Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_BossLevel03.cs
2023-09-06 22:09:22 +02:00

681 lines
21 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000043 RID: 67
[Token(Token = "0x2000043")]
public class AI_BossLevel03 : AI_NPC
{
// Token: 0x060001EE RID: 494 RVA: 0x000070E4 File Offset: 0x000052E4
[Token(Token = "0x60001EE")]
[Address(RVA = "0x15FFE30", Offset = "0x15FE630", VA = "0x1815FFE30", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
MoveController g_Move = this.g_Move;
this.g_fWalkSpeed = 1.6f;
this.g_fRunSpeed = 8f;
g_Move.SetDragMove(8f);
this.g_Move.SetDragRotation(1f);
this.g_Move.gravity = 30f;
BossLevel03EffectPlay component = This.GetComponent<BossLevel03EffectPlay>();
this.g_Effect = component;
BossLevel03EffectPlay bossLevel03EffectPlay = this.g_Effect;
Animator g_Anim = this.g_Anim;
bossLevel03EffectPlay.InitData(g_Anim);
VoiceBoss03 component2 = This.GetComponent<VoiceBoss03>();
this.g_Voice = component2;
GameObject g_This = this.g_This;
VoiceBoss03 voiceBoss = this.g_Voice;
Transform transform = Common.FindChild(g_This.transform, "Bip001 Head");
voiceBoss.InitData(transform);
Animator component3 = Common.FindChild(this.g_This.transform, "Boss_Level03_Face").GetComponent<Animator>();
this.g_FaceAnim = component3;
Shake shake = new Shake();
this.g_ShakeHead = shake;
GameObject g_This2 = this.g_This;
Shake shake2 = this.g_ShakeHead;
Transform transform2 = Common.FindChild(g_This2.transform, "Bip_Bear Head");
int num = 0;
shake2.Start(transform2, num != 0);
Shake shake3 = new Shake();
this.g_ShakeLUA = shake3;
GameObject g_This3 = this.g_This;
Shake shake4 = this.g_ShakeLUA;
Transform transform3 = Common.FindChild(g_This3.transform, "Bip_Bear L UpperArm");
int num2 = 0;
shake4.Start(transform3, num2 != 0);
Shake shake5 = new Shake();
this.g_ShakeRUA = shake5;
GameObject g_This4 = this.g_This;
Shake shake6 = this.g_ShakeRUA;
Transform transform4 = Common.FindChild(g_This4.transform, "Bip_Bear R UpperArm");
int num3 = 0;
shake6.Start(transform4, num3 != 0);
Shake shake7 = new Shake();
this.g_ShakeLHand = shake7;
GameObject g_This5 = this.g_This;
Shake shake8 = this.g_ShakeLHand;
Transform transform5 = Common.FindChild(g_This5.transform, "Bip_Bear L Forearm");
int num4 = 0;
shake8.Start(transform5, num4 != 0);
Shake shake9 = new Shake();
this.g_ShakeRHand = shake9;
GameObject g_This6 = this.g_This;
Shake shake10 = this.g_ShakeRHand;
Transform transform6 = Common.FindChild(g_This6.transform, "Bip_Bear R Forearm");
int num5 = 0;
shake10.Start(transform6, num5 != 0);
Shake shake11 = new Shake();
this.g_ShakeLThigh = shake11;
GameObject g_This7 = this.g_This;
Shake shake12 = this.g_ShakeLThigh;
Transform transform7 = Common.FindChild(g_This7.transform, "Bip_Bear L Thigh");
int num6 = 0;
shake12.Start(transform7, num6 != 0);
Shake shake13 = new Shake();
this.g_ShakeRThigh = shake13;
GameObject g_This8 = this.g_This;
Shake shake14 = this.g_ShakeRThigh;
Transform transform8 = Common.FindChild(g_This8.transform, "Bip_Bear R Thigh");
int num7 = 0;
shake14.Start(transform8, num7 != 0);
Shake shake15 = new Shake();
this.g_ShakeLFoot = shake15;
GameObject g_This9 = this.g_This;
Shake shake16 = this.g_ShakeLFoot;
Transform transform9 = Common.FindChild(g_This9.transform, "Bip_Bear L Calf");
int num8 = 0;
shake16.Start(transform9, num8 != 0);
Shake shake17 = new Shake();
this.g_ShakeRFoot = shake17;
GameObject g_This10 = this.g_This;
Shake shake18 = this.g_ShakeRFoot;
Transform transform10 = Common.FindChild(g_This10.transform, "Bip_Bear R Calf");
int num9 = 0;
shake18.Start(transform10, num9 != 0);
Shake shake19 = new Shake();
this.g_ShakeBody = shake19;
GameObject g_This11 = this.g_This;
Shake shake20 = this.g_ShakeBody;
