192 lines
6.3 KiB
C#
192 lines
6.3 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000584 RID: 1412
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[Token(Token = "0x2000584")]
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public sealed class TaaComponent : PostProcessingComponentRenderTexture<AntialiasingModel>
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{
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// Token: 0x17000358 RID: 856
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// (get) Token: 0x06003031 RID: 12337 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000358")]
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public override bool active
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{
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[Token(Token = "0x6003031")]
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[Address(RVA = "0x98ECF0", Offset = "0x98DCF0", VA = "0x18098ECF0", Slot = "5")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06003032 RID: 12338 RVA: 0x00069278 File Offset: 0x00067478
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[Token(Token = "0x6003032")]
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[Address(RVA = "0x547940", Offset = "0x546940", VA = "0x180547940", Slot = "4")]
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public override DepthTextureMode GetCameraFlags()
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{
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return DepthTextureMode.Depth | DepthTextureMode.MotionVectors;
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}
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// Token: 0x17000359 RID: 857
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// (get) Token: 0x06003033 RID: 12339 RVA: 0x000020D3 File Offset: 0x000002D3
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// (set) Token: 0x06003034 RID: 12340 RVA: 0x00069288 File Offset: 0x00067488
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[Token(Token = "0x17000359")]
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public Vector2 jitterVector
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{
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[Token(Token = "0x6003033")]
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[Address(RVA = "0x98ED70", Offset = "0x98DD70", VA = "0x18098ED70")]
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[CompilerGenerated]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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[Token(Token = "0x6003034")]
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[Address(RVA = "0x7DFC50", Offset = "0x7DEC50", VA = "0x1807DFC50")]
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[CompilerGenerated]
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private set
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{
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this.<jitterVector>k__BackingField = value;
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}
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}
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// Token: 0x06003035 RID: 12341 RVA: 0x0006929C File Offset: 0x0006749C
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[Token(Token = "0x6003035")]
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[Address(RVA = "0x98E710", Offset = "0x98D710", VA = "0x18098E710")]
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public void ResetHistory()
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{
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this.m_ResetHistory = true;
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}
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// Token: 0x06003036 RID: 12342 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003036")]
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[Address(RVA = "0x98E720", Offset = "0x98D720", VA = "0x18098E720")]
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public void SetProjectionMatrix(Func<Vector2, Matrix4x4> jitteredFunc)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003037 RID: 12343 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003037")]
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[Address(RVA = "0x98E170", Offset = "0x98D170", VA = "0x18098E170")]
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public void Render(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003038 RID: 12344 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003038")]
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[Address(RVA = "0x98D960", Offset = "0x98C960", VA = "0x18098D960")]
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private float GetHaltonValue(int index, int radix)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003039 RID: 12345 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003039")]
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[Address(RVA = "0x98D8A0", Offset = "0x98C8A0", VA = "0x18098D8A0")]
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private Vector2 GenerateRandomOffset()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600303A RID: 12346 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600303A")]
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[Address(RVA = "0x98DB60", Offset = "0x98CB60", VA = "0x18098DB60")]
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private Matrix4x4 GetPerspectiveProjectionMatrix(Vector2 offset)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600303B RID: 12347 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600303B")]
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[Address(RVA = "0x98D9A0", Offset = "0x98C9A0", VA = "0x18098D9A0")]
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private Matrix4x4 GetOrthographicProjectionMatrix(Vector2 offset)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600303C RID: 12348 RVA: 0x000692B0 File Offset: 0x000674B0
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[Token(Token = "0x600303C")]
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[Address(RVA = "0x98E0D0", Offset = "0x98D0D0", VA = "0x18098E0D0", Slot = "7")]
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public override void OnDisable()
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{
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RenderTexture historyTexture = this.m_HistoryTexture;
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int num = 0;
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if (historyTexture != num)
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{
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RenderTexture.ReleaseTemporary(this.m_HistoryTexture);
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}
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int num2 = 0;
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this.m_HistoryTexture = num2;
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this.m_SampleIndex = num2;
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this.m_ResetHistory = true;
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}
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// Token: 0x0600303D RID: 12349 RVA: 0x000692F4 File Offset: 0x000674F4
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[Token(Token = "0x600303D")]
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[Address(RVA = "0x98EC80", Offset = "0x98DC80", VA = "0x18098EC80")]
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public TaaComponent()
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{
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RenderBuffer[] array = new RenderBuffer[2];
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this.m_MRT = array;
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this.m_ResetHistory = true;
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base..ctor();
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}
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// Token: 0x040038D1 RID: 14545
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[Token(Token = "0x40038D1")]
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private const string k_ShaderString = "Hidden/Post FX/Temporal Anti-aliasing";
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// Token: 0x040038D2 RID: 14546
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[Token(Token = "0x40038D2")]
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private const int k_SampleCount = 8;
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// Token: 0x040038D3 RID: 14547
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40038D3")]
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private readonly RenderBuffer[] m_MRT;
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// Token: 0x040038D4 RID: 14548
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40038D4")]
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private int m_SampleIndex;
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// Token: 0x040038D5 RID: 14549
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x40038D5")]
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private bool m_ResetHistory;
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// Token: 0x040038D6 RID: 14550
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40038D6")]
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private RenderTexture m_HistoryTexture;
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// Token: 0x02000585 RID: 1413
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[Token(Token = "0x2000585")]
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private static class Uniforms
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{
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// Token: 0x040038D8 RID: 14552
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[Token(Token = "0x40038D8")]
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internal static int _Jitter = Shader.PropertyToID("_Jitter");
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// Token: 0x040038D9 RID: 14553
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[Token(Token = "0x40038D9")]
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internal static int _SharpenParameters = Shader.PropertyToID("_SharpenParameters");
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// Token: 0x040038DA RID: 14554
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[Token(Token = "0x40038DA")]
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internal static int _FinalBlendParameters = Shader.PropertyToID("_FinalBlendParameters");
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// Token: 0x040038DB RID: 14555
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[Token(Token = "0x40038DB")]
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internal static int _HistoryTex = Shader.PropertyToID("_HistoryTex");
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// Token: 0x040038DC RID: 14556
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[Token(Token = "0x40038DC")]
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internal static int _MainTex = Shader.PropertyToID("_MainTex");
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}
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}
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}
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