21 lines
560 B
C#
21 lines
560 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x02000098 RID: 152
|
|
[Token(Token = "0x2000098")]
|
|
public class AttackSoundMaterial : MonoBehaviour
|
|
{
|
|
// Token: 0x0600069A RID: 1690 RVA: 0x0000FF38 File Offset: 0x0000E138
|
|
[Token(Token = "0x600069A")]
|
|
[Address(RVA = "0xB67910", Offset = "0xB66110", VA = "0x180B67910")]
|
|
public AttackSoundMaterial()
|
|
{
|
|
}
|
|
|
|
// Token: 0x040007D9 RID: 2009
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x40007D9")]
|
|
public PlayerSound.HitSoundType HitMaterial = (PlayerSound.HitSoundType)((ulong)3L);
|
|
}
|