84 lines
3.6 KiB
C#
84 lines
3.6 KiB
C#
using System;
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using Il2CppInterop.Common.Attributes;
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using Il2CppInterop.Runtime;
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using UnityEngine;
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// Token: 0x0200016D RID: 365
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public class GameSkinAttribute : PropertyAttribute
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{
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// Token: 0x17001950 RID: 6480
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// (get) Token: 0x060044D4 RID: 17620 RVA: 0x0010FB34 File Offset: 0x0010DD34
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public unsafe bool ForDLC
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{
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[CallerCount(1)]
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[CachedScanResults(RefRangeStart = 6864, RefRangeEnd = 6865, XrefRangeStart = 6864, XrefRangeEnd = 6865, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
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get
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{
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IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
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IntPtr* ptr = null;
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IntPtr intPtr2;
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IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSkinAttribute.NativeMethodInfoPtr_get_ForDLC_Public_get_Boolean_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
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Il2CppException.RaiseExceptionIfNecessary(intPtr2);
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return *IL2CPP.il2cpp_object_unbox(intPtr);
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}
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}
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// Token: 0x060044D5 RID: 17621 RVA: 0x0010FB84 File Offset: 0x0010DD84
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[CallerCount(0)]
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[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 556423, XrefRangeEnd = 556424, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
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public unsafe GameSkinAttribute(bool forDLC)
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: this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore<GameSkinAttribute>.NativeClassPtr))
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{
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checked
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{
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IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
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*ptr = ref forDLC;
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IntPtr intPtr2;
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IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSkinAttribute.NativeMethodInfoPtr__ctor_Public_Void_Boolean_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
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Il2CppException.RaiseExceptionIfNecessary(intPtr2);
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}
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}
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// Token: 0x060044D6 RID: 17622 RVA: 0x0010FBE4 File Offset: 0x0010DDE4
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// Note: this type is marked as 'beforefieldinit'.
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static GameSkinAttribute()
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{
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Il2CppClassPointerStore<GameSkinAttribute>.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "", "GameSkinAttribute");
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IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore<GameSkinAttribute>.NativeClassPtr);
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GameSkinAttribute.NativeFieldInfoPtr__ForDLC_k__BackingField = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSkinAttribute>.NativeClassPtr, "<ForDLC>k__BackingField");
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GameSkinAttribute.NativeMethodInfoPtr_get_ForDLC_Public_get_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<GameSkinAttribute>.NativeClassPtr, 100667579);
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GameSkinAttribute.NativeMethodInfoPtr__ctor_Public_Void_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<GameSkinAttribute>.NativeClassPtr, 100667580);
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}
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// Token: 0x060044D7 RID: 17623 RVA: 0x0010FC50 File Offset: 0x0010DE50
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public GameSkinAttribute(IntPtr pointer)
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: base(pointer)
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{
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}
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// Token: 0x1700194F RID: 6479
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// (get) Token: 0x060044D8 RID: 17624 RVA: 0x0010FC5C File Offset: 0x0010DE5C
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// (set) Token: 0x060044D9 RID: 17625 RVA: 0x0010FC84 File Offset: 0x0010DE84
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public unsafe bool _ForDLC_k__BackingField
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSkinAttribute.NativeFieldInfoPtr__ForDLC_k__BackingField);
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return *intPtr;
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}
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set
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{
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*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSkinAttribute.NativeFieldInfoPtr__ForDLC_k__BackingField)) = value;
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}
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}
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// Token: 0x04002CF0 RID: 11504
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private static readonly IntPtr NativeFieldInfoPtr__ForDLC_k__BackingField;
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// Token: 0x04002CF1 RID: 11505
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private static readonly IntPtr NativeMethodInfoPtr_get_ForDLC_Public_get_Boolean_0;
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// Token: 0x04002CF2 RID: 11506
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private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_Boolean_0;
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}
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