Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_Boss_Level02.cs
2023-09-06 22:09:22 +02:00

655 lines
19 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000052 RID: 82
[Token(Token = "0x2000052")]
public class AI_Boss_Level02 : AI_NPC
{
// Token: 0x060002BB RID: 699 RVA: 0x0000967C File Offset: 0x0000787C
[Token(Token = "0x60002BB")]
[Address(RVA = "0x17BED50", Offset = "0x17BD550", VA = "0x1817BED50", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
MoveController g_Move = this.g_Move;
this.g_fWalkSpeed = 3f;
this.g_fRunSpeed = 8f;
this.g_fDashSpeed = 25f;
g_Move.SetDragMove(4f);
BossLevel02EffectPlay component = This.GetComponent<BossLevel02EffectPlay>();
this.g_Effect = component;
this.g_Effect.InitData();
VoiceBoss02 component2 = This.GetComponent<VoiceBoss02>();
this.g_Voice = component2;
this.g_Voice.InitData();
Animator component3 = Common.FindChild(this.g_This.transform, "Boss_Level02_Face").GetComponent<Animator>();
this.g_FaceAnim = component3;
Shake shake = new Shake();
this.g_ShakeHead = shake;
Shake shake2 = this.g_ShakeHead;
Transform transform = Common.FindChild(This.transform, "Bip001 Head");
int num = 0;
shake2.Start(transform, num != 0);
Shake shake3 = new Shake();
this.g_ShakeBody = shake3;
Shake shake4 = this.g_ShakeBody;
Transform transform2 = Common.FindChild(This.transform, "Bip001");
int num2 = 0;
shake4.Start(transform2, num2 != 0);
Shake shake5 = new Shake();
this.g_ShakeWHead = shake5;
Shake shake6 = this.g_ShakeWHead;
Transform transform3 = Common.FindChild(This.transform, "Bone036");
int num3 = 0;
shake6.Start(transform3, num3 != 0);
Shake shake7 = new Shake();
this.g_ShakeWHandL = shake7;
Shake shake8 = this.g_ShakeWHandL;
Transform transform4 = Common.FindChild(This.transform, "Bone_WeaponHand01");
int num4 = 0;
shake8.Start(transform4, num4 != 0);
Shake shake9 = new Shake();
this.g_ShakeWHandR = shake9;
Shake shake10 = this.g_ShakeWHandR;
Transform transform5 = Common.FindChild(This.transform, "Bone_WeaponHand01(mirrored)");
int num5 = 0;
shake10.Start(transform5, num5 != 0);
this.g_Status = (AI_NPC.AIStatus)((ulong)17L);
this.g_bLookAtEnable = false;
this.g_iOpeningStatus = (int)((ulong)0L);
this.g_bPlus = false;
}
// Token: 0x060002BC RID: 700 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60002BC")]
[Address(RVA = "0x17BF170", Offset = "0x17BD970", VA = "0x1817BF170", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060002BD RID: 701 RVA: 0x00009854 File Offset: 0x00007A54
[Token(Token = "0x60002BD")]
[Address(RVA = "0x17BDD70", Offset = "0x17BC570", VA = "0x1817BDD70", Slot = "6")]
public override void LateUpdate()
{
base..ctor();
this.g_ShakeHead.Update();
this.g_ShakeBody.Update();
this.g_ShakeWHead.Update();
this.g_ShakeWHandL.Update();
this.g_ShakeWHandR.Update();
}
// Token: 0x060002BE RID: 702 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60002BE")]
[Address(RVA = "0x17BB130", Offset = "0x17B9930", VA = "0x1817BB130", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060002BF RID: 703 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60002BF")]
[Address(RVA = "0x17BC810", Offset = "0x17BB010", VA = "0x1817BC810")]
private void InitFightStatus(AI_Boss_Level02.AIFighting Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060002C0 RID: 704 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60002C0")]
[Address(RVA = "0x17BAC80", Offset = "0x17B9480", VA = "0x1817BAC80")]
