Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/VignetteAndChromaticAberration.cs
2023-09-06 22:19:13 +02:00

139 lines
4.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x0200062B RID: 1579
[Token(Token = "0x200062B")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Camera/Vignette and Chromatic Aberration")]
public class VignetteAndChromaticAberration : PostEffectsBase
{
// Token: 0x06003233 RID: 12851 RVA: 0x0006C430 File Offset: 0x0006A630
[Token(Token = "0x6003233")]
[Address(RVA = "0x4B10A0", Offset = "0x4B00A0", VA = "0x1804B10A0", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
bool flag = base.CheckSupport(num != 0);
Material vignetteMaterial = this.m_VignetteMaterial;
Shader shader = this.vignetteShader;
Material material = base.CheckShaderAndCreateMaterial(shader, vignetteMaterial);
this.m_VignetteMaterial = material;
Material separableBlurMaterial = this.m_SeparableBlurMaterial;
Shader shader2 = this.separableBlurShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader2, separableBlurMaterial);
this.m_SeparableBlurMaterial = material2;
Material chromAberrationMaterial = this.m_ChromAberrationMaterial;
Shader shader3 = this.chromAberrationShader;
Material material3 = base.CheckShaderAndCreateMaterial(shader3, chromAberrationMaterial);
this.m_ChromAberrationMaterial = material3;
bool isSupported = this.isSupported;
if (!isSupported)
{
base.ReportAutoDisable();
}
return isSupported;
}
// Token: 0x06003234 RID: 12852 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003234")]
[Address(RVA = "0x4B1150", Offset = "0x4B0150", VA = "0x1804B1150")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06003235 RID: 12853 RVA: 0x0006C4C4 File Offset: 0x0006A6C4
[Token(Token = "0x6003235")]
[Address(RVA = "0x4B17F0", Offset = "0x4B07F0", VA = "0x1804B17F0")]
public VignetteAndChromaticAberration()
{
}
// Token: 0x04003C75 RID: 15477
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003C75")]
public VignetteAndChromaticAberration.AberrationMode mode;
// Token: 0x04003C76 RID: 15478
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003C76")]
public float intensity = 0.036f;
// Token: 0x04003C77 RID: 15479
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003C77")]
public float chromaticAberration = 0.2f;
// Token: 0x04003C78 RID: 15480
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4003C78")]
public float axialAberration = 0.5f;
// Token: 0x04003C79 RID: 15481
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003C79")]
public float blur;
// Token: 0x04003C7A RID: 15482
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4003C7A")]
public float blurSpread = 0.75f;
// Token: 0x04003C7B RID: 15483
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003C7B")]
public float luminanceDependency = 0.25f;
// Token: 0x04003C7C RID: 15484
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4003C7C")]
public float blurDistance = 2.5f;
// Token: 0x04003C7D RID: 15485
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003C7D")]
public Shader vignetteShader;
// Token: 0x04003C7E RID: 15486
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4003C7E")]
public Shader separableBlurShader;
// Token: 0x04003C7F RID: 15487
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4003C7F")]
public Shader chromAberrationShader;
// Token: 0x04003C80 RID: 15488
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4003C80")]
private Material m_VignetteMaterial;
// Token: 0x04003C81 RID: 15489
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4003C81")]
private Material m_SeparableBlurMaterial;
// Token: 0x04003C82 RID: 15490
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4003C82")]
private Material m_ChromAberrationMaterial;
// Token: 0x0200062C RID: 1580
[Token(Token = "0x200062C")]
public enum AberrationMode
{
// Token: 0x04003C84 RID: 15492
[Token(Token = "0x4003C84")]
Simple,
// Token: 0x04003C85 RID: 15493
[Token(Token = "0x4003C85")]
Advanced
}
}
}