Files
NobetaSource/Cpp2IL/Assembly-CSharp/Boss03_AbsorbSoulSystem.cs
2023-09-06 22:09:22 +02:00

199 lines
5.4 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000B1 RID: 177
[Token(Token = "0x20000B1")]
public class Boss03_AbsorbSoulSystem : MonoBehaviour
{
// Token: 0x060007C0 RID: 1984 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007C0")]
[Address(RVA = "0xE516F0", Offset = "0xE4FEF0", VA = "0x180E516F0")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007C1 RID: 1985 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007C1")]
[Address(RVA = "0xE51B20", Offset = "0xE50320", VA = "0x180E51B20")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007C2 RID: 1986 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007C2")]
[Address(RVA = "0xE51130", Offset = "0xE4F930", VA = "0x180E51130")]
public void CreateSoul(Vector3 Pos)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007C3 RID: 1987 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007C3")]
[Address(RVA = "0xE51060", Offset = "0xE4F860", VA = "0x180E51060")]
public void AbsorbSoul(Transform AbsorbPos, float fRadius)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007C4 RID: 1988 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007C4")]
[Address(RVA = "0xE51640", Offset = "0xE4FE40", VA = "0x180E51640")]
public void End()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007C5 RID: 1989 RVA: 0x00011E90 File Offset: 0x00010090
[Token(Token = "0x60007C5")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
public Boss03_AbsorbSoulSystem()
{
}
// Token: 0x04000939 RID: 2361
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000939")]
public SphereCollider SC;
// Token: 0x0400093A RID: 2362
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400093A")]
private Transform g_SCPos;
// Token: 0x0400093B RID: 2363
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400093B")]
private Transform g_TargetPos;
// Token: 0x0400093C RID: 2364
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400093C")]
public GameObject EffBoss03Soul;
// Token: 0x0400093D RID: 2365
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400093D")]
public GameObject EffBoss03SoulCollision;
// Token: 0x0400093E RID: 2366
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400093E")]
private EffectPoolFull g_EffBoss03Soul;
// Token: 0x0400093F RID: 2367
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400093F")]
private EffectPool g_EffBoss03SoulCollision;
// Token: 0x04000940 RID: 2368
[Token(Token = "0x4000940")]
private const int g_iSoulSize = 50;
// Token: 0x04000941 RID: 2369
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000941")]
private int g_iSoulIndex;
// Token: 0x04000942 RID: 2370
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000942")]
private Transform[] g_Pos;
// Token: 0x04000943 RID: 2371
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000943")]
private float[] g_fPiX;
// Token: 0x04000944 RID: 2372
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000944")]
private float[] g_fPiY;
// Token: 0x04000945 RID: 2373
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000945")]
private float[] g_fPiZ;
// Token: 0x04000946 RID: 2374
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000946")]
private float[] g_fSpeedX;
// Token: 0x04000947 RID: 2375
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000947")]
private float[] g_fSpeedY;
// Token: 0x04000948 RID: 2376
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000948")]
private float[] g_fSpeedZ;
// Token: 0x04000949 RID: 2377
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000949")]
private Vector3[] g_v3CreateMoveDir;
// Token: 0x0400094A RID: 2378
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400094A")]
private float[] g_fCreateMoveSpeedVal;
// Token: 0x0400094B RID: 2379
[Token(Token = "0x400094B")]
private const float g_fCreateMoveSpeed = 2f;
// Token: 0x0400094C RID: 2380
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400094C")]
private float[] g_fFollowSpeed;
// Token: 0x0400094D RID: 2381
[Token(Token = "0x400094D")]
private const float g_fFollowSpeedMax = 10f;
// Token: 0x0400094E RID: 2382
[Token(Token = "0x400094E")]
private const float g_fPI2 = 6.2831855f;
// Token: 0x0400094F RID: 2383
[Token(Token = "0x400094F")]
private const float g_fSpeedMin = 0.5f;
// Token: 0x04000950 RID: 2384
[Token(Token = "0x4000950")]
private const float g_fSpeedMax = 2f;
// Token: 0x04000951 RID: 2385
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4000951")]
private Vector3[] g_PrePosition;
// Token: 0x04000952 RID: 2386
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000952")]
private bool[] g_bCollision;
// Token: 0x04000953 RID: 2387
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000953")]
private float[] g_fCloseTimeVal;
// Token: 0x04000954 RID: 2388
[Token(Token = "0x4000954")]
private const float g_fCloseTime = 0.2f;
// Token: 0x04000955 RID: 2389
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000955")]
private bool g_bAbsoub;
// Token: 0x04000956 RID: 2390
[FieldOffset(Offset = "0xC1")]
[Token(Token = "0x4000956")]
private bool g_bInit;
}