Transform transform11 = Common.FindChild(g_This11.transform, "Bip_Bear Spine1");
int num10 = 0;
shake20.Start(transform11, num10 != 0);
Shake shake21 = new Shake();
this.g_ShakeCharacter = shake21;
GameObject g_This12 = this.g_This;
Shake shake22 = this.g_ShakeCharacter;
Transform transform12 = Common.FindChild(g_This12.transform, "Bip001");
int num11 = 0;
shake22.Start(transform12, num11 != 0);
this.g_Status = (AI_NPC.AIStatus)((ulong)17L);
this.g_bLookAtEnable = true;
}
// Token: 0x060001EF RID: 495 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001EF")]
[Address(RVA = "0x1600E30", Offset = "0x15FF630", VA = "0x181600E30", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001F0 RID: 496 RVA: 0x0000749C File Offset: 0x0000569C
[Token(Token = "0x60001F0")]
[Address(RVA = "0x15FEFE0", Offset = "0x15FD7E0", VA = "0x1815FEFE0", Slot = "6")]
public override void LateUpdate()
{
this.AEnd();
this.g_ShakeHead.Update();
this.g_ShakeLUA.Update();
this.g_ShakeRUA.Update();
this.g_ShakeLHand.Update();
this.g_ShakeRHand.Update();
this.g_ShakeLThigh.Update();
this.g_ShakeRThigh.Update();
this.g_ShakeLFoot.Update();
this.g_ShakeRFoot.Update();
this.g_ShakeBody.Update();
this.g_ShakeCharacter.Update();
}
// Token: 0x060001F1 RID: 497 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001F1")]
[Address(RVA = "0x15FC360", Offset = "0x15FAB60", VA = "0x1815FC360", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001F2 RID: 498 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001F2")]
[Address(RVA = "0x15FD960", Offset = "0x15FC160", VA = "0x1815FD960")]
private void InitFightStatus(AI_BossLevel03.AIFighting Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001F3 RID: 499 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001F3")]
[Address(RVA = "0x1601240", Offset = "0x15FFA40", VA = "0x181601240")]
private void Watch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001F4 RID: 500 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001F4")]
[Address(RVA = "0x16005E0", Offset = "0x15FEDE0", VA = "0x1816005E0")]
private void TurnLeft()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001F5 RID: 501 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001F5")]
[Address(RVA = "0x1600A00", Offset = "0x15FF200", VA = "0x181600A00")]
private void TurnRight()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001F6 RID: 502 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001F6")]
[Address(RVA = "0x15FFCA0", Offset = "0x15FE4A0", VA = "0x1815FFCA0")]
private void SprintForward()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001F7 RID: 503 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001F7")]
[Address(RVA = "0x15FFB60", Offset = "0x15FE360", VA = "0x1815FFB60")]
private void SprintBack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001F8 RID: 504 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001F8")]
[Address(RVA = "0x15FF190", Offset = "0x15FD990", VA = "0x1815FF190")]
private void SelectFight()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001F9 RID: 505 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001F9")]
[Address(RVA = "0x15F7030", Offset = "0x15F5830", VA = "0x1815F7030")]
private void Attack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001FA RID: 506 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001FA")]
[Address(RVA = "0x15F6A60", Offset = "0x15F5260", VA = "0x1815F6A60")]
private void AttackCombo()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001FB RID: 507 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001FB")]
[Address(RVA = "0x15F62A0", Offset = "0x15F4AA0", VA = "0x1815F62A0")]
private void ACombo02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001FC RID: 508 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001FC")]
