Files
NobetaSource/Cpp2IL/Assembly-CSharp/BeatingGameData.cs
2023-09-06 22:09:22 +02:00

45 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
// Token: 0x02000136 RID: 310
[Token(Token = "0x2000136")]
public class BeatingGameData
{
// Token: 0x06000F53 RID: 3923 RVA: 0x000248D0 File Offset: 0x00022AD0
[Token(Token = "0x6000F53")]
[Address(RVA = "0x43A830", Offset = "0x439030", VA = "0x18043A830")]
public BeatingGameData()
{
}
// Token: 0x04001AC5 RID: 6853
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4001AC5")]
public float healthPoint;
// Token: 0x04001AC6 RID: 6854
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4001AC6")]
public float manaPoint;
// Token: 0x04001AC7 RID: 6855
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001AC7")]
public int magicIndex;
// Token: 0x04001AC8 RID: 6856
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4001AC8")]
public int inventoryIndex;
// Token: 0x04001AC9 RID: 6857
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001AC9")]
public int inventorySlots;
// Token: 0x04001ACA RID: 6858
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001ACA")]
public ItemSystem.ItemType[] currentItems;
}