Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/ScreenSpaceReflectionComponent.cs
2023-09-06 22:19:13 +02:00

292 lines
10 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Rendering;
namespace UnityEngine.PostProcessing
{
// Token: 0x02000581 RID: 1409
[Token(Token = "0x2000581")]
public sealed class ScreenSpaceReflectionComponent : PostProcessingComponentCommandBuffer<ScreenSpaceReflectionModel>
{
// Token: 0x06003029 RID: 12329 RVA: 0x00068F54 File Offset: 0x00067154
[Token(Token = "0x6003029")]
[Address(RVA = "0x367A80", Offset = "0x366A80", VA = "0x180367A80", Slot = "4")]
public override DepthTextureMode GetCameraFlags()
{
return DepthTextureMode.Depth;
}
// Token: 0x17000357 RID: 855
// (get) Token: 0x0600302A RID: 12330 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000357")]
public override bool active
{
[Token(Token = "0x600302A")]
[Address(RVA = "0x5177B0", Offset = "0x5167B0", VA = "0x1805177B0", Slot = "5")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x0600302B RID: 12331 RVA: 0x00068F64 File Offset: 0x00067164
[Token(Token = "0x600302B")]
[Address(RVA = "0x5160A0", Offset = "0x5150A0", VA = "0x1805160A0", Slot = "6")]
public override void OnEnable()
{
int[] reflectionTextures = this.m_ReflectionTextures;
int num = Shader.PropertyToID("_ReflectionTexture0");
reflectionTextures[0] = num;
int[] reflectionTextures2 = this.m_ReflectionTextures;
int num2 = Shader.PropertyToID("_ReflectionTexture1");
reflectionTextures2[0] = num2;
int[] reflectionTextures3 = this.m_ReflectionTextures;
int num3 = Shader.PropertyToID("_ReflectionTexture2");
reflectionTextures3[1] = num3;
int[] reflectionTextures4 = this.m_ReflectionTextures;
int num4 = Shader.PropertyToID("_ReflectionTexture3");
reflectionTextures4[1] = num4;
int[] reflectionTextures5 = this.m_ReflectionTextures;
int num5 = Shader.PropertyToID("_ReflectionTexture4");
reflectionTextures5[2] = num5;
}
// Token: 0x0600302C RID: 12332 RVA: 0x00069008 File Offset: 0x00067208
[Token(Token = "0x600302C")]
[Address(RVA = "0x516070", Offset = "0x515070", VA = "0x180516070", Slot = "11")]
public override string GetName()
{
return "Screen Space Reflection";
}
// Token: 0x0600302D RID: 12333 RVA: 0x0006901C File Offset: 0x0006721C
[Token(Token = "0x600302D")]
[Address(RVA = "0x516060", Offset = "0x515060", VA = "0x180516060", Slot = "10")]
public override CameraEvent GetCameraEvent()
{
return CameraEvent.AfterFinalPass;
}
// Token: 0x0600302E RID: 12334 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600302E")]
[Address(RVA = "0x516210", Offset = "0x515210", VA = "0x180516210", Slot = "12")]
public override void PopulateCommandBuffer(CommandBuffer cb)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600302F RID: 12335 RVA: 0x0006902C File Offset: 0x0006722C
[Token(Token = "0x600302F")]
[Address(RVA = "0x517740", Offset = "0x516740", VA = "0x180517740")]
public ScreenSpaceReflectionComponent()
{
int[] array = new int[5];
this.m_ReflectionTextures = array;
base..ctor();
}
// Token: 0x0400389F RID: 14495
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400389F")]
private bool k_HighlightSuppression;
// Token: 0x040038A0 RID: 14496
[FieldOffset(Offset = "0x21")]
[Token(Token = "0x40038A0")]
private bool k_TraceBehindObjects = true;
// Token: 0x040038A1 RID: 14497
