Files
2023-09-06 22:19:13 +02:00

488 lines
15 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x02000608 RID: 1544
[Token(Token = "0x2000608")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Camera/Depth of Field (deprecated)")]
public class DepthOfFieldDeprecated : PostEffectsBase
{
// Token: 0x060031BD RID: 12733 RVA: 0x0006B580 File Offset: 0x00069780
[Token(Token = "0x60031BD")]
[Address(RVA = "0x17DEEA0", Offset = "0x17DDEA0", VA = "0x1817DEEA0")]
private void CreateMaterials()
{
Material material = this.dofBlurMaterial;
Shader shader = this.dofBlurShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.dofBlurMaterial = material2;
Material material3 = this.dofMaterial;
Shader shader2 = this.dofShader;
Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3);
this.dofMaterial = material4;
bool isSupported = this.bokehShader.isSupported;
this.bokehSupport = isSupported;
if (this.bokeh && isSupported && this.bokehShader)
{
Material material5 = this.bokehMaterial;
Shader shader3 = this.bokehShader;
Material material6 = base.CheckShaderAndCreateMaterial(shader3, material5);
this.bokehMaterial = material6;
}
}
// Token: 0x060031BE RID: 12734 RVA: 0x0006B628 File Offset: 0x00069828
[Token(Token = "0x60031BE")]
[Address(RVA = "0x17DED60", Offset = "0x17DDD60", VA = "0x1817DED60", Slot = "4")]
public override bool CheckResources()
{
do
{
bool flag = base.CheckSupport(true);
Material material = this.dofBlurMaterial;
Shader shader = this.dofBlurShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.dofBlurMaterial = material2;
Material material3 = this.dofMaterial;
Shader shader2 = this.dofShader;
Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3);
this.dofMaterial = material4;
bool isSupported = this.bokehShader.isSupported;
this.bokehSupport = isSupported;
if (this.bokeh && isSupported && this.bokehShader)
{
Material material5 = this.bokehMaterial;
Shader shader3 = this.bokehShader;
Material material6 = base.CheckShaderAndCreateMaterial(shader3, material5);
this.bokehMaterial = material6;
}
}
while (this.isSupported);
base.ReportAutoDisable();
return this.isSupported;
}
// Token: 0x060031BF RID: 12735 RVA: 0x0006B6F4 File Offset: 0x000698F4
[Token(Token = "0x60031BF")]
[Address(RVA = "0x17DF350", Offset = "0x17DE350", VA = "0x1817DF350")]
private void OnDisable()
{
Quads.Cleanup();
}
// Token: 0x060031C0 RID: 12736 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031C0")]
[Address(RVA = "0x17DF3A0", Offset = "0x17DE3A0", VA = "0x1817DF3A0")]
private void OnEnable()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060031C1 RID: 12737 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031C1")]
[Address(RVA = "0x17DF160", Offset = "0x17DE160", VA = "0x1817DF160")]
private float FocalDistance01(float worldDist)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060031C2 RID: 12738 RVA: 0x0006B708 File Offset: 0x00069908
[Token(Token = "0x60031C2")]
[Address(RVA = "0x17DF310", Offset = "0x17DE310", VA = "0x1817DF310")]
private int GetDividerBasedOnQuality()
{
DepthOfFieldDeprecated.DofResolution dofResolution = this.resolution;
if (dofResolution == DepthOfFieldDeprecated.DofResolution.Medium || dofResolution == DepthOfFieldDeprecated.DofResolution.Low)
{
}
return 1;
}
// Token: 0x060031C3 RID: 12739 RVA: 0x0006B728 File Offset: 0x00069928
[Token(Token = "0x60031C3")]
[Address(RVA = "0x17DF330", Offset = "0x17DE330", VA = "0x1817DF330")]
private int GetLowResolutionDividerBasedOnQuality(int baseDivider)
{
DepthOfFieldDeprecated.DofResolution dofResolution = this.resolution;
return baseDivider;
}
// Token: 0x060031C4 RID: 12740 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031C4")]
[Address(RVA = "0x17DF420", Offset = "0x17DE420", VA = "0x1817DF420")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060031C5 RID: 12741 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031C5")]
[Address(RVA = "0x17DEA10", Offset = "0x17DDA10", VA = "0x1817DEA10")]
private void Blur(RenderTexture from, RenderTexture to, DepthOfFieldDeprecated.DofBlurriness iterations, int blurPass, float spread)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060031C6 RID: 12742 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031C6")]
[Address(RVA = "0x17DE3D0", Offset = "0x17DD3D0", VA = "0x1817DE3D0")]
private void BlurFg(RenderTexture from, RenderTexture to, DepthOfFieldDeprecated.DofBlurriness iterations, int blurPass, float spread)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060031C7 RID: 12743 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031C7")]
[Address(RVA = "0x17DE750", Offset = "0x17DD750", VA = "0x1817DE750")]