[Address(RVA = "0x15F6DC0", Offset = "0x15F55C0", VA = "0x1815F6DC0")]
private void AttackSprint()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001FD RID: 509 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001FD")]
[Address(RVA = "0x15F67B0", Offset = "0x15F4FB0", VA = "0x1815F67B0")]
private void AttackAssault()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001FE RID: 510 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001FE")]
[Address(RVA = "0x15F6CB0", Offset = "0x15F54B0", VA = "0x1815F6CB0")]
private void AttackHammer()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001FF RID: 511 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001FF")]
[Address(RVA = "0x15F65B0", Offset = "0x15F4DB0", VA = "0x1815F65B0")]
private void ARun()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000200 RID: 512 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000200")]
[Address(RVA = "0x15F6880", Offset = "0x15F5080", VA = "0x1815F6880")]
private void AttackCombo04()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000201 RID: 513 RVA: 0x00007530 File Offset: 0x00005730
[Token(Token = "0x6000201")]
[Address(RVA = "0x15F6520", Offset = "0x15F4D20", VA = "0x1815F6520")]
private void ADamagedFly()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
if (this.g_Effect.g_bChargeComplete)
{
this.g_fFightTime = 0f;
}
this.InitFightStatus(AI_BossLevel03.AIFighting.Watch);
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x06000202 RID: 514 RVA: 0x00007578 File Offset: 0x00005778
[Token(Token = "0x6000202")]
[Address(RVA = "0x15F6580", Offset = "0x15F4D80", VA = "0x1815F6580")]
private void ADeath()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.InitFightStatus(AI_BossLevel03.AIFighting.End);
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x06000203 RID: 515 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000203")]
[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
private void AEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000204 RID: 516 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000204")]
[Address(RVA = "0x15FCAD0", Offset = "0x15FB2D0", VA = "0x1815FCAD0", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000205 RID: 517 RVA: 0x000075A4 File Offset: 0x000057A4
[Token(Token = "0x6000205")]
[Address(RVA = "0x15FFB00", Offset = "0x15FE300", VA = "0x1815FFB00", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
this.g_FaceAnim.speed = fTimeScale;
this.g_Effect.SetTimeScale(fTimeScale);
}
// Token: 0x06000206 RID: 518 RVA: 0x000075D8 File Offset: 0x000057D8
[Token(Token = "0x6000206")]
[Address(RVA = "0x15FF0E0", Offset = "0x15FD8E0", VA = "0x1815FF0E0", Slot = "32")]
public override void Remove()
{
this.AEnd();
this.g_Effect.RemoveSoul();
this.g_Voice.StopVoicePlayDoll();
this.g_Voice.StopVoiceAbsorbSoul();
NPCManage g_NPCM = this.g_NPCM;
int num = 0;
g_NPCM.SetLockPoint(num != 0);
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
}
// Token: 0x06000207 RID: 519 RVA: 0x00007634 File Offset: 0x00005834
[Token(Token = "0x6000207")]
[Address(RVA = "0x15FC260", Offset = "0x15FAA60", VA = "0x1815FC260", Slot = "31")]
public override void Create()
{
this.AEnd();
this.g_This.SetActive(true);
this.g_Effect.Create();
NPCManage g_NPCM = this.g_NPCM;
int num = 0;
g_NPCM.SetLockPoint(num != 0);
float stageTimeScale = Game.GetStageTimeScale();
this.g_fTimeScale = stageTimeScale;
this.InitFightStatus(AI_BossLevel03.AIFighting.Idle);
if (!base.GameSave.flags.stage03Boss01Clear)
{
this.g_Voice.PlayVoicePlayDoll();
return;
}
this.g_iScriptStep = (int)((ulong)4L);
}
// Token: 0x06000208 RID: 520 RVA: 0x000076B4 File Offset: 0x000058B4
[Token(Token = "0x6000208")]
