Files
2023-09-06 22:19:13 +02:00

95 lines
2.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x0200061A RID: 1562
[Token(Token = "0x200061A")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Other/Screen Overlay")]
public class ScreenOverlay : PostEffectsBase
{
// Token: 0x0600320E RID: 12814 RVA: 0x0006BF90 File Offset: 0x0006A190
[Token(Token = "0x600320E")]
[Address(RVA = "0x513C60", Offset = "0x512C60", VA = "0x180513C60", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
bool flag = base.CheckSupport(num != 0);
Material material = this.overlayMaterial;
Shader shader = this.overlayShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.overlayMaterial = material2;
bool isSupported = this.isSupported;
if (!isSupported)
{
base.ReportAutoDisable();
}
return isSupported;
}
// Token: 0x0600320F RID: 12815 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600320F")]
[Address(RVA = "0x513CC0", Offset = "0x512CC0", VA = "0x180513CC0")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06003210 RID: 12816 RVA: 0x0006BFDC File Offset: 0x0006A1DC
[Token(Token = "0x6003210")]
[Address(RVA = "0x513E70", Offset = "0x512E70", VA = "0x180513E70")]
public ScreenOverlay()
{
}
// Token: 0x04003C0D RID: 15373
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003C0D")]
public ScreenOverlay.OverlayBlendMode blendMode = (ScreenOverlay.OverlayBlendMode)((ulong)3L);
// Token: 0x04003C0E RID: 15374
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003C0E")]
public float intensity = 1f;
// Token: 0x04003C0F RID: 15375
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003C0F")]
public Texture2D texture;
// Token: 0x04003C10 RID: 15376
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003C10")]
public Shader overlayShader;
// Token: 0x04003C11 RID: 15377
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003C11")]
private Material overlayMaterial;
// Token: 0x0200061B RID: 1563
[Token(Token = "0x200061B")]
public enum OverlayBlendMode
{
// Token: 0x04003C13 RID: 15379
[Token(Token = "0x4003C13")]
Additive,
// Token: 0x04003C14 RID: 15380
[Token(Token = "0x4003C14")]
ScreenBlend,
// Token: 0x04003C15 RID: 15381
[Token(Token = "0x4003C15")]
Multiply,
// Token: 0x04003C16 RID: 15382
[Token(Token = "0x4003C16")]
Overlay,
// Token: 0x04003C17 RID: 15383
[Token(Token = "0x4003C17")]
AlphaBlend
}
}
}