Files
NobetaSource/Interop/Assembly-CSharp/BossAct01EffectPlay.cs
2023-09-06 22:19:13 +02:00

3409 lines
163 KiB
C#

using System;
using Il2CppInterop.Common.Attributes;
using Il2CppInterop.Runtime;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using UnityEngine;
// Token: 0x020000CB RID: 203
public class BossAct01EffectPlay : MonoBehaviour
{
// Token: 0x06001781 RID: 6017 RVA: 0x000651A0 File Offset: 0x000633A0
[CallerCount(1)]
[CachedScanResults(RefRangeStart = 514614, RefRangeEnd = 514615, XrefRangeStart = 514290, XrefRangeEnd = 514614, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void InitData()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_InitData_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001782 RID: 6018 RVA: 0x000651E4 File Offset: 0x000633E4
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 514615, XrefRangeEnd = 514713, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void Update()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_Update_Private_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001783 RID: 6019 RVA: 0x00065228 File Offset: 0x00063428
[CallerCount(1)]
[CachedScanResults(RefRangeStart = 514714, RefRangeEnd = 514715, XrefRangeStart = 514713, XrefRangeEnd = 514714, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void CharRemove()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_CharRemove_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001784 RID: 6020 RVA: 0x0006526C File Offset: 0x0006346C
[CallerCount(1)]
[CachedScanResults(RefRangeStart = 514746, RefRangeEnd = 514747, XrefRangeStart = 514715, XrefRangeEnd = 514746, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe virtual void Create()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(IL2CPP.il2cpp_object_get_virtual_method(IL2CPP.Il2CppObjectBaseToPtr(this), BossAct01EffectPlay.NativeMethodInfoPtr_Create_Public_Virtual_New_Void_0), IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001785 RID: 6021 RVA: 0x000652BC File Offset: 0x000634BC
[CallerCount(3)]
[CachedScanResults(RefRangeStart = 514753, RefRangeEnd = 514756, XrefRangeStart = 514747, XrefRangeEnd = 514753, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void OpenEyeEffect()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_OpenEyeEffect_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001786 RID: 6022 RVA: 0x00065300 File Offset: 0x00063500
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 514756, XrefRangeEnd = 514773, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void OpenWeaponEffect()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_OpenWeaponEffect_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001787 RID: 6023 RVA: 0x00065344 File Offset: 0x00063544
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 514773, XrefRangeEnd = 514787, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void OpenWeaponSecond()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_OpenWeaponSecond_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001788 RID: 6024 RVA: 0x00065388 File Offset: 0x00063588
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 514787, XrefRangeEnd = 514854, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void OpenAllEffect()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_OpenAllEffect_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001789 RID: 6025 RVA: 0x000653CC File Offset: 0x000635CC
[CallerCount(2)]
[CachedScanResults(RefRangeStart = 514902, RefRangeEnd = 514904, XrefRangeStart = 514854, XrefRangeEnd = 514902, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void OpenAllEffectSkip()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_OpenAllEffectSkip_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600178A RID: 6026 RVA: 0x00065410 File Offset: 0x00063610
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 514904, XrefRangeEnd = 514917, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void CloseAllEffect()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_CloseAllEffect_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600178B RID: 6027 RVA: 0x00065454 File Offset: 0x00063654
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 514917, XrefRangeEnd = 514929, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttack01()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack01_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600178C RID: 6028 RVA: 0x00065498 File Offset: 0x00063698
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 514929, XrefRangeEnd = 514943, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttack01Energy()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack01Energy_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600178D RID: 6029 RVA: 0x000654DC File Offset: 0x000636DC
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 514943, XrefRangeEnd = 514955, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttack02()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack02_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600178E RID: 6030 RVA: 0x00065520 File Offset: 0x00063720
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 514955, XrefRangeEnd = 514969, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttack02Energy()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack02Energy_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600178F RID: 6031 RVA: 0x00065564 File Offset: 0x00063764
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 514969, XrefRangeEnd = 514981, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttack03()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack03_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001790 RID: 6032 RVA: 0x000655A8 File Offset: 0x000637A8
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 514981, XrefRangeEnd = 514995, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttack03Energy()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack03Energy_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001791 RID: 6033 RVA: 0x000655EC File Offset: 0x000637EC
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 514995, XrefRangeEnd = 515007, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttack04()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack04_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001792 RID: 6034 RVA: 0x00065630 File Offset: 0x00063830
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515007, XrefRangeEnd = 515021, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttack04Energy()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack04Energy_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001793 RID: 6035 RVA: 0x00065674 File Offset: 0x00063874
[CallerCount(2)]
[CachedScanResults(RefRangeStart = 515033, RefRangeEnd = 515035, XrefRangeStart = 515021, XrefRangeEnd = 515033, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttackAssault()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackAssault_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001794 RID: 6036 RVA: 0x000656B8 File Offset: 0x000638B8
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515035, XrefRangeEnd = 515047, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttackShield()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackShield_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001795 RID: 6037 RVA: 0x000656FC File Offset: 0x000638FC
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515047, XrefRangeEnd = 515059, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttackSwordEnergy01()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackSwordEnergy01_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001796 RID: 6038 RVA: 0x00065740 File Offset: 0x00063940
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515059, XrefRangeEnd = 515071, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttackSwordEnergy02()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackSwordEnergy02_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001797 RID: 6039 RVA: 0x00065784 File Offset: 0x00063984
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515071, XrefRangeEnd = 515083, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttackSkill01_01()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackSkill01_01_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001798 RID: 6040 RVA: 0x000657C8 File Offset: 0x000639C8
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515083, XrefRangeEnd = 515095, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttackDashRotate()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackDashRotate_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001799 RID: 6041 RVA: 0x0006580C File Offset: 0x00063A0C
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515095, XrefRangeEnd = 515107, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttackDashRotate02()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackDashRotate02_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600179A RID: 6042 RVA: 0x00065850 File Offset: 0x00063A50
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515107, XrefRangeEnd = 515112, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySEDash()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEDash_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600179B RID: 6043 RVA: 0x00065894 File Offset: 0x00063A94
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515112, XrefRangeEnd = 515117, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySEDashRotate()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEDashRotate_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600179C RID: 6044 RVA: 0x000658D8 File Offset: 0x00063AD8
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515117, XrefRangeEnd = 515125, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySEShake()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEShake_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600179D RID: 6045 RVA: 0x0006591C File Offset: 0x00063B1C
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515125, XrefRangeEnd = 515131, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySECharge(float fTime = 1f)
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
checked
{
IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
*ptr = ref fTime;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySECharge_Public_Void_Single_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
}
// Token: 0x0600179E RID: 6046 RVA: 0x00065970 File Offset: 0x00063B70
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515131, XrefRangeEnd = 515136, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySESwing()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESwing_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600179F RID: 6047 RVA: 0x000659B4 File Offset: 0x00063BB4
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515136, XrefRangeEnd = 515145, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySESwingAttack03()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESwingAttack03_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x060017A0 RID: 6048 RVA: 0x000659F8 File Offset: 0x00063BF8
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515145, XrefRangeEnd = 515150, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySEAttack04Collision()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEAttack04Collision_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x060017A1 RID: 6049 RVA: 0x00065A3C File Offset: 0x00063C3C
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515150, XrefRangeEnd = 515155, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySEAttackAssault()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEAttackAssault_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x060017A2 RID: 6050 RVA: 0x00065A80 File Offset: 0x00063C80
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515155, XrefRangeEnd = 515160, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySESkill01()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESkill01_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x060017A3 RID: 6051 RVA: 0x00065AC4 File Offset: 0x00063CC4
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515160, XrefRangeEnd = 515165, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySESwordDrop()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESwordDrop_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x060017A4 RID: 6052 RVA: 0x00065B08 File Offset: 0x00063D08
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515165, XrefRangeEnd = 515170, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayDead(int i)
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
checked
{
IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
*ptr = ref i;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayDead_Public_Void_Int32_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
}
// Token: 0x060017A5 RID: 6053 RVA: 0x00065B5C File Offset: 0x00063D5C
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515170, XrefRangeEnd = 515175, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySEMetal()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEMetal_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x060017A6 RID: 6054 RVA: 0x00065BA0 File Offset: 0x00063DA0
[CallerCount(2)]
[CachedScanResults(RefRangeStart = 515180, RefRangeEnd = 515182, XrefRangeStart = 515175, XrefRangeEnd = 515180, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySEFire()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEFire_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x060017A7 RID: 6055 RVA: 0x00065BE4 File Offset: 0x00063DE4
[CallerCount(0)]
public unsafe void StopSEFire()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_StopSEFire_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x060017A8 RID: 6056 RVA: 0x00065C28 File Offset: 0x00063E28
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515182, XrefRangeEnd = 515188, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySEExplosionCharge()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEExplosionCharge_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x060017A9 RID: 6057 RVA: 0x00065C6C File Offset: 0x00063E6C
[CallerCount(0)]
public unsafe void SetScriptExplosion(bool bExplosion)
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
checked
{
IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
*ptr = ref bExplosion;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_SetScriptExplosion_Public_Void_Boolean_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
}
// Token: 0x060017AA RID: 6058 RVA: 0x00065CC0 File Offset: 0x00063EC0
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515188, XrefRangeEnd = 515318, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void StopAttackEffect()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_StopAttackEffect_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x060017AB RID: 6059 RVA: 0x00065D04 File Offset: 0x00063F04
[CallerCount(1)]
[CachedScanResults(RefRangeStart = 515480, RefRangeEnd = 515481, XrefRangeStart = 515318, XrefRangeEnd = 515480, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void SetTimeScale(float fTimeScale)
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
checked
{
IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
*ptr = ref fTimeScale;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_SetTimeScale_Public_Void_Single_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
}
// Token: 0x060017AC RID: 6060 RVA: 0x00065D58 File Offset: 0x00063F58
[CallerCount(2)]
[CachedScanResults(RefRangeStart = 515481, RefRangeEnd = 515483, XrefRangeStart = 515481, XrefRangeEnd = 515481, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void OpenSecondMode()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_OpenSecondMode_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x060017AD RID: 6061 RVA: 0x00065D9C File Offset: 0x00063F9C
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515483, XrefRangeEnd = 515496, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void ScriptOpenEye()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_ScriptOpenEye_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x060017AE RID: 6062 RVA: 0x00065DE0 File Offset: 0x00063FE0
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515496, XrefRangeEnd = 515502, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void ScriptChargeEffect()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_ScriptChargeEffect_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x060017AF RID: 6063 RVA: 0x00065E24 File Offset: 0x00064024
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515502, XrefRangeEnd = 515519, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void ScriptExplosion()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_ScriptExplosion_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x060017B0 RID: 6064 RVA: 0x00065E68 File Offset: 0x00064068
[CallerCount(1)]
[CachedScanResults(RefRangeStart = 515523, RefRangeEnd = 515524, XrefRangeStart = 515519, XrefRangeEnd = 515523, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlusScriptSkip()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlusScriptSkip_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x060017B1 RID: 6065 RVA: 0x00065EAC File Offset: 0x000640AC
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515524, XrefRangeEnd = 515569, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlusDestroyExplosionReady()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlusDestroyExplosionReady_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x060017B2 RID: 6066 RVA: 0x00065EF0 File Offset: 0x000640F0
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515569, XrefRangeEnd = 515653, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlusDestroyExplosion()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlusDestroyExplosion_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x060017B3 RID: 6067 RVA: 0x00065F34 File Offset: 0x00064134
[CallerCount(1)]
[CachedScanResults(RefRangeStart = 515658, RefRangeEnd = 515659, XrefRangeStart = 515653, XrefRangeEnd = 515658, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe BossAct01EffectPlay()
: this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr))
{
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr__ctor_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x060017B4 RID: 6068 RVA: 0x00065F80 File Offset: 0x00064180
// Note: this type is marked as 'beforefieldinit'.
