 12202 RVA: 0x00068390 File Offset: 0x00066590
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[Token(Token = "0x6002FAA")]
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[Address(RVA = "0xDA71B0", Offset = "0xDA61B0", VA = "0x180DA71B0", Slot = "11")]
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public override string GetName()
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{
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return "Ambient Occlusion";
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}
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// Token: 0x06002FAB RID: 12203 RVA: 0x000683A4 File Offset: 0x000665A4
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[Token(Token = "0x6002FAB")]
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[Address(RVA = "0xDA7110", Offset = "0xDA6110", VA = "0x180DA7110", Slot = "10")]
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public override CameraEvent GetCameraEvent()
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{
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if (this.ambientOnlySupported && !this.context.profile.debugViews.IsModeActive(BuiltinDebugViewsModel.Mode.AmbientOcclusion))
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{
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return CameraEvent.BeforeReflections;
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}
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return CameraEvent.BeforeImageEffectsOpaque;
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}
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// Token: 0x06002FAC RID: 12204 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002FAC")]
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[Address(RVA = "0xDA71E0", Offset = "0xDA61E0", VA = "0x180DA71E0", Slot = "12")]
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public override void PopulateCommandBuffer(CommandBuffer cb)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002FAD RID: 12205 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002FAD")]
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[Address(RVA = "0xDA7D60", Offset = "0xDA6D60", VA = "0x180DA7D60")]
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public AmbientOcclusionComponent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x040037F1 RID: 14321
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[Token(Token = "0x40037F1")]
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private const string k_BlitShaderString = "Hidden/Post FX/Blit";
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// Token: 0x040037F2 RID: 14322
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[Token(Token = "0x40037F2")]
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private const string k_ShaderString = "Hidden/Post FX/Ambient Occlusion";
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// Token: 0x040037F3 RID: 14323
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40037F3")]
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private readonly RenderTargetIdentifier[] m_MRT;
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// Token: 0x02000563 RID: 1379
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[Token(Token = "0x2000563")]
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private static class Uniforms
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{
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// Token: 0x040037F4 RID: 14324
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[Token(Token = "0x40037F4")]
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internal static readonly int _Intensity = Shader.PropertyToID("_Intensity");
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// Token: 0x040037F5 RID: 14325
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[Token(Token = "0x40037F5")]
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internal static readonly int _Radius = Shader.PropertyToID("_Radius");
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// Token: 0x040037F6 RID: 14326
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[Token(Token = "0x40037F6")]
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internal static readonly int _FogParams = Shader.PropertyToID("_FogParams");
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// Token: 0x040037F7 RID: 14327
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[Token(Token = "0x40037F7")]
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internal static readonly int _Downsample = Shader.PropertyToID("_Downsample");
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// Token: 0x040037F8 RID: 14328
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[Token(Token = "0x40037F8")]
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internal static readonly int _SampleCount = Shader.PropertyToID("_SampleCount");
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// Token: 0x040037F9 RID: 14329
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[Token(Token = "0x40037F9")]
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internal static readonly int _OcclusionTexture1 = Shader.PropertyToID("_OcclusionTexture1");
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// Token: 0x040037FA RID: 14330
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[Token(Token = "0x40037FA")]
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internal static readonly int _OcclusionTexture2 = Shader.PropertyToID("_OcclusionTexture2");
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// Token: 0x040037FB RID: 14331
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[Token(Token = "0x40037FB")]
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internal static readonly int _OcclusionTexture = Shader.PropertyToID("_OcclusionTexture");
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// Token: 0x040037FC RID: 14332
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[Token(Token = "0x40037FC")]
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internal static readonly int _MainTex = Shader.PropertyToID("_MainTex");
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// Token: 0x040037FD RID: 14333
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[Token(Token = "0x40037FD")]
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internal static readonly int _TempRT = Shader.PropertyToID("_TempRT");
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}
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// Token: 0x02000564 RID: 1380
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[Token(Token = "0x2000564")]
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private enum OcclusionSource
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{
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// Token: 0x040037FF RID: 14335
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[Token(Token = "0x40037FF")]
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DepthTexture,
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// Token: 0x04003800 RID: 14336
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[Token(Token = "0x4003800")]
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DepthNormalsTexture,
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// Token: 0x04003801 RID: 14337
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[Token(Token = "0x4003801")]
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GBuffer
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}
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}
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}
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