Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_SealGhost02.cs
2023-09-06 22:09:22 +02:00

507 lines
15 KiB
C#

using System;
using Cpp2IlInjected;
using DigitalOpus.MB.Core;
using UnityEngine;
// Token: 0x02000089 RID: 137
[Token(Token = "0x2000089")]
public class AI_SealGhost02 : AI_NPC
{
// Token: 0x060005C3 RID: 1475 RVA: 0x0000E424 File Offset: 0x0000C624
[Token(Token = "0x60005C3")]
[Address(RVA = "0x1863C90", Offset = "0x1862490", VA = "0x181863C90", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
SealGhost02EffectPlay component = This.GetComponent<SealGhost02EffectPlay>();
this.g_Effect = component;
SealGhost02EffectPlay sealGhost02EffectPlay = this.g_Effect;
MoveController g_Move = this.g_Move;
sealGhost02EffectPlay.InitData(g_Move);
this.g_Move.gravity = 42f;
this.g_Move.fallSpeedMax = -45f;
Shake shake = new Shake();
this.g_ShakeHead = shake;
GameObject g_This = this.g_This;
Shake shake2 = this.g_ShakeHead;
Transform transform = Common.FindChild(g_This.transform, "Bip001 Head");
int num = 0;
shake2.Start(transform, num != 0);
Shake shake3 = new Shake();
this.g_ShakeSpine = shake3;
GameObject g_This2 = this.g_This;
Shake shake4 = this.g_ShakeSpine;
Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Spine1");
int num2 = 0;
shake4.Start(transform2, num2 != 0);
Shake shake5 = new Shake();
this.g_ShakeUpperArmL = shake5;
GameObject g_This3 = this.g_This;
Shake shake6 = this.g_ShakeUpperArmL;
Transform transform3 = Common.FindChild(g_This3.transform, "Bip001 L UpperArm");
int num3 = 0;
shake6.Start(transform3, num3 != 0);
Shake shake7 = new Shake();
this.g_ShakeUpperArmR = shake7;
GameObject g_This4 = this.g_This;
Shake shake8 = this.g_ShakeUpperArmR;
Transform transform4 = Common.FindChild(g_This4.transform, "Bip001 R UpperArm");
int num4 = 0;
shake8.Start(transform4, num4 != 0);
Shake shake9 = new Shake();
this.g_ShakeThighL = shake9;
GameObject g_This5 = this.g_This;
Shake shake10 = this.g_ShakeThighL;
Transform transform5 = Common.FindChild(g_This5.transform, "Bip001 L Thigh");
int num5 = 0;
shake10.Start(transform5, num5 != 0);
Shake shake11 = new Shake();
this.g_ShakeThighR = shake11;
GameObject g_This6 = this.g_This;
Shake shake12 = this.g_ShakeThighR;
Transform transform6 = Common.FindChild(g_This6.transform, "Bip001 R Thigh");
int num6 = 0;
shake12.Start(transform6, num6 != 0);
Shake shake13 = new Shake();
this.g_ShakeAll = shake13;
GameObject g_This7 = this.g_This;
Shake shake14 = this.g_ShakeAll;
Transform transform7 = Common.FindChild(g_This7.transform, "Bip_GhostE");
int num7 = 0;
shake14.Start(transform7, num7 != 0);
Animator g_Anim = this.g_Anim;
this.g_fAniSkirtWeights = 0.3f;
g_Anim.SetLayerWeight(1, 0.3f);
Animator g_Anim2 = this.g_Anim;
this.g_fAniDamageHead = 0f;
int num8 = 0;
g_Anim2.SetLayerWeight(2, (float)num8);
this.g_bLookAtEnable = true;
int num9 = 0;
this.g_Status = (AI_NPC.AIStatus)((ulong)17L);
this.InitFightStatus((AI_SealGhost02.AIFighting)num9);
}
// Token: 0x060005C4 RID: 1476 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005C4")]
[Address(RVA = "0x1864180", Offset = "0x1862980", VA = "0x181864180", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005C5 RID: 1477 RVA: 0x0000E69C File Offset: 0x0000C89C
[Token(Token = "0x60005C5")]
[Address(RVA = "0x1863900", Offset = "0x1862100", VA = "0x181863900", Slot = "6")]
public override void LateUpdate()
{
this.FDebut();
this.g_ShakeHead.Update();
this.g_ShakeSpine.Update();
this.g_ShakeUpperArmL.Update();
this.g_ShakeUpperArmR.Update();
this.g_ShakeThighL.Update();
this.g_ShakeThighR.Update();
this.g_ShakeAll.Update();
}
// Token: 0x060005C6 RID: 1478 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005C6")]
[Address(RVA = "0x18617B0", Offset = "0x185FFB0", VA = "0x1818617B0", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005C7 RID: 1479 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005C7")]
[Address(RVA = "0x18629E0", Offset = "0x18611E0", VA = "0x1818629E0")]
private void InitFightStatus(AI_SealGhost02.AIFighting Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005C8 RID: 1480 RVA: 0x0000E704 File Offset: 0x0000C904
[Token(Token = "0x60005C8")]
[Address(RVA = "0x1860100", Offset = "0x185E900", VA = "0x181860100")]
private void AttackSelect()
{
int num = UnityEngine.Random.Range(0, 4);
if (num != 0)
{
if (num == 0)
{
this.g_NextFighting = (AI_SealGhost02.AIFighting)((ulong)10L);
return;
}
if (num == 0)
{
this.g_NextFighting = (AI_SealGhost02.AIFighting)((ulong)11L);
return;
}
if (num == 1)
{