static BossAct01EffectPlay()
{
Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "", "BossAct01EffectPlay");
IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr);
BossAct01EffectPlay.NativeFieldInfoPtr_MR = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "MR");
BossAct01EffectPlay.NativeFieldInfoPtr_CC = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "CC");
BossAct01EffectPlay.NativeFieldInfoPtr_SC = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SC");
BossAct01EffectPlay.NativeFieldInfoPtr_BC = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "BC");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01Plus_BeforeBirth = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01Plus_BeforeBirth");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Birth = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_Birth");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_Attack01");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_Attack02");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack03 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_Attack03");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack04 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_Attack04");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackAssault = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackAssault");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackShield = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackShield");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackSwordEnergy01");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackSwordEnergy02");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_Collision = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackSwordEnergy_Collision");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_WallCollision = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackSwordEnergy_WallCollision");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSkill01_01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackSkill01_01");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackDashRotate01");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackDashRotate02");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_PlusExplosionHit = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_PlusExplosionHit");
BossAct01EffectPlay.NativeFieldInfoPtr_AttackSwordEnergyShotPoint = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "AttackSwordEnergyShotPoint");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_Eye = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Eye");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_Shake = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Shake");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_Charge = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Charge");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_WeaponSecond = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_WeaponSecond");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_Dash = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Dash");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_DashRotate = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_DashRotate");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_Swing = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Swing");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_SwingAttack03 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_SwingAttack03");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_Attack04Floor = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Attack04Floor");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_AttackAssault = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_AttackAssault");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_Skill01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Skill01");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_SwordDrop = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_SwordDrop");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_Dead = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Dead");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_Metal = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Metal");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_Fire = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Fire");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_ExplosionCharge = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_ExplosionCharge");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosionReady = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_PlusExplosionReady");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosion = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_PlusExplosion");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosionHit = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_PlusExplosionHit");
BossAct01EffectPlay.NativeFieldInfoPtr_BirthCloseLight = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "BirthCloseLight");
BossAct01EffectPlay.NativeFieldInfoPtr_BirthCloseLightEffect = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "BirthCloseLightEffect");
BossAct01EffectPlay.NativeFieldInfoPtr_PS_PlusExplosionReady = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "PS_PlusExplosionReady");
BossAct01EffectPlay.NativeFieldInfoPtr_PS_PlusExplosion = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "PS_PlusExplosion");
BossAct01EffectPlay.NativeFieldInfoPtr_AD_PlusExplosion = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "AD_PlusExplosion");
BossAct01EffectPlay.NativeFieldInfoPtr_g_EffectParent = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_EffectParent");
BossAct01EffectPlay.NativeFieldInfoPtr_g_psEye = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psEye");
BossAct01EffectPlay.NativeFieldInfoPtr_g_psBody = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psBody");
BossAct01EffectPlay.NativeFieldInfoPtr_g_psShield = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psShield");
BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeapon = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psWeapon");
BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeaponCharge = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psWeaponCharge");
BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeaponSecond = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psWeaponSecond");
BossAct01EffectPlay.NativeFieldInfoPtr_g_psSmoke = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psSmoke");
BossAct01EffectPlay.NativeFieldInfoPtr_g_psScriptCharge = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psScriptCharge");
BossAct01EffectPlay.NativeFieldInfoPtr_g_matFire = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matFire");
BossAct01EffectPlay.NativeFieldInfoPtr_g_matSmoke = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matSmoke");
BossAct01EffectPlay.NativeFieldInfoPtr_g_fMatAlpha = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fMatAlpha");
BossAct01EffectPlay.NativeFieldInfoPtr_g_matBody = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matBody");
BossAct01EffectPlay.NativeFieldInfoPtr_g_matShield = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matShield");
BossAct01EffectPlay.NativeFieldInfoPtr_g_matWeapon = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matWeapon");
BossAct01EffectPlay.NativeFieldInfoPtr_g_matShoulder = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matShoulder");
BossAct01EffectPlay.NativeFieldInfoPtr_g_matHead = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matHead");
BossAct01EffectPlay.NativeFieldInfoPtr_g_fWeaponLightPow = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fWeaponLightPow");
BossAct01EffectPlay.NativeFieldInfoPtr_g_cWeaponColor = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_cWeaponColor");
BossAct01EffectPlay.NativeFieldInfoPtr_g_Light = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_Light");
BossAct01EffectPlay.NativeFieldInfoPtr_g_LightRange = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_LightRange");
BossAct01EffectPlay.NativeFieldInfoPtr_g_LightIntensity = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_LightIntensity");
BossAct01EffectPlay.NativeFieldInfoPtr_g_PlusBeforeBirth = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_PlusBeforeBirth");
BossAct01EffectPlay.NativeFieldInfoPtr_g_Birth = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_Birth");
BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_Attack01");
BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_Attack02");
BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack03 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_Attack03");
BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack04 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_Attack04");
BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackAssault = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackAssault");
BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackShield = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackShield");
BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergy01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackSwordEnergy01");
BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergy02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackSwordEnergy02");
BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergyCollision = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackSwordEnergyCollision");
BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergyWallCollision = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackSwordEnergyWallCollision");
BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSkill01_01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackSkill01_01");
BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackDashRotate01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackDashRotate01");
BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackDashRotate02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackDashRotate02");
BossAct01EffectPlay.NativeFieldInfoPtr_g_EffPlusExplosionHit = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_EffPlusExplosionHit");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEEye = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEEye");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEShake = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEShake");
BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeVolume = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fShakeVolume");
BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeContinuedTime = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fShakeContinuedTime");
BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeTime = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fShakeTime");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SECharge = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SECharge");
BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargeVolume = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fChargeVolume");
BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargePitch = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fChargePitch");
BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargeTime = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fChargeTime");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEWeaponSecond = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEWeaponSecond");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDash = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEDash");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDashRotate = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEDashRotate");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwing = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SESwing");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwingAttack03 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SESwingAttack03");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEAttack04Floor = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEAttack04Floor");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEAttackAssault = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEAttackAssault");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SESkill01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SESkill01");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwordDrop = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SESwordDrop");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDead = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEDead");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEMetal = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEMetal");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEFrie = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEFrie");
