292 lines
10 KiB
C#
292 lines
10 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Rendering;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000581 RID: 1409
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[Token(Token = "0x2000581")]
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public sealed class ScreenSpaceReflectionComponent : PostProcessingComponentCommandBuffer<ScreenSpaceReflectionModel>
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{
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// Token: 0x06003029 RID: 12329 RVA: 0x00068F54 File Offset: 0x00067154
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[Token(Token = "0x6003029")]
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[Address(RVA = "0x367A80", Offset = "0x366A80", VA = "0x180367A80", Slot = "4")]
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public override DepthTextureMode GetCameraFlags()
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{
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return DepthTextureMode.Depth;
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}
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// Token: 0x17000357 RID: 855
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// (get) Token: 0x0600302A RID: 12330 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000357")]
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public override bool active
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{
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[Token(Token = "0x600302A")]
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[Address(RVA = "0x5177B0", Offset = "0x5167B0", VA = "0x1805177B0", Slot = "5")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x0600302B RID: 12331 RVA: 0x00068F64 File Offset: 0x00067164
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[Token(Token = "0x600302B")]
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[Address(RVA = "0x5160A0", Offset = "0x5150A0", VA = "0x1805160A0", Slot = "6")]
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public override void OnEnable()
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{
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int[] reflectionTextures = this.m_ReflectionTextures;
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int num = Shader.PropertyToID("_ReflectionTexture0");
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reflectionTextures[0] = num;
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int[] reflectionTextures2 = this.m_ReflectionTextures;
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int num2 = Shader.PropertyToID("_ReflectionTexture1");
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reflectionTextures2[0] = num2;
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int[] reflectionTextures3 = this.m_ReflectionTextures;
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int num3 = Shader.PropertyToID("_ReflectionTexture2");
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reflectionTextures3[1] = num3;
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int[] reflectionTextures4 = this.m_ReflectionTextures;
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int num4 = Shader.PropertyToID("_ReflectionTexture3");
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reflectionTextures4[1] = num4;
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int[] reflectionTextures5 = this.m_ReflectionTextures;
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int num5 = Shader.PropertyToID("_ReflectionTexture4");
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reflectionTextures5[2] = num5;
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}
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// Token: 0x0600302C RID: 12332 RVA: 0x00069008 File Offset: 0x00067208
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[Token(Token = "0x600302C")]
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[Address(RVA = "0x516070", Offset = "0x515070", VA = "0x180516070", Slot = "11")]
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public override string GetName()
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{
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return "Screen Space Reflection";
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}
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// Token: 0x0600302D RID: 12333 RVA: 0x0006901C File Offset: 0x0006721C
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[Token(Token = "0x600302D")]
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[Address(RVA = "0x516060", Offset = "0x515060", VA = "0x180516060", Slot = "10")]
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public override CameraEvent GetCameraEvent()
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{
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return CameraEvent.AfterFinalPass;
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}
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// Token: 0x0600302E RID: 12334 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600302E")]
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[Address(RVA = "0x516210", Offset = "0x515210", VA = "0x180516210", Slot = "12")]
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public override void PopulateCommandBuffer(CommandBuffer cb)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600302F RID: 12335 RVA: 0x0006902C File Offset: 0x0006722C
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[Token(Token = "0x600302F")]
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[Address(RVA = "0x517740", Offset = "0x516740", VA = "0x180517740")]
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public ScreenSpaceReflectionComponent()
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{
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int[] array = new int[5];
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this.m_ReflectionTextures = array;
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base..ctor();
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}
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// Token: 0x0400389F RID: 14495
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400389F")]
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private bool k_HighlightSuppression;
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// Token: 0x040038A0 RID: 14496
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[FieldOffset(Offset = "0x21")]
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[Token(Token = "0x40038A0")]
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private bool k_TraceBehindObjects = true;
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// Token: 0x040038A1 RID: 14497
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[FieldOffset(Offset = "0x22")]
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[Token(Token = "0x40038A1")]
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private bool k_TreatBackfaceHitAsMiss;
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// Token: 0x040038A2 RID: 14498
