Files
NobetaSource/Cpp2IL/Assembly-CSharp/BossLevel02EffectPlay.cs
2023-09-06 22:09:22 +02:00

2078 lines
60 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000B5 RID: 181
[Token(Token = "0x20000B5")]
public class BossLevel02EffectPlay : MonoBehaviour
{
// Token: 0x06000804 RID: 2052 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000804")]
[Address(RVA = "0x139B070", Offset = "0x1399870", VA = "0x18139B070")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000805 RID: 2053 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000805")]
[Address(RVA = "0x13A3AA0", Offset = "0x13A22A0", VA = "0x1813A3AA0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000806 RID: 2054 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000806")]
[Address(RVA = "0x139E750", Offset = "0x139CF50", VA = "0x18139E750")]
private void LateUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000807 RID: 2055 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000807")]
[Address(RVA = "0x13A2D70", Offset = "0x13A1570", VA = "0x1813A2D70")]
public void SoundEffectUpdate(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000808 RID: 2056 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000808")]
[Address(RVA = "0x13997A0", Offset = "0x1397FA0", VA = "0x1813997A0")]
public void DamagedChar()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000809 RID: 2057 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000809")]
[Address(RVA = "0x139A450", Offset = "0x1398C50", VA = "0x18139A450")]
public void DamagedWHead()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600080A RID: 2058 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600080A")]
[Address(RVA = "0x139A170", Offset = "0x1398970", VA = "0x18139A170")]
public void DamagedWHandL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600080B RID: 2059 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600080B")]
[Address(RVA = "0x139A2E0", Offset = "0x1398AE0", VA = "0x18139A2E0")]
public void DamagedWHandR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600080C RID: 2060 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600080C")]
[Address(RVA = "0x13A1AF0", Offset = "0x13A02F0", VA = "0x1813A1AF0")]
private void SetMaterial(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600080D RID: 2061 RVA: 0x0001315C File Offset: 0x0001135C
[Token(Token = "0x600080D")]
[Address(RVA = "0x13995F0", Offset = "0x1397DF0", VA = "0x1813995F0")]
public void Create()
{
this.PS_Floor.Stop(true);
this.PS_Head.Stop(true);
this.PS_HandL.Stop(true);
this.PS_HandR.Stop(true);
this.PS_Eye.Stop(true);
this.PS_HeadStart.Stop(true);
this.PS_HandLStart.Stop(true);
this.PS_HandRStart.Stop(true);
this.PS_ChargeHandL.Stop(true);
this.PS_ChargeHandR.Stop(true);
Light lightFloor = this.LightFloor;
int num = 0;
lightFloor.enabled = num != 0;
this.g_CharMesh[6].gameObject.SetActive(true);
GameObject gameObject = this.g_CharMesh[7].gameObject;
int num2 = 0;
gameObject.SetActive(num2 != 0);
}
// Token: 0x0600080E RID: 2062 RVA: 0x0001322C File Offset: 0x0001142C
[Token(Token = "0x600080E")]
[Address(RVA = "0x13A3280", Offset = "0x13A1A80", VA = "0x1813A3280")]
public void StartHandL()
{
int num = 0;
this.g_bWHandL = true;
Material material = this.g_MatWHandL[num];
this.g_fWHandPlusL = 1f;
material.SetFloat("_ShadowTexSwitch", 1f);
num++;
this.DamagedWHandL();
this.PS_HandLStart.Play(true);
this.g_SEStartUp.PlayRandom(1f, 1f);
if (!this.g_bSEStartUpWind)
{
SoundEffect soundEffect = this.g_SEStartUpWind;
this.g_bSEStartUpWind = true;
float num2 = this.g_fSEStartUpWindPitch;
float num3 = this.g_fSEStartUpWindVolume;
soundEffect.PlayRandom(num3, num2);
}
}
// Token: 0x0600080F RID: 2063 RVA: 0x000132CC File Offset: 0x000114CC
[Token(Token = "0x600080F")]
[Address(RVA = "0x13A33A0", Offset = "0x13A1BA0", VA = "0x1813A33A0")]
public void StartHandR()
{
int num = 0;
this.g_bWHandR = true;
Material material = this.g_MatWHandR[num];
this.g_fWHandPlusR = 1f;
material.SetFloat("_ShadowTexSwitch", 1f);
num++;
this.DamagedWHandR();
this.PS_HandRStart.Play(true);
this.g_SEStartUp.PlayRandom(1f, 1f);
if (!this.g_bSEStartUpWind)
{
SoundEffect soundEffect = this.g_SEStartUpWind;
this.g_bSEStartUpWind = true;
float num2 = this.g_fSEStartUpWindPitch;
float num3 = this.g_fSEStartUpWindVolume;
soundEffect.PlayRandom(num3, num2);
}
}
// Token: 0x06000810 RID: 2064 RVA: 0x0001336C File Offset: 0x0001156C
[Token(Token = "0x6000810")]
[Address(RVA = "0x13A34C0", Offset = "0x13A1CC0", VA = "0x1813A34C0")]
public void StartHands()
{
int num = 0;
this.g_bWHandL = true;
Material material = this.g_MatWHandL[num];
this.g_fWHandPlusL = 1f;
material.SetFloat("_ShadowTexSwitch", 1f);
num++;
this.DamagedWHandL();
this.PS_HandLStart.Play(true);
this.g_SEStartUp.PlayRandom(1f, 1f);
if ((this.g_bSEStartUpWind ? 1 : 0) == num)
{
SoundEffect soundEffect = this.g_SEStartUpWind;
this.g_bSEStartUpWind = true;
float num2 = this.g_fSEStartUpWindPitch;
float num3 = this.g_fSEStartUpWindVolume;
soundEffect.PlayRandom(num3, num2);
}
this.g_bWHandR = true;
Material material2 = this.g_MatWHandR[num];
this.g_fWHandPlusR = 1f;
material2.SetFloat("_ShadowTexSwitch", 1f);
num++;
this.DamagedWHandR();
this.PS_HandRStart.Play(true);
