64 lines
2.1 KiB
C#
64 lines
2.1 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
|
|
namespace UnityEngine.PostProcessing
|
|
{
|
|
// Token: 0x02000588 RID: 1416
|
|
[Token(Token = "0x2000588")]
|
|
public sealed class VignetteComponent : PostProcessingComponentRenderTexture<VignetteModel>
|
|
{
|
|
// Token: 0x1700035B RID: 859
|
|
// (get) Token: 0x06003044 RID: 12356 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x1700035B")]
|
|
public override bool active
|
|
{
|
|
[Token(Token = "0x6003044")]
|
|
[Address(RVA = "0x4B1B60", Offset = "0x4B0B60", VA = "0x1804B1B60", Slot = "5")]
|
|
get
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
}
|
|
|
|
// Token: 0x06003045 RID: 12357 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6003045")]
|
|
[Address(RVA = "0x4B1830", Offset = "0x4B0830", VA = "0x1804B1830", Slot = "10")]
|
|
public override void Prepare(Material uberMaterial)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06003046 RID: 12358 RVA: 0x000693B4 File Offset: 0x000675B4
|
|
[Token(Token = "0x6003046")]
|
|
[Address(RVA = "0x4B1B20", Offset = "0x4B0B20", VA = "0x1804B1B20")]
|
|
public VignetteComponent()
|
|
{
|
|
}
|
|
|
|
// Token: 0x02000589 RID: 1417
|
|
[Token(Token = "0x2000589")]
|
|
private static class Uniforms
|
|
{
|
|
// Token: 0x040038DF RID: 14559
|
|
[Token(Token = "0x40038DF")]
|
|
internal static readonly int _Vignette_Color = Shader.PropertyToID("_Vignette_Color");
|
|
|
|
// Token: 0x040038E0 RID: 14560
|
|
[Token(Token = "0x40038E0")]
|
|
internal static readonly int _Vignette_Center = Shader.PropertyToID("_Vignette_Center");
|
|
|
|
// Token: 0x040038E1 RID: 14561
|
|
[Token(Token = "0x40038E1")]
|
|
internal static readonly int _Vignette_Settings = Shader.PropertyToID("_Vignette_Settings");
|
|
|
|
// Token: 0x040038E2 RID: 14562
|
|
[Token(Token = "0x40038E2")]
|
|
internal static readonly int _Vignette_Mask = Shader.PropertyToID("_Vignette_Mask");
|
|
|
|
// Token: 0x040038E3 RID: 14563
|
|
[Token(Token = "0x40038E3")]
|
|
internal static readonly int _Vignette_Opacity = Shader.PropertyToID("_Vignette_Opacity");
|
|
}
|
|
}
|
|
}
|