Files
NobetaSource/Cpp2IL/Assembly-CSharp/AttackSoundMaterial.cs
2023-09-06 22:09:22 +02:00

21 lines
560 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000098 RID: 152
[Token(Token = "0x2000098")]
public class AttackSoundMaterial : MonoBehaviour
{
// Token: 0x0600069A RID: 1690 RVA: 0x0000FF38 File Offset: 0x0000E138
[Token(Token = "0x600069A")]
[Address(RVA = "0xB67910", Offset = "0xB66110", VA = "0x180B67910")]
public AttackSoundMaterial()
{
}
// Token: 0x040007D9 RID: 2009
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40007D9")]
public PlayerSound.HitSoundType HitMaterial = (PlayerSound.HitSoundType)((ulong)3L);
}