BossAct01EffectPlay.NativeFieldInfoPtr_g_fFireVolume = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fFireVolume");
BossAct01EffectPlay.NativeFieldInfoPtr_g_bFire = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_bFire");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEExplosionCharge = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEExplosionCharge");
BossAct01EffectPlay.NativeFieldInfoPtr_g_fExplosionChargeVolume = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fExplosionChargeVolume");
BossAct01EffectPlay.NativeFieldInfoPtr_g_fExplosionChargePitch = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fExplosionChargePitch");
BossAct01EffectPlay.NativeFieldInfoPtr_g_bScriptExplosion = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_bScriptExplosion");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosionReady = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEPlusExplosionReady");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosion = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEPlusExplosion");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosionHit = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEPlusExplosionHit");
BossAct01EffectPlay.NativeFieldInfoPtr_g_bSecondMode = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_bSecondMode");
BossAct01EffectPlay.NativeFieldInfoPtr_g_bPlusDestroyExplosionReady = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_bPlusDestroyExplosionReady");
BossAct01EffectPlay.NativeFieldInfoPtr_g_colPlusDestroyExplosionReady = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_colPlusDestroyExplosionReady");
BossAct01EffectPlay.NativeFieldInfoPtr_g_fPlusDestroyExplosionReadyGlow = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fPlusDestroyExplosionReadyGlow");
BossAct01EffectPlay.NativeFieldInfoPtr_g_bDeath = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_bDeath");
BossAct01EffectPlay.NativeMethodInfoPtr_InitData_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665459);
BossAct01EffectPlay.NativeMethodInfoPtr_Update_Private_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665460);
BossAct01EffectPlay.NativeMethodInfoPtr_CharRemove_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665461);
BossAct01EffectPlay.NativeMethodInfoPtr_Create_Public_Virtual_New_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665462);
BossAct01EffectPlay.NativeMethodInfoPtr_OpenEyeEffect_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665463);
BossAct01EffectPlay.NativeMethodInfoPtr_OpenWeaponEffect_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665464);
BossAct01EffectPlay.NativeMethodInfoPtr_OpenWeaponSecond_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665465);
BossAct01EffectPlay.NativeMethodInfoPtr_OpenAllEffect_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665466);
BossAct01EffectPlay.NativeMethodInfoPtr_OpenAllEffectSkip_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665467);
BossAct01EffectPlay.NativeMethodInfoPtr_CloseAllEffect_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665468);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack01_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665469);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack01Energy_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665470);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack02_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665471);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack02Energy_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665472);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack03_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665473);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack03Energy_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665474);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack04_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665475);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack04Energy_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665476);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackAssault_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665477);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackShield_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665478);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackSwordEnergy01_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665479);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackSwordEnergy02_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665480);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackSkill01_01_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665481);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackDashRotate_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665482);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackDashRotate02_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665483);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEDash_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665484);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEDashRotate_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665485);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEShake_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665486);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySECharge_Public_Void_Single_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665487);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESwing_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665488);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESwingAttack03_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665489);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEAttack04Collision_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665490);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEAttackAssault_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665491);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESkill01_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665492);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESwordDrop_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665493);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayDead_Public_Void_Int32_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665494);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEMetal_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665495);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEFire_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665496);
BossAct01EffectPlay.NativeMethodInfoPtr_StopSEFire_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665497);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEExplosionCharge_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665498);
BossAct01EffectPlay.NativeMethodInfoPtr_SetScriptExplosion_Public_Void_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665499);
BossAct01EffectPlay.NativeMethodInfoPtr_StopAttackEffect_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665500);
BossAct01EffectPlay.NativeMethodInfoPtr_SetTimeScale_Public_Void_Single_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665501);
BossAct01EffectPlay.NativeMethodInfoPtr_OpenSecondMode_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665502);
BossAct01EffectPlay.NativeMethodInfoPtr_ScriptOpenEye_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665503);
BossAct01EffectPlay.NativeMethodInfoPtr_ScriptChargeEffect_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665504);
BossAct01EffectPlay.NativeMethodInfoPtr_ScriptExplosion_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665505);
BossAct01EffectPlay.NativeMethodInfoPtr_PlusScriptSkip_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665506);
BossAct01EffectPlay.NativeMethodInfoPtr_PlusDestroyExplosionReady_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665507);
BossAct01EffectPlay.NativeMethodInfoPtr_PlusDestroyExplosion_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665508);
BossAct01EffectPlay.NativeMethodInfoPtr__ctor_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665509);
}
// Token: 0x060017B5 RID: 6069 RVA: 0x0000351C File Offset: 0x0000171C
public BossAct01EffectPlay(IntPtr pointer)
: base(pointer)
{
}
// Token: 0x17000729 RID: 1833
// (get) Token: 0x060017B6 RID: 6070 RVA: 0x00066CE4 File Offset: 0x00064EE4
// (set) Token: 0x060017B7 RID: 6071 RVA: 0x00066D18 File Offset: 0x00064F18
public unsafe Il2CppReferenceArray<SkinnedMeshRenderer> MR
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_MR);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Il2CppReferenceArray<SkinnedMeshRenderer>(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_MR), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700072A RID: 1834
// (get) Token: 0x060017B8 RID: 6072 RVA: 0x00066D40 File Offset: 0x00064F40
// (set) Token: 0x060017B9 RID: 6073 RVA: 0x00066D74 File Offset: 0x00064F74
public unsafe Il2CppReferenceArray<CharacterController> CC
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_CC);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Il2CppReferenceArray<CharacterController>(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_CC), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700072B RID: 1835
// (get) Token: 0x060017BA RID: 6074 RVA: 0x00066D9C File Offset: 0x00064F9C
// (set) Token: 0x060017BB RID: 6075 RVA: 0x00066DD0 File Offset: 0x00064FD0
public unsafe Il2CppReferenceArray<SphereCollider> SC
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SC);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Il2CppReferenceArray<SphereCollider>(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SC), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700072C RID: 1836
// (get) Token: 0x060017BC RID: 6076 RVA: 0x00066DF8 File Offset: 0x00064FF8
// (set) Token: 0x060017BD RID: 6077 RVA: 0x00066E2C File Offset: 0x0006502C
public unsafe Il2CppReferenceArray<BoxCollider> BC
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_BC);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Il2CppReferenceArray<BoxCollider>(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_BC), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700072D RID: 1837
// (get) Token: 0x060017BE RID: 6078 RVA: 0x00066E54 File Offset: 0x00065054
// (set) Token: 0x060017BF RID: 6079 RVA: 0x00066E88 File Offset: 0x00065088
public unsafe GameObject Effect_BossAct01Plus_BeforeBirth
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01Plus_BeforeBirth);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01Plus_BeforeBirth), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700072E RID: 1838
// (get) Token: 0x060017C0 RID: 6080 RVA: 0x00066EB0 File Offset: 0x000650B0
// (set) Token: 0x060017C1 RID: 6081 RVA: 0x00066EE4 File Offset: 0x000650E4
public unsafe GameObject Effect_BossAct01_Birth
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Birth);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Birth), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700072F RID: 1839
// (get) Token: 0x060017C2 RID: 6082 RVA: 0x00066F0C File Offset: 0x0006510C
// (set) Token: 0x060017C3 RID: 6083 RVA: 0x00066F40 File Offset: 0x00065140
public unsafe GameObject Effect_BossAct01_Attack01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack01);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack01), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000730 RID: 1840
// (get) Token: 0x060017C4 RID: 6084 RVA: 0x00066F68 File Offset: 0x00065168
