Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_BossLevel05.cs
2023-09-06 22:09:22 +02:00

868 lines
28 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200004B RID: 75
[Token(Token = "0x200004B")]
public class AI_BossLevel05 : AI_NPC
{
// Token: 0x06000254 RID: 596 RVA: 0x0000809C File Offset: 0x0000629C
[Token(Token = "0x6000254")]
[Address(RVA = "0x15624E0", Offset = "0x1560CE0", VA = "0x1815624E0", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
CharacterController controller = this.g_Move.controller;
this.g_CC = controller;
Animator component = Common.FindChild(this.g_This.transform, "Boss05_Face").GetComponent<Animator>();
this.g_AnimFace = component;
BossLevel05EffectPlay component2 = This.GetComponent<BossLevel05EffectPlay>();
this.g_Effect = component2;
BossLevel05EffectPlay bossLevel05EffectPlay = this.g_Effect;
MoveController g_Move = this.g_Move;
int num = 0;
NPCManage g_NPCM = this.g_NPCM;
bossLevel05EffectPlay.InitData(g_NPCM, this, g_Move);
VoiceBoss04 component3 = This.GetComponent<VoiceBoss04>();
this.g_Voice = component3;
VoiceBoss04 voiceBoss = this.g_Voice;
Transform transform = Common.FindChild(This.transform, "Bip001 Head");
voiceBoss.InitData(transform);
MoveController g_Move2 = this.g_Move;
this.g_fDragRotation = 0.4f;
g_Move2.SetDragRotation(0.4f);
this.g_Move.SetDragMove(9f);
this.g_Move.gravity = (float)num;
this.g_fVisionDistance = 200f;
this.g_fVisionAngle = 45f;
this.g_fWalkSpeed = 3f;
this.g_fRunSpeed = 6f;
this.g_fDashSpeed = 13.5f;
Shake shake = new Shake();
this.g_ShakeHead = shake;
Shake shake2 = this.g_ShakeHead;
Transform transform2 = Common.FindChild(This.transform, "Bip001 Head");
int num2 = 0;
shake2.Start(transform2, num2 != 0);
Shake shake3 = new Shake();
this.g_ShakeBody = shake3;
Shake shake4 = this.g_ShakeBody;
Transform transform3 = Common.FindChild(This.transform, "Bip001 Spine");
int num3 = 0;
shake4.Start(transform3, num3 != 0);
Shake shake5 = new Shake();
this.g_ShakeWeapon = shake5;
Shake shake6 = this.g_ShakeWeapon;
Transform transform4 = Common.FindChild(This.transform, "Bip001 R Hand");
int num4 = 0;
shake6.Start(transform4, num4 != 0);
Shake shake7 = new Shake();
this.g_ShakeAll = shake7;
Shake shake8 = this.g_ShakeAll;
Transform transform5 = Common.FindChild(This.transform, "Bip001");
int num5 = 0;
shake8.Start(transform5, num5 != 0);
this.g_Status = (AI_NPC.AIStatus)((ulong)17L);
}
// Token: 0x06000255 RID: 597 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000255")]
[Address(RVA = "0x1562920", Offset = "0x1561120", VA = "0x181562920", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000256 RID: 598 RVA: 0x000082AC File Offset: 0x000064AC
[Token(Token = "0x6000256")]
[Address(RVA = "0x1561E60", Offset = "0x1560660", VA = "0x181561E60", Slot = "6")]
public override void LateUpdate()
{
base..ctor();
this.g_ShakeHead.Update();
this.g_ShakeBody.Update();
this.g_ShakeWeapon.Update();
this.g_ShakeAll.Update();
}
// Token: 0x06000257 RID: 599 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000257")]
[Address(RVA = "0x155CAF0", Offset = "0x155B2F0", VA = "0x18155CAF0", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000258 RID: 600 RVA: 0x000082F4 File Offset: 0x000064F4
[Token(Token = "0x6000258")]
[Address(RVA = "0x155C9A0", Offset = "0x155B1A0", VA = "0x18155C9A0")]
private void EndFightStatus(AI_BossLevel05.AIFighting Status)
{
if (Status == AI_BossLevel05.AIFighting.Idle)
{
CharacterBaseData component = this.g_This.GetComponent<CharacterBaseData>();
Func<string> func = new Func(this.GetBossName);
Game.SetBossHP(component, func);
Game.sceneManager.SetBossDialogue(CombatDialogueType.Stage05Boss);
}
}
// Token: 0x06000259 RID: 601 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000259")]
[Address(RVA = "0x155E520", Offset = "0x155CD20", VA = "0x18155E520")]