this.g_NextFighting = (AI_SealGhost02.AIFighting)((ulong)12L);
return;
}
}
else
{
this.g_NextFighting = (AI_SealGhost02.AIFighting)((ulong)9L);
}
}
// Token: 0x060005C9 RID: 1481 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005C9")]
[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
private void FDebut()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005CA RID: 1482 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005CA")]
[Address(RVA = "0x18614C0", Offset = "0x185FCC0", VA = "0x1818614C0")]
private void FWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005CB RID: 1483 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005CB")]
[Address(RVA = "0x1860ED0", Offset = "0x185F6D0", VA = "0x181860ED0")]
private void FMoveStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005CC RID: 1484 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005CC")]
[Address(RVA = "0x1860FE0", Offset = "0x185F7E0", VA = "0x181860FE0")]
private void FMove()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005CD RID: 1485 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005CD")]
[Address(RVA = "0x1860860", Offset = "0x185F060", VA = "0x181860860")]
private void FMoveEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005CE RID: 1486 RVA: 0x0000E754 File Offset: 0x0000C954
[Token(Token = "0x60005CE")]
[Address(RVA = "0x1860300", Offset = "0x185EB00", VA = "0x181860300")]
private void FAttack()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.InitFightStatus(AI_SealGhost02.AIFighting.Watch);
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060005CF RID: 1487 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005CF")]
[Address(RVA = "0x1861310", Offset = "0x185FB10", VA = "0x181861310")]
private void FTrunBack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005D0 RID: 1488 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005D0")]
[Address(RVA = "0x1860630", Offset = "0x185EE30", VA = "0x181860630")]
private void FJump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005D1 RID: 1489 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005D1")]
[Address(RVA = "0x1860440", Offset = "0x185EC40", VA = "0x181860440")]
private void FFall()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005D2 RID: 1490 RVA: 0x0000E780 File Offset: 0x0000C980
[Token(Token = "0x60005D2")]
[Address(RVA = "0x1860300", Offset = "0x185EB00", VA = "0x181860300")]
private void FDamage()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.InitFightStatus(AI_SealGhost02.AIFighting.Watch);
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060005D3 RID: 1491 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005D3")]
[Address(RVA = "0x1860330", Offset = "0x185EB30", VA = "0x181860330")]
private void FDeath()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005D4 RID: 1492 RVA: 0x0000E7AC File Offset: 0x0000C9AC
[Token(Token = "0x60005D4")]
[Address(RVA = "0x1860410", Offset = "0x185EC10", VA = "0x181860410")]
private void FDestory()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.InitFightStatus(AI_SealGhost02.AIFighting.End);
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060005D5 RID: 1493 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005D5")]
[Address(RVA = "0x1861F50", Offset = "0x1860750", VA = "0x181861F50", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005D6 RID: 1494 RVA: 0x0000E7D8 File Offset: 0x0000C9D8
[Token(Token = "0x60005D6")]
[Address(RVA = "0x16A2170", Offset = "0x16A0970", VA = "0x1816A2170", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
this.g_bDeath = false;
bool doTan = ((MB_IMeshBakerSettings)this).doTan;
}
// Token: 0x060005D7 RID: 1495 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005D7")]
[Address(RVA = "0x1860170", Offset = "0x185E970", VA = "0x181860170", Slot = "31")]
public override void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005D8 RID: 1496 RVA: 0x0000E7FC File Offset: 0x0000C9FC
[Token(Token = "0x60005D8")]
[Address(RVA = "0x18639A0", Offset = "0x18621A0", VA = "0x1818639A0", Slot = "32")]
public override void Remove()
{
this.FDebut();
NPCManage g_NPCM = this.g_NPCM;
int num = 0;
g_NPCM.SetLockPoint(num != 0);
this.g_Effect.RemoveEnemy();
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
}
// Token: 0x060005D9 RID: 1497 RVA: 0x0000E840 File Offset: 0x0000CA40
[Token(Token = "0x60005D9")]
[Address(RVA = "0x1863C50", Offset = "0x1862450", VA = "0x181863C50", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
this.g_Effect.SetTimeScale(fTimeScale);
}
