44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x0200037D RID: 893
|
|
[Token(Token = "0x200037D")]
|
|
public class csLightIntancityControl : MonoBehaviour
|
|
{
|
|
// Token: 0x06002305 RID: 8965 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002305")]
|
|
[Address(RVA = "0x19C89C0", Offset = "0x19C79C0", VA = "0x1819C89C0")]
|
|
private void Update()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002306 RID: 8966 RVA: 0x00054558 File Offset: 0x00052758
|
|
[Token(Token = "0x6002306")]
|
|
[Address(RVA = "0x19C8A90", Offset = "0x19C7A90", VA = "0x1819C8A90")]
|
|
public csLightIntancityControl()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04002C74 RID: 11380
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4002C74")]
|
|
public Light _light;
|
|
|
|
// Token: 0x04002C75 RID: 11381
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4002C75")]
|
|
private float _time;
|
|
|
|
// Token: 0x04002C76 RID: 11382
|
|
[FieldOffset(Offset = "0x24")]
|
|
[Token(Token = "0x4002C76")]
|
|
public float Delay = 0.5f;
|
|
|
|
// Token: 0x04002C77 RID: 11383
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4002C77")]
|
|
public float Down = 1f;
|
|
}
|