private void InitFightStatus(AI_BossLevel05.AIFighting Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600025A RID: 602 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600025A")]
[Address(RVA = "0x155AE80", Offset = "0x1559680", VA = "0x18155AE80")]
private void AFightSelect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600025B RID: 603 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600025B")]
[Address(RVA = "0x155D690", Offset = "0x155BE90", VA = "0x18155D690")]
private float GetAttackRadius(AI_BossLevel05.AIFighting AF)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600025C RID: 604 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600025C")]
[Address(RVA = "0x155B450", Offset = "0x1559C50", VA = "0x18155B450")]
private void AWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600025D RID: 605 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600025D")]
[Address(RVA = "0x155A6C0", Offset = "0x1558EC0", VA = "0x18155A6C0")]
private void ADashStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600025E RID: 606 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600025E")]
[Address(RVA = "0x155AF60", Offset = "0x1559760", VA = "0x18155AF60")]
private void AMagic02DashStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600025F RID: 607 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600025F")]
[Address(RVA = "0x155A880", Offset = "0x1559080", VA = "0x18155A880")]
private void ADash()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000260 RID: 608 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000260")]
[Address(RVA = "0x155A2E0", Offset = "0x1558AE0", VA = "0x18155A2E0")]
private void ADashPlus()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000261 RID: 609 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000261")]
[Address(RVA = "0x155B0F0", Offset = "0x15598F0", VA = "0x18155B0F0")]
private void AMagic02Dash()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000262 RID: 610 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000262")]
[Address(RVA = "0x155A140", Offset = "0x1558940", VA = "0x18155A140")]
private void ADashEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000263 RID: 611 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000263")]
[Address(RVA = "0x1559C10", Offset = "0x1558410", VA = "0x181559C10")]
private void AAttackDashBLoop()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000264 RID: 612 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000264")]
[Address(RVA = "0x1559960", Offset = "0x1558160", VA = "0x181559960")]
private void AAttackDashB02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000265 RID: 613 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000265")]
[Address(RVA = "0x155C640", Offset = "0x155AE40", VA = "0x18155C640")]
private void AttackPenetrateLoop()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000266 RID: 614 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000266")]
[Address(RVA = "0x155C4B0", Offset = "0x155ACB0", VA = "0x18155C4B0")]
private void AttackPenetrateAgain()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000267 RID: 615 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000267")]
[Address(RVA = "0x155C440", Offset = "0x155AC40", VA = "0x18155C440")]
private void AttackCannonLoop()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000268 RID: 616 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000268")]
[Address(RVA = "0x1559D60", Offset = "0x1558560", VA = "0x181559D60")]
private void AAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000269 RID: 617 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000269")]
[Address(RVA = "0x1559430", Offset = "0x1557C30", VA = "0x181559430")]
private void AAttack0103()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600026A RID: 618 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600026A")]
[Address(RVA = "0x1559530", Offset = "0x1557D30", VA = "0x181559530")]
