Files
2023-09-06 22:19:13 +02:00

49 lines
1.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x0200062D RID: 1581
[Token(Token = "0x200062D")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Displacement/Vortex")]
public class Vortex : ImageEffectBase
{
// Token: 0x06003236 RID: 12854 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003236")]
[Address(RVA = "0x4B9B40", Offset = "0x4B8B40", VA = "0x1804B9B40")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06003237 RID: 12855 RVA: 0x0006C51C File Offset: 0x0006A71C
[Token(Token = "0x6003237")]
[Address(RVA = "0x4B9BC0", Offset = "0x4B8BC0", VA = "0x1804B9BC0")]
public Vortex()
{
this.radius.y = 0.4f;
this.angle = 50f;
this.center = (ulong)1056964608L;
this.center.y = 0.5f;
base..ctor();
}
// Token: 0x04003C86 RID: 15494
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003C86")]
public Vector2 radius = (ulong)1053609165L;
// Token: 0x04003C87 RID: 15495
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003C87")]
public float angle;
// Token: 0x04003C88 RID: 15496
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4003C88")]
public Vector2 center;
}
}