49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x0200062D RID: 1581
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[Token(Token = "0x200062D")]
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Displacement/Vortex")]
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public class Vortex : ImageEffectBase
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{
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// Token: 0x06003236 RID: 12854 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003236")]
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[Address(RVA = "0x4B9B40", Offset = "0x4B8B40", VA = "0x1804B9B40")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003237 RID: 12855 RVA: 0x0006C51C File Offset: 0x0006A71C
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[Token(Token = "0x6003237")]
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[Address(RVA = "0x4B9BC0", Offset = "0x4B8BC0", VA = "0x1804B9BC0")]
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public Vortex()
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{
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this.radius.y = 0.4f;
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this.angle = 50f;
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this.center = (ulong)1056964608L;
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this.center.y = 0.5f;
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base..ctor();
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}
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// Token: 0x04003C86 RID: 15494
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003C86")]
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public Vector2 radius = (ulong)1053609165L;
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// Token: 0x04003C87 RID: 15495
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003C87")]
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public float angle;
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// Token: 0x04003C88 RID: 15496
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4003C88")]
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public Vector2 center;
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}
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}
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