private void BlurHex(RenderTexture from, RenderTexture to, int blurPass, float spread, RenderTexture tmp)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060031C8 RID: 12744 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031C8")]
[Address(RVA = "0x17DEFC0", Offset = "0x17DDFC0", VA = "0x1817DEFC0")]
private void Downsample(RenderTexture from, RenderTexture to)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060031C9 RID: 12745 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031C9")]
[Address(RVA = "0x17DDA80", Offset = "0x17DCA80", VA = "0x1817DDA80")]
private void AddBokeh(RenderTexture bokehInfo, RenderTexture tempTex, RenderTexture finalTarget)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060031CA RID: 12746 RVA: 0x0006B740 File Offset: 0x00069940
[Token(Token = "0x60031CA")]
[Address(RVA = "0x17E0040", Offset = "0x17DF040", VA = "0x1817E0040")]
private void ReleaseTextures()
{
if (this.foregroundTexture)
{
RenderTexture.ReleaseTemporary(this.foregroundTexture);
}
if (this.finalDefocus)
{
RenderTexture.ReleaseTemporary(this.finalDefocus);
}
if (this.mediumRezWorkTexture)
{
RenderTexture.ReleaseTemporary(this.mediumRezWorkTexture);
}
if (this.lowRezWorkTexture)
{
RenderTexture.ReleaseTemporary(this.lowRezWorkTexture);
}
if (this.bokehSource)
{
RenderTexture.ReleaseTemporary(this.bokehSource);
}
if (this.bokehSource2)
{
RenderTexture.ReleaseTemporary(this.bokehSource2);
}
}
// Token: 0x060031CB RID: 12747 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031CB")]
[Address(RVA = "0x17DDF90", Offset = "0x17DCF90", VA = "0x1817DDF90")]
private void AllocateTextures(bool blurForeground, RenderTexture source, int divider, int lowTexDivider)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060031CC RID: 12748 RVA: 0x0006B7E4 File Offset: 0x000699E4
[Token(Token = "0x60031CC")]
[Address(RVA = "0x17E0250", Offset = "0x17DF250", VA = "0x1817E0250")]
public DepthOfFieldDeprecated()
{
}
// Token: 0x060031CD RID: 12749 RVA: 0x000020D3 File Offset: 0x000002D3
// Note: this type is marked as 'beforefieldinit'.
[Token(Token = "0x60031CD")]
[Address(RVA = "0x17E0200", Offset = "0x17DF200", VA = "0x1817E0200")]
static DepthOfFieldDeprecated()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04003B84 RID: 15236
[Token(Token = "0x4003B84")]
private static int SMOOTH_DOWNSAMPLE_PASS;
// Token: 0x04003B85 RID: 15237
[Token(Token = "0x4003B85")]
private static float BOKEH_EXTRA_BLUR;
// Token: 0x04003B86 RID: 15238
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003B86")]
public DepthOfFieldDeprecated.Dof34QualitySetting quality = (DepthOfFieldDeprecated.Dof34QualitySetting)((ulong)1L);
// Token: 0x04003B87 RID: 15239
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003B87")]
public DepthOfFieldDeprecated.DofResolution resolution = (DepthOfFieldDeprecated.DofResolution)((ulong)4L);
// Token: 0x04003B88 RID: 15240
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003B88")]
public bool simpleTweakMode = true;
// Token: 0x04003B89 RID: 15241
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4003B89")]
public float focalPoint = 1f;
// Token: 0x04003B8A RID: 15242
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003B8A")]
public float smoothness = 0.5f;
// Token: 0x04003B8B RID: 15243
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4003B8B")]
public float focalZDistance;
// Token: 0x04003B8C RID: 15244
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003B8C")]
public float focalZStartCurve = 1f;
// Token: 0x04003B8D RID: 15245
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4003B8D")]
public float focalZEndCurve = 1f;
// Token: 0x04003B8E RID: 15246
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003B8E")]
private float focalStartCurve = 2f;
// Token: 0x04003B8F RID: 15247
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4003B8F")]
private float focalEndCurve = 2f;
// Token: 0x04003B90 RID: 15248
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4003B90")]
private float focalDistance01 = 0.1f;
// Token: 0x04003B91 RID: 15249
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4003B91")]
public Transform objectFocus;
// Token: 0x04003B92 RID: 15250
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4003B92")]
public float focalSize;
// Token: 0x04003B93 RID: 15251
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x4003B93")]
public DepthOfFieldDeprecated.DofBlurriness bluriness = (DepthOfFieldDeprecated.DofBlurriness)((ulong)2L);
// Token: 0x04003B94 RID: 15252
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4003B94")]
public float maxBlurSpread = 1.75f;
// Token: 0x04003B95 RID: 15253