this.g_SEStartUp.PlayRandom(1f, 1f);
if (!this.g_bSEStartUpWind)
{
SoundEffect soundEffect2 = this.g_SEStartUpWind;
this.g_bSEStartUpWind = true;
float num4 = this.g_fSEStartUpWindPitch;
float num5 = this.g_fSEStartUpWindVolume;
soundEffect2.PlayRandom(num5, num4);
}
}
// Token: 0x06000811 RID: 2065 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000811")]
[Address(RVA = "0x13A3700", Offset = "0x13A1F00", VA = "0x1813A3700")]
public void StartHead()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000812 RID: 2066 RVA: 0x0001349C File Offset: 0x0001169C
[Token(Token = "0x6000812")]
[Address(RVA = "0x139A650", Offset = "0x1398E50", VA = "0x18139A650")]
public void EndHandL()
{
this.g_bWHandL = false;
this.PS_HandLStart.Stop(true);
this.g_bSEStartUpWind = false;
}
// Token: 0x06000813 RID: 2067 RVA: 0x000134CC File Offset: 0x000116CC
[Token(Token = "0x6000813")]
[Address(RVA = "0x139A690", Offset = "0x1398E90", VA = "0x18139A690")]
public void EndHandR()
{
this.g_bWHandR = false;
this.PS_HandRStart.Stop(true);
this.g_bSEStartUpWind = false;
}
// Token: 0x06000814 RID: 2068 RVA: 0x000134FC File Offset: 0x000116FC
[Token(Token = "0x6000814")]
[Address(RVA = "0x139A6D0", Offset = "0x1398ED0", VA = "0x18139A6D0")]
public void EndHands()
{
this.g_bWHandL = false;
this.PS_HandLStart.Stop(true);
ParticleSystem ps_HandRStart = this.PS_HandRStart;
this.g_bSEStartUpWind = false;
this.g_bWHandR = false;
ps_HandRStart.Stop(true);
this.g_bSEStartUpWind = false;
}
// Token: 0x06000815 RID: 2069 RVA: 0x00013548 File Offset: 0x00011748
[Token(Token = "0x6000815")]
[Address(RVA = "0x139A730", Offset = "0x1398F30", VA = "0x18139A730")]
public void EndHead()
{
this.g_bWHead = false;
this.PS_HeadStart.Stop(true);
this.g_bSEStartUpWind = false;
}
// Token: 0x06000816 RID: 2070 RVA: 0x00013578 File Offset: 0x00011778
[Token(Token = "0x6000816")]
[Address(RVA = "0x13A14B0", Offset = "0x139FCB0", VA = "0x1813A14B0")]
public void PlayRotateStart()
{
int num = 0;
this.g_bWHandL = true;
Material material = this.g_MatWHandL[num];
this.g_fWHandPlusL = 1f;
material.SetFloat("_ShadowTexSwitch", 1f);
num++;
this.DamagedWHandL();
this.PS_HandLStart.Play(true);
this.g_bWHandR = true;
Material material2 = this.g_MatWHandR[num];
this.g_fWHandPlusR = 1f;
material2.SetFloat("_ShadowTexSwitch", 1f);
num++;
this.DamagedWHandR();
this.PS_HandRStart.Play(true);
this.g_SEARotateStart.PlayRandom(1f, 1f);
}
// Token: 0x06000817 RID: 2071 RVA: 0x0001362C File Offset: 0x0001182C
[Token(Token = "0x6000817")]
[Address(RVA = "0x1399900", Offset = "0x1398100", VA = "0x181399900")]
public void DamagedFly()
{
ParticleSystem ps_HandLStart = this.PS_HandLStart;
this.g_bWHandL = false;
ps_HandLStart.Stop(true);
ParticleSystem ps_HandRStart = this.PS_HandRStart;
this.g_bSEStartUpWind = false;
this.g_bWHandR = false;
ps_HandRStart.Stop(true);
ParticleSystem ps_HeadStart = this.PS_HeadStart;
this.g_bSEStartUpWind = false;
this.g_bWHead = false;
ps_HeadStart.Stop(true);
EffectPool effectPool = this.g_EffAttackFour01;
this.g_bSEStartUpWind = false;
GameObject gameObject = effectPool.GetGameObject();
int num = 0;
if (gameObject != num)
{
Evaporating01 component = this.g_EffAttackFour01.GetGameObject().GetComponent<Evaporating01>();
int num2 = 0;
if (component != num2)
{
component.StopEffect();
}
}
this.g_EffAttackFour01.Stop(3f);
GameObject gameObject2 = this.g_EffAttackFour02.GetGameObject();
int num3 = 0;
if (gameObject2 != num3)
{
Evaporating01 component2 = this.g_EffAttackFour02.GetGameObject().GetComponent<Evaporating01>();
int num4 = 0;
if (component2 != num4)
{
component2.StopEffect();
}
}
this.g_EffAttackFour02.Stop(3f);
GameObject gameObject3 = this.g_EffAttackFour03.GetGameObject();
int num5 = 0;
if (gameObject3 != num5)
{
Evaporating01 component3 = this.g_EffAttackFour03.GetGameObject().GetComponent<Evaporating01>();
int num6 = 0;
if (component3 != num6)
{
component3.StopEffect();
}
}
this.g_EffAttackFour03.Stop(3f);
GameObject gameObject4 = this.g_EffAttackUp_End.GetGameObject();
int num7 = 0;
if (gameObject4 != num7)
{
Evaporating01 component4 = this.g_EffAttackUp_End.GetGameObject().GetComponent<Evaporating01>();
int num8 = 0;
if (component4 != num8)
{
component4.StopEffect();
}
}
this.g_EffAttackUp_End.Stop(3f);
GameObject gameObject5 = this.g_EffAttackUpPlus.GetGameObject();
int num9 = 0;
if (gameObject5 != num9)
{
Evaporating01 component5 = this.g_EffAttackUpPlus.GetGameObject().GetComponent<Evaporating01>();
int num10 = 0;
if (component5 != num10)
{
component5.StopEffect();
}
}
this.g_EffAttackUpPlus.Stop(3f);
GameObject gameObject6 = this.g_EffAttackHammer.GetGameObject();
int num11 = 0;
if (gameObject6 != num11)
{
Evaporating01 component6 = this.g_EffAttackHammer.GetGameObject().GetComponent<Evaporating01>();
int num12 = 0;
if (component6 != num12)
{
component6.StopEffect();
}
}
this.g_EffAttackHammer.Stop(3f);
GameObject gameObject7 = this.g_EffAttackJump.GetGameObject();
int num13 = 0;
if (gameObject7 != num13)
{
Evaporating01 component7 = this.g_EffAttackJump.GetGameObject().GetComponent<Evaporating01>();
int num14 = 0;
if (component7 != num14)
{
component7.StopEffect();
}
}
this.g_EffAttackJump.Stop(3f);
