32 lines
881 B
C#
32 lines
881 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Bitgem.VFX.StylisedWater
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{
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// Token: 0x02000393 RID: 915
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[Token(Token = "0x2000393")]
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public class WateverVolumeFloater : MonoBehaviour
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{
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// Token: 0x0600226A RID: 8810 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600226A")]
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[Address(RVA = "0x951150", Offset = "0x94F950", VA = "0x180951150")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600226B RID: 8811 RVA: 0x00050024 File Offset: 0x0004E224
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[Token(Token = "0x600226B")]
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[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
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public WateverVolumeFloater()
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{
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}
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// Token: 0x04002BC9 RID: 11209
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002BC9")]
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public WaterVolumeHelper WaterVolumeHelper;
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}
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}
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