private void AWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060002C1 RID: 705 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60002C1")]
[Address(RVA = "0x17B9370", Offset = "0x17B7B70", VA = "0x1817B9370")]
private void AChargeDefense()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060002C2 RID: 706 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60002C2")]
[Address(RVA = "0x17B9AC0", Offset = "0x17B82C0", VA = "0x1817B9AC0")]
private void AGoForward()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060002C3 RID: 707 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60002C3")]
[Address(RVA = "0x17BA250", Offset = "0x17B8A50", VA = "0x1817BA250")]
private void ASprint()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060002C4 RID: 708 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60002C4")]
[Address(RVA = "0x17B8F10", Offset = "0x17B7710", VA = "0x1817B8F10")]
private void AAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060002C5 RID: 709 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60002C5")]
[Address(RVA = "0x17B9570", Offset = "0x17B7D70", VA = "0x1817B9570")]
private void AFour()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060002C6 RID: 710 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60002C6")]
[Address(RVA = "0x17B9C90", Offset = "0x17B8490", VA = "0x1817B9C90")]
private void AHammerPlus()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060002C7 RID: 711 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60002C7")]
[Address(RVA = "0x17B9E60", Offset = "0x17B8660", VA = "0x1817B9E60")]
private void AJump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060002C8 RID: 712 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60002C8")]
[Address(RVA = "0x17BAC00", Offset = "0x17B9400", VA = "0x1817BAC00")]
private void AUpStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060002C9 RID: 713 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60002C9")]
[Address(RVA = "0x17BAAA0", Offset = "0x17B92A0", VA = "0x1817BAAA0")]
private void AUpLoop()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060002CA RID: 714 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60002CA")]
[Address(RVA = "0x17BA850", Offset = "0x17B9050", VA = "0x1817BA850")]
private void AUpEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060002CB RID: 715 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60002CB")]
[Address(RVA = "0x17BAB80", Offset = "0x17B9380", VA = "0x1817BAB80")]
private void AUpStartPlus()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060002CC RID: 716 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60002CC")]
[Address(RVA = "0x17BA9C0", Offset = "0x17B91C0", VA = "0x1817BA9C0")]
private void AUpLoopPlus()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060002CD RID: 717 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60002CD")]
[Address(RVA = "0x17BA850", Offset = "0x17B9050", VA = "0x1817BA850")]
private void AUpEndPlus()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060002CE RID: 718 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60002CE")]
[Address(RVA = "0x17BA040", Offset = "0x17B8840", VA = "0x1817BA040")]
private void AShotBullet()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060002CF RID: 719 RVA: 0x000098A4 File Offset: 0x00007AA4
[Token(Token = "0x60002CF")]
[Address(RVA = "0x17BDDF0", Offset = "0x17BC5F0", VA = "0x1817BDDF0")]
private void SelectFight()
{
if (this.g_bPlus && !this.g_bPlusFirst)
{
this.g_bPlusFirst = true;
