201 lines
5.8 KiB
C#
201 lines
5.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x02000603 RID: 1539
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[Token(Token = "0x2000603")]
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Color Adjustments/Contrast Stretch")]
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public class ContrastStretch : MonoBehaviour
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{
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// Token: 0x170003A7 RID: 935
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// (get) Token: 0x060031A7 RID: 12711 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x170003A7")]
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protected Material materialLum
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{
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[Token(Token = "0x60031A7")]
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[Address(RVA = "0x12EFE90", Offset = "0x12EEE90", VA = "0x1812EFE90")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x170003A8 RID: 936
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// (get) Token: 0x060031A8 RID: 12712 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x170003A8")]
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protected Material materialReduce
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{
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[Token(Token = "0x60031A8")]
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[Address(RVA = "0x12EFF60", Offset = "0x12EEF60", VA = "0x1812EFF60")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x170003A9 RID: 937
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// (get) Token: 0x060031A9 RID: 12713 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x170003A9")]
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protected Material materialAdapt
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{
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[Token(Token = "0x60031A9")]
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[Address(RVA = "0x12EFCF0", Offset = "0x12EECF0", VA = "0x1812EFCF0")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x170003AA RID: 938
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// (get) Token: 0x060031AA RID: 12714 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x170003AA")]
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protected Material materialApply
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{
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[Token(Token = "0x60031AA")]
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[Address(RVA = "0x12EFDC0", Offset = "0x12EEDC0", VA = "0x1812EFDC0")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x060031AB RID: 12715 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60031AB")]
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[Address(RVA = "0x12EFBF0", Offset = "0x12EEBF0", VA = "0x1812EFBF0")]
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private void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060031AC RID: 12716 RVA: 0x0006B2C4 File Offset: 0x000694C4
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[Token(Token = "0x60031AC")]
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[Address(RVA = "0x12EF750", Offset = "0x12EE750", VA = "0x1812EF750")]
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private void OnEnable()
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{
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int num;
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RenderTexture renderTexture;
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do
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{
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num = 0;
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if (this.adaptRenderTex[num])
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{
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goto IL_49;
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}
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RenderTexture[] array = this.adaptRenderTex;
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int num2;
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renderTexture = new RenderTexture(1, 1, num2);
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num2 = 0;
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}
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while (renderTexture != 0 && renderTexture == 0);
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throw new IndexOutOfRangeException();
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IL_49:
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num++;
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}
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// Token: 0x060031AD RID: 12717 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60031AD")]
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[Address(RVA = "0x12EF4E0", Offset = "0x12EE4E0", VA = "0x1812EF4E0")]
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private void OnDisable()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060031AE RID: 12718 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60031AE")]
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[Address(RVA = "0x12EF8C0", Offset = "0x12EE8C0", VA = "0x1812EF8C0")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060031AF RID: 12719 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60031AF")]
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[Address(RVA = "0x12EF2A0", Offset = "0x12EE2A0", VA = "0x1812EF2A0")]
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private void CalculateAdaptation(Texture curTexture)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060031B0 RID: 12720 RVA: 0x0006B324 File Offset: 0x00069524
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[Token(Token = "0x60031B0")]
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[Address(RVA = "0x12EFC80", Offset = "0x12EEC80", VA = "0x1812EFC80")]
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public ContrastStretch()
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{
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RenderTexture[] array = new RenderTexture[2];
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this.adaptRenderTex = array;
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base..ctor();
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}
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// Token: 0x04003B4E RID: 15182
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4003B4E")]
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[Range(0.0001f, 1f)]
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public float adaptationSpeed = 0.02f;
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// Token: 0x04003B4F RID: 15183
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4003B4F")]
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[Range(0f, 1f)]
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public float limitMinimum = 0.2f;
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// Token: 0x04003B50 RID: 15184
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4003B50")]
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[Range(0f, 1f)]
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public float limitMaximum = 0.6f;
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// Token: 0x04003B51 RID: 15185
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003B51")]
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private RenderTexture[] adaptRenderTex;
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// Token: 0x04003B52 RID: 15186
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003B52")]
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private int curAdaptIndex;
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// Token: 0x04003B53 RID: 15187
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003B53")]
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public Shader shaderLum;
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// Token: 0x04003B54 RID: 15188
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4003B54")]
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private Material m_materialLum;
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// Token: 0x04003B55 RID: 15189
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4003B55")]
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public Shader shaderReduce;
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// Token: 0x04003B56 RID: 15190
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4003B56")]
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private Material m_materialReduce;
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// Token: 0x04003B57 RID: 15191
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4003B57")]
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public Shader shaderAdapt;
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// Token: 0x04003B58 RID: 15192
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4003B58")]
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private Material m_materialAdapt;
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// Token: 0x04003B59 RID: 15193
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4003B59")]
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public Shader shaderApply;
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// Token: 0x04003B5A RID: 15194
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4003B5A")]
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private Material m_materialApply;
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}
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}
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