Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_SpecterArmorGirl03.cs
2023-09-06 22:09:22 +02:00

600 lines
20 KiB
C#

using System;
using Cpp2IlInjected;
using DigitalOpus.MB.Core;
using UnityEngine;
// Token: 0x0200008D RID: 141
[Token(Token = "0x200008D")]
public class AI_SpecterArmorGirl03 : AI_NPC
{
// Token: 0x060005FF RID: 1535 RVA: 0x0000EC50 File Offset: 0x0000CE50
[Token(Token = "0x60005FF")]
[Address(RVA = "0x186CBA0", Offset = "0x186B3A0", VA = "0x18186CBA0", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
SpecterArmorGirl03EffectPlay component = This.GetComponent<SpecterArmorGirl03EffectPlay>();
this.g_Effect = component;
SpecterArmorGirl03EffectPlay specterArmorGirl03EffectPlay = this.g_Effect;
MoveController g_Move = this.g_Move;
specterArmorGirl03EffectPlay.InitData(g_Move);
MoveController g_Move2 = this.g_Move;
this.g_fAttackRadiusMax = 3f;
this.g_fAttackRadiusMin = 3f;
this.g_fDragRotation = 0.3f;
g_Move2.SetDragRotation(0.3f);
this.g_Move.SetDragMove(9f);
this.g_Move.gravity = 10f;
this.g_Move.fallSpeedMax = -30f;
this.g_fVisionDistance = 20f;
this.g_fVisionAngle = 135f;
this.g_fWalkSpeed = 2f;
this.g_fRunSpeed = 7.5f;
this.g_fDashSpeed = 30f;
Shake shake = new Shake();
this.g_ShakeBody = shake;
GameObject g_This = this.g_This;
Shake shake2 = this.g_ShakeBody;
Transform transform = Common.FindChild(g_This.transform, "Bip001 Spine1");
int num = 0;
shake2.Start(transform, num != 0);
Shake shake3 = new Shake();
this.g_ShakeHead = shake3;
GameObject g_This2 = this.g_This;
Shake shake4 = this.g_ShakeHead;
Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Head");
int num2 = 0;
shake4.Start(transform2, num2 != 0);
Shake shake5 = new Shake();
this.g_ShakeAll = shake5;
GameObject g_This3 = this.g_This;
Shake shake6 = this.g_ShakeAll;
Transform transform3 = Common.FindChild(g_This3.transform, "Bip001");
int num3 = 0;
shake6.Start(transform3, num3 != 0);
Shake shake7 = new Shake();
this.g_ShakeWeapon = shake7;
GameObject g_This4 = this.g_This;
Shake shake8 = this.g_ShakeWeapon;
Transform transform4 = Common.FindChild(g_This4.transform, "wepeon");
int num4 = 0;
shake8.Start(transform4, num4 != 0);
bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
}
// Token: 0x06000600 RID: 1536 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000600")]
[Address(RVA = "0x186CF30", Offset = "0x186B730", VA = "0x18186CF30", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000601 RID: 1537 RVA: 0x0000EE30 File Offset: 0x0000D030
[Token(Token = "0x6000601")]
[Address(RVA = "0x186CAA0", Offset = "0x186B2A0", VA = "0x18186CAA0", Slot = "6")]
public override void LateUpdate()
{
this.g_ShakeHead.Update();
this.g_ShakeBody.Update();
this.g_ShakeAll.Update();
this.g_ShakeWeapon.Update();
}
// Token: 0x06000602 RID: 1538 RVA: 0x0000EE70 File Offset: 0x0000D070
[Token(Token = "0x6000602")]
[Address(RVA = "0x1867EE0", Offset = "0x18666E0", VA = "0x181867EE0")]
public void EndStatus(AI_NPC.AIStatus Status)
{
this.g_Effect.SetCCCOriginal();
}
// Token: 0x06000603 RID: 1539 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000603")]
[Address(RVA = "0x186C3B0", Offset = "0x186ABB0", VA = "0x18186C3B0", Slot = "38")]
public virtual void InitStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000604 RID: 1540 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000604")]
[Address(RVA = "0x169F370", Offset = "0x169DB70", VA = "0x18169F370", Slot = "9")]
public override void Sky()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000605 RID: 1541 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000605")]
[Address(RVA = "0x169EE70", Offset = "0x169D670", VA = "0x18169EE70", Slot = "10")]
public override void Land()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000606 RID: 1542 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000606")]
[Address(RVA = "0x169DED0", Offset = "0x169C6D0", VA = "0x18169DED0", Slot = "8")]
public override void Idle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000607 RID: 1543 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000607")]
[Address(RVA = "0x169EFA0", Offset = "0x169D7A0", VA = "0x18169EFA0", Slot = "11")]