}
float num = UnityEngine.Random.Range((float)0, 1f);
float g_fPlayerDistance = this.g_fPlayerDistance;
bool flag = this.g_bPlus;
if (flag)
{
}
this.InitFightStatus(AI_Boss_Level02.AIFighting.GoForward);
this.g_NextFighting = (AI_Boss_Level02.AIFighting)((ulong)25L);
}
// Token: 0x060002D0 RID: 720 RVA: 0x000099D8 File Offset: 0x00007BD8
[Token(Token = "0x60002D0")]
[Address(RVA = "0x17B9410", Offset = "0x17B7C10", VA = "0x1817B9410")]
private void ADamagedFly()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime > (float)num)
{
this.g_fWaitTime = g_fWaitTime;
return;
}
if (num < (int)this.g_fFightTime)
{
this.InitFightStatus(AI_Boss_Level02.AIFighting.AWatch);
return;
}
this.SelectFight();
}
// Token: 0x060002D1 RID: 721 RVA: 0x00009A14 File Offset: 0x00007C14
[Token(Token = "0x60002D1")]
[Address(RVA = "0x17B9480", Offset = "0x17B7C80", VA = "0x1817B9480")]
private void ADeath()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.InitFightStatus(AI_Boss_Level02.AIFighting.DeathLoop);
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060002D2 RID: 722 RVA: 0x00009A40 File Offset: 0x00007C40
[Token(Token = "0x60002D2")]
[Address(RVA = "0x17B9450", Offset = "0x17B7C50", VA = "0x1817B9450")]
private void ADeathLoop()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.InitFightStatus(AI_Boss_Level02.AIFighting.End);
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060002D3 RID: 723 RVA: 0x00009A6C File Offset: 0x00007C6C
[Token(Token = "0x60002D3")]
[Address(RVA = "0x17B94B0", Offset = "0x17B7CB0", VA = "0x1817B94B0")]
private void AEnd()
{
float num = this.g_fWakeUpWeight;
if (this.g_bEndLookAt)
{
this.g_fWakeUpWeight = num;
this.g_fWakeUpWeight = 1f;
this.g_Anim.SetFloat("fWakeUp_Loop", 1f);
return;
}
int num2 = 0;
while (num <= (float)num2)
{
}
this.g_fWakeUpWeight = num;
this.g_fWakeUpWeight = 0f;
throw new NullReferenceException();
}
// Token: 0x060002D4 RID: 724 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60002D4")]
[Address(RVA = "0x17BBB20", Offset = "0x17BA320", VA = "0x1817BBB20", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060002D5 RID: 725 RVA: 0x00009AD0 File Offset: 0x00007CD0
[Token(Token = "0x60002D5")]
[Address(RVA = "0x17BECF0", Offset = "0x17BD4F0", VA = "0x1817BECF0", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
this.g_FaceAnim.speed = fTimeScale;
this.g_Effect.SetTimeScale(fTimeScale);
}
// Token: 0x060002D6 RID: 726 RVA: 0x00009B04 File Offset: 0x00007D04
[Token(Token = "0x60002D6")]
[Address(RVA = "0x1557E70", Offset = "0x1556670", VA = "0x181557E70", Slot = "32")]
public override void Remove()
{
base..ctor();
GameObject g_This = this.g_This;
int num = 0;
g_This.SetActive(num != 0);
}
// Token: 0x060002D7 RID: 727 RVA: 0x00009B30 File Offset: 0x00007D30
[Token(Token = "0x60002D7")]
[Address(RVA = "0x17BB0D0", Offset = "0x17B98D0", VA = "0x1817BB0D0", Slot = "31")]
public override void Create()
{
base..ctor();
this.g_This.SetActive(true);
this.g_Effect.Create();
NPCManage g_NPCM = this.g_NPCM;
int num = 0;
g_NPCM.SetLockPoint(num != 0);
}
// Token: 0x060002D8 RID: 728 RVA: 0x00009B70 File Offset: 0x00007D70
[Token(Token = "0x60002D8")]
[Address(RVA = "0x15FF160", Offset = "0x15FD960", VA = "0x1815FF160", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
NPCManage g_NPCM = this.g_NPCM;
int num = 0;
g_NPCM.SetLockPoint(num != 0);
}
// Token: 0x060002D9 RID: 729 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60002D9")]
