153 lines
7.3 KiB
C#
153 lines
7.3 KiB
C#
using System;
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using Il2CppInterop.Common.Attributes;
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using Il2CppInterop.Runtime;
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using Il2CppSystem;
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// Token: 0x02000165 RID: 357
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public class SceneSwitchData : Object
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{
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// Token: 0x060044B6 RID: 17590 RVA: 0x0010F284 File Offset: 0x0010D484
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[CallerCount(4)]
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[CachedScanResults(RefRangeStart = 556351, RefRangeEnd = 556355, XrefRangeStart = 556345, XrefRangeEnd = 556351, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
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public unsafe SceneSwitchData(int nextSceneNumber, int savePointNumber, bool writeGameSave)
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: this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore<SceneSwitchData>.NativeClassPtr))
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{
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IntPtr* ptr;
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checked
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{
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ptr = stackalloc IntPtr[unchecked((UIntPtr)3) * (UIntPtr)sizeof(IntPtr)];
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*ptr = ref nextSceneNumber;
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}
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ptr[checked(unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = ref savePointNumber;
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ptr[checked(unchecked((UIntPtr)2) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = ref writeGameSave;
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IntPtr intPtr2;
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IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(SceneSwitchData.NativeMethodInfoPtr__ctor_Public_Void_Int32_Int32_Boolean_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
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Il2CppException.RaiseExceptionIfNecessary(intPtr2);
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}
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// Token: 0x060044B7 RID: 17591 RVA: 0x0010F308 File Offset: 0x0010D508
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[CallerCount(4)]
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[CachedScanResults(RefRangeStart = 556357, RefRangeEnd = 556361, XrefRangeStart = 556355, XrefRangeEnd = 556357, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
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public unsafe SceneSwitchData(string sceneName, int savePointNumber, bool writeGameSave)
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: this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore<SceneSwitchData>.NativeClassPtr))
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{
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IntPtr* ptr;
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checked
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{
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ptr = stackalloc IntPtr[unchecked((UIntPtr)3) * (UIntPtr)sizeof(IntPtr)];
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*ptr = IL2CPP.ManagedStringToIl2Cpp(sceneName);
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}
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ptr[checked(unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = ref savePointNumber;
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ptr[checked(unchecked((UIntPtr)2) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = ref writeGameSave;
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IntPtr intPtr2;
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IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(SceneSwitchData.NativeMethodInfoPtr__ctor_Public_Void_String_Int32_Boolean_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
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Il2CppException.RaiseExceptionIfNecessary(intPtr2);
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}
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// Token: 0x060044B8 RID: 17592 RVA: 0x0010F390 File Offset: 0x0010D590
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[CallerCount(7)]
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[CachedScanResults(RefRangeStart = 556367, RefRangeEnd = 556374, XrefRangeStart = 556361, XrefRangeEnd = 556367, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
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public unsafe SceneSwitchData(GameStage stage, int savePointNumber, bool writeGameSave)
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: this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore<SceneSwitchData>.NativeClassPtr))
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{
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IntPtr* ptr;
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checked
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{
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ptr = stackalloc IntPtr[unchecked((UIntPtr)3) * (UIntPtr)sizeof(IntPtr)];
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*ptr = ref stage;
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}
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ptr[checked(unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = ref savePointNumber;
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ptr[checked(unchecked((UIntPtr)2) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = ref writeGameSave;
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IntPtr intPtr2;
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IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(SceneSwitchData.NativeMethodInfoPtr__ctor_Public_Void_GameStage_Int32_Boolean_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
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Il2CppException.RaiseExceptionIfNecessary(intPtr2);
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}
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// Token: 0x060044B9 RID: 17593 RVA: 0x0010F414 File Offset: 0x0010D614
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// Note: this type is marked as 'beforefieldinit'.
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static SceneSwitchData()
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{
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Il2CppClassPointerStore<SceneSwitchData>.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "", "SceneSwitchData");
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IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore<SceneSwitchData>.NativeClassPtr);
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SceneSwitchData.NativeFieldInfoPtr_nextSceneName = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<SceneSwitchData>.NativeClassPtr, "nextSceneName");
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SceneSwitchData.NativeFieldInfoPtr_savePointNumber = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<SceneSwitchData>.NativeClassPtr, "savePointNumber");
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SceneSwitchData.NativeFieldInfoPtr_writeGameSave = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<SceneSwitchData>.NativeClassPtr, "writeGameSave");
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SceneSwitchData.NativeMethodInfoPtr__ctor_Public_Void_Int32_Int32_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<SceneSwitchData>.NativeClassPtr, 100667569);
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SceneSwitchData.NativeMethodInfoPtr__ctor_Public_Void_String_Int32_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<SceneSwitchData>.NativeClassPtr, 100667570);
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SceneSwitchData.NativeMethodInfoPtr__ctor_Public_Void_GameStage_Int32_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<SceneSwitchData>.NativeClassPtr, 100667571);
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}
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// Token: 0x060044BA RID: 17594 RVA: 0x0000A74C File Offset: 0x0000894C
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public SceneSwitchData(IntPtr pointer)
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: base(pointer)
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{
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}
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// Token: 0x17001948 RID: 6472
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// (get) Token: 0x060044BB RID: 17595 RVA: 0x0010F4BC File Offset: 0x0010D6BC
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// (set) Token: 0x060044BC RID: 17596 RVA: 0x0010F4E5 File Offset: 0x0010D6E5
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public unsafe string nextSceneName
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(SceneSwitchData.NativeFieldInfoPtr_nextSceneName);
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return IL2CPP.Il2CppStringToManaged(*intPtr);
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}
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set
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
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IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(SceneSwitchData.NativeFieldInfoPtr_nextSceneName), IL2CPP.ManagedStringToIl2Cpp(value));
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}
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}
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// Token: 0x17001949 RID: 6473
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// (get) Token: 0x060044BD RID: 17597 RVA: 0x0010F50C File Offset: 0x0010D70C
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// (set) Token: 0x060044BE RID: 17598 RVA: 0x0010F534 File Offset: 0x0010D734
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public unsafe int savePointNumber
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(SceneSwitchData.NativeFieldInfoPtr_savePointNumber);
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return *intPtr;
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}
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set
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{
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*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(SceneSwitchData.NativeFieldInfoPtr_savePointNumber)) = value;
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}
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}
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// Token: 0x1700194A RID: 6474
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// (get) Token: 0x060044BF RID: 17599 RVA: 0x0010F558 File Offset: 0x0010D758
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// (set) Token: 0x060044C0 RID: 17600 RVA: 0x0010F580 File Offset: 0x0010D780
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public unsafe bool writeGameSave
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(SceneSwitchData.NativeFieldInfoPtr_writeGameSave);
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return *intPtr;
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}
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set
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{
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*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(SceneSwitchData.NativeFieldInfoPtr_writeGameSave)) = value;
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}
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}
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// Token: 0x04002CB9 RID: 11449
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private static readonly IntPtr NativeFieldInfoPtr_nextSceneName;
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// Token: 0x04002CBA RID: 11450
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private static readonly IntPtr NativeFieldInfoPtr_savePointNumber;
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// Token: 0x04002CBB RID: 11451
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private static readonly IntPtr NativeFieldInfoPtr_writeGameSave;
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// Token: 0x04002CBC RID: 11452
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private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_Int32_Int32_Boolean_0;
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// Token: 0x04002CBD RID: 11453
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private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_String_Int32_Boolean_0;
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// Token: 0x04002CBE RID: 11454
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private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_GameStage_Int32_Boolean_0;
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}
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