Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_GhostC_Dark.cs
2023-09-06 22:09:22 +02:00

38 lines
1.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000077 RID: 119
[Token(Token = "0x2000077")]
public class AI_GhostC_Dark : AI_GhostC
{
// Token: 0x060004DF RID: 1247 RVA: 0x0000C594 File Offset: 0x0000A794
[Token(Token = "0x60004DF")]
[Address(RVA = "0x18AF360", Offset = "0x18ADB60", VA = "0x1818AF360", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
this.g_fWalkSpeed = 4.5f;
this.g_fRunSpeed = 9f;
this.g_fDashSpeed = 12f;
this.g_fVisionDistance = 12f;
}
// Token: 0x060004E0 RID: 1248 RVA: 0x0000C5D8 File Offset: 0x0000A7D8
[Token(Token = "0x60004E0")]
[Address(RVA = "0x18AF350", Offset = "0x18ADB50", VA = "0x1818AF350", Slot = "39")]
protected override void SetFightTrackWaitTime()
{
this.g_fWaitTime = 15f;
}
// Token: 0x060004E1 RID: 1249 RVA: 0x0000C5F0 File Offset: 0x0000A7F0
[Token(Token = "0x60004E1")]
[Address(RVA = "0x18AC600", Offset = "0x18AAE00", VA = "0x1818AC600")]
public AI_GhostC_Dark()
{
this.g_fAttackRadius = 1.2f;
base..ctor();
}
}