GameObject gameObject8 = this.g_EffAttackJumpPlus.GetGameObject();
int num15 = 0;
if (gameObject8 != num15)
{
Evaporating01 component8 = this.g_EffAttackJumpPlus.GetGameObject().GetComponent<Evaporating01>();
int num16 = 0;
if (component8 != num16)
{
component8.StopEffect();
}
}
this.g_EffAttackJumpPlus.Stop(3f);
this.g_EffAttackRotateStart.Stop(3f);
this.g_EffAttackRotateStartPlus.Stop(3f);
this.g_EffAttackRotate.Stop(3f);
this.g_EffSprintF_Loop.Stop(3f);
this.g_EffSprintHand_Loop.StopAll(3f);
ParticleSystem ps_ChargeHandL = this.PS_ChargeHandL;
this.g_bSEAUpDrag = false;
this.g_bBeam = false;
ps_ChargeHandL.Stop(true);
this.PS_ChargeHandR.Stop(true);
this.g_bBulletEnable = false;
this.g_bSEAUpDrag = false;
this.g_bSuck = false;
}
// Token: 0x06000818 RID: 2072 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000818")]
[Address(RVA = "0x139F290", Offset = "0x139DA90", VA = "0x18139F290")]
public void PlayEff_AttackFour01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000819 RID: 2073 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000819")]
[Address(RVA = "0x139F3C0", Offset = "0x139DBC0", VA = "0x18139F3C0")]
public void PlayEff_AttackFour02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600081A RID: 2074 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600081A")]
[Address(RVA = "0x139F4F0", Offset = "0x139DCF0", VA = "0x18139F4F0")]
public void PlayEff_AttackFour03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600081B RID: 2075 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600081B")]
[Address(RVA = "0x13A0820", Offset = "0x139F020", VA = "0x1813A0820")]
public void PlayEff_Hammer()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600081C RID: 2076 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600081C")]
[Address(RVA = "0x139FC50", Offset = "0x139E450", VA = "0x18139FC50")]
public void PlayEff_AttackUp_End()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600081D RID: 2077 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600081D")]
[Address(RVA = "0x139FB20", Offset = "0x139E320", VA = "0x18139FB20")]
public void PlayEff_AttackUpPlus()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600081E RID: 2078 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600081E")]
[Address(RVA = "0x139F750", Offset = "0x139DF50", VA = "0x18139F750")]
public void PlayEff_AttackJump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600081F RID: 2079 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600081F")]
[Address(RVA = "0x139F620", Offset = "0x139DE20", VA = "0x18139F620")]
public void PlayEff_AttackJumpPlus()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000820 RID: 2080 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000820")]
[Address(RVA = "0x139F880", Offset = "0x139E080", VA = "0x18139F880")]
public void PlayEff_AttackRotateStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000821 RID: 2081 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000821")]
[Address(RVA = "0x139F9F0", Offset = "0x139E1F0", VA = "0x18139F9F0")]
public void PlayEff_AttackRotate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000822 RID: 2082 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000822")]
[Address(RVA = "0x13A1210", Offset = "0x139FA10", VA = "0x1813A1210")]
public void PlayEff_SprintF()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000823 RID: 2083 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000823")]
[Address(RVA = "0x13A1130", Offset = "0x139F930", VA = "0x1813A1130")]
public void PlayEff_SprintB()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000824 RID: 2084 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000824")]
[Address(RVA = "0x13A12F0", Offset = "0x139FAF0", VA = "0x1813A12F0")]
public void PlayEff_SprintL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000825 RID: 2085 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000825")]
[Address(RVA = "0x13A13D0", Offset = "0x139FBD0", VA = "0x1813A13D0")]
public void PlayEff_SprintR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000826 RID: 2086 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000826")]
[Address(RVA = "0x13A0E40", Offset = "0x139F640", VA = "0x1813A0E40")]
public void PlayEff_SprintAttackUp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000827 RID: 2087 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000827")]
[Address(RVA = "0x13A0970", Offset = "0x139F170", VA = "0x1813A0970")]
public void PlayEff_SprintAttackUpPlus()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000828 RID: 2088 RVA: 0x000139C4 File Offset: 0x00011BC4
[Token(Token = "0x6000828")]
[Address(RVA = "0x13A3A30", Offset = "0x13A2230", VA = "0x1813A3A30")]
public void StopEff_SprintAttackUp()
{
this.g_EffSprintF_Loop.Stop(3f);
this.g_EffSprintHand_Loop.StopAll(3f);
this.g_bSEAUpDrag = false;
}
// Token: 0x06000829 RID: 2089 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000829")]
[Address(RVA = "0x139E7D0", Offset = "0x139CFD0", VA = "0x18139E7D0")]
public void PlayEffFireBall()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600082A RID: 2090 RVA: 0x00013A00 File Offset: 0x00011C00
[Token(Token = "0x600082A")]
[Address(RVA = "0x139EBE0", Offset = "0x139D3E0", VA = "0x18139EBE0")]