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[FieldOffset(Offset = "0x23")]
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[Token(Token = "0x40038A2")]
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private bool k_BilateralUpsample = true;
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// Token: 0x040038A3 RID: 14499
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40038A3")]
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private readonly int[] m_ReflectionTextures;
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// Token: 0x02000582 RID: 1410
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[Token(Token = "0x2000582")]
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private static class Uniforms
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{
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// Token: 0x040038A4 RID: 14500
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[Token(Token = "0x40038A4")]
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internal static readonly int _RayStepSize = Shader.PropertyToID("_RayStepSize");
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// Token: 0x040038A5 RID: 14501
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[Token(Token = "0x40038A5")]
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internal static readonly int _AdditiveReflection = Shader.PropertyToID("_AdditiveReflection");
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// Token: 0x040038A6 RID: 14502
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[Token(Token = "0x40038A6")]
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internal static readonly int _BilateralUpsampling = Shader.PropertyToID("_BilateralUpsampling");
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// Token: 0x040038A7 RID: 14503
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[Token(Token = "0x40038A7")]
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internal static readonly int _TreatBackfaceHitAsMiss = Shader.PropertyToID("_TreatBackfaceHitAsMiss");
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// Token: 0x040038A8 RID: 14504
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[Token(Token = "0x40038A8")]
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internal static readonly int _AllowBackwardsRays = Shader.PropertyToID("_AllowBackwardsRays");
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// Token: 0x040038A9 RID: 14505
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[Token(Token = "0x40038A9")]
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internal static readonly int _TraceBehindObjects = Shader.PropertyToID("_TraceBehindObjects");
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// Token: 0x040038AA RID: 14506
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[Token(Token = "0x40038AA")]
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internal static readonly int _MaxSteps = Shader.PropertyToID("_MaxSteps");
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// Token: 0x040038AB RID: 14507
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[Token(Token = "0x40038AB")]
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internal static readonly int _FullResolutionFiltering = Shader.PropertyToID("_FullResolutionFiltering");
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// Token: 0x040038AC RID: 14508
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[Token(Token = "0x40038AC")]
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internal static readonly int _HalfResolution = Shader.PropertyToID("_HalfResolution");
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// Token: 0x040038AD RID: 14509
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[Token(Token = "0x40038AD")]
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internal static readonly int _HighlightSuppression = Shader.PropertyToID("_HighlightSuppression");
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// Token: 0x040038AE RID: 14510
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[Token(Token = "0x40038AE")]
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internal static readonly int _PixelsPerMeterAtOneMeter = Shader.PropertyToID("_PixelsPerMeterAtOneMeter");
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// Token: 0x040038AF RID: 14511
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[Token(Token = "0x40038AF")]
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internal static readonly int _ScreenEdgeFading = Shader.PropertyToID("_ScreenEdgeFading");
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// Token: 0x040038B0 RID: 14512
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[Token(Token = "0x40038B0")]
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internal static readonly int _ReflectionBlur = Shader.PropertyToID("_ReflectionBlur");
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// Token: 0x040038B1 RID: 14513
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[Token(Token = "0x40038B1")]
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internal static readonly int _MaxRayTraceDistance = Shader.PropertyToID("_MaxRayTraceDistance");
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// Token: 0x040038B2 RID: 14514
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[Token(Token = "0x40038B2")]
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internal static readonly int _FadeDistance = Shader.PropertyToID("_FadeDistance");
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// Token: 0x040038B3 RID: 14515
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[Token(Token = "0x40038B3")]
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internal static readonly int _LayerThickness = Shader.PropertyToID("_LayerThickness");
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// Token: 0x040038B4 RID: 14516
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[Token(Token = "0x40038B4")]
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internal static readonly int _SSRMultiplier = Shader.PropertyToID("_SSRMultiplier");
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// Token: 0x040038B5 RID: 14517
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[Token(Token = "0x40038B5")]
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internal static readonly int _FresnelFade = Shader.PropertyToID("_FresnelFade");
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// Token: 0x040038B6 RID: 14518
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[Token(Token = "0x40038B6")]
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internal static readonly int _FresnelFadePower = Shader.PropertyToID("_FresnelFadePower");
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// Token: 0x040038B7 RID: 14519
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[Token(Token = "0x40038B7")]
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internal static readonly int _ReflectionBufferSize = Shader.PropertyToID("_ReflectionBufferSize");
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// Token: 0x040038B8 RID: 14520
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[Token(Token = "0x40038B8")]