private void AAttack0203()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600026B RID: 619 RVA: 0x00008338 File Offset: 0x00006538
[Token(Token = "0x600026B")]
[Address(RVA = "0x155BD00", Offset = "0x155A500", VA = "0x18155BD00")]
private void Attack03Start()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.InitFightStatus(AI_BossLevel05.AIFighting.Attack03Loop);
}
this.g_fWaitTime = g_fWaitTime;
float num2 = this.g_fAttackMove;
if (num2 <= (float)num)
{
float num3 = this.g_fAttackMove02;
if (num3 <= (float)num)
{
goto IL_117;
}
this.g_fAttackMove02 = num3;
Transform transform = this.g_This.transform;
int num4 = 0;
Vector3 up = Vector3.up;
int num5 = 0;
transform.Translate(num4, (Space)num5);
float num6 = this.g_fAttackJump;
int num7 = 0;
int num8 = 0;
float g_fDeltaTime = this.g_fDeltaTime;
if ((this.g_bPlus ? 1 : 0) != num7)
{
float num9 = g_fDeltaTime * 4.5f;
float num10 = Mathf.Lerp(num6, (float)num8, num9);
this.g_fAttackJump = num10;
}
float num11 = g_fDeltaTime * 1.8f;
float num12 = Mathf.Lerp(num6, (float)num8, num11);
this.g_fAttackJump = num12;
}
this.g_fAttackMove = num2;
this.g_Effect.PlayEffAttack03Jump();
int num14;
if (this.g_bPlus)
{
this.g_Effect.PlayEffDodgeLightningStart();
CharacterController characterController = this.g_CC;
int num13 = 0;
Vector3 up2 = Vector3.up;
CollisionFlags collisionFlags = characterController.Move(num13);
BossLevel05EffectPlay bossLevel05EffectPlay = this.g_Effect;
num14 = 0;
bossLevel05EffectPlay.PlayEffDodgeLightningEnd();
}
IL_117:
float num15 = this.g_fAttackRotate;
if (num15 > (float)num)
{
MoveController g_Move = this.g_Move;
this.g_fAttackRotate = num15;
float z = this.g_v3PlayerDirection.z;
g_Move.LookAt(num14);
}
}
// Token: 0x0600026C RID: 620 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600026C")]
[Address(RVA = "0x155BA60", Offset = "0x155A260", VA = "0x18155BA60")]
private void Attack03Loop()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600026D RID: 621 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600026D")]
[Address(RVA = "0x155C1D0", Offset = "0x155A9D0", VA = "0x18155C1D0")]
private void Attack04Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600026E RID: 622 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600026E")]
[Address(RVA = "0x155BFE0", Offset = "0x155A7E0", VA = "0x18155BFE0")]
private void Attack04Loop()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600026F RID: 623 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600026F")]
[Address(RVA = "0x1559FF0", Offset = "0x15587F0", VA = "0x181559FF0")]
private void ACharge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000270 RID: 624 RVA: 0x00008498 File Offset: 0x00006698
[Token(Token = "0x6000270")]
[Address(RVA = "0x155A080", Offset = "0x1558880", VA = "0x18155A080")]
private void ADamage()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
if (!this.g_bPlus)
{
CharacterBaseData g_CharData = this.g_CharData;
if (g_CharData.g_fHPMax * 0.5f > g_CharData.g_fHP)
{
this.InitFightStatus(AI_BossLevel05.AIFighting.AWatch);
return;
}
}
int num2 = UnityEngine.Random.Range(0, 3);
this.InitFightStatus(AI_BossLevel05.AIFighting.DashStart);
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x06000271 RID: 625 RVA: 0x00008508 File Offset: 0x00006708
[Token(Token = "0x6000271")]
[Address(RVA = "0x155C970", Offset = "0x155B170", VA = "0x18155C970")]
public void Dead()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.InitFightStatus(AI_BossLevel05.AIFighting.DeathLoop);
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x06000272 RID: 626 RVA: 0x00008534 File Offset: 0x00006734
[Token(Token = "0x6000272")]
[Address(RVA = "0x155C940", Offset = "0x155B140", VA = "0x18155C940")]
public void DeadLoop()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.InitFightStatus(AI_BossLevel05.AIFighting.End);