[Address(RVA = "0x15FF160", Offset = "0x15FD960", VA = "0x1815FF160", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
NPCManage g_NPCM = this.g_NPCM;
int num = 0;
g_NPCM.SetLockPoint(num != 0);
}
// Token: 0x06000209 RID: 521 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000209")]
[Address(RVA = "0x15FF450", Offset = "0x15FDC50", VA = "0x1815FF450", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600020A RID: 522 RVA: 0x000076E0 File Offset: 0x000058E0
[Token(Token = "0x600020A")]
[Address(RVA = "0x15FFA10", Offset = "0x15FE210", VA = "0x1815FFA10", Slot = "37")]
public override void SetSpeakLayerWeight(bool bEnable, string Name = "")
{
Animator animator;
for (;;)
{
animator = this.g_FaceAnim;
if (!bEnable)
{
break;
}
animator.SetLayerWeight(1, 1f);
if (Name != "")
{
goto Block_1;
}
}
int num = 0;
animator.SetLayerWeight(1, (float)num);
return;
Block_1:
Animator animator2 = this.g_FaceAnim;
int num2 = 0;
animator2.CrossFade(Name, 0.05f, 1, (float)num2);
}
// Token: 0x0600020B RID: 523 RVA: 0x0000773C File Offset: 0x0000593C
[Token(Token = "0x600020B")]
[Address(RVA = "0x1601650", Offset = "0x15FFE50", VA = "0x181601650")]
public AI_BossLevel03()
{
}
// Token: 0x0400023E RID: 574
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x400023E")]
private BossLevel03EffectPlay g_Effect;
// Token: 0x0400023F RID: 575
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x400023F")]
private VoiceBoss03 g_Voice;
// Token: 0x04000240 RID: 576
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000240")]
private Animator g_FaceAnim;
// Token: 0x04000241 RID: 577
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4000241")]
private float g_fAttackRadius = 5.5f;
// Token: 0x04000242 RID: 578
[FieldOffset(Offset = "0x18C")]
[Token(Token = "0x4000242")]
private float g_fAniMoveSpeed;
// Token: 0x04000243 RID: 579
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4000243")]
private float g_fAniMoveDirection;
// Token: 0x04000244 RID: 580
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4000244")]
private Shake g_ShakeHead;
// Token: 0x04000245 RID: 581
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000245")]
private Shake g_ShakeLUA;
// Token: 0x04000246 RID: 582
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000246")]
private Shake g_ShakeRUA;
// Token: 0x04000247 RID: 583
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4000247")]
private Shake g_ShakeLHand;
// Token: 0x04000248 RID: 584
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000248")]
private Shake g_ShakeRHand;
// Token: 0x04000249 RID: 585
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4000249")]
private Shake g_ShakeLThigh;
// Token: 0x0400024A RID: 586
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x400024A")]
private Shake g_ShakeRThigh;
// Token: 0x0400024B RID: 587
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x400024B")]
private Shake g_ShakeLFoot;
// Token: 0x0400024C RID: 588
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x400024C")]
private Shake g_ShakeRFoot;
// Token: 0x0400024D RID: 589
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x400024D")]
private Shake g_ShakeBody;
// Token: 0x0400024E RID: 590
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x400024E")]
private Shake g_ShakeCharacter;
// Token: 0x0400024F RID: 591
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x400024F")]
private AI_BossLevel03.AIFighting g_Fighting = (AI_BossLevel03.AIFighting)((ulong)27L);
// Token: 0x04000250 RID: 592
[FieldOffset(Offset = "0x1F4")]
[Token(Token = "0x4000250")]
private AI_BossLevel03.AIFighting g_NextFighting;
// Token: 0x04000251 RID: 593
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4000251")]