[Address(RVA = "0x17BE240", Offset = "0x17BCA40", VA = "0x1817BE240", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060002DA RID: 730 RVA: 0x00009B9C File Offset: 0x00007D9C
[Token(Token = "0x60002DA")]
[Address(RVA = "0x17BEC00", Offset = "0x17BD400", VA = "0x1817BEC00", Slot = "37")]
public override void SetSpeakLayerWeight(bool bEnable, string Name = "")
{
Animator animator;
for (;;)
{
animator = this.g_FaceAnim;
if (!bEnable)
{
break;
}
animator.SetLayerWeight(2, 1f);
if (Name != "")
{
goto Block_1;
}
}
int num = 0;
animator.SetLayerWeight(2, (float)num);
return;
Block_1:
Animator animator2 = this.g_FaceAnim;
int num2 = 0;
animator2.CrossFade(Name, 0.05f, 2, (float)num2);
}
// Token: 0x060002DB RID: 731 RVA: 0x00009BF8 File Offset: 0x00007DF8
[Token(Token = "0x60002DB")]
[Address(RVA = "0x17BF5B0", Offset = "0x17BDDB0", VA = "0x1817BF5B0")]
public AI_Boss_Level02()
{
}
// Token: 0x040003E1 RID: 993
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40003E1")]
private BossLevel02EffectPlay g_Effect;
// Token: 0x040003E2 RID: 994
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x40003E2")]
private VoiceBoss02 g_Voice;
// Token: 0x040003E3 RID: 995
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40003E3")]
private Animator g_FaceAnim;
// Token: 0x040003E4 RID: 996
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40003E4")]
private float g_fAniMoveSpeed;
// Token: 0x040003E5 RID: 997
[FieldOffset(Offset = "0x18C")]
[Token(Token = "0x40003E5")]
private float g_fAniMoveAngle;
// Token: 0x040003E6 RID: 998
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40003E6")]
private Vector3 g_v3PrePosition;
// Token: 0x040003E7 RID: 999
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40003E7")]
private Shake g_ShakeHead;
// Token: 0x040003E8 RID: 1000
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40003E8")]
private Shake g_ShakeBody;
// Token: 0x040003E9 RID: 1001
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40003E9")]
private Shake g_ShakeWHead;
// Token: 0x040003EA RID: 1002
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x40003EA")]
private Shake g_ShakeWHandL;
// Token: 0x040003EB RID: 1003
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40003EB")]
private Shake g_ShakeWHandR;
// Token: 0x040003EC RID: 1004
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x40003EC")]
private AI_Boss_Level02.AIFighting g_Fighting = (AI_Boss_Level02.AIFighting)((ulong)30L);
// Token: 0x040003ED RID: 1005
[FieldOffset(Offset = "0x1CC")]
[Token(Token = "0x40003ED")]
private AI_Boss_Level02.AIFighting g_NextFighting;
// Token: 0x040003EE RID: 1006
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x40003EE")]
private int g_iAWatchMoveDir;
// Token: 0x040003EF RID: 1007
[FieldOffset(Offset = "0x1D4")]
[Token(Token = "0x40003EF")]
private float g_fFightTime;
// Token: 0x040003F0 RID: 1008
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x40003F0")]
private float g_fAttackMove;
// Token: 0x040003F1 RID: 1009
[FieldOffset(Offset = "0x1DC")]
[Token(Token = "0x40003F1")]
private float g_fAttackRotate;
// Token: 0x040003F2 RID: 1010
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x40003F2")]
private float g_fAttackDisMax = 4f;
// Token: 0x040003F3 RID: 1011
[FieldOffset(Offset = "0x1E4")]
[Token(Token = "0x40003F3")]
private float g_fAttackDisMin = 1f;
// Token: 0x040003F4 RID: 1012
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x40003F4")]
private float g_fAniDamagedWeights;