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x06000273 RID: 627 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000273")]
[Address(RVA = "0x155D7C0", Offset = "0x155BFC0", VA = "0x18155D7C0", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000274 RID: 628 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000274")]
[Address(RVA = "0x1562370", Offset = "0x1560B70", VA = "0x181562370")]
private void SetLightningSpeedUp(float fTimeScaleLightning)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000275 RID: 629 RVA: 0x00008560 File Offset: 0x00006760
[Token(Token = "0x6000275")]
[Address(RVA = "0x1562460", Offset = "0x1560C60", VA = "0x181562460", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
/*
An exception occurred when decompiling this method (06000275)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void AI_BossLevel05::SetTimeScale(System.Single)
---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length')
at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length)
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06000276 RID: 630 RVA: 0x000085B4 File Offset: 0x000067B4
[Token(Token = "0x6000276")]
[Address(RVA = "0x1557E70", Offset = "0x1556670", VA = "0x181557E70", Slot = "32")]
public override void Remove()
{
base..ctor();
GameObject g_This = this.g_This;
int num = 0;
g_This.SetActive(num != 0);
}
// Token: 0x06000277 RID: 631 RVA: 0x000085E0 File Offset: 0x000067E0
[Token(Token = "0x6000277")]
[Address(RVA = "0x155C860", Offset = "0x155B060", VA = "0x18155C860", Slot = "31")]
public override void Create()
{
base..ctor();
this.g_This.SetActive(true);
this.g_Effect.Create();
this.g_NPCM.SetLockPoint(true);
Animator g_Anim = this.g_Anim;
int num = 0;
g_Anim.Play("Debut", num);
Animator g_Anim2 = this.g_Anim;
this.g_fAniDebut = 0f;
int num2 = 0;
g_Anim2.SetFloat("fDebut", (float)num2);
this.g_iScriptStep = (int)((ulong)0L);
}
// Token: 0x06000278 RID: 632 RVA: 0x0000865C File Offset: 0x0000685C
[Token(Token = "0x6000278")]
[Address(RVA = "0x1557EA0", Offset = "0x15566A0", VA = "0x181557EA0", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
this.g_NPCM.SetLockPoint(true);
}
// Token: 0x06000279 RID: 633 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000279")]
[Address(RVA = "0x1561ED0", Offset = "0x15606D0", VA = "0x181561ED0", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600027A RID: 634 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600027A")]
[Address(RVA = "0x155D700", Offset = "0x155BF00", VA = "0x18155D700")]
private string GetBossName()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600027B RID: 635 RVA: 0x00008684 File Offset: 0x00006884
[Token(Token = "0x600027B")]
[Address(RVA = "0x1558580", Offset = "0x1556D80", VA = "0x181558580", Slot = "37")]
public override void SetSpeakLayerWeight(bool bEnable, string Name = "")
{
Animator animator = this.g_AnimFace;
if (!bEnable)
{
int num = 0;
animator.SetLayerWeight(1, (float)num);
return;
}
animator.SetLayerWeight(1, 1f);
}
// Token: 0x0600027C RID: 636 RVA: 0x000086BC File Offset: 0x000068BC
[Token(Token = "0x600027C")]
[Address(RVA = "0x15634E0", Offset = "0x1561CE0", VA = "0x1815634E0")]
public AI_BossLevel05()
{
}
// Token: 0x040002FE RID: 766
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40002FE")]
private BossLevel05EffectPlay g_Effect;
// Token: 0x040002FF RID: 767
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x40002FF")]
private VoiceBoss04 g_Voice;
// Token: 0x04000300 RID: 768
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000300")]
private Animator g_AnimFace;
// Token: 0x04000301 RID: 769
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4000301")]
private CharacterController g_CC;
// Token: 0x04000302 RID: 770
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4000302")]
private Vector3 g_v3PrePosition;
// Token: 0x04000303 RID: 771
[FieldOffset(Offset = "0x19C")]
[Token(Token = "0x4000303")]