private int g_iAWatchMoveDir;
// Token: 0x04000252 RID: 594
[FieldOffset(Offset = "0x1FC")]
[Token(Token = "0x4000252")]
private float g_fFightTime;
// Token: 0x04000253 RID: 595
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4000253")]
private float g_fAttackRotate;
// Token: 0x04000254 RID: 596
[FieldOffset(Offset = "0x204")]
[Token(Token = "0x4000254")]
private float g_fAttackRotateCon;
// Token: 0x04000255 RID: 597
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4000255")]
private float g_fAttackMove;
// Token: 0x04000256 RID: 598
[FieldOffset(Offset = "0x20C")]
[Token(Token = "0x4000256")]
private float g_fAttackComboStart;
// Token: 0x04000257 RID: 599
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4000257")]
private bool g_bCharge;
// Token: 0x04000258 RID: 600
[FieldOffset(Offset = "0x214")]
[Token(Token = "0x4000258")]
private float g_fAniCharge;
// Token: 0x04000259 RID: 601
[Token(Token = "0x4000259")]
private const float g_fChargeTime = 2f;
// Token: 0x0400025A RID: 602
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x400025A")]
private float g_fChargeTimeVal;
// Token: 0x0400025B RID: 603
[FieldOffset(Offset = "0x21C")]
[Token(Token = "0x400025B")]
private float g_fAniCharacterLayerWeight;
// Token: 0x0400025C RID: 604
[Token(Token = "0x400025C")]
private const float g_fChargeCompleteTime = 1f;
// Token: 0x0400025D RID: 605
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x400025D")]
private float g_fChargeCompleteTimeVal;
// Token: 0x0400025E RID: 606
[FieldOffset(Offset = "0x224")]
[Token(Token = "0x400025E")]
private bool g_bPlus;
// Token: 0x0400025F RID: 607
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x400025F")]
private int g_iScriptStep;
// Token: 0x02000044 RID: 68
[Token(Token = "0x2000044")]
private enum AIFighting
{
// Token: 0x04000261 RID: 609
[Token(Token = "0x4000261")]
Null,
// Token: 0x04000262 RID: 610
[Token(Token = "0x4000262")]
Watch,
// Token: 0x04000263 RID: 611
[Token(Token = "0x4000263")]
TurnLeft,
// Token: 0x04000264 RID: 612
[Token(Token = "0x4000264")]
TurnRight,
// Token: 0x04000265 RID: 613
[Token(Token = "0x4000265")]
SprintForward,
// Token: 0x04000266 RID: 614
[Token(Token = "0x4000266")]
SprintBack,
// Token: 0x04000267 RID: 615
[Token(Token = "0x4000267")]
Damaged,
// Token: 0x04000268 RID: 616
[Token(Token = "0x4000268")]
DamagedFly,
// Token: 0x04000269 RID: 617
[Token(Token = "0x4000269")]
Death,
// Token: 0x0400026A RID: 618
[Token(Token = "0x400026A")]
End,
// Token: 0x0400026B RID: 619
[Token(Token = "0x400026B")]
ACombo01,
// Token: 0x0400026C RID: 620
[Token(Token = "0x400026C")]
ACombo02,
// Token: 0x0400026D RID: 621
[Token(Token = "0x400026D")]
ACombo03,
// Token: 0x0400026E RID: 622
[Token(Token = "0x400026E")]
ACombo03V2,
// Token: 0x0400026F RID: 623
[Token(Token = "0x400026F")]
Attack03,
// Token: 0x04000270 RID: 624
[Token(Token = "0x4000270")]
ACombo04,
// Token: 0x04000271 RID: 625
[Token(Token = "0x4000271")]
AHammer,
// Token: 0x04000272 RID: 626
[Token(Token = "0x4000272")]
AAssault,
// Token: 0x04000273 RID: 627
[Token(Token = "0x4000273")]
ASprint,
// Token: 0x04000274 RID: 628
[Token(Token = "0x4000274")]
AComboB01,
// Token: 0x04000275 RID: 629
[Token(Token = "0x4000275")]
AttackB02,
// Token: 0x04000276 RID: 630
[Token(Token = "0x4000276")]
AComboB02,
// Token: 0x04000277 RID: 631
[Token(Token = "0x4000277")]
AComboB03,
// Token: 0x04000278 RID: 632
[Token(Token = "0x4000278")]
ASprintB,
// Token: 0x04000279 RID: 633
[Token(Token = "0x4000279")]
ARunStart,
// Token: 0x0400027A RID: 634
[Token(Token = "0x400027A")]
ARun,
// Token: 0x0400027B RID: 635
[Token(Token = "0x400027B")]
ARunEnd,
// Token: 0x0400027C RID: 636
[Token(Token = "0x400027C")]
Idle
}
}