// Token: 0x040003F5 RID: 1013
[FieldOffset(Offset = "0x1EC")]
[Token(Token = "0x40003F5")]
private bool g_bAniHeadBeam;
// Token: 0x040003F6 RID: 1014
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x40003F6")]
private float g_fAniHeadBeamWeights;
// Token: 0x040003F7 RID: 1015
[FieldOffset(Offset = "0x1F4")]
[Token(Token = "0x40003F7")]
private int g_iOpeningStatus;
// Token: 0x040003F8 RID: 1016
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x40003F8")]
private int g_iEndStatus;
// Token: 0x040003F9 RID: 1017
[FieldOffset(Offset = "0x1FC")]
[Token(Token = "0x40003F9")]
private bool g_bEndLookAt;
// Token: 0x040003FA RID: 1018
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x40003FA")]
private float g_fWakeUpWeight;
// Token: 0x040003FB RID: 1019
[FieldOffset(Offset = "0x204")]
[Token(Token = "0x40003FB")]
private bool g_bPlus;
// Token: 0x040003FC RID: 1020
[FieldOffset(Offset = "0x205")]
[Token(Token = "0x40003FC")]
private bool g_bPlusFirst;
// Token: 0x040003FD RID: 1021
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x40003FD")]
private float g_fTyrantsTime;
// Token: 0x02000053 RID: 83
[Token(Token = "0x2000053")]
private enum AIFighting
{
// Token: 0x040003FF RID: 1023
[Token(Token = "0x40003FF")]
Null,
// Token: 0x04000400 RID: 1024
[Token(Token = "0x4000400")]
AWatch,
// Token: 0x04000401 RID: 1025
[Token(Token = "0x4000401")]
GoForward,
// Token: 0x04000402 RID: 1026
[Token(Token = "0x4000402")]
ASprintForward,
// Token: 0x04000403 RID: 1027
[Token(Token = "0x4000403")]
ASprintBack,
// Token: 0x04000404 RID: 1028
[Token(Token = "0x4000404")]
ASprintLeft,
// Token: 0x04000405 RID: 1029
[Token(Token = "0x4000405")]
ASprintRight,
// Token: 0x04000406 RID: 1030
[Token(Token = "0x4000406")]
Defense,
// Token: 0x04000407 RID: 1031
[Token(Token = "0x4000407")]
DamagedFly,
// Token: 0x04000408 RID: 1032
[Token(Token = "0x4000408")]
Death,
// Token: 0x04000409 RID: 1033
[Token(Token = "0x4000409")]
DeathLoop,
// Token: 0x0400040A RID: 1034
[Token(Token = "0x400040A")]
End,
// Token: 0x0400040B RID: 1035
[Token(Token = "0x400040B")]
AFour,
// Token: 0x0400040C RID: 1036
[Token(Token = "0x400040C")]
AComboHammer,
// Token: 0x0400040D RID: 1037
[Token(Token = "0x400040D")]
AHammer,
// Token: 0x0400040E RID: 1038
[Token(Token = "0x400040E")]
AJump,
// Token: 0x0400040F RID: 1039
[Token(Token = "0x400040F")]
ARotate,
// Token: 0x04000410 RID: 1040
[Token(Token = "0x4000410")]
AChargeBeat,
// Token: 0x04000411 RID: 1041
[Token(Token = "0x4000411")]
AChargeThrow,
// Token: 0x04000412 RID: 1042
[Token(Token = "0x4000412")]
AChargeFastBullet,
// Token: 0x04000413 RID: 1043
[Token(Token = "0x4000413")]
AUpStart,
// Token: 0x04000414 RID: 1044
[Token(Token = "0x4000414")]
AUpLoop,
// Token: 0x04000415 RID: 1045
[Token(Token = "0x4000415")]
AUPEnd,
// Token: 0x04000416 RID: 1046
[Token(Token = "0x4000416")]
ABeamV,
// Token: 0x04000417 RID: 1047
[Token(Token = "0x4000417")]
ABeamH,
// Token: 0x04000418 RID: 1048
[Token(Token = "0x4000418")]
AJumpPlus,
// Token: 0x04000419 RID: 1049
[Token(Token = "0x4000419")]
AUpStartPlus,
// Token: 0x0400041A RID: 1050
[Token(Token = "0x400041A")]
AUpLoopPlus,
// Token: 0x0400041B RID: 1051
[Token(Token = "0x400041B")]
AUpEndPlus,
// Token: 0x0400041C RID: 1052
[Token(Token = "0x400041C")]
AFourSlow,
// Token: 0x0400041D RID: 1053
[Token(Token = "0x400041D")]
Idle,
// Token: 0x0400041E RID: 1054
[Token(Token = "0x400041E")]
NullChargeDefense
}
}