public override void Patrol()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000608 RID: 1544 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000608")]
[Address(RVA = "0x169CA60", Offset = "0x169B260", VA = "0x18169CA60", Slot = "19")]
public override void GoHome()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000609 RID: 1545 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000609")]
[Address(RVA = "0x169A9F0", Offset = "0x16991F0", VA = "0x18169A9F0", Slot = "12")]
public override void Confirming()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600060A RID: 1546 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600060A")]
[Address(RVA = "0x169EF40", Offset = "0x169D740", VA = "0x18169EF40", Slot = "16")]
public override void LookFor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600060B RID: 1547 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600060B")]
[Address(RVA = "0x1865580", Offset = "0x1863D80", VA = "0x181865580", Slot = "20")]
public override void Hear()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600060C RID: 1548 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600060C")]
[Address(RVA = "0x169CB90", Offset = "0x169B390", VA = "0x18169CB90", Slot = "21")]
public override void HearCheck()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600060D RID: 1549 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600060D")]
[Address(RVA = "0x169ACA0", Offset = "0x16994A0", VA = "0x18169ACA0", Slot = "23")]
public override void Damaged()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600060E RID: 1550 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600060E")]
[Address(RVA = "0x169ACA0", Offset = "0x16994A0", VA = "0x18169ACA0", Slot = "25")]
public override void DamagedFly()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600060F RID: 1551 RVA: 0x0000EE90 File Offset: 0x0000D090
[Token(Token = "0x600060F")]
[Address(RVA = "0x1867E40", Offset = "0x1866640", VA = "0x181867E40", Slot = "27")]
public override void Death()
{
base..ctor();
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
return;
}
this.g_fWaitTime = g_fWaitTime;
float num2 = this.g_fAttackComob;
while (num2 <= (float)num)
{
}
this.g_fAttackComob = num2;
this.g_Effect.Death();
}
// Token: 0x06000610 RID: 1552 RVA: 0x0000EEE4 File Offset: 0x0000D0E4
[Token(Token = "0x6000610")]
[Address(RVA = "0x169AD90", Offset = "0x1699590", VA = "0x18169AD90", Slot = "28")]
public override void Destroy()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
base..ctor();
return;
}
this.g_fWaitTime = g_fWaitTime;
base..ctor();
}
// Token: 0x06000611 RID: 1553 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000611")]
[Address(RVA = "0x1869FC0", Offset = "0x18687C0", VA = "0x181869FC0", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000612 RID: 1554 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000612")]
[Address(RVA = "0x186B8E0", Offset = "0x186A0E0", VA = "0x18186B8E0")]
protected void InitFightingType(AI_SpecterArmorGirl03.AIFighting Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000613 RID: 1555 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000613")]
[Address(RVA = "0x1868D90", Offset = "0x1867590", VA = "0x181868D90")]
private void FightAttackSelect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000614 RID: 1556 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000614")]
[Address(RVA = "0x1869320", Offset = "0x1867B20", VA = "0x181869320")]
private void FightDodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000615 RID: 1557 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000615")]
[Address(RVA = "0x1869130", Offset = "0x1867930", VA = "0x181869130")]
private void FightDodgeBStrong()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000616 RID: 1558 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000616")]
[Address(RVA = "0x1867F10", Offset = "0x1866710", VA = "0x181867F10")]
private void FightAttack01_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000617 RID: 1559 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000617")]
[Address(RVA = "0x1868140", Offset = "0x1866940", VA = "0x181868140")]
private void FightAttack01_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000618 RID: 1560 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000618")]
