122 lines
4.1 KiB
C#
122 lines
4.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
// Token: 0x0200002B RID: 43
|
|
[Token(Token = "0x200002B")]
|
|
public class BootUpSceneManager : GameSceneBase
|
|
{
|
|
// Token: 0x0600015A RID: 346 RVA: 0x0000658C File Offset: 0x0000478C
|
|
[Token(Token = "0x600015A")]
|
|
[Address(RVA = "0xE500A0", Offset = "0xE4E8A0", VA = "0x180E500A0", Slot = "4")]
|
|
public override void Enter()
|
|
{
|
|
this.PerformLogoEffects();
|
|
}
|
|
|
|
// Token: 0x0600015B RID: 347 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600015B")]
|
|
[Address(RVA = "0xE501B0", Offset = "0xE4E9B0", VA = "0x180E501B0")]
|
|
private void PerformLogoEffects()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600015C RID: 348 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600015C")]
|
|
[Address(RVA = "0xE50580", Offset = "0xE4ED80", VA = "0x180E50580")]
|
|
private IEnumerator<float> PrepareGameSystems()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600015D RID: 349 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600015D")]
|
|
[Address(RVA = "0xE50980", Offset = "0xE4F180", VA = "0x180E50980")]
|
|
private IEnumerator<float> VerifyLanguageSetup()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600015E RID: 350 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600015E")]
|
|
[Address(RVA = "0xE50130", Offset = "0xE4E930", VA = "0x180E50130")]
|
|
private IEnumerator<float> InitSystemSaveData(float delayTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600015F RID: 351 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600015F")]
|
|
[Address(RVA = "0xE509F0", Offset = "0xE4F1F0", VA = "0x180E509F0")]
|
|
private void VerifySystemSaveData()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000160 RID: 352 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000160")]
|
|
[Address(RVA = "0xE505F0", Offset = "0xE4EDF0", VA = "0x180E505F0")]
|
|
private void ShowNotEnoughSavingSpaceTip()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000161 RID: 353 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000161")]
|
|
[Address(RVA = "0xE50030", Offset = "0xE4E830", VA = "0x180E50030")]
|
|
private IEnumerator<float> CreateSystemSaveData()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000162 RID: 354 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000162")]
|
|
[Address(RVA = "0xE500B0", Offset = "0xE4E8B0", VA = "0x180E500B0")]
|
|
private IEnumerator<float> InitGameSaveData(float delayTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000163 RID: 355 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000163")]
|
|
[Address(RVA = "0xE50780", Offset = "0xE4EF80", VA = "0x180E50780")]
|
|
private IEnumerator<float> SwitchTitleScene(float delayTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000164 RID: 356 RVA: 0x000065A0 File Offset: 0x000047A0
|
|
[Token(Token = "0x6000164")]
|
|
[Address(RVA = "0x41E600", Offset = "0x41CE00", VA = "0x18041E600")]
|
|
public BootUpSceneManager()
|
|
{
|
|
}
|
|
|
|
// Token: 0x040001DD RID: 477
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x40001DD")]
|
|
[SerializeField]
|
|
private Image pupuyaLogo;
|
|
|
|
// Token: 0x040001DE RID: 478
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x40001DE")]
|
|
[SerializeField]
|
|
private Image simonLogo;
|
|
|
|
// Token: 0x040001DF RID: 479
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x40001DF")]
|
|
[SerializeField]
|
|
private Image justdanLogo;
|
|
|
|
// Token: 0x040001E0 RID: 480
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x40001E0")]
|
|
[SerializeField]
|
|
private UILanguageSetup languageSetup;
|
|
}
|