35 lines
992 B
C#
35 lines
992 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200005B RID: 91
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[Token(Token = "0x200005B")]
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public class AI_Doll02_Big : AI_Doll02
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{
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// Token: 0x0600034D RID: 845 RVA: 0x0000A538 File Offset: 0x00008738
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[Token(Token = "0x600034D")]
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[Address(RVA = "0x18930F0", Offset = "0x18918F0", VA = "0x1818930F0", Slot = "4")]
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public override void Start(GameObject This, NPCManage NPCM)
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{
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base.Start(This, NPCM);
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this.g_fWalkSpeed = 3f;
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this.g_fRunSpeed = 12f;
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this.g_fDashSpeed = 16f;
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this.g_fAttackRadius = 6f;
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this.g_fModelSize = 2f;
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}
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// Token: 0x0600034E RID: 846 RVA: 0x0000A584 File Offset: 0x00008784
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[Token(Token = "0x600034E")]
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[Address(RVA = "0x1893140", Offset = "0x1891940", VA = "0x181893140")]
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public AI_Doll02_Big()
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{
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this.g_fAttackRadius = 3f;
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this.g_Fightting = (AI_Doll02.AIFighting)((ulong)1L);
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this.g_AttackType = (AI_Doll02.AIFighting)((ulong)15L);
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this.g_fAttackDistance = 3f;
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this.g_fModelSize = 1f;
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base..ctor();
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}
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}
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