60 lines
1.9 KiB
C#
60 lines
1.9 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000586 RID: 1414
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[Token(Token = "0x2000586")]
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public sealed class UserLutComponent : PostProcessingComponentRenderTexture<UserLutModel>
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{
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// Token: 0x1700035A RID: 858
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// (get) Token: 0x0600303F RID: 12351 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x1700035A")]
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public override bool active
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{
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[Token(Token = "0x600303F")]
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[Address(RVA = "0x4AD900", Offset = "0x4AC900", VA = "0x1804AD900", Slot = "5")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06003040 RID: 12352 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003040")]
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[Address(RVA = "0x4AD700", Offset = "0x4AC700", VA = "0x1804AD700", Slot = "10")]
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public override void Prepare(Material uberMaterial)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003041 RID: 12353 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003041")]
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[Address(RVA = "0x4AD580", Offset = "0x4AC580", VA = "0x1804AD580")]
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public void OnGUI()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003042 RID: 12354 RVA: 0x00069374 File Offset: 0x00067574
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[Token(Token = "0x6003042")]
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[Address(RVA = "0x4AD8C0", Offset = "0x4AC8C0", VA = "0x1804AD8C0")]
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public UserLutComponent()
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{
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}
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// Token: 0x02000587 RID: 1415
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[Token(Token = "0x2000587")]
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private static class Uniforms
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{
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// Token: 0x040038DD RID: 14557
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[Token(Token = "0x40038DD")]
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internal static readonly int _UserLut = Shader.PropertyToID("_UserLut");
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// Token: 0x040038DE RID: 14558
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[Token(Token = "0x40038DE")]
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internal static readonly int _UserLut_Params = Shader.PropertyToID("_UserLut_Params");
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}
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}
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}
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