public void PlayEffFloorExp()
{
this.g_bFloorExp = true;
this.g_iFloorExpNumVal = (int)((ulong)0L);
this.g_fFloorExpFrequencyVal = 0.06f;
}
// Token: 0x0600082B RID: 2091 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600082B")]
[Address(RVA = "0x139A770", Offset = "0x1398F70", VA = "0x18139A770")]
private void FloorExpUpdate(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600082C RID: 2092 RVA: 0x00013A28 File Offset: 0x00011C28
[Token(Token = "0x600082C")]
[Address(RVA = "0x13A07C0", Offset = "0x139EFC0", VA = "0x1813A07C0")]
public void PlayEff_ChargeHand()
{
this.PS_ChargeHandL.Play(true);
this.PS_ChargeHandR.Play(true);
this.g_SEABulletCharge.PlayRandom(1f, 1f);
}
// Token: 0x0600082D RID: 2093 RVA: 0x00013A68 File Offset: 0x00011C68
[Token(Token = "0x600082D")]
[Address(RVA = "0x13A39F0", Offset = "0x13A21F0", VA = "0x1813A39F0")]
public void StopEff_ChargeHand()
{
this.PS_ChargeHandL.Stop(true);
this.PS_ChargeHandR.Stop(true);
}
// Token: 0x0600082E RID: 2094 RVA: 0x00013A94 File Offset: 0x00011C94
[Token(Token = "0x600082E")]
[Address(RVA = "0x13A3950", Offset = "0x13A2150", VA = "0x1813A3950")]
public void StartShotBullet()
{
this.g_bBulletEnable = true;
this.g_fBulletFrequencyVal = 0f;
}
// Token: 0x0600082F RID: 2095 RVA: 0x00013AB4 File Offset: 0x00011CB4
[Token(Token = "0x600082F")]
[Address(RVA = "0x13A3A90", Offset = "0x13A2290", VA = "0x1813A3A90")]
public void StopShotBullet()
{
this.g_bBulletEnable = false;
}
// Token: 0x06000830 RID: 2096 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000830")]
[Address(RVA = "0x139FD80", Offset = "0x139E580", VA = "0x18139FD80")]
public void PlayEff_Beam(string s)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000831 RID: 2097 RVA: 0x00013AC8 File Offset: 0x00011CC8
[Token(Token = "0x6000831")]
[Address(RVA = "0x13A39E0", Offset = "0x13A21E0", VA = "0x1813A39E0")]
public void StopEff_Beam()
{
this.g_bBeam = false;
}
// Token: 0x06000832 RID: 2098 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000832")]
[Address(RVA = "0x1397CA0", Offset = "0x13964A0", VA = "0x181397CA0")]
private void BeamUpdate(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000833 RID: 2099 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000833")]
[Address(RVA = "0x139EC00", Offset = "0x139D400", VA = "0x18139EC00")]
public void PlayEffOpening01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000834 RID: 2100 RVA: 0x00013ADC File Offset: 0x00011CDC
[Token(Token = "0x6000834")]
[Address(RVA = "0x13A3970", Offset = "0x13A2170", VA = "0x1813A3970")]
public void StopEffOpening01()
{
this.g_EffOpening01.Stop(3f);
}
// Token: 0x06000835 RID: 2101 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000835")]
[Address(RVA = "0x139ED10", Offset = "0x139D510", VA = "0x18139ED10")]
public void PlayEffOpening02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000836 RID: 2102 RVA: 0x00013B00 File Offset: 0x00011D00
[Token(Token = "0x6000836")]
[Address(RVA = "0x13A39A0", Offset = "0x13A21A0", VA = "0x1813A39A0")]
public void StopEffOpening02()
{
EffectPool effectPool = this.g_EffOpening02;
int num = 0;
effectPool.Stop((float)num);
this.g_bSEScriptEarthquake = false;
}
// Token: 0x06000837 RID: 2103 RVA: 0x00013B2C File Offset: 0x00011D2C
[Token(Token = "0x6000837")]
[Address(RVA = "0x1399500", Offset = "0x1397D00", VA = "0x181399500")]
public void CloseEffOpening0102()
{
this.g_EffOpening01.CloseAll();
this.g_EffOpening02.CloseAll();
this.g_bSEScriptEarthquake = false;
}
// Token: 0x06000838 RID: 2104 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000838")]
[Address(RVA = "0x139EDD0", Offset = "0x139D5D0", VA = "0x18139EDD0")]
public void PlayEffOpening03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000839 RID: 2105 RVA: 0x00013B5C File Offset: 0x00011D5C
[Token(Token = "0x6000839")]
[Address(RVA = "0x13A26A0", Offset = "0x13A0EA0", VA = "0x1813A26A0")]
public void SetScriptWood()
{
}
// Token: 0x0600083A RID: 2106 RVA: 0x00013B6C File Offset: 0x00011D6C
[Token(Token = "0x600083A")]
[Address(RVA = "0x13A1A30", Offset = "0x13A0230", VA = "0x1813A1A30")]
public void PlaySEScriptFly()
{
this.g_SEScriptFly.PlayRandom(1f, 1f);
}
// Token: 0x0600083B RID: 2107 RVA: 0x00013B94 File Offset: 0x00011D94
[Token(Token = "0x600083B")]
[Address(RVA = "0x13A19F0", Offset = "0x13A01F0", VA = "0x1813A19F0")]
public void PlaySEMove()
{
this.g_bSEMove = true;
this.g_SEMove.PlayRandom(1f, 1f);
}
// Token: 0x0600083C RID: 2108 RVA: 0x00013BC4 File Offset: 0x00011DC4
[Token(Token = "0x600083C")]
[Address(RVA = "0x139F150", Offset = "0x139D950", VA = "0x18139F150")]
public void PlayEffOpening04()
{
this.PS_Head.Play(true);
this.PS_HandL.Play(true);
this.PS_HandR.Play(true);
this.PS_Eye.Play(true);
this.g_bOpeningMaterial = true;
}
// Token: 0x0600083D RID: 2109 RVA: 0x00013C10 File Offset: 0x00011E10
[Token(Token = "0x600083D")]
[Address(RVA = "0x13A1A60", Offset = "0x13A0260", VA = "0x1813A1A60")]
public void PlaySEStartFight()
{
this.g_SEScriptStartFight.PlayRandom(1f, 1f);
this.g_SEStartUp.PlayRandom(1f, 1f);
}
// Token: 0x0600083E RID: 2110 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600083E")]
