Files
NobetaSource/Cpp2IL/Assembly-CSharp/AttackableMagicWall_Lightning.cs
2023-09-06 22:09:22 +02:00

53 lines
1.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000182 RID: 386
[Token(Token = "0x2000182")]
public class AttackableMagicWall_Lightning : AttackableObject
{
// Token: 0x06001257 RID: 4695 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001257")]
[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0", Slot = "9")]
public override void HitPhysical(AttackData AD)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001258 RID: 4696 RVA: 0x0002A164 File Offset: 0x00028364
[Token(Token = "0x6001258")]
[Address(RVA = "0xB67920", Offset = "0xB66120", VA = "0x180B67920", Slot = "10")]
public override void HitMagic(AttackData AD)
{
if (AD.g_AttackElement == PlayerEffectPlay.Magic.Lightning)
{
this.PS.Stop(true);
BoxCollider bc = this.BC;
int num = 0;
bc.enabled = num != 0;
return;
}
}
// Token: 0x06001259 RID: 4697 RVA: 0x0002A1A0 File Offset: 0x000283A0
[Token(Token = "0x6001259")]
[Address(RVA = "0xB67970", Offset = "0xB66170", VA = "0x180B67970")]
public AttackableMagicWall_Lightning()
{
this.g_fHPUnderScale = 1f;
Shake shake = new Shake();
this.g_Shake = shake;
base..ctor();
}
// Token: 0x04001C7A RID: 7290
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001C7A")]
public ParticleSystem PS;
// Token: 0x04001C7B RID: 7291
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001C7B")]
public BoxCollider BC;
}