488 lines
15 KiB
C#
488 lines
15 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x02000608 RID: 1544
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[Token(Token = "0x2000608")]
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[ExecuteInEditMode]
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[RequireComponent(typeof(Camera))]
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[AddComponentMenu("Image Effects/Camera/Depth of Field (deprecated)")]
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public class DepthOfFieldDeprecated : PostEffectsBase
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{
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// Token: 0x060031BD RID: 12733 RVA: 0x0006B580 File Offset: 0x00069780
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[Token(Token = "0x60031BD")]
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[Address(RVA = "0x17DEEA0", Offset = "0x17DDEA0", VA = "0x1817DEEA0")]
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private void CreateMaterials()
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{
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Material material = this.dofBlurMaterial;
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Shader shader = this.dofBlurShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
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this.dofBlurMaterial = material2;
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Material material3 = this.dofMaterial;
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Shader shader2 = this.dofShader;
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Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3);
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this.dofMaterial = material4;
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bool isSupported = this.bokehShader.isSupported;
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this.bokehSupport = isSupported;
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if (this.bokeh && isSupported && this.bokehShader)
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{
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Material material5 = this.bokehMaterial;
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Shader shader3 = this.bokehShader;
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Material material6 = base.CheckShaderAndCreateMaterial(shader3, material5);
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this.bokehMaterial = material6;
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}
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}
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// Token: 0x060031BE RID: 12734 RVA: 0x0006B628 File Offset: 0x00069828
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[Token(Token = "0x60031BE")]
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[Address(RVA = "0x17DED60", Offset = "0x17DDD60", VA = "0x1817DED60", Slot = "4")]
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public override bool CheckResources()
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{
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do
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{
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bool flag = base.CheckSupport(true);
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Material material = this.dofBlurMaterial;
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Shader shader = this.dofBlurShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
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this.dofBlurMaterial = material2;
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Material material3 = this.dofMaterial;
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Shader shader2 = this.dofShader;
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Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3);
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this.dofMaterial = material4;
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bool isSupported = this.bokehShader.isSupported;
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this.bokehSupport = isSupported;
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if (this.bokeh && isSupported && this.bokehShader)
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{
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Material material5 = this.bokehMaterial;
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Shader shader3 = this.bokehShader;
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Material material6 = base.CheckShaderAndCreateMaterial(shader3, material5);
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this.bokehMaterial = material6;
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}
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}
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while (this.isSupported);
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base.ReportAutoDisable();
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return this.isSupported;
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}
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// Token: 0x060031BF RID: 12735 RVA: 0x0006B6F4 File Offset: 0x000698F4
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[Token(Token = "0x60031BF")]
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[Address(RVA = "0x17DF350", Offset = "0x17DE350", VA = "0x1817DF350")]
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private void OnDisable()
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{
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Quads.Cleanup();
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}
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// Token: 0x060031C0 RID: 12736 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60031C0")]
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[Address(RVA = "0x17DF3A0", Offset = "0x17DE3A0", VA = "0x1817DF3A0")]
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private void OnEnable()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060031C1 RID: 12737 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60031C1")]
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[Address(RVA = "0x17DF160", Offset = "0x17DE160", VA = "0x1817DF160")]
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private float FocalDistance01(float worldDist)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060031C2 RID: 12738 RVA: 0x0006B708 File Offset: 0x00069908
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[Token(Token = "0x60031C2")]
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[Address(RVA = "0x17DF310", Offset = "0x17DE310", VA = "0x1817DF310")]
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private int GetDividerBasedOnQuality()
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{
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DepthOfFieldDeprecated.DofResolution dofResolution = this.resolution;