[Address(RVA = "0x139F1D0", Offset = "0x139D9D0", VA = "0x18139F1D0")]
public void PlayEffOpening05()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600083F RID: 2111 RVA: 0x00013C50 File Offset: 0x00011E50
[Token(Token = "0x600083F")]
[Address(RVA = "0x139A5B0", Offset = "0x1398DB0", VA = "0x18139A5B0")]
public void DeathStopEff()
{
this.PS_Floor.Stop(true);
this.PS_Head.Stop(true);
this.PS_HandL.Stop(true);
this.PS_HandR.Stop(true);
this.PS_Eye.Stop(true);
this.g_bDeath = true;
this.g_bSEMove = false;
}
// Token: 0x06000840 RID: 2112 RVA: 0x00013CB0 File Offset: 0x00011EB0
[Token(Token = "0x6000840")]
[Address(RVA = "0x1399460", Offset = "0x1397C60", VA = "0x181399460")]
public void ChangeRibbon()
{
GameObject gameObject = this.g_CharMesh[6].gameObject;
int num = 0;
gameObject.SetActive(num != 0);
this.g_CharMesh[7].gameObject.SetActive(true);
}
// Token: 0x06000841 RID: 2113 RVA: 0x00013CF8 File Offset: 0x00011EF8
[Token(Token = "0x6000841")]
[Address(RVA = "0x1399550", Offset = "0x1397D50", VA = "0x181399550")]
public void CloseRibbon()
{
GameObject gameObject = this.g_CharMesh[6].gameObject;
int num = 0;
gameObject.SetActive(num != 0);
GameObject gameObject2 = this.g_CharMesh[7].gameObject;
int num2 = 0;
gameObject2.SetActive(num2 != 0);
}
// Token: 0x06000842 RID: 2114 RVA: 0x00013D44 File Offset: 0x00011F44
[Token(Token = "0x6000842")]
[Address(RVA = "0x13992F0", Offset = "0x1397AF0", VA = "0x1813992F0")]
public void BodyDestoryLight()
{
this.g_bBodyDestoryLight = true;
this.PS_CharDestoryLight.Play(true);
this.LightDestory.enabled = true;
SoundEffect soundEffect = this.g_SEScriptDestroyStart;
this.g_bSEScriptDestroy = true;
float num = this.g_fSEScriptDestroyVolume;
soundEffect.PlayRandom(num, 1f);
}
// Token: 0x06000843 RID: 2115 RVA: 0x00013D98 File Offset: 0x00011F98
[Token(Token = "0x6000843")]
[Address(RVA = "0x1399370", Offset = "0x1397B70", VA = "0x181399370")]
public void BodyDestory()
{
this.g_bBodyDestoryLight = false;
this.PS_CharDestoryLight.Stop(true);
this.PS_CharDestory.Play(true);
SkinnedMeshRenderer[] array = this.g_CharMesh;
int num = 0;
if (num < array.Length)
{
GameObject gameObject = array[num].gameObject;
int num2 = 0;
gameObject.SetActive(num2 != 0);
SkinnedMeshRenderer[] array2 = this.g_CharMesh;
num++;
}
SoundEffect soundEffect = this.g_SEScriptDestroy;
this.g_bSEScriptDestroy = false;
soundEffect.PlayRandom(1f, 1f);
}
// Token: 0x06000844 RID: 2116 RVA: 0x00013E20 File Offset: 0x00012020
[Token(Token = "0x6000844")]
[Address(RVA = "0x13A2690", Offset = "0x13A0E90", VA = "0x1813A2690")]
public void SetPlus()
{
this.g_bPlus = true;
}
// Token: 0x06000845 RID: 2117 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000845")]
[Address(RVA = "0x13A1640", Offset = "0x139FE40", VA = "0x1813A1640")]
public void PlaySEAFour()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000846 RID: 2118 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000846")]
[Address(RVA = "0x13A1760", Offset = "0x139FF60", VA = "0x1813A1760")]
public void PlaySEAHammer()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000847 RID: 2119 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000847")]
[Address(RVA = "0x13A1870", Offset = "0x13A0070", VA = "0x1813A1870")]
public void PlaySEAJump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000848 RID: 2120 RVA: 0x00013E34 File Offset: 0x00012034
[Token(Token = "0x6000848")]
[Address(RVA = "0x13A1990", Offset = "0x13A0190", VA = "0x1813A1990")]
public void PlaySEAUp()
{
this.g_SEAUp.PlayRandom(1f, 1f);
}
// Token: 0x06000849 RID: 2121 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000849")]
[Address(RVA = "0x139B050", Offset = "0x1399850", VA = "0x18139B050")]
public void GetMoveSpeed(float fMoveSpeed)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600084A RID: 2122 RVA: 0x00013E5C File Offset: 0x0001205C
[Token(Token = "0x600084A")]
[Address(RVA = "0x13A19C0", Offset = "0x13A01C0", VA = "0x1813A19C0")]
public void PlaySECDeadImpact()
{
this.g_SECDeadImpact.PlayRandom(1f, 1f);
}
// Token: 0x0600084B RID: 2123 RVA: 0x00013E84 File Offset: 0x00012084
[Token(Token = "0x600084B")]
[Address(RVA = "0x13A1AC0", Offset = "0x13A02C0", VA = "0x1813A1AC0")]
public void PlaySEWDeadImpact()
{
this.g_SEWDeadImpact.PlayRandom(1f, 1f);
}
// Token: 0x0600084C RID: 2124 RVA: 0x00013EAC File Offset: 0x000120AC
[Token(Token = "0x600084C")]
[Address(RVA = "0x13A26B0", Offset = "0x13A0EB0", VA = "0x1813A26B0")]
public void SetTimeScale(float fTimeScale)
{
this.g_EffAttackUp_End.SetTimeScale(fTimeScale);
GameObject gameObject = this.g_EffAttackUp_End.GetGameObject();
int num = 0;
if (gameObject != num)
{
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackUpPlus.SetTimeScale(fTimeScale);
GameObject gameObject2 = this.g_EffAttackUpPlus.GetGameObject();
int num2 = 0;
if (gameObject2 != num2)
{
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackHammer.SetTimeScale(fTimeScale);
GameObject gameObject3 = this.g_EffAttackHammer.GetGameObject();
int num3 = 0;
if (gameObject3 != num3)
{
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackFour01.SetTimeScale(fTimeScale);
GameObject gameObject4 = this.g_EffAttackFour01.GetGameObject();
int num4 = 0;
if (gameObject4 != num4)
{