// (set) Token: 0x060017C5 RID: 6085 RVA: 0x00066F9C File Offset: 0x0006519C
public unsafe GameObject Effect_BossAct01_Attack02
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack02);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack02), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000731 RID: 1841
// (get) Token: 0x060017C6 RID: 6086 RVA: 0x00066FC4 File Offset: 0x000651C4
// (set) Token: 0x060017C7 RID: 6087 RVA: 0x00066FF8 File Offset: 0x000651F8
public unsafe GameObject Effect_BossAct01_Attack03
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack03);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack03), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000732 RID: 1842
// (get) Token: 0x060017C8 RID: 6088 RVA: 0x00067020 File Offset: 0x00065220
// (set) Token: 0x060017C9 RID: 6089 RVA: 0x00067054 File Offset: 0x00065254
public unsafe GameObject Effect_BossAct01_Attack04
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack04);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack04), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000733 RID: 1843
// (get) Token: 0x060017CA RID: 6090 RVA: 0x0006707C File Offset: 0x0006527C
// (set) Token: 0x060017CB RID: 6091 RVA: 0x000670B0 File Offset: 0x000652B0
public unsafe GameObject Effect_BossAct01_AttackAssault
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackAssault);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackAssault), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000734 RID: 1844
// (get) Token: 0x060017CC RID: 6092 RVA: 0x000670D8 File Offset: 0x000652D8
// (set) Token: 0x060017CD RID: 6093 RVA: 0x0006710C File Offset: 0x0006530C
public unsafe GameObject Effect_BossAct01_AttackShield
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackShield);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackShield), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000735 RID: 1845
// (get) Token: 0x060017CE RID: 6094 RVA: 0x00067134 File Offset: 0x00065334
// (set) Token: 0x060017CF RID: 6095 RVA: 0x00067168 File Offset: 0x00065368
public unsafe GameObject Effect_BossAct01_AttackSwordEnergy01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy01);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy01), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000736 RID: 1846
// (get) Token: 0x060017D0 RID: 6096 RVA: 0x00067190 File Offset: 0x00065390
// (set) Token: 0x060017D1 RID: 6097 RVA: 0x000671C4 File Offset: 0x000653C4
public unsafe GameObject Effect_BossAct01_AttackSwordEnergy02
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy02);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy02), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000737 RID: 1847
// (get) Token: 0x060017D2 RID: 6098 RVA: 0x000671EC File Offset: 0x000653EC
// (set) Token: 0x060017D3 RID: 6099 RVA: 0x00067220 File Offset: 0x00065420
public unsafe GameObject Effect_BossAct01_AttackSwordEnergy_Collision
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_Collision);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_Collision), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000738 RID: 1848
// (get) Token: 0x060017D4 RID: 6100 RVA: 0x00067248 File Offset: 0x00065448
// (set) Token: 0x060017D5 RID: 6101 RVA: 0x0006727C File Offset: 0x0006547C
public unsafe GameObject Effect_BossAct01_AttackSwordEnergy_WallCollision
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_WallCollision);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_WallCollision), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000739 RID: 1849
// (get) Token: 0x060017D6 RID: 6102 RVA: 0x000672A4 File Offset: 0x000654A4
// (set) Token: 0x060017D7 RID: 6103 RVA: 0x000672D8 File Offset: 0x000654D8
public unsafe GameObject Effect_BossAct01_AttackSkill01_01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSkill01_01);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSkill01_01), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700073A RID: 1850
// (get) Token: 0x060017D8 RID: 6104 RVA: 0x00067300 File Offset: 0x00065500
// (set) Token: 0x060017D9 RID: 6105 RVA: 0x00067334 File Offset: 0x00065534
public unsafe GameObject Effect_BossAct01_AttackDashRotate01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate01);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate01), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700073B RID: 1851
// (get) Token: 0x060017DA RID: 6106 RVA: 0x0006735C File Offset: 0x0006555C
// (set) Token: 0x060017DB RID: 6107 RVA: 0x00067390 File Offset: 0x00065590
public unsafe GameObject Effect_BossAct01_AttackDashRotate02
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate02);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate02), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700073C RID: 1852
// (get) Token: 0x060017DC RID: 6108 RVA: 0x000673B8 File Offset: 0x000655B8
// (set) Token: 0x060017DD RID: 6109 RVA: 0x000673EC File Offset: 0x000655EC
public unsafe GameObject Effect_PlusExplosionHit
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_PlusExplosionHit);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_PlusExplosionHit), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700073D RID: 1853
// (get) Token: 0x060017DE RID: 6110 RVA: 0x00067414 File Offset: 0x00065614
// (set) Token: 0x060017DF RID: 6111 RVA: 0x00067448 File Offset: 0x00065648
public unsafe Transform AttackSwordEnergyShotPoint
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_AttackSwordEnergyShotPoint);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Transform(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_AttackSwordEnergyShotPoint), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700073E RID: 1854
// (get) Token: 0x060017E0 RID: 6112 RVA: 0x00067470 File Offset: 0x00065670
// (set) Token: 0x060017E1 RID: 6113 RVA: 0x000674A4 File Offset: 0x000656A4
public unsafe GameObject SE_Eye
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Eye);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Eye), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700073F RID: 1855
// (get) Token: 0x060017E2 RID: 6114 RVA: 0x000674CC File Offset: 0x000656CC
// (set) Token: 0x060017E3 RID: 6115 RVA: 0x00067500 File Offset: 0x00065700
public unsafe GameObject SE_Shake
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Shake);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Shake), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000740 RID: 1856
// (get) Token: 0x060017E4 RID: 6116 RVA: 0x00067528 File Offset: 0x00065728
// (set) Token: 0x060017E5 RID: 6117 RVA: 0x0006755C File Offset: 0x0006575C
public unsafe GameObject SE_Charge
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Charge);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Charge), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000741 RID: 1857
// (get) Token: 0x060017E6 RID: 6118 RVA: 0x00067584 File Offset: 0x00065784
// (set) Token: 0x060017E7 RID: 6119 RVA: 0x000675B8 File Offset: 0x000657B8
public unsafe GameObject SE_WeaponSecond
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_WeaponSecond);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_WeaponSecond), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000742 RID: 1858
// (get) Token: 0x060017E8 RID: 6120 RVA: 0x000675E0 File Offset: 0x000657E0
// (set) Token: 0x060017E9 RID: 6121 RVA: 0x00067614 File Offset: 0x00065814
public unsafe GameObject SE_Dash
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Dash);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Dash), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000743 RID: 1859
// (get) Token: 0x060017EA RID: 6122 RVA: 0x0006763C File Offset: 0x0006583C
// (set) Token: 0x060017EB RID: 6123 RVA: 0x00067670 File Offset: 0x00065870
public unsafe GameObject SE_DashRotate
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_DashRotate);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_DashRotate), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000744 RID: 1860
// (get) Token: 0x060017EC RID: 6124 RVA: 0x00067698 File Offset: 0x00065898
// (set) Token: 0x060017ED RID: 6125 RVA: 0x000676CC File Offset: 0x000658CC
public unsafe GameObject SE_Swing
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Swing);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Swing), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000745 RID: 1861
// (get) Token: 0x060017EE RID: 6126 RVA: 0x000676F4 File Offset: 0x000658F4
// (set) Token: 0x060017EF RID: 6127 RVA: 0x00067728 File Offset: 0x00065928
public unsafe GameObject SE_SwingAttack03
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_SwingAttack03);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_SwingAttack03), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000746 RID: 1862
// (get) Token: 0x060017F0 RID: 6128 RVA: 0x00067750 File Offset: 0x00065950
// (set) Token: 0x060017F1 RID: 6129 RVA: 0x00067784 File Offset: 0x00065984
public unsafe GameObject SE_Attack04Floor
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Attack04Floor);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Attack04Floor), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000747 RID: 1863
// (get) Token: 0x060017F2 RID: 6130 RVA: 0x000677AC File Offset: 0x000659AC
// (set) Token: 0x060017F3 RID: 6131 RVA: 0x000677E0 File Offset: 0x000659E0
public unsafe GameObject SE_AttackAssault
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_AttackAssault);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_AttackAssault), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000748 RID: 1864
// (get) Token: 0x060017F4 RID: 6132 RVA: 0x00067808 File Offset: 0x00065A08
// (set) Token: 0x060017F5 RID: 6133 RVA: 0x0006783C File Offset: 0x00065A3C
public unsafe GameObject SE_Skill01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Skill01);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Skill01), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000749 RID: 1865
// (get) Token: 0x060017F6 RID: 6134 RVA: 0x00067864 File Offset: 0x00065A64
// (set) Token: 0x060017F7 RID: 6135 RVA: 0x00067898 File Offset: 0x00065A98
public unsafe GameObject SE_SwordDrop
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_SwordDrop);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_SwordDrop), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700074A RID: 1866
// (get) Token: 0x060017F8 RID: 6136 RVA: 0x000678C0 File Offset: 0x00065AC0
// (set) Token: 0x060017F9 RID: 6137 RVA: 0x000678F4 File Offset: 0x00065AF4
public unsafe GameObject SE_Dead
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Dead);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Dead), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700074B RID: 1867
// (get) Token: 0x060017FA RID: 6138 RVA: 0x0006791C File Offset: 0x00065B1C
// (set) Token: 0x060017FB RID: 6139 RVA: 0x00067950 File Offset: 0x00065B50
public unsafe GameObject SE_Metal
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Metal);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Metal), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700074C RID: 1868
// (get) Token: 0x060017FC RID: 6140 RVA: 0x00067978 File Offset: 0x00065B78
// (set) Token: 0x060017FD RID: 6141 RVA: 0x000679AC File Offset: 0x00065BAC
public unsafe GameObject SE_Fire
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Fire);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Fire), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700074D RID: 1869
// (get) Token: 0x060017FE RID: 6142 RVA: 0x000679D4 File Offset: 0x00065BD4
// (set) Token: 0x060017FF RID: 6143 RVA: 0x00067A08 File Offset: 0x00065C08
public unsafe GameObject SE_ExplosionCharge
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_ExplosionCharge);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_ExplosionCharge), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700074E RID: 1870
// (get) Token: 0x06001800 RID: 6144 RVA: 0x00067A30 File Offset: 0x00065C30
// (set) Token: 0x06001801 RID: 6145 RVA: 0x00067A64 File Offset: 0x00065C64
public unsafe GameObject SE_PlusExplosionReady
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosionReady);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosionReady), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700074F RID: 1871
