Files
NobetaSource/Cpp2IL/Assembly-CSharp/Bitgem/VFX/StylisedWater/WateverVolumeFloater.cs
2023-09-06 22:09:22 +02:00

32 lines
881 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace Bitgem.VFX.StylisedWater
{
// Token: 0x02000393 RID: 915
[Token(Token = "0x2000393")]
public class WateverVolumeFloater : MonoBehaviour
{
// Token: 0x0600226A RID: 8810 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600226A")]
[Address(RVA = "0x951150", Offset = "0x94F950", VA = "0x180951150")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600226B RID: 8811 RVA: 0x00050024 File Offset: 0x0004E224
[Token(Token = "0x600226B")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
public WateverVolumeFloater()
{
}
// Token: 0x04002BC9 RID: 11209
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002BC9")]
public WaterVolumeHelper WaterVolumeHelper;
}
}