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackFour02.SetTimeScale(fTimeScale);
GameObject gameObject5 = this.g_EffAttackFour02.GetGameObject();
int num5 = 0;
if (gameObject5 != num5)
{
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackFour03.SetTimeScale(fTimeScale);
GameObject gameObject6 = this.g_EffAttackFour03.GetGameObject();
int num6 = 0;
if (gameObject6 != num6)
{
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackJump.SetTimeScale(fTimeScale);
GameObject gameObject7 = this.g_EffAttackJump.GetGameObject();
int num7 = 0;
if (gameObject7 != num7)
{
gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackJumpPlus.SetTimeScale(fTimeScale);
GameObject gameObject8 = this.g_EffAttackJumpPlus.GetGameObject();
int num8 = 0;
if (gameObject8 != num8)
{
gameObject8.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffFireBallV2.SetTimeScale(fTimeScale);
GameObject[] allGameObjects = this.g_EffFireBallV2.GetAllGameObjects();
if (allGameObjects != 0)
{
int num9 = 0;
int length = allGameObjects.Length;
if (num9 < length)
{
allGameObjects[num9].GetComponent<BossLevel02_FireBall>().SetTimeScale(fTimeScale);
num9++;
}
}
Common.SetEffectTimeScale(this.PS_Head, fTimeScale);
Common.SetEffectTimeScale(this.PS_Eye, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandL, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandR, fTimeScale);
Common.SetEffectTimeScale(this.PS_HeadStart, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandLStart, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandRStart, fTimeScale);
Common.SetEffectTimeScale(this.PS_Floor, fTimeScale);
Common.SetEffectTimeScale(this.PS_ChargeHandL, fTimeScale);
Common.SetEffectTimeScale(this.PS_ChargeHandR, fTimeScale);
Common.SetEffectTimeScale(this.PS_WeaponDestory, fTimeScale);
Common.SetEffectTimeScale(this.PS_CharDestoryLight, fTimeScale);
Common.SetEffectTimeScale(this.PS_CharDestory, fTimeScale);
}
// Token: 0x0600084D RID: 2125 RVA: 0x0001416C File Offset: 0x0001236C
[Token(Token = "0x600084D")]
[Address(RVA = "0x13A4B00", Offset = "0x13A3300", VA = "0x1813A4B00")]
public BossLevel02EffectPlay()
{
}
// Token: 0x040009E0 RID: 2528
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40009E0")]
private WizardGirlManage g_WGM;
// Token: 0x040009E1 RID: 2529
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40009E1")]
public Transform PosWeaponRoot;
// Token: 0x040009E2 RID: 2530
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40009E2")]
public Transform BoneWeaponRoot;
// Token: 0x040009E3 RID: 2531
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40009E3")]
private CharacterController g_CCPosWeapoinFollow;
// Token: 0x040009E4 RID: 2532
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40009E4")]
private Transform g_TPosWeaponFollow;
// Token: 0x040009E5 RID: 2533
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40009E5")]
private bool g_bWeaponMove;
// Token: 0x040009E6 RID: 2534
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40009E6")]
private SkinnedMeshRenderer[] g_WeaponMesh;
// Token: 0x040009E7 RID: 2535
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40009E7")]
private SkinnedMeshRenderer[] g_CharMesh;
// Token: 0x040009E8 RID: 2536
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40009E8")]
private Material[] g_MatChar;
// Token: 0x040009E9 RID: 2537
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40009E9")]
private Material[] g_MatWHead;
// Token: 0x040009EA RID: 2538
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40009EA")]
private Material[] g_MatWHandL;
// Token: 0x040009EB RID: 2539
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40009EB")]
private Material[] g_MatWHandR;
// Token: 0x040009EC RID: 2540
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40009EC")]
private float g_fMCharDamage;
// Token: 0x040009ED RID: 2541
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x40009ED")]
private float g_fMWHeadDamage;
// Token: 0x040009EE RID: 2542
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40009EE")]
private float g_fMWHandLDamege;
// Token: 0x040009EF RID: 2543
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x40009EF")]
private float g_fMWHandRDamage;
// Token: 0x040009F0 RID: 2544
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40009F0")]
private Color g_CCharGlow;
// Token: 0x040009F1 RID: 2545
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40009F1")]
private Color g_CWHeadGlow;
// Token: 0x040009F2 RID: 2546
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40009F2")]
private Color g_CWHandLGlow;
// Token: 0x040009F3 RID: 2547
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40009F3")]
private Color g_CWhandRGlow;
// Token: 0x040009F4 RID: 2548
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40009F4")]
private bool g_bOpeningMaterial;
// Token: 0x040009F5 RID: 2549
[FieldOffset(Offset = "0xC9")]
[Token(Token = "0x40009F5")]
private bool g_bWHandL;
// Token: 0x040009F6 RID: 2550
[FieldOffset(Offset = "0xCA")]
[Token(Token = "0x40009F6")]
private bool g_bWHandR;
// Token: 0x040009F7 RID: 2551
[FieldOffset(Offset = "0xCB")]
[Token(Token = "0x40009F7")]
private bool g_bWHead;
// Token: 0x040009F8 RID: 2552
