27 lines
880 B
C#
27 lines
880 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x020005C9 RID: 1481
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[Token(Token = "0x20005C9")]
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public abstract class PostProcessingComponentRenderTexture<T> : PostProcessingComponent<T> where T : PostProcessingModel
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{
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// Token: 0x060030CB RID: 12491 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60030CB")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "10")]
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public virtual void Prepare(Material material)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060030CC RID: 12492 RVA: 0x000697AC File Offset: 0x000679AC
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[Token(Token = "0x60030CC")]
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[Address(RVA = "0x29FEB0", Offset = "0x29EEB0", VA = "0x18029FEB0")]
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protected PostProcessingComponentRenderTexture()
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{
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bool active = base.active;
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}
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}
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}
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