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if (dofResolution == DepthOfFieldDeprecated.DofResolution.Medium || dofResolution == DepthOfFieldDeprecated.DofResolution.Low)
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{
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}
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return 1;
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}
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// Token: 0x060031C3 RID: 12739 RVA: 0x0006B728 File Offset: 0x00069928
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[Token(Token = "0x60031C3")]
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[Address(RVA = "0x17DF330", Offset = "0x17DE330", VA = "0x1817DF330")]
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private int GetLowResolutionDividerBasedOnQuality(int baseDivider)
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{
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DepthOfFieldDeprecated.DofResolution dofResolution = this.resolution;
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return baseDivider;
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}
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// Token: 0x060031C4 RID: 12740 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60031C4")]
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[Address(RVA = "0x17DF420", Offset = "0x17DE420", VA = "0x1817DF420")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060031C5 RID: 12741 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60031C5")]
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[Address(RVA = "0x17DEA10", Offset = "0x17DDA10", VA = "0x1817DEA10")]
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private void Blur(RenderTexture from, RenderTexture to, DepthOfFieldDeprecated.DofBlurriness iterations, int blurPass, float spread)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060031C6 RID: 12742 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60031C6")]
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[Address(RVA = "0x17DE3D0", Offset = "0x17DD3D0", VA = "0x1817DE3D0")]
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private void BlurFg(RenderTexture from, RenderTexture to, DepthOfFieldDeprecated.DofBlurriness iterations, int blurPass, float spread)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060031C7 RID: 12743 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60031C7")]
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[Address(RVA = "0x17DE750", Offset = "0x17DD750", VA = "0x1817DE750")]
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private void BlurHex(RenderTexture from, RenderTexture to, int blurPass, float spread, RenderTexture tmp)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060031C8 RID: 12744 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60031C8")]
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[Address(RVA = "0x17DEFC0", Offset = "0x17DDFC0", VA = "0x1817DEFC0")]
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private void Downsample(RenderTexture from, RenderTexture to)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060031C9 RID: 12745 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60031C9")]
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[Address(RVA = "0x17DDA80", Offset = "0x17DCA80", VA = "0x1817DDA80")]
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private void AddBokeh(RenderTexture bokehInfo, RenderTexture tempTex, RenderTexture finalTarget)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060031CA RID: 12746 RVA: 0x0006B740 File Offset: 0x00069940
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[Token(Token = "0x60031CA")]
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[Address(RVA = "0x17E0040", Offset = "0x17DF040", VA = "0x1817E0040")]
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private void ReleaseTextures()
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{
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if (this.foregroundTexture)
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{
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RenderTexture.ReleaseTemporary(this.foregroundTexture);
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}
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if (this.finalDefocus)
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{
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RenderTexture.ReleaseTemporary(this.finalDefocus);
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}
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if (this.mediumRezWorkTexture)
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{
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RenderTexture.ReleaseTemporary(this.mediumRezWorkTexture);
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}
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if (this.lowRezWorkTexture)
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{
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RenderTexture.ReleaseTemporary(this.lowRezWorkTexture);
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}
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if (this.bokehSource)
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{
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RenderTexture.ReleaseTemporary(this.bokehSource);
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}
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if (this.bokehSource2)
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{
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RenderTexture.ReleaseTemporary(this.bokehSource2);
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}
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}
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// Token: 0x060031CB RID: 12747 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60031CB")]
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[Address(RVA = "0x17DDF90", Offset = "0x17DCF90", VA = "0x1817DDF90")]
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private void AllocateTextures(bool blurForeground, RenderTexture source, int divider, int lowTexDivider)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060031CC RID: 12748 RVA: 0x0006B7E4 File Offset: 0x000699E4
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[Token(Token = "0x60031CC")]
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[Address(RVA = "0x17E0250", Offset = "0x17DF250", VA = "0x1817E0250")]
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public DepthOfFieldDeprecated()
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{
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}
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// Token: 0x060031CD RID: 12749 RVA: 0x000020D3 File Offset: 0x000002D3
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// Note: this type is marked as 'beforefieldinit'.
