Files
2023-09-06 22:19:13 +02:00

116 lines
5.4 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x0200061C RID: 1564
[Token(Token = "0x200061C")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Rendering/Screen Space Ambient Obscurance")]
[RequireComponent(typeof(Camera))]
internal class ScreenSpaceAmbientObscurance : PostEffectsBase
{
// Token: 0x06003211 RID: 12817 RVA: 0x0006C004 File Offset: 0x0006A204
[Token(Token = "0x6003211")]
[Address(RVA = "0x514920", Offset = "0x513920", VA = "0x180514920", Slot = "4")]
public override bool CheckResources()
{
bool flag = base.CheckSupport(true);
Material material = this.aoMaterial;
Shader shader = this.aoShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.aoMaterial = material2;
bool isSupported = this.isSupported;
if (!isSupported)
{
base.ReportAutoDisable();
}
return isSupported;
}
// Token: 0x06003212 RID: 12818 RVA: 0x0006C04C File Offset: 0x0006A24C
[Token(Token = "0x6003212")]
[Address(RVA = "0x514980", Offset = "0x513980", VA = "0x180514980")]
private void OnDisable()
{
/*
An exception occurred when decompiling this method (06003212)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UnityStandardAssets.ImageEffects.ScreenSpaceAmbientObscurance::OnDisable()
---> System.Exception: Basic block has to end with unconditional control flow.
{; IL_19:; stfld:Material(ScreenSpaceAmbientObscurance::aoMaterial, ldloc:ScreenSpaceAmbientObscurance(this), conv.u8:uint64[exp:Material](ldc.i8:int64[exp:uint64](0))); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06003213 RID: 12819 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003213")]
[Address(RVA = "0x514A30", Offset = "0x513A30", VA = "0x180514A30")]
[ImageEffectOpaque]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06003214 RID: 12820 RVA: 0x0006C07C File Offset: 0x0006A27C
[Token(Token = "0x6003214")]
[Address(RVA = "0x5153E0", Offset = "0x5143E0", VA = "0x1805153E0")]
public ScreenSpaceAmbientObscurance()
{
}
// Token: 0x04003C18 RID: 15384
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003C18")]
[Range(0f, 3f)]
public float intensity = 0.5f;
// Token: 0x04003C19 RID: 15385
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003C19")]
[Range(0.1f, 3f)]
public float radius = 0.2f;
// Token: 0x04003C1A RID: 15386
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003C1A")]
[Range(0f, 3f)]
public int blurIterations = (int)((ulong)1L);
// Token: 0x04003C1B RID: 15387
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4003C1B")]
[Range(0f, 5f)]
public float blurFilterDistance = 1.25f;
// Token: 0x04003C1C RID: 15388
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003C1C")]
[Range(0f, 1f)]
public int downsample;
// Token: 0x04003C1D RID: 15389
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003C1D")]
public Texture2D rand;
// Token: 0x04003C1E RID: 15390
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003C1E")]
public Shader aoShader;
// Token: 0x04003C1F RID: 15391
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4003C1F")]
private Material aoMaterial;
}
}