Files
2023-09-06 22:19:13 +02:00

60 lines
1.9 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x02000586 RID: 1414
[Token(Token = "0x2000586")]
public sealed class UserLutComponent : PostProcessingComponentRenderTexture<UserLutModel>
{
// Token: 0x1700035A RID: 858
// (get) Token: 0x0600303F RID: 12351 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x1700035A")]
public override bool active
{
[Token(Token = "0x600303F")]
[Address(RVA = "0x4AD900", Offset = "0x4AC900", VA = "0x1804AD900", Slot = "5")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06003040 RID: 12352 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003040")]
[Address(RVA = "0x4AD700", Offset = "0x4AC700", VA = "0x1804AD700", Slot = "10")]
public override void Prepare(Material uberMaterial)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06003041 RID: 12353 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003041")]
[Address(RVA = "0x4AD580", Offset = "0x4AC580", VA = "0x1804AD580")]
public void OnGUI()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06003042 RID: 12354 RVA: 0x00069374 File Offset: 0x00067574
[Token(Token = "0x6003042")]
[Address(RVA = "0x4AD8C0", Offset = "0x4AC8C0", VA = "0x1804AD8C0")]
public UserLutComponent()
{
}
// Token: 0x02000587 RID: 1415
[Token(Token = "0x2000587")]
private static class Uniforms
{
// Token: 0x040038DD RID: 14557
[Token(Token = "0x40038DD")]
internal static readonly int _UserLut = Shader.PropertyToID("_UserLut");
// Token: 0x040038DE RID: 14558
[Token(Token = "0x40038DE")]
internal static readonly int _UserLut_Params = Shader.PropertyToID("_UserLut_Params");
}
}
}