[FieldOffset(Offset = "0xCC")]
[Token(Token = "0x40009F8")]
private float g_fWHandPlusL;
// Token: 0x040009F9 RID: 2553
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40009F9")]
private float g_fWHandPlusR;
// Token: 0x040009FA RID: 2554
[FieldOffset(Offset = "0xD4")]
[Token(Token = "0x40009FA")]
private float g_fWHeadPlus;
// Token: 0x040009FB RID: 2555
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40009FB")]
public ParticleSystem PS_Floor;
// Token: 0x040009FC RID: 2556
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40009FC")]
public ParticleSystem PS_Head;
// Token: 0x040009FD RID: 2557
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40009FD")]
public ParticleSystem PS_HeadStart;
// Token: 0x040009FE RID: 2558
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40009FE")]
public ParticleSystem PS_Eye;
// Token: 0x040009FF RID: 2559
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40009FF")]
public ParticleSystem PS_HandL;
// Token: 0x04000A00 RID: 2560
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4000A00")]
public ParticleSystem PS_HandR;
// Token: 0x04000A01 RID: 2561
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4000A01")]
public ParticleSystem PS_HandLStart;
// Token: 0x04000A02 RID: 2562
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000A02")]
public ParticleSystem PS_HandRStart;
// Token: 0x04000A03 RID: 2563
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4000A03")]
public ParticleSystem PS_ChargeHandL;
// Token: 0x04000A04 RID: 2564
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000A04")]
public ParticleSystem PS_ChargeHandR;
// Token: 0x04000A05 RID: 2565
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000A05")]
public GameObject Eff_AttackFour01;
// Token: 0x04000A06 RID: 2566
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4000A06")]
public GameObject Eff_AttackFour02;
// Token: 0x04000A07 RID: 2567
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4000A07")]
public GameObject Eff_AttackFour03;
// Token: 0x04000A08 RID: 2568
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4000A08")]
public GameObject Eff_AttackHammer;
// Token: 0x04000A09 RID: 2569
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4000A09")]
public GameObject Eff_AttackUp_End;
// Token: 0x04000A0A RID: 2570
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4000A0A")]
public GameObject Eff_AttackJump;
// Token: 0x04000A0B RID: 2571
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4000A0B")]
public GameObject Eff_AttackRotateStart;
// Token: 0x04000A0C RID: 2572
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4000A0C")]
public GameObject Eff_AttackRotateStartPlus;
// Token: 0x04000A0D RID: 2573
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4000A0D")]
public GameObject Eff_AttackRotate;
// Token: 0x04000A0E RID: 2574
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000A0E")]
public GameObject Eff_Beam;
// Token: 0x04000A0F RID: 2575
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000A0F")]
public GameObject Eff_BeamCollision;
// Token: 0x04000A10 RID: 2576
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000A10")]
public GameObject Eff_BeamStart;
// Token: 0x04000A11 RID: 2577
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4000A11")]
public GameObject Eff_Bullet;
// Token: 0x04000A12 RID: 2578
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4000A12")]
public GameObject Eff_BulletCollision;
// Token: 0x04000A13 RID: 2579
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4000A13")]
public GameObject EffBulletFire;
// Token: 0x04000A14 RID: 2580
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000A14")]
public GameObject EffOpening01;
// Token: 0x04000A15 RID: 2581
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000A15")]
public GameObject EffOpening02;
// Token: 0x04000A16 RID: 2582
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4000A16")]
public GameObject EffFireBallV2;
// Token: 0x04000A17 RID: 2583
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000A17")]
public GameObject EffFloorExp;
// Token: 0x04000A18 RID: 2584
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4000A18")]
public GameObject EffAttackJumpPlus;
// Token: 0x04000A19 RID: 2585
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4000A19")]
public GameObject EffAttackUpPlus;
// Token: 0x04000A1A RID: 2586
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4000A1A")]
public GameObject Eff_SprintFront;
// Token: 0x04000A1B RID: 2587
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000A1B")]
public GameObject Eff_SprintBack;
// Token: 0x04000A1C RID: 2588
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4000A1C")]
public GameObject Eff_SprintLeft;
// Token: 0x04000A1D RID: 2589
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4000A1D")]
public GameObject Eff_SprintRight;
// Token: 0x04000A1E RID: 2590
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4000A1E")]
public GameObject Eff_SprintFront_Loop;
// Token: 0x04000A1F RID: 2591
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4000A1F")]
public GameObject Eff_SprintHand_Loop;
// Token: 0x04000A20 RID: 2592
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4000A20")]
