Files
2023-09-06 22:19:13 +02:00

201 lines
5.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x02000603 RID: 1539
[Token(Token = "0x2000603")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Color Adjustments/Contrast Stretch")]
public class ContrastStretch : MonoBehaviour
{
// Token: 0x170003A7 RID: 935
// (get) Token: 0x060031A7 RID: 12711 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x170003A7")]
protected Material materialLum
{
[Token(Token = "0x60031A7")]
[Address(RVA = "0x12EFE90", Offset = "0x12EEE90", VA = "0x1812EFE90")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x170003A8 RID: 936
// (get) Token: 0x060031A8 RID: 12712 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x170003A8")]
protected Material materialReduce
{
[Token(Token = "0x60031A8")]
[Address(RVA = "0x12EFF60", Offset = "0x12EEF60", VA = "0x1812EFF60")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x170003A9 RID: 937
// (get) Token: 0x060031A9 RID: 12713 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x170003A9")]
protected Material materialAdapt
{
[Token(Token = "0x60031A9")]
[Address(RVA = "0x12EFCF0", Offset = "0x12EECF0", VA = "0x1812EFCF0")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x170003AA RID: 938
// (get) Token: 0x060031AA RID: 12714 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x170003AA")]
protected Material materialApply
{
[Token(Token = "0x60031AA")]
[Address(RVA = "0x12EFDC0", Offset = "0x12EEDC0", VA = "0x1812EFDC0")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x060031AB RID: 12715 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031AB")]
[Address(RVA = "0x12EFBF0", Offset = "0x12EEBF0", VA = "0x1812EFBF0")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060031AC RID: 12716 RVA: 0x0006B2C4 File Offset: 0x000694C4
[Token(Token = "0x60031AC")]
[Address(RVA = "0x12EF750", Offset = "0x12EE750", VA = "0x1812EF750")]
private void OnEnable()
{
int num;
RenderTexture renderTexture;
do
{
num = 0;
if (this.adaptRenderTex[num])
{
goto IL_49;
}
RenderTexture[] array = this.adaptRenderTex;
int num2;
renderTexture = new RenderTexture(1, 1, num2);
num2 = 0;
}
while (renderTexture != 0 && renderTexture == 0);
throw new IndexOutOfRangeException();
IL_49:
num++;
}
// Token: 0x060031AD RID: 12717 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031AD")]
[Address(RVA = "0x12EF4E0", Offset = "0x12EE4E0", VA = "0x1812EF4E0")]
private void OnDisable()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060031AE RID: 12718 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031AE")]
[Address(RVA = "0x12EF8C0", Offset = "0x12EE8C0", VA = "0x1812EF8C0")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060031AF RID: 12719 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031AF")]
[Address(RVA = "0x12EF2A0", Offset = "0x12EE2A0", VA = "0x1812EF2A0")]
private void CalculateAdaptation(Texture curTexture)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060031B0 RID: 12720 RVA: 0x0006B324 File Offset: 0x00069524
[Token(Token = "0x60031B0")]
[Address(RVA = "0x12EFC80", Offset = "0x12EEC80", VA = "0x1812EFC80")]
public ContrastStretch()
{
RenderTexture[] array = new RenderTexture[2];
this.adaptRenderTex = array;
base..ctor();
}
// Token: 0x04003B4E RID: 15182
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4003B4E")]
[Range(0.0001f, 1f)]
public float adaptationSpeed = 0.02f;
// Token: 0x04003B4F RID: 15183
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4003B4F")]
[Range(0f, 1f)]
public float limitMinimum = 0.2f;
// Token: 0x04003B50 RID: 15184
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4003B50")]
[Range(0f, 1f)]
public float limitMaximum = 0.6f;
// Token: 0x04003B51 RID: 15185
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003B51")]
private RenderTexture[] adaptRenderTex;
// Token: 0x04003B52 RID: 15186
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003B52")]
private int curAdaptIndex;
// Token: 0x04003B53 RID: 15187
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003B53")]
public Shader shaderLum;
// Token: 0x04003B54 RID: 15188
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003B54")]
private Material m_materialLum;
// Token: 0x04003B55 RID: 15189
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003B55")]
public Shader shaderReduce;
// Token: 0x04003B56 RID: 15190
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4003B56")]
private Material m_materialReduce;
// Token: 0x04003B57 RID: 15191
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4003B57")]
public Shader shaderAdapt;
// Token: 0x04003B58 RID: 15192
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4003B58")]
private Material m_materialAdapt;
// Token: 0x04003B59 RID: 15193
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4003B59")]
public Shader shaderApply;
// Token: 0x04003B5A RID: 15194
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4003B5A")]
private Material m_materialApply;
}
}