Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_GhostC_B.cs
2023-09-06 22:09:22 +02:00

142 lines
4.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000071 RID: 113
[Token(Token = "0x2000071")]
public class AI_GhostC_B : AI_GhostC
{
// Token: 0x060004B8 RID: 1208 RVA: 0x0000C42C File Offset: 0x0000A62C
[Token(Token = "0x60004B8")]
[Address(RVA = "0x18AC490", Offset = "0x18AAC90", VA = "0x1818AC490", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
this.g_fVisionDistance = 30f;
this.g_fAttackRadius = 45f;
this.g_fWalkSpeed = 1.5f;
this.g_fRunSpeed = 4f;
this.g_fDashSpeed = 6f;
}
// Token: 0x060004B9 RID: 1209 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60004B9")]
[Address(RVA = "0x18AEE00", Offset = "0x18AD600", VA = "0x1818AEE00", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004BA RID: 1210 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60004BA")]
[Address(RVA = "0x18AA300", Offset = "0x18A8B00", VA = "0x1818AA300", Slot = "38")]
public override void InitStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004BB RID: 1211 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60004BB")]
[Address(RVA = "0x18A89F0", Offset = "0x18A71F0", VA = "0x1818A89F0", Slot = "12")]
public override void Confirming()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004BC RID: 1212 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60004BC")]
[Address(RVA = "0x18A9220", Offset = "0x18A7A20", VA = "0x1818A9220", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004BD RID: 1213 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60004BD")]
[Address(RVA = "0x18AA060", Offset = "0x18A8860", VA = "0x1818AA060")]
private void InitFightingType(AI_GhostC_B.AIFighting Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004BE RID: 1214 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60004BE")]
[Address(RVA = "0x18A8FF0", Offset = "0x18A77F0", VA = "0x1818A8FF0")]
private void FWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004BF RID: 1215 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60004BF")]
[Address(RVA = "0x18A8E70", Offset = "0x18A7670", VA = "0x1818A8E70")]
private void FTrack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004C0 RID: 1216 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60004C0")]
[Address(RVA = "0x18A8B00", Offset = "0x18A7300", VA = "0x1818A8B00")]
private void FBite()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004C1 RID: 1217 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60004C1")]
[Address(RVA = "0x18A8CE0", Offset = "0x18A74E0", VA = "0x1818A8CE0")]
private void FSpit()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004C2 RID: 1218 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60004C2")]
[Address(RVA = "0x18A96D0", Offset = "0x18A7ED0", VA = "0x1818A96D0", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004C3 RID: 1219 RVA: 0x0000C478 File Offset: 0x0000A678
[Token(Token = "0x60004C3")]
[Address(RVA = "0x18AC600", Offset = "0x18AAE00", VA = "0x1818AC600")]
public AI_GhostC_B()
{
this.g_fAttackRadius = 1.2f;
base..ctor();
}
// Token: 0x0400059F RID: 1439
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x400059F")]
private AI_GhostC_B.AIFighting g_Fightting;
// Token: 0x040005A0 RID: 1440
[Token(Token = "0x40005A0")]
private const float g_fNormailVision = 30f;
// Token: 0x040005A1 RID: 1441
[Token(Token = "0x40005A1")]
private const float g_fFightVision = 40f;
// Token: 0x02000072 RID: 114
[Token(Token = "0x2000072")]
private enum AIFighting
{
// Token: 0x040005A3 RID: 1443
[Token(Token = "0x40005A3")]
Watch,
// Token: 0x040005A4 RID: 1444
[Token(Token = "0x40005A4")]
Track,
// Token: 0x040005A5 RID: 1445
[Token(Token = "0x40005A5")]
Bite,
// Token: 0x040005A6 RID: 1446
[Token(Token = "0x40005A6")]
Spit
}
}