// (get) Token: 0x06001802 RID: 6146 RVA: 0x00067A8C File Offset: 0x00065C8C
// (set) Token: 0x06001803 RID: 6147 RVA: 0x00067AC0 File Offset: 0x00065CC0
public unsafe GameObject SE_PlusExplosion
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosion);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosion), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000750 RID: 1872
// (get) Token: 0x06001804 RID: 6148 RVA: 0x00067AE8 File Offset: 0x00065CE8
// (set) Token: 0x06001805 RID: 6149 RVA: 0x00067B1C File Offset: 0x00065D1C
public unsafe GameObject SE_PlusExplosionHit
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosionHit);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosionHit), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000751 RID: 1873
// (get) Token: 0x06001806 RID: 6150 RVA: 0x00067B44 File Offset: 0x00065D44
// (set) Token: 0x06001807 RID: 6151 RVA: 0x00067B78 File Offset: 0x00065D78
public unsafe Il2CppReferenceArray<Light> BirthCloseLight
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_BirthCloseLight);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Il2CppReferenceArray<Light>(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_BirthCloseLight), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000752 RID: 1874
// (get) Token: 0x06001808 RID: 6152 RVA: 0x00067BA0 File Offset: 0x00065DA0
// (set) Token: 0x06001809 RID: 6153 RVA: 0x00067BD4 File Offset: 0x00065DD4
public unsafe Il2CppReferenceArray<ParticleSystem> BirthCloseLightEffect
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_BirthCloseLightEffect);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Il2CppReferenceArray<ParticleSystem>(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_BirthCloseLightEffect), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000753 RID: 1875
// (get) Token: 0x0600180A RID: 6154 RVA: 0x00067BFC File Offset: 0x00065DFC
// (set) Token: 0x0600180B RID: 6155 RVA: 0x00067C30 File Offset: 0x00065E30
public unsafe ParticleSystem PS_PlusExplosionReady
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_PS_PlusExplosionReady);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_PS_PlusExplosionReady), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000754 RID: 1876
// (get) Token: 0x0600180C RID: 6156 RVA: 0x00067C58 File Offset: 0x00065E58
// (set) Token: 0x0600180D RID: 6157 RVA: 0x00067C8C File Offset: 0x00065E8C
public unsafe ParticleSystem PS_PlusExplosion
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_PS_PlusExplosion);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_PS_PlusExplosion), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000755 RID: 1877
// (get) Token: 0x0600180E RID: 6158 RVA: 0x00067CB4 File Offset: 0x00065EB4
// (set) Token: 0x0600180F RID: 6159 RVA: 0x00067CE8 File Offset: 0x00065EE8
public unsafe AttackData AD_PlusExplosion
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_AD_PlusExplosion);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new AttackData(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_AD_PlusExplosion), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000756 RID: 1878
// (get) Token: 0x06001810 RID: 6160 RVA: 0x00067D10 File Offset: 0x00065F10
// (set) Token: 0x06001811 RID: 6161 RVA: 0x00067D44 File Offset: 0x00065F44
public unsafe Transform g_EffectParent
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_EffectParent);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Transform(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_EffectParent), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000757 RID: 1879
// (get) Token: 0x06001812 RID: 6162 RVA: 0x00067D6C File Offset: 0x00065F6C
// (set) Token: 0x06001813 RID: 6163 RVA: 0x00067DA0 File Offset: 0x00065FA0
public unsafe ParticleSystem g_psEye
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psEye);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psEye), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000758 RID: 1880
// (get) Token: 0x06001814 RID: 6164 RVA: 0x00067DC8 File Offset: 0x00065FC8
// (set) Token: 0x06001815 RID: 6165 RVA: 0x00067DFC File Offset: 0x00065FFC
public unsafe ParticleSystem g_psBody
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psBody);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psBody), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000759 RID: 1881
// (get) Token: 0x06001816 RID: 6166 RVA: 0x00067E24 File Offset: 0x00066024
// (set) Token: 0x06001817 RID: 6167 RVA: 0x00067E58 File Offset: 0x00066058
public unsafe ParticleSystem g_psShield
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psShield);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psShield), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700075A RID: 1882
// (get) Token: 0x06001818 RID: 6168 RVA: 0x00067E80 File Offset: 0x00066080
// (set) Token: 0x06001819 RID: 6169 RVA: 0x00067EB4 File Offset: 0x000660B4
public unsafe ParticleSystem g_psWeapon
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeapon);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeapon), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700075B RID: 1883
// (get) Token: 0x0600181A RID: 6170 RVA: 0x00067EDC File Offset: 0x000660DC
// (set) Token: 0x0600181B RID: 6171 RVA: 0x00067F10 File Offset: 0x00066110
public unsafe ParticleSystem g_psWeaponCharge
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeaponCharge);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeaponCharge), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700075C RID: 1884
// (get) Token: 0x0600181C RID: 6172 RVA: 0x00067F38 File Offset: 0x00066138
// (set) Token: 0x0600181D RID: 6173 RVA: 0x00067F6C File Offset: 0x0006616C
public unsafe ParticleSystem g_psWeaponSecond
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeaponSecond);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeaponSecond), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700075D RID: 1885
// (get) Token: 0x0600181E RID: 6174 RVA: 0x00067F94 File Offset: 0x00066194
// (set) Token: 0x0600181F RID: 6175 RVA: 0x00067FC8 File Offset: 0x000661C8
public unsafe ParticleSystem g_psSmoke
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psSmoke);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psSmoke), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700075E RID: 1886
// (get) Token: 0x06001820 RID: 6176 RVA: 0x00067FF0 File Offset: 0x000661F0
// (set) Token: 0x06001821 RID: 6177 RVA: 0x00068024 File Offset: 0x00066224
public unsafe ParticleSystem g_psScriptCharge
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psScriptCharge);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psScriptCharge), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700075F RID: 1887
// (get) Token: 0x06001822 RID: 6178 RVA: 0x0006804C File Offset: 0x0006624C
// (set) Token: 0x06001823 RID: 6179 RVA: 0x00068080 File Offset: 0x00066280
public unsafe Material g_matFire
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matFire);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Material(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matFire), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000760 RID: 1888
// (get) Token: 0x06001824 RID: 6180 RVA: 0x000680A8 File Offset: 0x000662A8
// (set) Token: 0x06001825 RID: 6181 RVA: 0x000680DC File Offset: 0x000662DC
public unsafe Material g_matSmoke
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matSmoke);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Material(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matSmoke), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000761 RID: 1889
// (get) Token: 0x06001826 RID: 6182 RVA: 0x00068104 File Offset: 0x00066304
// (set) Token: 0x06001827 RID: 6183 RVA: 0x0006812C File Offset: 0x0006632C
public unsafe float g_fMatAlpha
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fMatAlpha);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fMatAlpha)) = value;
}
}
// Token: 0x17000762 RID: 1890
// (get) Token: 0x06001828 RID: 6184 RVA: 0x00068150 File Offset: 0x00066350
// (set) Token: 0x06001829 RID: 6185 RVA: 0x00068184 File Offset: 0x00066384
public unsafe Material g_matBody
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matBody);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Material(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matBody), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000763 RID: 1891
// (get) Token: 0x0600182A RID: 6186 RVA: 0x000681AC File Offset: 0x000663AC
// (set) Token: 0x0600182B RID: 6187 RVA: 0x000681E0 File Offset: 0x000663E0
public unsafe Material g_matShield
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matShield);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Material(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matShield), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000764 RID: 1892
// (get) Token: 0x0600182C RID: 6188 RVA: 0x00068208 File Offset: 0x00066408
// (set) Token: 0x0600182D RID: 6189 RVA: 0x0006823C File Offset: 0x0006643C
public unsafe Material g_matWeapon
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matWeapon);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Material(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matWeapon), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000765 RID: 1893
// (get) Token: 0x0600182E RID: 6190 RVA: 0x00068264 File Offset: 0x00066464
// (set) Token: 0x0600182F RID: 6191 RVA: 0x00068298 File Offset: 0x00066498
public unsafe Material g_matShoulder
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matShoulder);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Material(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matShoulder), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000766 RID: 1894
// (get) Token: 0x06001830 RID: 6192 RVA: 0x000682C0 File Offset: 0x000664C0
// (set) Token: 0x06001831 RID: 6193 RVA: 0x000682F4 File Offset: 0x000664F4
public unsafe Material g_matHead
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matHead);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Material(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matHead), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000767 RID: 1895
// (get) Token: 0x06001832 RID: 6194 RVA: 0x0006831C File Offset: 0x0006651C
// (set) Token: 0x06001833 RID: 6195 RVA: 0x00068344 File Offset: 0x00066544
public unsafe float g_fWeaponLightPow
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fWeaponLightPow);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fWeaponLightPow)) = value;
}
}
// Token: 0x17000768 RID: 1896
// (get) Token: 0x06001834 RID: 6196 RVA: 0x00068368 File Offset: 0x00066568
// (set) Token: 0x06001835 RID: 6197 RVA: 0x00068390 File Offset: 0x00066590
public unsafe Color g_cWeaponColor
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_cWeaponColor);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_cWeaponColor)) = value;
}
}
// Token: 0x17000769 RID: 1897
// (get) Token: 0x06001836 RID: 6198 RVA: 0x000683B4 File Offset: 0x000665B4
// (set) Token: 0x06001837 RID: 6199 RVA: 0x000683E8 File Offset: 0x000665E8
public unsafe Light g_Light
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Light);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Light(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Light), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700076A RID: 1898
// (get) Token: 0x06001838 RID: 6200 RVA: 0x00068410 File Offset: 0x00066610
// (set) Token: 0x06001839 RID: 6201 RVA: 0x00068438 File Offset: 0x00066638
public unsafe float g_LightRange
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_LightRange);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_LightRange)) = value;
}
}
// Token: 0x1700076B RID: 1899
// (get) Token: 0x0600183A RID: 6202 RVA: 0x0006845C File Offset: 0x0006665C
// (set) Token: 0x0600183B RID: 6203 RVA: 0x00068484 File Offset: 0x00066684
public unsafe float g_LightIntensity
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_LightIntensity);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_LightIntensity)) = value;
}
}
// Token: 0x1700076C RID: 1900
// (get) Token: 0x0600183C RID: 6204 RVA: 0x000684A8 File Offset: 0x000666A8
// (set) Token: 0x0600183D RID: 6205 RVA: 0x000684DC File Offset: 0x000666DC