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4003B95")]
public float foregroundBlurExtrude = 1.15f;
// Token: 0x04003B96 RID: 15254
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4003B96")]
public Shader dofBlurShader;
// Token: 0x04003B97 RID: 15255
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4003B97")]
private Material dofBlurMaterial;
// Token: 0x04003B98 RID: 15256
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4003B98")]
public Shader dofShader;
// Token: 0x04003B99 RID: 15257
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4003B99")]
private Material dofMaterial;
// Token: 0x04003B9A RID: 15258
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4003B9A")]
public bool visualize;
// Token: 0x04003B9B RID: 15259
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x4003B9B")]
public DepthOfFieldDeprecated.BokehDestination bokehDestination = (DepthOfFieldDeprecated.BokehDestination)((ulong)1L);
// Token: 0x04003B9C RID: 15260
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4003B9C")]
private float widthOverHeight = 1.25f;
// Token: 0x04003B9D RID: 15261
[FieldOffset(Offset = "0x9C")]
[Token(Token = "0x4003B9D")]
private float oneOverBaseSize = 0.001953125f;
// Token: 0x04003B9E RID: 15262
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4003B9E")]
public bool bokeh;
// Token: 0x04003B9F RID: 15263
[FieldOffset(Offset = "0xA1")]
[Token(Token = "0x4003B9F")]
public bool bokehSupport = true;
// Token: 0x04003BA0 RID: 15264
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4003BA0")]
public Shader bokehShader;
// Token: 0x04003BA1 RID: 15265
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4003BA1")]
public Texture2D bokehTexture;
// Token: 0x04003BA2 RID: 15266
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4003BA2")]
public float bokehScale = 2.4f;
// Token: 0x04003BA3 RID: 15267
[FieldOffset(Offset = "0xBC")]
[Token(Token = "0x4003BA3")]
public float bokehIntensity = 0.15f;
// Token: 0x04003BA4 RID: 15268
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4003BA4")]
public float bokehThresholdContrast = 0.1f;
// Token: 0x04003BA5 RID: 15269
[FieldOffset(Offset = "0xC4")]
[Token(Token = "0x4003BA5")]
public float bokehThresholdLuminance = 0.55f;
// Token: 0x04003BA6 RID: 15270
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4003BA6")]
public int bokehDownsample = (int)((ulong)1L);
// Token: 0x04003BA7 RID: 15271
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4003BA7")]
private Material bokehMaterial;
// Token: 0x04003BA8 RID: 15272
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4003BA8")]
private Camera _camera;
// Token: 0x04003BA9 RID: 15273
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4003BA9")]
private RenderTexture foregroundTexture;
// Token: 0x04003BAA RID: 15274
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4003BAA")]
private RenderTexture mediumRezWorkTexture;
// Token: 0x04003BAB RID: 15275
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4003BAB")]
private RenderTexture finalDefocus;
// Token: 0x04003BAC RID: 15276
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4003BAC")]
private RenderTexture lowRezWorkTexture;
// Token: 0x04003BAD RID: 15277
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4003BAD")]
private RenderTexture bokehSource;
// Token: 0x04003BAE RID: 15278
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4003BAE")]
private RenderTexture bokehSource2;
// Token: 0x02000609 RID: 1545
[Token(Token = "0x2000609")]
public enum Dof34QualitySetting
{
// Token: 0x04003BB0 RID: 15280
[Token(Token = "0x4003BB0")]
OnlyBackground = 1,
// Token: 0x04003BB1 RID: 15281
[Token(Token = "0x4003BB1")]
BackgroundAndForeground
}
// Token: 0x0200060A RID: 1546
[Token(Token = "0x200060A")]
public enum DofResolution
{
// Token: 0x04003BB3 RID: 15283
[Token(Token = "0x4003BB3")]
High = 2,
// Token: 0x04003BB4 RID: 15284
[Token(Token = "0x4003BB4")]
Medium,
// Token: 0x04003BB5 RID: 15285
[Token(Token = "0x4003BB5")]
Low
}
// Token: 0x0200060B RID: 1547
[Token(Token = "0x200060B")]
public enum DofBlurriness
{
// Token: 0x04003BB7 RID: 15287
[Token(Token = "0x4003BB7")]
Low = 1,
// Token: 0x04003BB8 RID: 15288
[Token(Token = "0x4003BB8")]
High,
// Token: 0x04003BB9 RID: 15289
[Token(Token = "0x4003BB9")]
VeryHigh = 4
}
// Token: 0x0200060C RID: 1548
[Token(Token = "0x200060C")]
public enum BokehDestination
{
// Token: 0x04003BBB RID: 15291
[Token(Token = "0x4003BBB")]
Background = 1,
// Token: 0x04003BBC RID: 15292
[Token(Token = "0x4003BBC")]
Foreground,
// Token: 0x04003BBD RID: 15293
[Token(Token = "0x4003BBD")]
BackgroundAndForeground
}
}
}