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[Token(Token = "0x60031CD")]
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[Address(RVA = "0x17E0200", Offset = "0x17DF200", VA = "0x1817E0200")]
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static DepthOfFieldDeprecated()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04003B84 RID: 15236
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[Token(Token = "0x4003B84")]
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private static int SMOOTH_DOWNSAMPLE_PASS;
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// Token: 0x04003B85 RID: 15237
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[Token(Token = "0x4003B85")]
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private static float BOKEH_EXTRA_BLUR;
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// Token: 0x04003B86 RID: 15238
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003B86")]
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public DepthOfFieldDeprecated.Dof34QualitySetting quality = (DepthOfFieldDeprecated.Dof34QualitySetting)((ulong)1L);
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// Token: 0x04003B87 RID: 15239
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4003B87")]
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public DepthOfFieldDeprecated.DofResolution resolution = (DepthOfFieldDeprecated.DofResolution)((ulong)4L);
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// Token: 0x04003B88 RID: 15240
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003B88")]
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public bool simpleTweakMode = true;
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// Token: 0x04003B89 RID: 15241
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4003B89")]
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public float focalPoint = 1f;
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// Token: 0x04003B8A RID: 15242
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003B8A")]
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public float smoothness = 0.5f;
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// Token: 0x04003B8B RID: 15243
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4003B8B")]
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public float focalZDistance;
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// Token: 0x04003B8C RID: 15244
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4003B8C")]
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public float focalZStartCurve = 1f;
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// Token: 0x04003B8D RID: 15245
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4003B8D")]
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public float focalZEndCurve = 1f;
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// Token: 0x04003B8E RID: 15246
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4003B8E")]
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private float focalStartCurve = 2f;
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// Token: 0x04003B8F RID: 15247
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x4003B8F")]
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private float focalEndCurve = 2f;
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// Token: 0x04003B90 RID: 15248
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4003B90")]
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private float focalDistance01 = 0.1f;
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// Token: 0x04003B91 RID: 15249
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4003B91")]
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public Transform objectFocus;
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// Token: 0x04003B92 RID: 15250
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4003B92")]
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public float focalSize;
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// Token: 0x04003B93 RID: 15251
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[FieldOffset(Offset = "0x64")]
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[Token(Token = "0x4003B93")]
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public DepthOfFieldDeprecated.DofBlurriness bluriness = (DepthOfFieldDeprecated.DofBlurriness)((ulong)2L);
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// Token: 0x04003B94 RID: 15252
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4003B94")]
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public float maxBlurSpread = 1.75f;
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// Token: 0x04003B95 RID: 15253
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x4003B95")]
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public float foregroundBlurExtrude = 1.15f;
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// Token: 0x04003B96 RID: 15254
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4003B96")]
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public Shader dofBlurShader;
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// Token: 0x04003B97 RID: 15255
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4003B97")]
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private Material dofBlurMaterial;
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// Token: 0x04003B98 RID: 15256
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4003B98")]
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public Shader dofShader;
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// Token: 0x04003B99 RID: 15257
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4003B99")]
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private Material dofMaterial;
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// Token: 0x04003B9A RID: 15258
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4003B9A")]
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public bool visualize;
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// Token: 0x04003B9B RID: 15259
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[FieldOffset(Offset = "0x94")]
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[Token(Token = "0x4003B9B")]
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public DepthOfFieldDeprecated.BokehDestination bokehDestination = (DepthOfFieldDeprecated.BokehDestination)((ulong)1L);
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// Token: 0x04003B9C RID: 15260
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4003B9C")]
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private float widthOverHeight = 1.25f;
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// Token: 0x04003B9D RID: 15261