public unsafe EffectPool g_PlusBeforeBirth
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_PlusBeforeBirth);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_PlusBeforeBirth), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700076D RID: 1901
// (get) Token: 0x0600183E RID: 6206 RVA: 0x00068504 File Offset: 0x00066704
// (set) Token: 0x0600183F RID: 6207 RVA: 0x00068538 File Offset: 0x00066738
public unsafe EffectPool g_Birth
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Birth);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Birth), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700076E RID: 1902
// (get) Token: 0x06001840 RID: 6208 RVA: 0x00068560 File Offset: 0x00066760
// (set) Token: 0x06001841 RID: 6209 RVA: 0x00068594 File Offset: 0x00066794
public unsafe EffectPool g_Attack01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack01);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack01), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700076F RID: 1903
// (get) Token: 0x06001842 RID: 6210 RVA: 0x000685BC File Offset: 0x000667BC
// (set) Token: 0x06001843 RID: 6211 RVA: 0x000685F0 File Offset: 0x000667F0
public unsafe EffectPool g_Attack02
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack02);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack02), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000770 RID: 1904
// (get) Token: 0x06001844 RID: 6212 RVA: 0x00068618 File Offset: 0x00066818
// (set) Token: 0x06001845 RID: 6213 RVA: 0x0006864C File Offset: 0x0006684C
public unsafe EffectPool g_Attack03
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack03);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack03), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000771 RID: 1905
// (get) Token: 0x06001846 RID: 6214 RVA: 0x00068674 File Offset: 0x00066874
// (set) Token: 0x06001847 RID: 6215 RVA: 0x000686A8 File Offset: 0x000668A8
public unsafe EffectPool g_Attack04
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack04);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack04), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000772 RID: 1906
// (get) Token: 0x06001848 RID: 6216 RVA: 0x000686D0 File Offset: 0x000668D0
// (set) Token: 0x06001849 RID: 6217 RVA: 0x00068704 File Offset: 0x00066904
public unsafe EffectPool g_AttackAssault
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackAssault);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackAssault), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000773 RID: 1907
// (get) Token: 0x0600184A RID: 6218 RVA: 0x0006872C File Offset: 0x0006692C
// (set) Token: 0x0600184B RID: 6219 RVA: 0x00068760 File Offset: 0x00066960
public unsafe EffectPool g_AttackShield
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackShield);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackShield), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000774 RID: 1908
// (get) Token: 0x0600184C RID: 6220 RVA: 0x00068788 File Offset: 0x00066988
// (set) Token: 0x0600184D RID: 6221 RVA: 0x000687BC File Offset: 0x000669BC
public unsafe EffectPool g_AttackSwordEnergy01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergy01);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergy01), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000775 RID: 1909
// (get) Token: 0x0600184E RID: 6222 RVA: 0x000687E4 File Offset: 0x000669E4
// (set) Token: 0x0600184F RID: 6223 RVA: 0x00068818 File Offset: 0x00066A18
public unsafe EffectPool g_AttackSwordEnergy02
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergy02);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergy02), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000776 RID: 1910
// (get) Token: 0x06001850 RID: 6224 RVA: 0x00068840 File Offset: 0x00066A40
// (set) Token: 0x06001851 RID: 6225 RVA: 0x00068874 File Offset: 0x00066A74
public unsafe EffectPool g_AttackSwordEnergyCollision
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergyCollision);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergyCollision), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000777 RID: 1911
// (get) Token: 0x06001852 RID: 6226 RVA: 0x0006889C File Offset: 0x00066A9C
// (set) Token: 0x06001853 RID: 6227 RVA: 0x000688D0 File Offset: 0x00066AD0
public unsafe EffectPool g_AttackSwordEnergyWallCollision
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergyWallCollision);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergyWallCollision), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000778 RID: 1912
// (get) Token: 0x06001854 RID: 6228 RVA: 0x000688F8 File Offset: 0x00066AF8
// (set) Token: 0x06001855 RID: 6229 RVA: 0x0006892C File Offset: 0x00066B2C
public unsafe EffectPool g_AttackSkill01_01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSkill01_01);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSkill01_01), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000779 RID: 1913
// (get) Token: 0x06001856 RID: 6230 RVA: 0x00068954 File Offset: 0x00066B54
// (set) Token: 0x06001857 RID: 6231 RVA: 0x00068988 File Offset: 0x00066B88
public unsafe EffectPool g_AttackDashRotate01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackDashRotate01);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackDashRotate01), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700077A RID: 1914
// (get) Token: 0x06001858 RID: 6232 RVA: 0x000689B0 File Offset: 0x00066BB0
// (set) Token: 0x06001859 RID: 6233 RVA: 0x000689E4 File Offset: 0x00066BE4
public unsafe EffectPool g_AttackDashRotate02
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackDashRotate02);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackDashRotate02), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700077B RID: 1915
// (get) Token: 0x0600185A RID: 6234 RVA: 0x00068A0C File Offset: 0x00066C0C
// (set) Token: 0x0600185B RID: 6235 RVA: 0x00068A40 File Offset: 0x00066C40
public unsafe EffectPool g_EffPlusExplosionHit
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_EffPlusExplosionHit);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_EffPlusExplosionHit), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700077C RID: 1916
// (get) Token: 0x0600185C RID: 6236 RVA: 0x00068A68 File Offset: 0x00066C68
// (set) Token: 0x0600185D RID: 6237 RVA: 0x00068A9C File Offset: 0x00066C9C
public unsafe SoundEffect g_SEEye
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEEye);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEEye), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700077D RID: 1917
// (get) Token: 0x0600185E RID: 6238 RVA: 0x00068AC4 File Offset: 0x00066CC4
// (set) Token: 0x0600185F RID: 6239 RVA: 0x00068AF8 File Offset: 0x00066CF8
public unsafe SoundEffect g_SEShake
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEShake);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEShake), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700077E RID: 1918
// (get) Token: 0x06001860 RID: 6240 RVA: 0x00068B20 File Offset: 0x00066D20
// (set) Token: 0x06001861 RID: 6241 RVA: 0x00068B48 File Offset: 0x00066D48
public unsafe float g_fShakeVolume
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeVolume);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeVolume)) = value;
}
}
// Token: 0x1700077F RID: 1919
// (get) Token: 0x06001862 RID: 6242 RVA: 0x00068B6C File Offset: 0x00066D6C
// (set) Token: 0x06001863 RID: 6243 RVA: 0x00068B8A File Offset: 0x00066D8A
public unsafe static float g_fShakeContinuedTime
{
get
{
float num;
IL2CPP.il2cpp_field_static_get_value(BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeContinuedTime, (void*)(&num));
return num;
}
set
{
IL2CPP.il2cpp_field_static_set_value(BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeContinuedTime, (void*)(&value));
}
}
// Token: 0x17000780 RID: 1920
// (get) Token: 0x06001864 RID: 6244 RVA: 0x00068B9C File Offset: 0x00066D9C
// (set) Token: 0x06001865 RID: 6245 RVA: 0x00068BC4 File Offset: 0x00066DC4
public unsafe float g_fShakeTime
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeTime);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeTime)) = value;
}
}
// Token: 0x17000781 RID: 1921
// (get) Token: 0x06001866 RID: 6246 RVA: 0x00068BE8 File Offset: 0x00066DE8
// (set) Token: 0x06001867 RID: 6247 RVA: 0x00068C1C File Offset: 0x00066E1C
public unsafe SoundEffect g_SECharge
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SECharge);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SECharge), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000782 RID: 1922
// (get) Token: 0x06001868 RID: 6248 RVA: 0x00068C44 File Offset: 0x00066E44
// (set) Token: 0x06001869 RID: 6249 RVA: 0x00068C6C File Offset: 0x00066E6C
public unsafe float g_fChargeVolume
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargeVolume);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargeVolume)) = value;
}
}
// Token: 0x17000783 RID: 1923
// (get) Token: 0x0600186A RID: 6250 RVA: 0x00068C90 File Offset: 0x00066E90
// (set) Token: 0x0600186B RID: 6251 RVA: 0x00068CB8 File Offset: 0x00066EB8
public unsafe float g_fChargePitch
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargePitch);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargePitch)) = value;
}
}
// Token: 0x17000784 RID: 1924
// (get) Token: 0x0600186C RID: 6252 RVA: 0x00068CDC File Offset: 0x00066EDC
// (set) Token: 0x0600186D RID: 6253 RVA: 0x00068D04 File Offset: 0x00066F04
public unsafe float g_fChargeTime
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargeTime);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargeTime)) = value;
}
}
// Token: 0x17000785 RID: 1925
// (get) Token: 0x0600186E RID: 6254 RVA: 0x00068D28 File Offset: 0x00066F28
// (set) Token: 0x0600186F RID: 6255 RVA: 0x00068D5C File Offset: 0x00066F5C
public unsafe SoundEffect g_SEWeaponSecond
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEWeaponSecond);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEWeaponSecond), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000786 RID: 1926
// (get) Token: 0x06001870 RID: 6256 RVA: 0x00068D84 File Offset: 0x00066F84
// (set) Token: 0x06001871 RID: 6257 RVA: 0x00068DB8 File Offset: 0x00066FB8
public unsafe SoundEffect g_SEDash
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDash);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDash), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000787 RID: 1927
// (get) Token: 0x06001872 RID: 6258 RVA: 0x00068DE0 File Offset: 0x00066FE0
// (set) Token: 0x06001873 RID: 6259 RVA: 0x00068E14 File Offset: 0x00067014
public unsafe SoundEffect g_SEDashRotate
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDashRotate);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDashRotate), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000788 RID: 1928
// (get) Token: 0x06001874 RID: 6260 RVA: 0x00068E3C File Offset: 0x0006703C
// (set) Token: 0x06001875 RID: 6261 RVA: 0x00068E70 File Offset: 0x00067070
public unsafe SoundEffect g_SESwing
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwing);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwing), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000789 RID: 1929
// (get) Token: 0x06001876 RID: 6262 RVA: 0x00068E98 File Offset: 0x00067098
// (set) Token: 0x06001877 RID: 6263 RVA: 0x00068ECC File Offset: 0x000670CC
public unsafe SoundEffect g_SESwingAttack03
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwingAttack03);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwingAttack03), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700078A RID: 1930
// (get) Token: 0x06001878 RID: 6264 RVA: 0x00068EF4 File Offset: 0x000670F4
// (set) Token: 0x06001879 RID: 6265 RVA: 0x00068F28 File Offset: 0x00067128
public unsafe SoundEffect g_SEAttack04Floor
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEAttack04Floor);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEAttack04Floor), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700078B RID: 1931
// (get) Token: 0x0600187A RID: 6266 RVA: 0x00068F50 File Offset: 0x00067150
// (set) Token: 0x0600187B RID: 6267 RVA: 0x00068F84 File Offset: 0x00067184
public unsafe SoundEffect g_SEAttackAssault
