Files
NobetaSource/Cpp2IL/Assembly-CSharp/BootUpSceneManager.cs
2023-09-06 22:09:22 +02:00

122 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x0200002B RID: 43
[Token(Token = "0x200002B")]
public class BootUpSceneManager : GameSceneBase
{
// Token: 0x0600015A RID: 346 RVA: 0x0000658C File Offset: 0x0000478C
[Token(Token = "0x600015A")]
[Address(RVA = "0xE500A0", Offset = "0xE4E8A0", VA = "0x180E500A0", Slot = "4")]
public override void Enter()
{
this.PerformLogoEffects();
}
// Token: 0x0600015B RID: 347 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600015B")]
[Address(RVA = "0xE501B0", Offset = "0xE4E9B0", VA = "0x180E501B0")]
private void PerformLogoEffects()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600015C RID: 348 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600015C")]
[Address(RVA = "0xE50580", Offset = "0xE4ED80", VA = "0x180E50580")]
private IEnumerator<float> PrepareGameSystems()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600015D RID: 349 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600015D")]
[Address(RVA = "0xE50980", Offset = "0xE4F180", VA = "0x180E50980")]
private IEnumerator<float> VerifyLanguageSetup()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600015E RID: 350 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600015E")]
[Address(RVA = "0xE50130", Offset = "0xE4E930", VA = "0x180E50130")]
private IEnumerator<float> InitSystemSaveData(float delayTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600015F RID: 351 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600015F")]
[Address(RVA = "0xE509F0", Offset = "0xE4F1F0", VA = "0x180E509F0")]
private void VerifySystemSaveData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000160 RID: 352 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000160")]
[Address(RVA = "0xE505F0", Offset = "0xE4EDF0", VA = "0x180E505F0")]
private void ShowNotEnoughSavingSpaceTip()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000161 RID: 353 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000161")]
[Address(RVA = "0xE50030", Offset = "0xE4E830", VA = "0x180E50030")]
private IEnumerator<float> CreateSystemSaveData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000162 RID: 354 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000162")]
[Address(RVA = "0xE500B0", Offset = "0xE4E8B0", VA = "0x180E500B0")]
private IEnumerator<float> InitGameSaveData(float delayTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000163 RID: 355 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000163")]
[Address(RVA = "0xE50780", Offset = "0xE4EF80", VA = "0x180E50780")]
private IEnumerator<float> SwitchTitleScene(float delayTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000164 RID: 356 RVA: 0x000065A0 File Offset: 0x000047A0
[Token(Token = "0x6000164")]
[Address(RVA = "0x41E600", Offset = "0x41CE00", VA = "0x18041E600")]
public BootUpSceneManager()
{
}
// Token: 0x040001DD RID: 477
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40001DD")]
[SerializeField]
private Image pupuyaLogo;
// Token: 0x040001DE RID: 478
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40001DE")]
[SerializeField]
private Image simonLogo;
// Token: 0x040001DF RID: 479
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40001DF")]
[SerializeField]
private Image justdanLogo;
// Token: 0x040001E0 RID: 480
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40001E0")]
[SerializeField]
private UILanguageSetup languageSetup;
}