35 lines
1008 B
C#
35 lines
1008 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine.Rendering;
|
|
|
|
namespace UnityEngine.PostProcessing
|
|
{
|
|
// Token: 0x020005C8 RID: 1480
|
|
[Token(Token = "0x20005C8")]
|
|
public abstract class PostProcessingComponentCommandBuffer<T> : PostProcessingComponent<T> where T : PostProcessingModel
|
|
{
|
|
// Token: 0x060030C7 RID: 12487
|
|
[Token(Token = "0x60030C7")]
|
|
[Address(Slot = "10")]
|
|
public abstract CameraEvent GetCameraEvent();
|
|
|
|
// Token: 0x060030C8 RID: 12488
|
|
[Token(Token = "0x60030C8")]
|
|
[Address(Slot = "11")]
|
|
public abstract string GetName();
|
|
|
|
// Token: 0x060030C9 RID: 12489
|
|
[Token(Token = "0x60030C9")]
|
|
[Address(Slot = "12")]
|
|
public abstract void PopulateCommandBuffer(CommandBuffer cb);
|
|
|
|
// Token: 0x060030CA RID: 12490 RVA: 0x00069790 File Offset: 0x00067990
|
|
[Token(Token = "0x60030CA")]
|
|
[Address(RVA = "0x29FEB0", Offset = "0x29EEB0", VA = "0x18029FEB0")]
|
|
protected PostProcessingComponentCommandBuffer()
|
|
{
|
|
CameraEvent cameraEvent = this.GetCameraEvent();
|
|
}
|
|
}
|
|
}
|