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEAttackAssault);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEAttackAssault), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700078C RID: 1932
// (get) Token: 0x0600187C RID: 6268 RVA: 0x00068FAC File Offset: 0x000671AC
// (set) Token: 0x0600187D RID: 6269 RVA: 0x00068FE0 File Offset: 0x000671E0
public unsafe SoundEffect g_SESkill01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESkill01);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESkill01), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700078D RID: 1933
// (get) Token: 0x0600187E RID: 6270 RVA: 0x00069008 File Offset: 0x00067208
// (set) Token: 0x0600187F RID: 6271 RVA: 0x0006903C File Offset: 0x0006723C
public unsafe SoundEffect g_SESwordDrop
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwordDrop);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwordDrop), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700078E RID: 1934
// (get) Token: 0x06001880 RID: 6272 RVA: 0x00069064 File Offset: 0x00067264
// (set) Token: 0x06001881 RID: 6273 RVA: 0x00069098 File Offset: 0x00067298
public unsafe SoundEffect g_SEDead
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDead);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDead), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700078F RID: 1935
// (get) Token: 0x06001882 RID: 6274 RVA: 0x000690C0 File Offset: 0x000672C0
// (set) Token: 0x06001883 RID: 6275 RVA: 0x000690F4 File Offset: 0x000672F4
public unsafe SoundEffect g_SEMetal
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEMetal);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEMetal), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000790 RID: 1936
// (get) Token: 0x06001884 RID: 6276 RVA: 0x0006911C File Offset: 0x0006731C
// (set) Token: 0x06001885 RID: 6277 RVA: 0x00069150 File Offset: 0x00067350
public unsafe SoundEffect g_SEFrie
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEFrie);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEFrie), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000791 RID: 1937
// (get) Token: 0x06001886 RID: 6278 RVA: 0x00069178 File Offset: 0x00067378
// (set) Token: 0x06001887 RID: 6279 RVA: 0x000691A0 File Offset: 0x000673A0
public unsafe float g_fFireVolume
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fFireVolume);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fFireVolume)) = value;
}
}
// Token: 0x17000792 RID: 1938
// (get) Token: 0x06001888 RID: 6280 RVA: 0x000691C4 File Offset: 0x000673C4
// (set) Token: 0x06001889 RID: 6281 RVA: 0x000691EC File Offset: 0x000673EC
public unsafe bool g_bFire
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bFire);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bFire)) = value;
}
}
// Token: 0x17000793 RID: 1939
// (get) Token: 0x0600188A RID: 6282 RVA: 0x00069210 File Offset: 0x00067410
// (set) Token: 0x0600188B RID: 6283 RVA: 0x00069244 File Offset: 0x00067444
public unsafe SoundEffect g_SEExplosionCharge
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEExplosionCharge);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEExplosionCharge), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000794 RID: 1940
// (get) Token: 0x0600188C RID: 6284 RVA: 0x0006926C File Offset: 0x0006746C
// (set) Token: 0x0600188D RID: 6285 RVA: 0x00069294 File Offset: 0x00067494
public unsafe float g_fExplosionChargeVolume
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fExplosionChargeVolume);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fExplosionChargeVolume)) = value;
}
}
// Token: 0x17000795 RID: 1941
// (get) Token: 0x0600188E RID: 6286 RVA: 0x000692B8 File Offset: 0x000674B8
// (set) Token: 0x0600188F RID: 6287 RVA: 0x000692E0 File Offset: 0x000674E0
public unsafe float g_fExplosionChargePitch
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fExplosionChargePitch);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fExplosionChargePitch)) = value;
}
}
// Token: 0x17000796 RID: 1942
// (get) Token: 0x06001890 RID: 6288 RVA: 0x00069304 File Offset: 0x00067504
// (set) Token: 0x06001891 RID: 6289 RVA: 0x0006932C File Offset: 0x0006752C
public unsafe bool g_bScriptExplosion
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bScriptExplosion);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bScriptExplosion)) = value;
}
}
// Token: 0x17000797 RID: 1943
// (get) Token: 0x06001892 RID: 6290 RVA: 0x00069350 File Offset: 0x00067550
// (set) Token: 0x06001893 RID: 6291 RVA: 0x00069384 File Offset: 0x00067584
public unsafe SoundEffect g_SEPlusExplosionReady
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosionReady);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosionReady), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000798 RID: 1944
// (get) Token: 0x06001894 RID: 6292 RVA: 0x000693AC File Offset: 0x000675AC
// (set) Token: 0x06001895 RID: 6293 RVA: 0x000693E0 File Offset: 0x000675E0
public unsafe SoundEffect g_SEPlusExplosion
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosion);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosion), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000799 RID: 1945
// (get) Token: 0x06001896 RID: 6294 RVA: 0x00069408 File Offset: 0x00067608
// (set) Token: 0x06001897 RID: 6295 RVA: 0x0006943C File Offset: 0x0006763C
public unsafe SoundEffect g_SEPlusExplosionHit
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosionHit);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosionHit), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700079A RID: 1946
// (get) Token: 0x06001898 RID: 6296 RVA: 0x00069464 File Offset: 0x00067664
// (set) Token: 0x06001899 RID: 6297 RVA: 0x0006948C File Offset: 0x0006768C
public unsafe bool g_bSecondMode
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bSecondMode);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bSecondMode)) = value;
}
}
// Token: 0x1700079B RID: 1947
// (get) Token: 0x0600189A RID: 6298 RVA: 0x000694B0 File Offset: 0x000676B0
// (set) Token: 0x0600189B RID: 6299 RVA: 0x000694D8 File Offset: 0x000676D8
public unsafe bool g_bPlusDestroyExplosionReady
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bPlusDestroyExplosionReady);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bPlusDestroyExplosionReady)) = value;
}
}
// Token: 0x1700079C RID: 1948
// (get) Token: 0x0600189C RID: 6300 RVA: 0x000694FC File Offset: 0x000676FC
// (set) Token: 0x0600189D RID: 6301 RVA: 0x00069524 File Offset: 0x00067724
public unsafe Color g_colPlusDestroyExplosionReady
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_colPlusDestroyExplosionReady);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_colPlusDestroyExplosionReady)) = value;
}
}
// Token: 0x1700079D RID: 1949
// (get) Token: 0x0600189E RID: 6302 RVA: 0x00069548 File Offset: 0x00067748
// (set) Token: 0x0600189F RID: 6303 RVA: 0x00069570 File Offset: 0x00067770
public unsafe float g_fPlusDestroyExplosionReadyGlow
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fPlusDestroyExplosionReadyGlow);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fPlusDestroyExplosionReadyGlow)) = value;
}
}
// Token: 0x1700079E RID: 1950
// (get) Token: 0x060018A0 RID: 6304 RVA: 0x00069594 File Offset: 0x00067794
// (set) Token: 0x060018A1 RID: 6305 RVA: 0x000695BC File Offset: 0x000677BC
public unsafe bool g_bDeath
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bDeath);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bDeath)) = value;
}
}
// Token: 0x04001235 RID: 4661
private static readonly IntPtr NativeFieldInfoPtr_MR;
// Token: 0x04001236 RID: 4662
private static readonly IntPtr NativeFieldInfoPtr_CC;
// Token: 0x04001237 RID: 4663
private static readonly IntPtr NativeFieldInfoPtr_SC;
// Token: 0x04001238 RID: 4664
private static readonly IntPtr NativeFieldInfoPtr_BC;
// Token: 0x04001239 RID: 4665
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01Plus_BeforeBirth;
// Token: 0x0400123A RID: 4666
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_Birth;
// Token: 0x0400123B RID: 4667
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_Attack01;
// Token: 0x0400123C RID: 4668
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_Attack02;
// Token: 0x0400123D RID: 4669
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_Attack03;
// Token: 0x0400123E RID: 4670
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_Attack04;
// Token: 0x0400123F RID: 4671
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackAssault;
// Token: 0x04001240 RID: 4672
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackShield;
// Token: 0x04001241 RID: 4673
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy01;
// Token: 0x04001242 RID: 4674
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy02;
// Token: 0x04001243 RID: 4675
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_Collision;
// Token: 0x04001244 RID: 4676
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_WallCollision;
// Token: 0x04001245 RID: 4677
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackSkill01_01;
// Token: 0x04001246 RID: 4678
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate01;
// Token: 0x04001247 RID: 4679
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate02;
// Token: 0x04001248 RID: 4680
private static readonly IntPtr NativeFieldInfoPtr_Effect_PlusExplosionHit;
// Token: 0x04001249 RID: 4681
private static readonly IntPtr NativeFieldInfoPtr_AttackSwordEnergyShotPoint;
// Token: 0x0400124A RID: 4682
private static readonly IntPtr NativeFieldInfoPtr_SE_Eye;
// Token: 0x0400124B RID: 4683
private static readonly IntPtr NativeFieldInfoPtr_SE_Shake;
// Token: 0x0400124C RID: 4684
private static readonly IntPtr NativeFieldInfoPtr_SE_Charge;
// Token: 0x0400124D RID: 4685
private static readonly IntPtr NativeFieldInfoPtr_SE_WeaponSecond;
// Token: 0x0400124E RID: 4686
private static readonly IntPtr NativeFieldInfoPtr_SE_Dash;
// Token: 0x0400124F RID: 4687
private static readonly IntPtr NativeFieldInfoPtr_SE_DashRotate;
// Token: 0x04001250 RID: 4688
private static readonly IntPtr NativeFieldInfoPtr_SE_Swing;
// Token: 0x04001251 RID: 4689
private static readonly IntPtr NativeFieldInfoPtr_SE_SwingAttack03;
// Token: 0x04001252 RID: 4690
private static readonly IntPtr NativeFieldInfoPtr_SE_Attack04Floor;
// Token: 0x04001253 RID: 4691
private static readonly IntPtr NativeFieldInfoPtr_SE_AttackAssault;
// Token: 0x04001254 RID: 4692
private static readonly IntPtr NativeFieldInfoPtr_SE_Skill01;
// Token: 0x04001255 RID: 4693
private static readonly IntPtr NativeFieldInfoPtr_SE_SwordDrop;
// Token: 0x04001256 RID: 4694
private static readonly IntPtr NativeFieldInfoPtr_SE_Dead;
// Token: 0x04001257 RID: 4695
private static readonly IntPtr NativeFieldInfoPtr_SE_Metal;
// Token: 0x04001258 RID: 4696
private static readonly IntPtr NativeFieldInfoPtr_SE_Fire;
// Token: 0x04001259 RID: 4697
private static readonly IntPtr NativeFieldInfoPtr_SE_ExplosionCharge;
// Token: 0x0400125A RID: 4698
private static readonly IntPtr NativeFieldInfoPtr_SE_PlusExplosionReady;
// Token: 0x0400125B RID: 4699
private static readonly IntPtr NativeFieldInfoPtr_SE_PlusExplosion;
// Token: 0x0400125C RID: 4700
private static readonly IntPtr NativeFieldInfoPtr_SE_PlusExplosionHit;
// Token: 0x0400125D RID: 4701
private static readonly IntPtr NativeFieldInfoPtr_BirthCloseLight;
// Token: 0x0400125E RID: 4702
private static readonly IntPtr NativeFieldInfoPtr_BirthCloseLightEffect;
// Token: 0x0400125F RID: 4703
private static readonly IntPtr NativeFieldInfoPtr_PS_PlusExplosionReady;
// Token: 0x04001260 RID: 4704
private static readonly IntPtr NativeFieldInfoPtr_PS_PlusExplosion;
// Token: 0x04001261 RID: 4705
private static readonly IntPtr NativeFieldInfoPtr_AD_PlusExplosion;
// Token: 0x04001262 RID: 4706
private static readonly IntPtr NativeFieldInfoPtr_g_EffectParent;
// Token: 0x04001263 RID: 4707
private static readonly IntPtr NativeFieldInfoPtr_g_psEye;
// Token: 0x04001264 RID: 4708
private static readonly IntPtr NativeFieldInfoPtr_g_psBody;
// Token: 0x04001265 RID: 4709
private static readonly IntPtr NativeFieldInfoPtr_g_psShield;
// Token: 0x04001266 RID: 4710
private static readonly IntPtr NativeFieldInfoPtr_g_psWeapon;
// Token: 0x04001267 RID: 4711
private static readonly IntPtr NativeFieldInfoPtr_g_psWeaponCharge;
// Token: 0x04001268 RID: 4712
