Files
NobetaSource/Cpp2IL/Assembly-CSharp/csLightIntancityControl.cs
2023-09-06 22:19:13 +02:00

44 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200037D RID: 893
[Token(Token = "0x200037D")]
public class csLightIntancityControl : MonoBehaviour
{
// Token: 0x06002305 RID: 8965 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002305")]
[Address(RVA = "0x19C89C0", Offset = "0x19C79C0", VA = "0x1819C89C0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002306 RID: 8966 RVA: 0x00054558 File Offset: 0x00052758
[Token(Token = "0x6002306")]
[Address(RVA = "0x19C8A90", Offset = "0x19C7A90", VA = "0x1819C8A90")]
public csLightIntancityControl()
{
}
// Token: 0x04002C74 RID: 11380
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002C74")]
public Light _light;
// Token: 0x04002C75 RID: 11381
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002C75")]
private float _time;
// Token: 0x04002C76 RID: 11382
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4002C76")]
public float Delay = 0.5f;
// Token: 0x04002C77 RID: 11383
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002C77")]
public float Down = 1f;
}