Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/PostProcessingComponentCommandBuffer.cs
2023-09-06 22:19:13 +02:00

35 lines
1008 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Rendering;
namespace UnityEngine.PostProcessing
{
// Token: 0x020005C8 RID: 1480
[Token(Token = "0x20005C8")]
public abstract class PostProcessingComponentCommandBuffer<T> : PostProcessingComponent<T> where T : PostProcessingModel
{
// Token: 0x060030C7 RID: 12487
[Token(Token = "0x60030C7")]
[Address(Slot = "10")]
public abstract CameraEvent GetCameraEvent();
// Token: 0x060030C8 RID: 12488
[Token(Token = "0x60030C8")]
[Address(Slot = "11")]
public abstract string GetName();
// Token: 0x060030C9 RID: 12489
[Token(Token = "0x60030C9")]
[Address(Slot = "12")]
public abstract void PopulateCommandBuffer(CommandBuffer cb);
// Token: 0x060030CA RID: 12490 RVA: 0x00069790 File Offset: 0x00067990
[Token(Token = "0x60030CA")]
[Address(RVA = "0x29FEB0", Offset = "0x29EEB0", VA = "0x18029FEB0")]
protected PostProcessingComponentCommandBuffer()
{
CameraEvent cameraEvent = this.GetCameraEvent();
}
}
}