private static readonly IntPtr NativeFieldInfoPtr_g_psWeaponSecond;
// Token: 0x04001269 RID: 4713
private static readonly IntPtr NativeFieldInfoPtr_g_psSmoke;
// Token: 0x0400126A RID: 4714
private static readonly IntPtr NativeFieldInfoPtr_g_psScriptCharge;
// Token: 0x0400126B RID: 4715
private static readonly IntPtr NativeFieldInfoPtr_g_matFire;
// Token: 0x0400126C RID: 4716
private static readonly IntPtr NativeFieldInfoPtr_g_matSmoke;
// Token: 0x0400126D RID: 4717
private static readonly IntPtr NativeFieldInfoPtr_g_fMatAlpha;
// Token: 0x0400126E RID: 4718
private static readonly IntPtr NativeFieldInfoPtr_g_matBody;
// Token: 0x0400126F RID: 4719
private static readonly IntPtr NativeFieldInfoPtr_g_matShield;
// Token: 0x04001270 RID: 4720
private static readonly IntPtr NativeFieldInfoPtr_g_matWeapon;
// Token: 0x04001271 RID: 4721
private static readonly IntPtr NativeFieldInfoPtr_g_matShoulder;
// Token: 0x04001272 RID: 4722
private static readonly IntPtr NativeFieldInfoPtr_g_matHead;
// Token: 0x04001273 RID: 4723
private static readonly IntPtr NativeFieldInfoPtr_g_fWeaponLightPow;
// Token: 0x04001274 RID: 4724
private static readonly IntPtr NativeFieldInfoPtr_g_cWeaponColor;
// Token: 0x04001275 RID: 4725
private static readonly IntPtr NativeFieldInfoPtr_g_Light;
// Token: 0x04001276 RID: 4726
private static readonly IntPtr NativeFieldInfoPtr_g_LightRange;
// Token: 0x04001277 RID: 4727
private static readonly IntPtr NativeFieldInfoPtr_g_LightIntensity;
// Token: 0x04001278 RID: 4728
private static readonly IntPtr NativeFieldInfoPtr_g_PlusBeforeBirth;
// Token: 0x04001279 RID: 4729
private static readonly IntPtr NativeFieldInfoPtr_g_Birth;
// Token: 0x0400127A RID: 4730
private static readonly IntPtr NativeFieldInfoPtr_g_Attack01;
// Token: 0x0400127B RID: 4731
private static readonly IntPtr NativeFieldInfoPtr_g_Attack02;
// Token: 0x0400127C RID: 4732
private static readonly IntPtr NativeFieldInfoPtr_g_Attack03;
// Token: 0x0400127D RID: 4733
private static readonly IntPtr NativeFieldInfoPtr_g_Attack04;
// Token: 0x0400127E RID: 4734
private static readonly IntPtr NativeFieldInfoPtr_g_AttackAssault;
// Token: 0x0400127F RID: 4735
private static readonly IntPtr NativeFieldInfoPtr_g_AttackShield;
// Token: 0x04001280 RID: 4736
private static readonly IntPtr NativeFieldInfoPtr_g_AttackSwordEnergy01;
// Token: 0x04001281 RID: 4737
private static readonly IntPtr NativeFieldInfoPtr_g_AttackSwordEnergy02;
// Token: 0x04001282 RID: 4738
private static readonly IntPtr NativeFieldInfoPtr_g_AttackSwordEnergyCollision;
// Token: 0x04001283 RID: 4739
private static readonly IntPtr NativeFieldInfoPtr_g_AttackSwordEnergyWallCollision;
// Token: 0x04001284 RID: 4740
private static readonly IntPtr NativeFieldInfoPtr_g_AttackSkill01_01;
// Token: 0x04001285 RID: 4741
private static readonly IntPtr NativeFieldInfoPtr_g_AttackDashRotate01;
// Token: 0x04001286 RID: 4742
private static readonly IntPtr NativeFieldInfoPtr_g_AttackDashRotate02;
// Token: 0x04001287 RID: 4743
private static readonly IntPtr NativeFieldInfoPtr_g_EffPlusExplosionHit;
// Token: 0x04001288 RID: 4744
private static readonly IntPtr NativeFieldInfoPtr_g_SEEye;
// Token: 0x04001289 RID: 4745
private static readonly IntPtr NativeFieldInfoPtr_g_SEShake;
// Token: 0x0400128A RID: 4746
private static readonly IntPtr NativeFieldInfoPtr_g_fShakeVolume;
// Token: 0x0400128B RID: 4747
private static readonly IntPtr NativeFieldInfoPtr_g_fShakeContinuedTime;
// Token: 0x0400128C RID: 4748
private static readonly IntPtr NativeFieldInfoPtr_g_fShakeTime;
// Token: 0x0400128D RID: 4749
private static readonly IntPtr NativeFieldInfoPtr_g_SECharge;
// Token: 0x0400128E RID: 4750
private static readonly IntPtr NativeFieldInfoPtr_g_fChargeVolume;
// Token: 0x0400128F RID: 4751
private static readonly IntPtr NativeFieldInfoPtr_g_fChargePitch;
// Token: 0x04001290 RID: 4752
private static readonly IntPtr NativeFieldInfoPtr_g_fChargeTime;
// Token: 0x04001291 RID: 4753
private static readonly IntPtr NativeFieldInfoPtr_g_SEWeaponSecond;
// Token: 0x04001292 RID: 4754
private static readonly IntPtr NativeFieldInfoPtr_g_SEDash;
// Token: 0x04001293 RID: 4755
private static readonly IntPtr NativeFieldInfoPtr_g_SEDashRotate;
// Token: 0x04001294 RID: 4756
private static readonly IntPtr NativeFieldInfoPtr_g_SESwing;
// Token: 0x04001295 RID: 4757
private static readonly IntPtr NativeFieldInfoPtr_g_SESwingAttack03;
// Token: 0x04001296 RID: 4758
private static readonly IntPtr NativeFieldInfoPtr_g_SEAttack04Floor;
// Token: 0x04001297 RID: 4759
private static readonly IntPtr NativeFieldInfoPtr_g_SEAttackAssault;
// Token: 0x04001298 RID: 4760
private static readonly IntPtr NativeFieldInfoPtr_g_SESkill01;
// Token: 0x04001299 RID: 4761
private static readonly IntPtr NativeFieldInfoPtr_g_SESwordDrop;
// Token: 0x0400129A RID: 4762
private static readonly IntPtr NativeFieldInfoPtr_g_SEDead;
// Token: 0x0400129B RID: 4763
private static readonly IntPtr NativeFieldInfoPtr_g_SEMetal;
// Token: 0x0400129C RID: 4764
private static readonly IntPtr NativeFieldInfoPtr_g_SEFrie;
// Token: 0x0400129D RID: 4765
private static readonly IntPtr NativeFieldInfoPtr_g_fFireVolume;
// Token: 0x0400129E RID: 4766
private static readonly IntPtr NativeFieldInfoPtr_g_bFire;
// Token: 0x0400129F RID: 4767
private static readonly IntPtr NativeFieldInfoPtr_g_SEExplosionCharge;
// Token: 0x040012A0 RID: 4768
private static readonly IntPtr NativeFieldInfoPtr_g_fExplosionChargeVolume;
// Token: 0x040012A1 RID: 4769
private static readonly IntPtr NativeFieldInfoPtr_g_fExplosionChargePitch;
// Token: 0x040012A2 RID: 4770
private static readonly IntPtr NativeFieldInfoPtr_g_bScriptExplosion;
// Token: 0x040012A3 RID: 4771
private static readonly IntPtr NativeFieldInfoPtr_g_SEPlusExplosionReady;
// Token: 0x040012A4 RID: 4772
private static readonly IntPtr NativeFieldInfoPtr_g_SEPlusExplosion;
// Token: 0x040012A5 RID: 4773
private static readonly IntPtr NativeFieldInfoPtr_g_SEPlusExplosionHit;
// Token: 0x040012A6 RID: 4774
private static readonly IntPtr NativeFieldInfoPtr_g_bSecondMode;
// Token: 0x040012A7 RID: 4775
private static readonly IntPtr NativeFieldInfoPtr_g_bPlusDestroyExplosionReady;
// Token: 0x040012A8 RID: 4776
private static readonly IntPtr NativeFieldInfoPtr_g_colPlusDestroyExplosionReady;
// Token: 0x040012A9 RID: 4777
private static readonly IntPtr NativeFieldInfoPtr_g_fPlusDestroyExplosionReadyGlow;
// Token: 0x040012AA RID: 4778
private static readonly IntPtr NativeFieldInfoPtr_g_bDeath;
// Token: 0x040012AB RID: 4779
private static readonly IntPtr NativeMethodInfoPtr_InitData_Public_Void_0;
// Token: 0x040012AC RID: 4780
private static readonly IntPtr NativeMethodInfoPtr_Update_Private_Void_0;
// Token: 0x040012AD RID: 4781
private static readonly IntPtr NativeMethodInfoPtr_CharRemove_Public_Void_0;
// Token: 0x040012AE RID: 4782
private static readonly IntPtr NativeMethodInfoPtr_Create_Public_Virtual_New_Void_0;
// Token: 0x040012AF RID: 4783
private static readonly IntPtr NativeMethodInfoPtr_OpenEyeEffect_Public_Void_0;
// Token: 0x040012B0 RID: 4784
private static readonly IntPtr NativeMethodInfoPtr_OpenWeaponEffect_Public_Void_0;
// Token: 0x040012B1 RID: 4785
private static readonly IntPtr NativeMethodInfoPtr_OpenWeaponSecond_Public_Void_0;
// Token: 0x040012B2 RID: 4786
private static readonly IntPtr NativeMethodInfoPtr_OpenAllEffect_Public_Void_0;
// Token: 0x040012B3 RID: 4787
private static readonly IntPtr NativeMethodInfoPtr_OpenAllEffectSkip_Public_Void_0;
// Token: 0x040012B4 RID: 4788
private static readonly IntPtr NativeMethodInfoPtr_CloseAllEffect_Public_Void_0;
// Token: 0x040012B5 RID: 4789
private static readonly IntPtr NativeMethodInfoPtr_PlayAttack01_Public_Void_0;
// Token: 0x040012B6 RID: 4790
private static readonly IntPtr NativeMethodInfoPtr_PlayAttack01Energy_Public_Void_0;
// Token: 0x040012B7 RID: 4791
private static readonly IntPtr NativeMethodInfoPtr_PlayAttack02_Public_Void_0;
// Token: 0x040012B8 RID: 4792
private static readonly IntPtr NativeMethodInfoPtr_PlayAttack02Energy_Public_Void_0;
// Token: 0x040012B9 RID: 4793
private static readonly IntPtr NativeMethodInfoPtr_PlayAttack03_Public_Void_0;
// Token: 0x040012BA RID: 4794
private static readonly IntPtr NativeMethodInfoPtr_PlayAttack03Energy_Public_Void_0;
// Token: 0x040012BB RID: 4795
private static readonly IntPtr NativeMethodInfoPtr_PlayAttack04_Public_Void_0;
// Token: 0x040012BC RID: 4796
private static readonly IntPtr NativeMethodInfoPtr_PlayAttack04Energy_Public_Void_0;
// Token: 0x040012BD RID: 4797
private static readonly IntPtr NativeMethodInfoPtr_PlayAttackAssault_Public_Void_0;
// Token: 0x040012BE RID: 4798
private static readonly IntPtr NativeMethodInfoPtr_PlayAttackShield_Public_Void_0;
// Token: 0x040012BF RID: 4799
private static readonly IntPtr NativeMethodInfoPtr_PlayAttackSwordEnergy01_Public_Void_0;
// Token: 0x040012C0 RID: 4800
private static readonly IntPtr NativeMethodInfoPtr_PlayAttackSwordEnergy02_Public_Void_0;
// Token: 0x040012C1 RID: 4801
private static readonly IntPtr NativeMethodInfoPtr_PlayAttackSkill01_01_Public_Void_0;
// Token: 0x040012C2 RID: 4802
private static readonly IntPtr NativeMethodInfoPtr_PlayAttackDashRotate_Public_Void_0;
// Token: 0x040012C3 RID: 4803
private static readonly IntPtr NativeMethodInfoPtr_PlayAttackDashRotate02_Public_Void_0;
// Token: 0x040012C4 RID: 4804
private static readonly IntPtr NativeMethodInfoPtr_PlaySEDash_Public_Void_0;
// Token: 0x040012C5 RID: 4805
private static readonly IntPtr NativeMethodInfoPtr_PlaySEDashRotate_Public_Void_0;
// Token: 0x040012C6 RID: 4806
private static readonly IntPtr NativeMethodInfoPtr_PlaySEShake_Public_Void_0;
// Token: 0x040012C7 RID: 4807
private static readonly IntPtr NativeMethodInfoPtr_PlaySECharge_Public_Void_Single_0;
// Token: 0x040012C8 RID: 4808
private static readonly IntPtr NativeMethodInfoPtr_PlaySESwing_Public_Void_0;
// Token: 0x040012C9 RID: 4809
private static readonly IntPtr NativeMethodInfoPtr_PlaySESwingAttack03_Public_Void_0;
// Token: 0x040012CA RID: 4810
private static readonly IntPtr NativeMethodInfoPtr_PlaySEAttack04Collision_Public_Void_0;
// Token: 0x040012CB RID: 4811
private static readonly IntPtr NativeMethodInfoPtr_PlaySEAttackAssault_Public_Void_0;
// Token: 0x040012CC RID: 4812
private static readonly IntPtr NativeMethodInfoPtr_PlaySESkill01_Public_Void_0;
// Token: 0x040012CD RID: 4813
private static readonly IntPtr NativeMethodInfoPtr_PlaySESwordDrop_Public_Void_0;
// Token: 0x040012CE RID: 4814
private static readonly IntPtr NativeMethodInfoPtr_PlayDead_Public_Void_Int32_0;
// Token: 0x040012CF RID: 4815
private static readonly IntPtr NativeMethodInfoPtr_PlaySEMetal_Public_Void_0;
// Token: 0x040012D0 RID: 4816
private static readonly IntPtr NativeMethodInfoPtr_PlaySEFire_Public_Void_0;
// Token: 0x040012D1 RID: 4817
private static readonly IntPtr NativeMethodInfoPtr_StopSEFire_Public_Void_0;
// Token: 0x040012D2 RID: 4818
private static readonly IntPtr NativeMethodInfoPtr_PlaySEExplosionCharge_Public_Void_0;
// Token: 0x040012D3 RID: 4819
private static readonly IntPtr NativeMethodInfoPtr_SetScriptExplosion_Public_Void_Boolean_0;
// Token: 0x040012D4 RID: 4820
private static readonly IntPtr NativeMethodInfoPtr_StopAttackEffect_Public_Void_0;
// Token: 0x040012D5 RID: 4821
private static readonly IntPtr NativeMethodInfoPtr_SetTimeScale_Public_Void_Single_0;
// Token: 0x040012D6 RID: 4822
private static readonly IntPtr NativeMethodInfoPtr_OpenSecondMode_Public_Void_0;
// Token: 0x040012D7 RID: 4823
private static readonly IntPtr NativeMethodInfoPtr_ScriptOpenEye_Public_Void_0;
// Token: 0x040012D8 RID: 4824
private static readonly IntPtr NativeMethodInfoPtr_ScriptChargeEffect_Public_Void_0;
// Token: 0x040012D9 RID: 4825
private static readonly IntPtr NativeMethodInfoPtr_ScriptExplosion_Public_Void_0;
// Token: 0x040012DA RID: 4826
private static readonly IntPtr NativeMethodInfoPtr_PlusScriptSkip_Public_Void_0;
// Token: 0x040012DB RID: 4827
private static readonly IntPtr NativeMethodInfoPtr_PlusDestroyExplosionReady_Public_Void_0;
// Token: 0x040012DC RID: 4828
private static readonly IntPtr NativeMethodInfoPtr_PlusDestroyExplosion_Public_Void_0;
// Token: 0x040012DD RID: 4829
private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_0;
}