[FieldOffset(Offset = "0x22")]
[Token(Token = "0x40038A1")]
private bool k_TreatBackfaceHitAsMiss;
// Token: 0x040038A2 RID: 14498
[FieldOffset(Offset = "0x23")]
[Token(Token = "0x40038A2")]
private bool k_BilateralUpsample = true;
// Token: 0x040038A3 RID: 14499
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40038A3")]
private readonly int[] m_ReflectionTextures;
// Token: 0x02000582 RID: 1410
[Token(Token = "0x2000582")]
private static class Uniforms
{
// Token: 0x040038A4 RID: 14500
[Token(Token = "0x40038A4")]
internal static readonly int _RayStepSize = Shader.PropertyToID("_RayStepSize");
// Token: 0x040038A5 RID: 14501
[Token(Token = "0x40038A5")]
internal static readonly int _AdditiveReflection = Shader.PropertyToID("_AdditiveReflection");
// Token: 0x040038A6 RID: 14502
[Token(Token = "0x40038A6")]
internal static readonly int _BilateralUpsampling = Shader.PropertyToID("_BilateralUpsampling");
// Token: 0x040038A7 RID: 14503
[Token(Token = "0x40038A7")]
internal static readonly int _TreatBackfaceHitAsMiss = Shader.PropertyToID("_TreatBackfaceHitAsMiss");
// Token: 0x040038A8 RID: 14504
[Token(Token = "0x40038A8")]
internal static readonly int _AllowBackwardsRays = Shader.PropertyToID("_AllowBackwardsRays");
// Token: 0x040038A9 RID: 14505
[Token(Token = "0x40038A9")]
internal static readonly int _TraceBehindObjects = Shader.PropertyToID("_TraceBehindObjects");
// Token: 0x040038AA RID: 14506
[Token(Token = "0x40038AA")]
internal static readonly int _MaxSteps = Shader.PropertyToID("_MaxSteps");
// Token: 0x040038AB RID: 14507
[Token(Token = "0x40038AB")]
internal static readonly int _FullResolutionFiltering = Shader.PropertyToID("_FullResolutionFiltering");
// Token: 0x040038AC RID: 14508
[Token(Token = "0x40038AC")]
internal static readonly int _HalfResolution = Shader.PropertyToID("_HalfResolution");
// Token: 0x040038AD RID: 14509
[Token(Token = "0x40038AD")]
internal static readonly int _HighlightSuppression = Shader.PropertyToID("_HighlightSuppression");
// Token: 0x040038AE RID: 14510
[Token(Token = "0x40038AE")]
internal static readonly int _PixelsPerMeterAtOneMeter = Shader.PropertyToID("_PixelsPerMeterAtOneMeter");
// Token: 0x040038AF RID: 14511
[Token(Token = "0x40038AF")]
internal static readonly int _ScreenEdgeFading = Shader.PropertyToID("_ScreenEdgeFading");
// Token: 0x040038B0 RID: 14512
[Token(Token = "0x40038B0")]
internal static readonly int _ReflectionBlur = Shader.PropertyToID("_ReflectionBlur");
// Token: 0x040038B1 RID: 14513
[Token(Token = "0x40038B1")]
internal static readonly int _MaxRayTraceDistance = Shader.PropertyToID("_MaxRayTraceDistance");
// Token: 0x040038B2 RID: 14514
[Token(Token = "0x40038B2")]
internal static readonly int _FadeDistance = Shader.PropertyToID("_FadeDistance");
// Token: 0x040038B3 RID: 14515
[Token(Token = "0x40038B3")]
internal static readonly int _LayerThickness = Shader.PropertyToID("_LayerThickness");
// Token: 0x040038B4 RID: 14516
[Token(Token = "0x40038B4")]
internal static readonly int _SSRMultiplier = Shader.PropertyToID("_SSRMultiplier");
// Token: 0x040038B5 RID: 14517
[Token(Token = "0x40038B5")]
internal static readonly int _FresnelFade = Shader.PropertyToID("_FresnelFade");
// Token: 0x040038B6 RID: 14518
[Token(Token = "0x40038B6")]