[Address(RVA = "0x18683A0", Offset = "0x1866BA0", VA = "0x1818683A0")]
private void FightAttack01_03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000619 RID: 1561 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000619")]
[Address(RVA = "0x18685C0", Offset = "0x1866DC0", VA = "0x1818685C0")]
private void FightAttack02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600061A RID: 1562 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600061A")]
[Address(RVA = "0x1868840", Offset = "0x1867040", VA = "0x181868840")]
private void FightAttackDashReady()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600061B RID: 1563 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600061B")]
[Address(RVA = "0x1868910", Offset = "0x1867110", VA = "0x181868910")]
private void FightAttackDash()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600061C RID: 1564 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600061C")]
[Address(RVA = "0x18687F0", Offset = "0x1866FF0", VA = "0x1818687F0")]
private void FightAttackDashEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600061D RID: 1565 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600061D")]
[Address(RVA = "0x1868F10", Offset = "0x1867710", VA = "0x181868F10")]
private void FightAttackStrong()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600061E RID: 1566 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600061E")]
[Address(RVA = "0x1868AE0", Offset = "0x18672E0", VA = "0x181868AE0")]
private void FightAttackJumpStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600061F RID: 1567 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600061F")]
[Address(RVA = "0x18687F0", Offset = "0x1866FF0", VA = "0x1818687F0")]
private void FightAttackJumpEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000620 RID: 1568 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000620")]
[Address(RVA = "0x1869890", Offset = "0x1868090", VA = "0x181869890")]
private void FightWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000621 RID: 1569 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000621")]
[Address(RVA = "0x18697F0", Offset = "0x1867FF0", VA = "0x1818697F0")]
private void FightPlayerDead()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000622 RID: 1570 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000622")]
[Address(RVA = "0x186AA70", Offset = "0x1869270", VA = "0x18186AA70", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000623 RID: 1571 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000623")]
[Address(RVA = "0x169F110", Offset = "0x169D910", VA = "0x18169F110", Slot = "34")]
public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000624 RID: 1572 RVA: 0x0000EF28 File Offset: 0x0000D128
[Token(Token = "0x6000624")]
[Address(RVA = "0x169F230", Offset = "0x169DA30", VA = "0x18169F230", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
this.g_bDeath = false;
this.Create();
bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
}
// Token: 0x06000625 RID: 1573 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000625")]
[Address(RVA = "0x1867CE0", Offset = "0x18664E0", VA = "0x181867CE0", Slot = "31")]
public override void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000626 RID: 1574 RVA: 0x0000EF50 File Offset: 0x0000D150
[Token(Token = "0x6000626")]
[Address(RVA = "0x186CB00", Offset = "0x186B300", VA = "0x18186CB00", Slot = "32")]
public override void Remove()
{
base..ctor();
NPCManage g_NPCM = this.g_NPCM;
int num = 0;
g_NPCM.SetLockPoint(num != 0);
this.g_Effect.Remove();
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
}
// Token: 0x06000627 RID: 1575 RVA: 0x0000EF94 File Offset: 0x0000D194
[Token(Token = "0x6000627")]
[Address(RVA = "0x186CB60", Offset = "0x186B360", VA = "0x18186CB60", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
this.g_Effect.SetTimeScale(fTimeScale);
}
// Token: 0x06000628 RID: 1576 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000628")]
[Address(RVA = "0x169F280", Offset = "0x169DA80", VA = "0x18169F280", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000629 RID: 1577 RVA: 0x0000EFBC File Offset: 0x0000D1BC
