199 lines
5.4 KiB
C#
199 lines
5.4 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000B1 RID: 177
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[Token(Token = "0x20000B1")]
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public class Boss03_AbsorbSoulSystem : MonoBehaviour
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{
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// Token: 0x060007C0 RID: 1984 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60007C0")]
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[Address(RVA = "0xE516F0", Offset = "0xE4FEF0", VA = "0x180E516F0")]
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private void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060007C1 RID: 1985 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60007C1")]
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[Address(RVA = "0xE51B20", Offset = "0xE50320", VA = "0x180E51B20")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060007C2 RID: 1986 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60007C2")]
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[Address(RVA = "0xE51130", Offset = "0xE4F930", VA = "0x180E51130")]
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public void CreateSoul(Vector3 Pos)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060007C3 RID: 1987 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60007C3")]
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[Address(RVA = "0xE51060", Offset = "0xE4F860", VA = "0x180E51060")]
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public void AbsorbSoul(Transform AbsorbPos, float fRadius)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060007C4 RID: 1988 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60007C4")]
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[Address(RVA = "0xE51640", Offset = "0xE4FE40", VA = "0x180E51640")]
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public void End()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060007C5 RID: 1989 RVA: 0x00011E90 File Offset: 0x00010090
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[Token(Token = "0x60007C5")]
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[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
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public Boss03_AbsorbSoulSystem()
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{
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}
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// Token: 0x04000939 RID: 2361
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000939")]
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public SphereCollider SC;
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// Token: 0x0400093A RID: 2362
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400093A")]
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private Transform g_SCPos;
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// Token: 0x0400093B RID: 2363
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400093B")]
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private Transform g_TargetPos;
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// Token: 0x0400093C RID: 2364
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400093C")]
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public GameObject EffBoss03Soul;
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// Token: 0x0400093D RID: 2365
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400093D")]
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public GameObject EffBoss03SoulCollision;
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// Token: 0x0400093E RID: 2366
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400093E")]
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private EffectPoolFull g_EffBoss03Soul;
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// Token: 0x0400093F RID: 2367
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400093F")]
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private EffectPool g_EffBoss03SoulCollision;
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// Token: 0x04000940 RID: 2368
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[Token(Token = "0x4000940")]
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private const int g_iSoulSize = 50;
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// Token: 0x04000941 RID: 2369
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4000941")]
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private int g_iSoulIndex;
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// Token: 0x04000942 RID: 2370
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4000942")]
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private Transform[] g_Pos;
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// Token: 0x04000943 RID: 2371
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4000943")]
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private float[] g_fPiX;
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// Token: 0x04000944 RID: 2372
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4000944")]
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private float[] g_fPiY;
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// Token: 0x04000945 RID: 2373
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4000945")]
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private float[] g_fPiZ;
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// Token: 0x04000946 RID: 2374
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4000946")]
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private float[] g_fSpeedX;
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// Token: 0x04000947 RID: 2375
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4000947")]
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private float[] g_fSpeedY;
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// Token: 0x04000948 RID: 2376
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4000948")]
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private float[] g_fSpeedZ;
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// Token: 0x04000949 RID: 2377
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4000949")]
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private Vector3[] g_v3CreateMoveDir;
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// Token: 0x0400094A RID: 2378
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x400094A")]
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private float[] g_fCreateMoveSpeedVal;
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// Token: 0x0400094B RID: 2379
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[Token(Token = "0x400094B")]
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private const float g_fCreateMoveSpeed = 2f;
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// Token: 0x0400094C RID: 2380
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x400094C")]
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private float[] g_fFollowSpeed;
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// Token: 0x0400094D RID: 2381
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[Token(Token = "0x400094D")]
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private const float g_fFollowSpeedMax = 10f;
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// Token: 0x0400094E RID: 2382
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[Token(Token = "0x400094E")]
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private const float g_fPI2 = 6.2831855f;
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// Token: 0x0400094F RID: 2383
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[Token(Token = "0x400094F")]
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private const float g_fSpeedMin = 0.5f;
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// Token: 0x04000950 RID: 2384
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[Token(Token = "0x4000950")]
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private const float g_fSpeedMax = 2f;
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// Token: 0x04000951 RID: 2385
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4000951")]
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private Vector3[] g_PrePosition;
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// Token: 0x04000952 RID: 2386
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4000952")]
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private bool[] g_bCollision;
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// Token: 0x04000953 RID: 2387
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x4000953")]
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private float[] g_fCloseTimeVal;
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// Token: 0x04000954 RID: 2388
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[Token(Token = "0x4000954")]
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private const float g_fCloseTime = 0.2f;
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// Token: 0x04000955 RID: 2389
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4000955")]
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private bool g_bAbsoub;
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// Token: 0x04000956 RID: 2390
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[FieldOffset(Offset = "0xC1")]
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[Token(Token = "0x4000956")]
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private bool g_bInit;
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}
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