internal static readonly int _FresnelFadePower = Shader.PropertyToID("_FresnelFadePower");
// Token: 0x040038B7 RID: 14519
[Token(Token = "0x40038B7")]
internal static readonly int _ReflectionBufferSize = Shader.PropertyToID("_ReflectionBufferSize");
// Token: 0x040038B8 RID: 14520
[Token(Token = "0x40038B8")]
internal static readonly int _ScreenSize = Shader.PropertyToID("_ScreenSize");
// Token: 0x040038B9 RID: 14521
[Token(Token = "0x40038B9")]
internal static readonly int _InvScreenSize = Shader.PropertyToID("_InvScreenSize");
// Token: 0x040038BA RID: 14522
[Token(Token = "0x40038BA")]
internal static readonly int _ProjInfo = Shader.PropertyToID("_ProjInfo");
// Token: 0x040038BB RID: 14523
[Token(Token = "0x40038BB")]
internal static readonly int _CameraClipInfo = Shader.PropertyToID("_CameraClipInfo");
// Token: 0x040038BC RID: 14524
[Token(Token = "0x40038BC")]
internal static readonly int _ProjectToPixelMatrix = Shader.PropertyToID("_ProjectToPixelMatrix");
// Token: 0x040038BD RID: 14525
[Token(Token = "0x40038BD")]
internal static readonly int _WorldToCameraMatrix = Shader.PropertyToID("_WorldToCameraMatrix");
// Token: 0x040038BE RID: 14526
[Token(Token = "0x40038BE")]
internal static readonly int _CameraToWorldMatrix = Shader.PropertyToID("_CameraToWorldMatrix");
// Token: 0x040038BF RID: 14527
[Token(Token = "0x40038BF")]
internal static readonly int _Axis = Shader.PropertyToID("_Axis");
// Token: 0x040038C0 RID: 14528
[Token(Token = "0x40038C0")]
internal static readonly int _CurrentMipLevel = Shader.PropertyToID("_CurrentMipLevel");
// Token: 0x040038C1 RID: 14529
[Token(Token = "0x40038C1")]
internal static readonly int _NormalAndRoughnessTexture = Shader.PropertyToID("_NormalAndRoughnessTexture");
// Token: 0x040038C2 RID: 14530
[Token(Token = "0x40038C2")]
internal static readonly int _HitPointTexture = Shader.PropertyToID("_HitPointTexture");
// Token: 0x040038C3 RID: 14531
[Token(Token = "0x40038C3")]
internal static readonly int _BlurTexture = Shader.PropertyToID("_BlurTexture");
// Token: 0x040038C4 RID: 14532
[Token(Token = "0x40038C4")]
internal static readonly int _FilteredReflections = Shader.PropertyToID("_FilteredReflections");
// Token: 0x040038C5 RID: 14533
[Token(Token = "0x40038C5")]
internal static readonly int _FinalReflectionTexture = Shader.PropertyToID("_FinalReflectionTexture");
// Token: 0x040038C6 RID: 14534
[Token(Token = "0x40038C6")]
internal static readonly int _TempTexture = Shader.PropertyToID("_TempTexture");
}
// Token: 0x02000583 RID: 1411
[Token(Token = "0x2000583")]
private enum PassIndex
{
// Token: 0x040038C8 RID: 14536
[Token(Token = "0x40038C8")]
RayTraceStep,
// Token: 0x040038C9 RID: 14537
[Token(Token = "0x40038C9")]
CompositeFinal,
// Token: 0x040038CA RID: 14538
[Token(Token = "0x40038CA")]
Blur,
// Token: 0x040038CB RID: 14539
[Token(Token = "0x40038CB")]
CompositeSSR,
// Token: 0x040038CC RID: 14540
[Token(Token = "0x40038CC")]
MinMipGeneration,
// Token: 0x040038CD RID: 14541
[Token(Token = "0x40038CD")]
HitPointToReflections,
// Token: 0x040038CE RID: 14542
[Token(Token = "0x40038CE")]
BilateralKeyPack,
// Token: 0x040038CF RID: 14543
[Token(Token = "0x40038CF")]
BlitDepthAsCSZ,
// Token: 0x040038D0 RID: 14544
[Token(Token = "0x40038D0")]
PoissonBlur
}
}
}