Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/PostProcessingComponentRenderTexture.cs
2023-09-06 22:19:13 +02:00

27 lines
880 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x020005C9 RID: 1481
[Token(Token = "0x20005C9")]
public abstract class PostProcessingComponentRenderTexture<T> : PostProcessingComponent<T> where T : PostProcessingModel
{
// Token: 0x060030CB RID: 12491 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60030CB")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "10")]
public virtual void Prepare(Material material)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060030CC RID: 12492 RVA: 0x000697AC File Offset: 0x000679AC
[Token(Token = "0x60030CC")]
[Address(RVA = "0x29FEB0", Offset = "0x29EEB0", VA = "0x18029FEB0")]
protected PostProcessingComponentRenderTexture()
{
bool active = base.active;
}
}
}