176 lines
5.2 KiB
C#
176 lines
5.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x0200061D RID: 1565
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[Token(Token = "0x200061D")]
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[ExecuteInEditMode]
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[RequireComponent(typeof(Camera))]
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[AddComponentMenu("Image Effects/Rendering/Screen Space Ambient Occlusion")]
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public class ScreenSpaceAmbientOcclusion : MonoBehaviour
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{
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// Token: 0x06003215 RID: 12821 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003215")]
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[Address(RVA = "0x515410", Offset = "0x514410", VA = "0x180515410")]
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private static Material CreateMaterial(Shader shader)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003216 RID: 12822 RVA: 0x0006C0BC File Offset: 0x0006A2BC
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[Token(Token = "0x6003216")]
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[Address(RVA = "0x515630", Offset = "0x514630", VA = "0x180515630")]
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private static void DestroyMaterial(Material mat)
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{
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if (mat)
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{
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UnityEngine.Object.DestroyImmediate(mat);
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return;
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}
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}
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// Token: 0x06003217 RID: 12823 RVA: 0x0006C0DC File Offset: 0x0006A2DC
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[Token(Token = "0x6003217")]
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[Address(RVA = "0x5156C0", Offset = "0x5146C0", VA = "0x1805156C0")]
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private void OnDisable()
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{
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Material ssaomaterial = this.m_SSAOMaterial;
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if (ssaomaterial)
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{
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UnityEngine.Object.DestroyImmediate(ssaomaterial);
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return;
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}
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}
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// Token: 0x06003218 RID: 12824 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003218")]
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[Address(RVA = "0x515F60", Offset = "0x514F60", VA = "0x180515F60")]
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private void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003219 RID: 12825 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003219")]
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[Address(RVA = "0x515750", Offset = "0x514750", VA = "0x180515750")]
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private void OnEnable()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600321A RID: 12826 RVA: 0x0006C100 File Offset: 0x0006A300
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[Token(Token = "0x600321A")]
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[Address(RVA = "0x5154C0", Offset = "0x5144C0", VA = "0x1805154C0")]
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private void CreateMaterials()
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{
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if (!this.m_SSAOMaterial && this.m_SSAOShader.isSupported)
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{
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Shader ssaoshader = this.m_SSAOShader;
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if (ssaoshader)
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{
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new Material(ssaoshader).hideFlags = HideFlags.HideAndDontSave;
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}
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int num = 0;
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this.m_SSAOMaterial = num;
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Material ssaomaterial = this.m_SSAOMaterial;
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Texture2D randomTexture = this.m_RandomTexture;
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ssaomaterial.SetTexture("_RandomTexture", randomTexture);
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}
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}
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// Token: 0x0600321B RID: 12827 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600321B")]
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[Address(RVA = "0x5157C0", Offset = "0x5147C0", VA = "0x1805157C0")]
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[ImageEffectOpaque]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600321C RID: 12828 RVA: 0x0006C170 File Offset: 0x0006A370
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[Token(Token = "0x600321C")]
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[Address(RVA = "0x516020", Offset = "0x515020", VA = "0x180516020")]
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public ScreenSpaceAmbientOcclusion()
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{
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}
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// Token: 0x04003C20 RID: 15392
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4003C20")]
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[Range(0.05f, 1f)]
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public float m_Radius = 0.4f;
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// Token: 0x04003C21 RID: 15393
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4003C21")]
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public ScreenSpaceAmbientOcclusion.SSAOSamples m_SampleCount = (ScreenSpaceAmbientOcclusion.SSAOSamples)((ulong)1L);
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// Token: 0x04003C22 RID: 15394
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4003C22")]
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[Range(0.5f, 4f)]
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public float m_OcclusionIntensity = 1.5f;
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// Token: 0x04003C23 RID: 15395
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4003C23")]
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[Range(0f, 4f)]
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public int m_Blur = (int)((ulong)2L);
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// Token: 0x04003C24 RID: 15396
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003C24")]
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[Range(1f, 6f)]
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public int m_Downsampling = (int)((ulong)2L);
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// Token: 0x04003C25 RID: 15397
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4003C25")]
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[Attribute(Name = "RangeAttribute", RVA = "0x267170", Offset = "0x266570")]
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public float m_OcclusionAttenuation = 1f;
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// Token: 0x04003C26 RID: 15398
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003C26")]
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[Range(1E-05f, 0.5f)]
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public float m_MinZ = 0.01f;
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// Token: 0x04003C27 RID: 15399
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003C27")]
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public Shader m_SSAOShader;
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// Token: 0x04003C28 RID: 15400
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4003C28")]
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private Material m_SSAOMaterial;
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// Token: 0x04003C29 RID: 15401
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4003C29")]
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public Texture2D m_RandomTexture;
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// Token: 0x04003C2A RID: 15402
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4003C2A")]
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private bool m_Supported;
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// Token: 0x0200061E RID: 1566
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[Token(Token = "0x200061E")]
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public enum SSAOSamples
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{
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// Token: 0x04003C2C RID: 15404
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[Token(Token = "0x4003C2C")]
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Low,
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// Token: 0x04003C2D RID: 15405
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[Token(Token = "0x4003C2D")]
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Medium,
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// Token: 0x04003C2E RID: 15406
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[Token(Token = "0x4003C2E")]
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High
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}
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}
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}
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