Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_Doll02_Big.cs
2023-09-06 22:09:22 +02:00

35 lines
992 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200005B RID: 91
[Token(Token = "0x200005B")]
public class AI_Doll02_Big : AI_Doll02
{
// Token: 0x0600034D RID: 845 RVA: 0x0000A538 File Offset: 0x00008738
[Token(Token = "0x600034D")]
[Address(RVA = "0x18930F0", Offset = "0x18918F0", VA = "0x1818930F0", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
this.g_fWalkSpeed = 3f;
this.g_fRunSpeed = 12f;
this.g_fDashSpeed = 16f;
this.g_fAttackRadius = 6f;
this.g_fModelSize = 2f;
}
// Token: 0x0600034E RID: 846 RVA: 0x0000A584 File Offset: 0x00008784
[Token(Token = "0x600034E")]
[Address(RVA = "0x1893140", Offset = "0x1891940", VA = "0x181893140")]
public AI_Doll02_Big()
{
this.g_fAttackRadius = 3f;
this.g_Fightting = (AI_Doll02.AIFighting)((ulong)1L);
this.g_AttackType = (AI_Doll02.AIFighting)((ulong)15L);
this.g_fAttackDistance = 3f;
this.g_fModelSize = 1f;
base..ctor();
}
}