// Token: 0x060005DA RID: 1498 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005DA")]
[Address(RVA = "0x1863A00", Offset = "0x1862200", VA = "0x181863A00", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005DB RID: 1499 RVA: 0x0000E868 File Offset: 0x0000CA68
[Token(Token = "0x60005DB")]
[Address(RVA = "0x1864250", Offset = "0x1862A50", VA = "0x181864250")]
public AI_SealGhost02()
{
}
// Token: 0x040006DC RID: 1756
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40006DC")]
private SealGhost02EffectPlay g_Effect;
// Token: 0x040006DD RID: 1757
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x40006DD")]
private float g_fAniSkirtWeights;
// Token: 0x040006DE RID: 1758
[FieldOffset(Offset = "0x17C")]
[Token(Token = "0x40006DE")]
private float g_fAniDamageHead;
// Token: 0x040006DF RID: 1759
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40006DF")]
private Shake g_ShakeHead;
// Token: 0x040006E0 RID: 1760
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40006E0")]
private Shake g_ShakeSpine;
// Token: 0x040006E1 RID: 1761
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40006E1")]
private Shake g_ShakeUpperArmL;
// Token: 0x040006E2 RID: 1762
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40006E2")]
private Shake g_ShakeUpperArmR;
// Token: 0x040006E3 RID: 1763
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40006E3")]
private Shake g_ShakeThighL;
// Token: 0x040006E4 RID: 1764
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40006E4")]
private Shake g_ShakeThighR;
// Token: 0x040006E5 RID: 1765
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40006E5")]
private Shake g_ShakeAll;
// Token: 0x040006E6 RID: 1766
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x40006E6")]
private AI_SealGhost02.AIFighting g_Fighting = (AI_SealGhost02.AIFighting)((ulong)1L);
// Token: 0x040006E7 RID: 1767
[FieldOffset(Offset = "0x1BC")]
[Token(Token = "0x40006E7")]
private AI_SealGhost02.AIFighting g_NextFighting;
// Token: 0x040006E8 RID: 1768
[Token(Token = "0x40006E8")]
private const float g_fAttackRange = 10.5f;
// Token: 0x040006E9 RID: 1769
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40006E9")]
private float g_fTemp01Time;
// Token: 0x040006EA RID: 1770
[FieldOffset(Offset = "0x1C4")]
[Token(Token = "0x40006EA")]
private bool g_bMove;
// Token: 0x040006EB RID: 1771
[Token(Token = "0x40006EB")]
private const float g_fTrunAngle = 105f;
// Token: 0x040006EC RID: 1772
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x40006EC")]
private Vector3 g_v3MoveDirection;
// Token: 0x040006ED RID: 1773
[FieldOffset(Offset = "0x1D4")]
[Token(Token = "0x40006ED")]
private Quaternion g_qMoveDirection;
// Token: 0x040006EE RID: 1774
[FieldOffset(Offset = "0x1E4")]
[Token(Token = "0x40006EE")]
private Vector3 g_v3JumpPoint;
// Token: 0x040006EF RID: 1775
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x40006EF")]
private int g_iPlayerArea;
// Token: 0x040006F0 RID: 1776
[FieldOffset(Offset = "0x1F4")]
[Token(Token = "0x40006F0")]
private int g_iOwnArea;
// Token: 0x040006F1 RID: 1777
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x40006F1")]
private int g_iScript;
// Token: 0x0200008A RID: 138
[Token(Token = "0x200008A")]
private enum AIFighting
{
// Token: 0x040006F3 RID: 1779
[Token(Token = "0x40006F3")]
Null,
// Token: 0x040006F4 RID: 1780
[Token(Token = "0x40006F4")]
Watch,
// Token: 0x040006F5 RID: 1781
[Token(Token = "0x40006F5")]
MoveStart,
// Token: 0x040006F6 RID: 1782
[Token(Token = "0x40006F6")]
Move,
// Token: 0x040006F7 RID: 1783
[Token(Token = "0x40006F7")]
MoveEnd,
// Token: 0x040006F8 RID: 1784
[Token(Token = "0x40006F8")]
TrunBack,
// Token: 0x040006F9 RID: 1785
[Token(Token = "0x40006F9")]
Jump,
// Token: 0x040006FA RID: 1786
[Token(Token = "0x40006FA")]
Fall,
// Token: 0x040006FB RID: 1787
[Token(Token = "0x40006FB")]
Land,
// Token: 0x040006FC RID: 1788
[Token(Token = "0x40006FC")]
Attack01,
// Token: 0x040006FD RID: 1789
[Token(Token = "0x40006FD")]
Attack02,
// Token: 0x040006FE RID: 1790
[Token(Token = "0x40006FE")]
Attack03,
// Token: 0x040006FF RID: 1791
[Token(Token = "0x40006FF")]
Attack04,
// Token: 0x04000700 RID: 1792
[Token(Token = "0x4000700")]
Attack05,
// Token: 0x04000701 RID: 1793
[Token(Token = "0x4000701")]
Damage,
// Token: 0x04000702 RID: 1794
[Token(Token = "0x4000702")]
Death,
// Token: 0x04000703 RID: 1795
[Token(Token = "0x4000703")]
Destroy,
// Token: 0x04000704 RID: 1796
[Token(Token = "0x4000704")]
End,
// Token: 0x04000705 RID: 1797
[Token(Token = "0x4000705")]
Debut
}
}