139 lines
4.2 KiB
C#
139 lines
4.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x0200062B RID: 1579
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[Token(Token = "0x200062B")]
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[ExecuteInEditMode]
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[RequireComponent(typeof(Camera))]
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[AddComponentMenu("Image Effects/Camera/Vignette and Chromatic Aberration")]
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public class VignetteAndChromaticAberration : PostEffectsBase
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{
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// Token: 0x06003233 RID: 12851 RVA: 0x0006C430 File Offset: 0x0006A630
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[Token(Token = "0x6003233")]
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[Address(RVA = "0x4B10A0", Offset = "0x4B00A0", VA = "0x1804B10A0", Slot = "4")]
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public override bool CheckResources()
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{
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int num = 0;
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bool flag = base.CheckSupport(num != 0);
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Material vignetteMaterial = this.m_VignetteMaterial;
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Shader shader = this.vignetteShader;
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Material material = base.CheckShaderAndCreateMaterial(shader, vignetteMaterial);
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this.m_VignetteMaterial = material;
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Material separableBlurMaterial = this.m_SeparableBlurMaterial;
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Shader shader2 = this.separableBlurShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader2, separableBlurMaterial);
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this.m_SeparableBlurMaterial = material2;
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Material chromAberrationMaterial = this.m_ChromAberrationMaterial;
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Shader shader3 = this.chromAberrationShader;
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Material material3 = base.CheckShaderAndCreateMaterial(shader3, chromAberrationMaterial);
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this.m_ChromAberrationMaterial = material3;
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bool isSupported = this.isSupported;
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if (!isSupported)
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{
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base.ReportAutoDisable();
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}
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return isSupported;
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}
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// Token: 0x06003234 RID: 12852 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003234")]
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[Address(RVA = "0x4B1150", Offset = "0x4B0150", VA = "0x1804B1150")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003235 RID: 12853 RVA: 0x0006C4C4 File Offset: 0x0006A6C4
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[Token(Token = "0x6003235")]
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[Address(RVA = "0x4B17F0", Offset = "0x4B07F0", VA = "0x1804B17F0")]
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public VignetteAndChromaticAberration()
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{
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}
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// Token: 0x04003C75 RID: 15477
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003C75")]
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public VignetteAndChromaticAberration.AberrationMode mode;
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// Token: 0x04003C76 RID: 15478
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4003C76")]
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public float intensity = 0.036f;
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// Token: 0x04003C77 RID: 15479
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003C77")]
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public float chromaticAberration = 0.2f;
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// Token: 0x04003C78 RID: 15480
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4003C78")]
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public float axialAberration = 0.5f;
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// Token: 0x04003C79 RID: 15481
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003C79")]
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public float blur;
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// Token: 0x04003C7A RID: 15482
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4003C7A")]
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public float blurSpread = 0.75f;
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// Token: 0x04003C7B RID: 15483
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4003C7B")]
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public float luminanceDependency = 0.25f;
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// Token: 0x04003C7C RID: 15484
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4003C7C")]
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public float blurDistance = 2.5f;
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// Token: 0x04003C7D RID: 15485
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4003C7D")]
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public Shader vignetteShader;
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// Token: 0x04003C7E RID: 15486
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4003C7E")]
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public Shader separableBlurShader;
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// Token: 0x04003C7F RID: 15487
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4003C7F")]
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public Shader chromAberrationShader;
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// Token: 0x04003C80 RID: 15488
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4003C80")]
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private Material m_VignetteMaterial;
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// Token: 0x04003C81 RID: 15489
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4003C81")]
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private Material m_SeparableBlurMaterial;
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// Token: 0x04003C82 RID: 15490
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4003C82")]
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private Material m_ChromAberrationMaterial;
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// Token: 0x0200062C RID: 1580
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[Token(Token = "0x200062C")]
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public enum AberrationMode
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{
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// Token: 0x04003C84 RID: 15492
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[Token(Token = "0x4003C84")]
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Simple,
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// Token: 0x04003C85 RID: 15493
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[Token(Token = "0x4003C85")]
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Advanced
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}
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}
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}
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