private Vector3 g_v3PreForward;
// Token: 0x04000304 RID: 772
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000304")]
private float g_fAnifMoveHorizontal;
// Token: 0x04000305 RID: 773
[FieldOffset(Offset = "0x1AC")]
[Token(Token = "0x4000305")]
private float g_fAnifMoveVertical;
// Token: 0x04000306 RID: 774
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4000306")]
private float g_fAniTrunAngle;
// Token: 0x04000307 RID: 775
[FieldOffset(Offset = "0x1B4")]
[Token(Token = "0x4000307")]
private float g_fAniDebut;
// Token: 0x04000308 RID: 776
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000308")]
private Shake g_ShakeHead;
// Token: 0x04000309 RID: 777
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4000309")]
private Shake g_ShakeBody;
// Token: 0x0400030A RID: 778
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x400030A")]
private Shake g_ShakeWeapon;
// Token: 0x0400030B RID: 779
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x400030B")]
private Shake g_ShakeAll;
// Token: 0x0400030C RID: 780
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x400030C")]
private Vector3 g_v3DashDirection;
// Token: 0x0400030D RID: 781
[Token(Token = "0x400030D")]
private const float g_fDashDistanceMax = 15f;
// Token: 0x0400030E RID: 782
[Token(Token = "0x400030E")]
private const float g_fDashDistanceMin = 9f;
// Token: 0x0400030F RID: 783
[FieldOffset(Offset = "0x1E4")]
[Token(Token = "0x400030F")]
private float g_fDashDistance;
// Token: 0x04000310 RID: 784
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4000310")]
private bool g_bDashAttack;
// Token: 0x04000311 RID: 785
[Token(Token = "0x4000311")]
private const int g_iAttackPenetrate = 3;
// Token: 0x04000312 RID: 786
[FieldOffset(Offset = "0x1EC")]
[Token(Token = "0x4000312")]
private int g_iAttackPenetrateVal;
// Token: 0x04000313 RID: 787
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4000313")]
private AI_BossLevel05.AIFighting g_Fighting = (AI_BossLevel05.AIFighting)((ulong)1L);
// Token: 0x04000314 RID: 788
[FieldOffset(Offset = "0x1F4")]
[Token(Token = "0x4000314")]
private AI_BossLevel05.AIFighting g_NextFighting;
// Token: 0x04000315 RID: 789
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4000315")]
private int g_iAWatchMoveDir;
// Token: 0x04000316 RID: 790
[FieldOffset(Offset = "0x1FC")]
[Token(Token = "0x4000316")]
private float g_fAttackMove;
// Token: 0x04000317 RID: 791
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4000317")]
private float g_fAttackMove02;
// Token: 0x04000318 RID: 792
[FieldOffset(Offset = "0x204")]
[Token(Token = "0x4000318")]
private float g_fAttackMoveSpeed;
// Token: 0x04000319 RID: 793
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4000319")]
private float g_fAttackRotate;
// Token: 0x0400031A RID: 794
[FieldOffset(Offset = "0x20C")]
[Token(Token = "0x400031A")]
private float g_fAttackCombo;
// Token: 0x0400031B RID: 795
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x400031B")]
private float g_fAttackJump;
// Token: 0x0400031C RID: 796
[FieldOffset(Offset = "0x214")]
[Token(Token = "0x400031C")]
private float g_fPlayerChargeShot;
// Token: 0x0400031D RID: 797
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x400031D")]
private float g_fTyrantsTime;
// Token: 0x0400031E RID: 798
[FieldOffset(Offset = "0x21C")]
[Token(Token = "0x400031E")]
private bool g_bDebut;
// Token: 0x0400031F RID: 799
[FieldOffset(Offset = "0x21D")]
[Token(Token = "0x400031F")]
private bool g_bPlus;
// Token: 0x04000320 RID: 800
[FieldOffset(Offset = "0x21E")]
[Token(Token = "0x4000320")]
private bool g_bLightningModeFirst = true;
// Token: 0x04000321 RID: 801
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4000321")]
private int g_iPlusMove;
// Token: 0x04000322 RID: 802
[FieldOffset(Offset = "0x224")]
[Token(Token = "0x4000322")]
private float g_fWorldTimeDeltaTime = 1f;
// Token: 0x04000323 RID: 803
