138 lines
4.1 KiB
C#
138 lines
4.1 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000095 RID: 149
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[Token(Token = "0x2000095")]
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public class AnimAttackCollision
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{
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// Token: 0x1700002C RID: 44
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// (get) Token: 0x06000690 RID: 1680 RVA: 0x0000FEBC File Offset: 0x0000E0BC
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[Token(Token = "0x1700002C")]
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private GameSave GameSave
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{
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[Token(Token = "0x6000690")]
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[Address(RVA = "0xB63C30", Offset = "0xB62430", VA = "0x180B63C30")]
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get
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{
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return Game.GameSave;
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}
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}
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// Token: 0x06000691 RID: 1681 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000691")]
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[Address(RVA = "0xB61B40", Offset = "0xB60340", VA = "0x180B61B40")]
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public void Init(Transform source)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000692 RID: 1682 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000692")]
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[Address(RVA = "0xB62CB0", Offset = "0xB614B0", VA = "0x180B62CB0")]
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public void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000693 RID: 1683 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000693")]
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[Address(RVA = "0xB61630", Offset = "0xB5FE30", VA = "0x180B61630")]
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public void EnemyAttackCollision(int i, RaycastHit Hit, AttackData AData)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000694 RID: 1684 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000694")]
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[Address(RVA = "0xB62310", Offset = "0xB60B10", VA = "0x180B62310")]
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public void PlayerAttackCollision(int i, RaycastHit Hit, AttackData AData, EffectPool Effect)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000695 RID: 1685 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000695")]
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[Address(RVA = "0xB61420", Offset = "0xB5FC20", VA = "0x180B61420")]
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public void CloseAttackCollision()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000696 RID: 1686 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000696")]
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[Address(RVA = "0xB61E80", Offset = "0xB60680", VA = "0x180B61E80")]
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public void OpenAttackCollision(string sRangeName)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000697 RID: 1687 RVA: 0x0000FED0 File Offset: 0x0000E0D0
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[Token(Token = "0x6000697")]
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[Address(RVA = "0x43A830", Offset = "0x439030", VA = "0x18043A830")]
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public AnimAttackCollision()
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{
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}
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// Token: 0x040007BA RID: 1978
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40007BA")]
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private Transform source;
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// Token: 0x040007BB RID: 1979
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40007BB")]
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private Transform attackRangeRoot;
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// Token: 0x040007BC RID: 1980
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40007BC")]
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private Transform g_Operating;
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// Token: 0x040007BD RID: 1981
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40007BD")]
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private AnimAttackCollisionData g_ACD;
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// Token: 0x040007BE RID: 1982
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40007BE")]
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private bool g_bCollisionEnable;
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// Token: 0x040007BF RID: 1983
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40007BF")]
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private List<int> g_iExclude;
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// Token: 0x040007C0 RID: 1984
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40007C0")]
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private GameObject g_CollisionRange;
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// Token: 0x040007C1 RID: 1985
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40007C1")]
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private bool g_bShowRange;
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// Token: 0x040007C2 RID: 1986
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40007C2")]
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private List<GameObject> g_CRList;
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// Token: 0x040007C3 RID: 1987
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40007C3")]
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private float g_fCollisionTime;
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// Token: 0x040007C4 RID: 1988
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x40007C4")]
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private float g_fCollisionInterval;
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// Token: 0x040007C5 RID: 1989
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40007C5")]
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private LayerMask hitLayer;
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}
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