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internal static readonly int _ScreenSize = Shader.PropertyToID("_ScreenSize");
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// Token: 0x040038B9 RID: 14521
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[Token(Token = "0x40038B9")]
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internal static readonly int _InvScreenSize = Shader.PropertyToID("_InvScreenSize");
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// Token: 0x040038BA RID: 14522
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[Token(Token = "0x40038BA")]
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internal static readonly int _ProjInfo = Shader.PropertyToID("_ProjInfo");
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// Token: 0x040038BB RID: 14523
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[Token(Token = "0x40038BB")]
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internal static readonly int _CameraClipInfo = Shader.PropertyToID("_CameraClipInfo");
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// Token: 0x040038BC RID: 14524
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[Token(Token = "0x40038BC")]
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internal static readonly int _ProjectToPixelMatrix = Shader.PropertyToID("_ProjectToPixelMatrix");
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// Token: 0x040038BD RID: 14525
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[Token(Token = "0x40038BD")]
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internal static readonly int _WorldToCameraMatrix = Shader.PropertyToID("_WorldToCameraMatrix");
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// Token: 0x040038BE RID: 14526
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[Token(Token = "0x40038BE")]
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internal static readonly int _CameraToWorldMatrix = Shader.PropertyToID("_CameraToWorldMatrix");
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// Token: 0x040038BF RID: 14527
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[Token(Token = "0x40038BF")]
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internal static readonly int _Axis = Shader.PropertyToID("_Axis");
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// Token: 0x040038C0 RID: 14528
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[Token(Token = "0x40038C0")]
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internal static readonly int _CurrentMipLevel = Shader.PropertyToID("_CurrentMipLevel");
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// Token: 0x040038C1 RID: 14529
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[Token(Token = "0x40038C1")]
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internal static readonly int _NormalAndRoughnessTexture = Shader.PropertyToID("_NormalAndRoughnessTexture");
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// Token: 0x040038C2 RID: 14530
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[Token(Token = "0x40038C2")]
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internal static readonly int _HitPointTexture = Shader.PropertyToID("_HitPointTexture");
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// Token: 0x040038C3 RID: 14531
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[Token(Token = "0x40038C3")]
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internal static readonly int _BlurTexture = Shader.PropertyToID("_BlurTexture");
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// Token: 0x040038C4 RID: 14532
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[Token(Token = "0x40038C4")]
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internal static readonly int _FilteredReflections = Shader.PropertyToID("_FilteredReflections");
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// Token: 0x040038C5 RID: 14533
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[Token(Token = "0x40038C5")]
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internal static readonly int _FinalReflectionTexture = Shader.PropertyToID("_FinalReflectionTexture");
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// Token: 0x040038C6 RID: 14534
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[Token(Token = "0x40038C6")]
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internal static readonly int _TempTexture = Shader.PropertyToID("_TempTexture");
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}
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// Token: 0x02000583 RID: 1411
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[Token(Token = "0x2000583")]
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private enum PassIndex
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{
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// Token: 0x040038C8 RID: 14536
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[Token(Token = "0x40038C8")]
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RayTraceStep,
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// Token: 0x040038C9 RID: 14537
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[Token(Token = "0x40038C9")]
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CompositeFinal,
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// Token: 0x040038CA RID: 14538
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[Token(Token = "0x40038CA")]
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Blur,
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// Token: 0x040038CB RID: 14539
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[Token(Token = "0x40038CB")]
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CompositeSSR,
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// Token: 0x040038CC RID: 14540
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[Token(Token = "0x40038CC")]
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MinMipGeneration,
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// Token: 0x040038CD RID: 14541
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[Token(Token = "0x40038CD")]
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HitPointToReflections,
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// Token: 0x040038CE RID: 14542
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[Token(Token = "0x40038CE")]
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BilateralKeyPack,
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// Token: 0x040038CF RID: 14543
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[Token(Token = "0x40038CF")]
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BlitDepthAsCSZ,
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// Token: 0x040038D0 RID: 14544
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[Token(Token = "0x40038D0")]
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PoissonBlur
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}
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}
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}
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