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x4000323")]
private float g_fTimeScaleLightningVal = 1f;
// Token: 0x04000324 RID: 804
[Token(Token = "0x4000324")]
private const float g_fLightningModeReciprocal = 3f;
// Token: 0x04000325 RID: 805
[FieldOffset(Offset = "0x22C")]
[Token(Token = "0x4000325")]
private float g_fLightningModeReciprocalVal;
// Token: 0x04000326 RID: 806
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x4000326")]
private int g_iScriptStep;
// Token: 0x0200004C RID: 76
[Token(Token = "0x200004C")]
private enum AIFighting
{
// Token: 0x04000328 RID: 808
[Token(Token = "0x4000328")]
Null,
// Token: 0x04000329 RID: 809
[Token(Token = "0x4000329")]
Idle,
// Token: 0x0400032A RID: 810
[Token(Token = "0x400032A")]
AWatch,
// Token: 0x0400032B RID: 811
[Token(Token = "0x400032B")]
DashStart,
// Token: 0x0400032C RID: 812
[Token(Token = "0x400032C")]
Dash,
// Token: 0x0400032D RID: 813
[Token(Token = "0x400032D")]
DashEnd,
// Token: 0x0400032E RID: 814
[Token(Token = "0x400032E")]
DamageF,
// Token: 0x0400032F RID: 815
[Token(Token = "0x400032F")]
DamageU,
// Token: 0x04000330 RID: 816
[Token(Token = "0x4000330")]
DamageB,
// Token: 0x04000331 RID: 817
[Token(Token = "0x4000331")]
DamageL,
// Token: 0x04000332 RID: 818
[Token(Token = "0x4000332")]
DamageR,
// Token: 0x04000333 RID: 819
[Token(Token = "0x4000333")]
DamageFly,
// Token: 0x04000334 RID: 820
[Token(Token = "0x4000334")]
Defense,
// Token: 0x04000335 RID: 821
[Token(Token = "0x4000335")]
Death,
// Token: 0x04000336 RID: 822
[Token(Token = "0x4000336")]
DeathLoop,
// Token: 0x04000337 RID: 823
[Token(Token = "0x4000337")]
End,
// Token: 0x04000338 RID: 824
[Token(Token = "0x4000338")]
Attack0101,
// Token: 0x04000339 RID: 825
[Token(Token = "0x4000339")]
Attack0102,
// Token: 0x0400033A RID: 826
[Token(Token = "0x400033A")]
Attack0103,
// Token: 0x0400033B RID: 827
[Token(Token = "0x400033B")]
Attack0201,
// Token: 0x0400033C RID: 828
[Token(Token = "0x400033C")]
Attack0202,
// Token: 0x0400033D RID: 829
[Token(Token = "0x400033D")]
Attack0203,
// Token: 0x0400033E RID: 830
[Token(Token = "0x400033E")]
Attack03Start,
// Token: 0x0400033F RID: 831
[Token(Token = "0x400033F")]
Attack03Loop,
// Token: 0x04000340 RID: 832
[Token(Token = "0x4000340")]
Attack03End,
// Token: 0x04000341 RID: 833
[Token(Token = "0x4000341")]
Attack04Start,
// Token: 0x04000342 RID: 834
[Token(Token = "0x4000342")]
Attack04Loop,
// Token: 0x04000343 RID: 835
[Token(Token = "0x4000343")]
Attack04End,
// Token: 0x04000344 RID: 836
[Token(Token = "0x4000344")]
AttackDashL,
// Token: 0x04000345 RID: 837
[Token(Token = "0x4000345")]
AttackDashR,
// Token: 0x04000346 RID: 838
[Token(Token = "0x4000346")]
AttackDashBStart,
// Token: 0x04000347 RID: 839
[Token(Token = "0x4000347")]
AttackDashBLoop,
// Token: 0x04000348 RID: 840
[Token(Token = "0x4000348")]
AttackDashB,
// Token: 0x04000349 RID: 841
[Token(Token = "0x4000349")]
AttackDashB02,
// Token: 0x0400034A RID: 842
[Token(Token = "0x400034A")]
AttackPenetrateStart,
// Token: 0x0400034B RID: 843
[Token(Token = "0x400034B")]
AttackPenetrateLoop,
// Token: 0x0400034C RID: 844
[Token(Token = "0x400034C")]
AttackPenetrateEnd,
// Token: 0x0400034D RID: 845
[Token(Token = "0x400034D")]
AttackPenetrateAgain,
// Token: 0x0400034E RID: 846
[Token(Token = "0x400034E")]
AttackCannonStart,
// Token: 0x0400034F RID: 847
[Token(Token = "0x400034F")]
AttackCannonLoop,
// Token: 0x04000350 RID: 848
[Token(Token = "0x4000350")]
AttackCannonEnd,
// Token: 0x04000351 RID: 849
[Token(Token = "0x4000351")]
AttackMagic02,
// Token: 0x04000352 RID: 850
[Token(Token = "0x4000352")]
AttackMagic02DashStart,
// Token: 0x04000353 RID: 851
[Token(Token = "0x4000353")]
AttackMagic02Dash,
// Token: 0x04000354 RID: 852
[Token(Token = "0x4000354")]
Charge,
// Token: 0x04000355 RID: 853
[Token(Token = "0x4000355")]
ChargeEnd
}
}