Files
2023-09-06 22:19:13 +02:00

172 lines
5.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Rendering;
namespace UnityEngine.PostProcessing
{
// Token: 0x02000562 RID: 1378
[Token(Token = "0x2000562")]
public sealed class AmbientOcclusionComponent : PostProcessingComponentCommandBuffer<AmbientOcclusionModel>
{
// Token: 0x17000344 RID: 836
// (get) Token: 0x06002FA6 RID: 12198 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000344")]
private AmbientOcclusionComponent.OcclusionSource occlusionSource
{
[Token(Token = "0x6002FA6")]
[Address(RVA = "0xDA7F70", Offset = "0xDA6F70", VA = "0x180DA7F70")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x17000345 RID: 837
// (get) Token: 0x06002FA7 RID: 12199 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000345")]
private bool ambientOnlySupported
{
[Token(Token = "0x6002FA7")]
[Address(RVA = "0xDA7ED0", Offset = "0xDA6ED0", VA = "0x180DA7ED0")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x17000346 RID: 838
// (get) Token: 0x06002FA8 RID: 12200 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000346")]
public override bool active
{
[Token(Token = "0x6002FA8")]
[Address(RVA = "0xDA7E60", Offset = "0xDA6E60", VA = "0x180DA7E60", Slot = "5")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002FA9 RID: 12201 RVA: 0x00068370 File Offset: 0x00066570
[Token(Token = "0x6002FA9")]
[Address(RVA = "0xDA7170", Offset = "0xDA6170", VA = "0x180DA7170", Slot = "4")]
public override DepthTextureMode GetCameraFlags()
{
AmbientOcclusionComponent.OcclusionSource occlusionSource = this.occlusionSource;
if (this.occlusionSource != AmbientOcclusionComponent.OcclusionSource.GBuffer)
{
}
return DepthTextureMode.Depth;
}
// Token: 0x06002FAA RID: 12202 RVA: 0x00068390 File Offset: 0x00066590
[Token(Token = "0x6002FAA")]
[Address(RVA = "0xDA71B0", Offset = "0xDA61B0", VA = "0x180DA71B0", Slot = "11")]
public override string GetName()
{
return "Ambient Occlusion";
}
// Token: 0x06002FAB RID: 12203 RVA: 0x000683A4 File Offset: 0x000665A4
[Token(Token = "0x6002FAB")]
[Address(RVA = "0xDA7110", Offset = "0xDA6110", VA = "0x180DA7110", Slot = "10")]
public override CameraEvent GetCameraEvent()
{
if (this.ambientOnlySupported && !this.context.profile.debugViews.IsModeActive(BuiltinDebugViewsModel.Mode.AmbientOcclusion))
{
return CameraEvent.BeforeReflections;
}
return CameraEvent.BeforeImageEffectsOpaque;
}
// Token: 0x06002FAC RID: 12204 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FAC")]
[Address(RVA = "0xDA71E0", Offset = "0xDA61E0", VA = "0x180DA71E0", Slot = "12")]
public override void PopulateCommandBuffer(CommandBuffer cb)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FAD RID: 12205 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FAD")]
[Address(RVA = "0xDA7D60", Offset = "0xDA6D60", VA = "0x180DA7D60")]
public AmbientOcclusionComponent()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040037F1 RID: 14321
[Token(Token = "0x40037F1")]
private const string k_BlitShaderString = "Hidden/Post FX/Blit";
// Token: 0x040037F2 RID: 14322
[Token(Token = "0x40037F2")]
private const string k_ShaderString = "Hidden/Post FX/Ambient Occlusion";
// Token: 0x040037F3 RID: 14323
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40037F3")]
private readonly RenderTargetIdentifier[] m_MRT;
// Token: 0x02000563 RID: 1379
[Token(Token = "0x2000563")]
private static class Uniforms
{
// Token: 0x040037F4 RID: 14324
[Token(Token = "0x40037F4")]
internal static readonly int _Intensity = Shader.PropertyToID("_Intensity");
// Token: 0x040037F5 RID: 14325
[Token(Token = "0x40037F5")]
internal static readonly int _Radius = Shader.PropertyToID("_Radius");
// Token: 0x040037F6 RID: 14326
[Token(Token = "0x40037F6")]
internal static readonly int _FogParams = Shader.PropertyToID("_FogParams");
// Token: 0x040037F7 RID: 14327
[Token(Token = "0x40037F7")]
internal static readonly int _Downsample = Shader.PropertyToID("_Downsample");
// Token: 0x040037F8 RID: 14328
[Token(Token = "0x40037F8")]
internal static readonly int _SampleCount = Shader.PropertyToID("_SampleCount");
// Token: 0x040037F9 RID: 14329
[Token(Token = "0x40037F9")]
internal static readonly int _OcclusionTexture1 = Shader.PropertyToID("_OcclusionTexture1");
// Token: 0x040037FA RID: 14330
[Token(Token = "0x40037FA")]
internal static readonly int _OcclusionTexture2 = Shader.PropertyToID("_OcclusionTexture2");
// Token: 0x040037FB RID: 14331
[Token(Token = "0x40037FB")]
internal static readonly int _OcclusionTexture = Shader.PropertyToID("_OcclusionTexture");
// Token: 0x040037FC RID: 14332
[Token(Token = "0x40037FC")]
internal static readonly int _MainTex = Shader.PropertyToID("_MainTex");
// Token: 0x040037FD RID: 14333
[Token(Token = "0x40037FD")]
internal static readonly int _TempRT = Shader.PropertyToID("_TempRT");
}
// Token: 0x02000564 RID: 1380
[Token(Token = "0x2000564")]
private enum OcclusionSource
{
// Token: 0x040037FF RID: 14335
[Token(Token = "0x40037FF")]
DepthTexture,
// Token: 0x04003800 RID: 14336
[Token(Token = "0x4003800")]
DepthNormalsTexture,
// Token: 0x04003801 RID: 14337
[Token(Token = "0x4003801")]
GBuffer
}
}
}