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[FieldOffset(Offset = "0x9C")]
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[Token(Token = "0x4003B9D")]
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private float oneOverBaseSize = 0.001953125f;
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// Token: 0x04003B9E RID: 15262
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4003B9E")]
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public bool bokeh;
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// Token: 0x04003B9F RID: 15263
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[FieldOffset(Offset = "0xA1")]
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[Token(Token = "0x4003B9F")]
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public bool bokehSupport = true;
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// Token: 0x04003BA0 RID: 15264
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4003BA0")]
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public Shader bokehShader;
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// Token: 0x04003BA1 RID: 15265
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4003BA1")]
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public Texture2D bokehTexture;
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// Token: 0x04003BA2 RID: 15266
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x4003BA2")]
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public float bokehScale = 2.4f;
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// Token: 0x04003BA3 RID: 15267
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[FieldOffset(Offset = "0xBC")]
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[Token(Token = "0x4003BA3")]
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public float bokehIntensity = 0.15f;
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// Token: 0x04003BA4 RID: 15268
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4003BA4")]
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public float bokehThresholdContrast = 0.1f;
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// Token: 0x04003BA5 RID: 15269
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[FieldOffset(Offset = "0xC4")]
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[Token(Token = "0x4003BA5")]
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public float bokehThresholdLuminance = 0.55f;
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// Token: 0x04003BA6 RID: 15270
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x4003BA6")]
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public int bokehDownsample = (int)((ulong)1L);
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// Token: 0x04003BA7 RID: 15271
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[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x4003BA7")]
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private Material bokehMaterial;
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// Token: 0x04003BA8 RID: 15272
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x4003BA8")]
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private Camera _camera;
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// Token: 0x04003BA9 RID: 15273
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x4003BA9")]
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private RenderTexture foregroundTexture;
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// Token: 0x04003BAA RID: 15274
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[FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x4003BAA")]
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private RenderTexture mediumRezWorkTexture;
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// Token: 0x04003BAB RID: 15275
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[FieldOffset(Offset = "0xF0")]
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[Token(Token = "0x4003BAB")]
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private RenderTexture finalDefocus;
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// Token: 0x04003BAC RID: 15276
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[FieldOffset(Offset = "0xF8")]
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[Token(Token = "0x4003BAC")]
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private RenderTexture lowRezWorkTexture;
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// Token: 0x04003BAD RID: 15277
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[FieldOffset(Offset = "0x100")]
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[Token(Token = "0x4003BAD")]
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private RenderTexture bokehSource;
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// Token: 0x04003BAE RID: 15278
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x4003BAE")]
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private RenderTexture bokehSource2;
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// Token: 0x02000609 RID: 1545
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[Token(Token = "0x2000609")]
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public enum Dof34QualitySetting
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{
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// Token: 0x04003BB0 RID: 15280
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[Token(Token = "0x4003BB0")]
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OnlyBackground = 1,
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// Token: 0x04003BB1 RID: 15281
|
|
[Token(Token = "0x4003BB1")]
|
|
BackgroundAndForeground
|
|
}
|
|
|
|
// Token: 0x0200060A RID: 1546
|
|
[Token(Token = "0x200060A")]
|
|
public enum DofResolution
|
|
{
|
|
// Token: 0x04003BB3 RID: 15283
|
|
[Token(Token = "0x4003BB3")]
|
|
High = 2,
|
|
// Token: 0x04003BB4 RID: 15284
|
|
[Token(Token = "0x4003BB4")]
|
|
Medium,
|
|
// Token: 0x04003BB5 RID: 15285
|
|
[Token(Token = "0x4003BB5")]
|
|
Low
|
|
}
|
|
|
|
// Token: 0x0200060B RID: 1547
|
|
[Token(Token = "0x200060B")]
|
|
public enum DofBlurriness
|
|
{
|
|
// Token: 0x04003BB7 RID: 15287
|
|
[Token(Token = "0x4003BB7")]
|
|
Low = 1,
|
|
// Token: 0x04003BB8 RID: 15288
|
|
[Token(Token = "0x4003BB8")]
|
|
High,
|
|
// Token: 0x04003BB9 RID: 15289
|
|
[Token(Token = "0x4003BB9")]
|
|
VeryHigh = 4
|
|
}
|
|
|
|
// Token: 0x0200060C RID: 1548
|
|
[Token(Token = "0x200060C")]
|
|
public enum BokehDestination
|
|
{
|
|
// Token: 0x04003BBB RID: 15291
|
|
[Token(Token = "0x4003BBB")]
|
|
Background = 1,
|
|
// Token: 0x04003BBC RID: 15292
|
|
[Token(Token = "0x4003BBC")]
|
|
Foreground,
|
|
// Token: 0x04003BBD RID: 15293
|
|
[Token(Token = "0x4003BBD")]
|
|
BackgroundAndForeground
|
|
}
|
|
}
|
|
}
|