[Token(Token = "0x6000629")]
[Address(RVA = "0x186D170", Offset = "0x186B970", VA = "0x18186D170")]
public AI_SpecterArmorGirl03()
{
}
// Token: 0x04000724 RID: 1828
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000724")]
private SpecterArmorGirl03EffectPlay g_Effect;
// Token: 0x04000725 RID: 1829
[Token(Token = "0x4000725")]
private const float g_fAttackRadius = 3f;
// Token: 0x04000726 RID: 1830
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000726")]
private float g_fAttackRadiusMin;
// Token: 0x04000727 RID: 1831
[FieldOffset(Offset = "0x17C")]
[Token(Token = "0x4000727")]
private float g_fAttackRadiusMax;
// Token: 0x04000728 RID: 1832
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000728")]
private float g_fAniMoveSpeed;
// Token: 0x04000729 RID: 1833
[FieldOffset(Offset = "0x184")]
[Token(Token = "0x4000729")]
private float g_fAniMoveAngle;
// Token: 0x0400072A RID: 1834
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x400072A")]
private Vector3 g_v3PreForward;
// Token: 0x0400072B RID: 1835
[FieldOffset(Offset = "0x194")]
[Token(Token = "0x400072B")]
private AI_SpecterArmorGirl03.AIFighting g_Fightting = (AI_SpecterArmorGirl03.AIFighting)((ulong)1L);
// Token: 0x0400072C RID: 1836
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x400072C")]
private AI_SpecterArmorGirl03.AIFighting g_AttackType = (AI_SpecterArmorGirl03.AIFighting)((ulong)3L);
// Token: 0x0400072D RID: 1837
[FieldOffset(Offset = "0x19C")]
[Token(Token = "0x400072D")]
private float g_fTyrantsTime;
// Token: 0x0400072E RID: 1838
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x400072E")]
private float g_fTrackTime;
// Token: 0x0400072F RID: 1839
[FieldOffset(Offset = "0x1A4")]
[Token(Token = "0x400072F")]
private float g_fAttackMove;
// Token: 0x04000730 RID: 1840
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000730")]
private float g_fAttackRotate;
// Token: 0x04000731 RID: 1841
[FieldOffset(Offset = "0x1AC")]
[Token(Token = "0x4000731")]
private float g_fAttackComob;
// Token: 0x04000732 RID: 1842
[Token(Token = "0x4000732")]
private const float g_fAbsorbDodge = 0.2f;
// Token: 0x04000733 RID: 1843
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4000733")]
protected float g_fAbsorbDodgeVal;
// Token: 0x04000734 RID: 1844
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000734")]
private Shake g_ShakeHead;
// Token: 0x04000735 RID: 1845
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4000735")]
private Shake g_ShakeBody;
// Token: 0x04000736 RID: 1846
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4000736")]
private Shake g_ShakeAll;
// Token: 0x04000737 RID: 1847
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4000737")]
private Shake g_ShakeWeapon;
// Token: 0x0200008E RID: 142
[Token(Token = "0x200008E")]
protected enum AIFighting
{
// Token: 0x04000739 RID: 1849
[Token(Token = "0x4000739")]
WatchFirst,
// Token: 0x0400073A RID: 1850
[Token(Token = "0x400073A")]
Watch,
// Token: 0x0400073B RID: 1851
[Token(Token = "0x400073B")]
PlayerDead,
// Token: 0x0400073C RID: 1852
[Token(Token = "0x400073C")]
Attack01_01,
// Token: 0x0400073D RID: 1853
[Token(Token = "0x400073D")]
Attack01_02,
// Token: 0x0400073E RID: 1854
[Token(Token = "0x400073E")]
Attack01_03,
// Token: 0x0400073F RID: 1855
[Token(Token = "0x400073F")]
AttackDashReady,
// Token: 0x04000740 RID: 1856
[Token(Token = "0x4000740")]
AttackDash,
// Token: 0x04000741 RID: 1857
[Token(Token = "0x4000741")]
AttackDashEnd,
// Token: 0x04000742 RID: 1858
[Token(Token = "0x4000742")]
AttackStrong,
// Token: 0x04000743 RID: 1859
[Token(Token = "0x4000743")]
AttackJumpStart,
// Token: 0x04000744 RID: 1860
[Token(Token = "0x4000744")]
AttackJumpEnd,
// Token: 0x04000745 RID: 1861
[Token(Token = "0x4000745")]
Attack02,
// Token: 0x04000746 RID: 1862
[Token(Token = "0x4000746")]
DodgeBStrong,
// Token: 0x04000747 RID: 1863
[Token(Token = "0x4000747")]
DodgeF,
// Token: 0x04000748 RID: 1864
[Token(Token = "0x4000748")]
DodgeB,
// Token: 0x04000749 RID: 1865
[Token(Token = "0x4000749")]
DodgeL,
// Token: 0x0400074A RID: 1866
[Token(Token = "0x400074A")]
DodgeR,
// Token: 0x0400074B RID: 1867
[Token(Token = "0x400074B")]
AttackDebut
}
}