public GameObject Eff_WeaponExplosion;
// Token: 0x04000A21 RID: 2593
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4000A21")]
public Transform EffPoint_HandL01;
// Token: 0x04000A22 RID: 2594
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4000A22")]
public Transform EffPoint_HandL02;
// Token: 0x04000A23 RID: 2595
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x4000A23")]
public Transform EffPoint_HandL03;
// Token: 0x04000A24 RID: 2596
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4000A24")]
public Transform EffPoint_HandL04;
// Token: 0x04000A25 RID: 2597
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x4000A25")]
public Transform EffPoint_HandR01;
// Token: 0x04000A26 RID: 2598
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x4000A26")]
public Transform EffPoint_HandR02;
// Token: 0x04000A27 RID: 2599
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x4000A27")]
public Transform EffPoint_HandR03;
// Token: 0x04000A28 RID: 2600
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x4000A28")]
public Transform EffPoint_HandR04;
// Token: 0x04000A29 RID: 2601
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x4000A29")]
public Transform EffPoint_BeamL;
// Token: 0x04000A2A RID: 2602
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x4000A2A")]
public Transform EffPoint_BeamR;
// Token: 0x04000A2B RID: 2603
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x4000A2B")]
public Light LightFloor;
// Token: 0x04000A2C RID: 2604
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x4000A2C")]
public Light LightDestory;
// Token: 0x04000A2D RID: 2605
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x4000A2D")]
private EffectPool g_EffAttackFour01;
// Token: 0x04000A2E RID: 2606
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x4000A2E")]
private EffectPool g_EffAttackFour02;
// Token: 0x04000A2F RID: 2607
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x4000A2F")]
private EffectPool g_EffAttackFour03;
// Token: 0x04000A30 RID: 2608
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x4000A30")]
private EffectPool g_EffAttackHammer;
// Token: 0x04000A31 RID: 2609
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x4000A31")]
private EffectPool g_EffAttackUp_End;
// Token: 0x04000A32 RID: 2610
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x4000A32")]
private EffectPool g_EffAttackJump;
// Token: 0x04000A33 RID: 2611
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x4000A33")]
private EffectPool g_EffAttackRotateStart;
// Token: 0x04000A34 RID: 2612
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x4000A34")]
private EffectPool g_EffAttackRotateStartPlus;
// Token: 0x04000A35 RID: 2613
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x4000A35")]
private EffectPool g_EffAttackRotate;
// Token: 0x04000A36 RID: 2614
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x4000A36")]
private EffectPool g_EffBeam;
// Token: 0x04000A37 RID: 2615
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x4000A37")]
private EffectPool g_EffBeamCollision;
// Token: 0x04000A38 RID: 2616
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x4000A38")]
private EffectPool g_EffBeamStart;
// Token: 0x04000A39 RID: 2617
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x4000A39")]
private EffectPool g_EffBullet;
// Token: 0x04000A3A RID: 2618
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x4000A3A")]
private EffectPool g_EffBulletCollision;
// Token: 0x04000A3B RID: 2619
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x4000A3B")]
private EffectPool g_EffBulletFire;
// Token: 0x04000A3C RID: 2620
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x4000A3C")]
private EffectPool g_EffOpening01;
// Token: 0x04000A3D RID: 2621
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x4000A3D")]
private EffectPool g_EffOpening02;
// Token: 0x04000A3E RID: 2622
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x4000A3E")]
private EffectPool g_EffFireBallV2;
// Token: 0x04000A3F RID: 2623
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x4000A3F")]
private EffectPool g_EffFloorExp;
// Token: 0x04000A40 RID: 2624
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x4000A40")]
private EffectPool g_EffAttackJumpPlus;
// Token: 0x04000A41 RID: 2625
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x4000A41")]
private EffectPool g_EffAttackUpPlus;
// Token: 0x04000A42 RID: 2626
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x4000A42")]
private EffectPool g_EffSprintF;
// Token: 0x04000A43 RID: 2627
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x4000A43")]
private EffectPool g_EffSprintB;
// Token: 0x04000A44 RID: 2628
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x4000A44")]
private EffectPool g_EffSprintL;
// Token: 0x04000A45 RID: 2629
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x4000A45")]
private EffectPool g_EffSprintR;
// Token: 0x04000A46 RID: 2630
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x4000A46")]
private EffectPool g_EffSprintF_Loop;
// Token: 0x04000A47 RID: 2631
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x4000A47")]
private EffectPool g_EffSprintHand_Loop;
// Token: 0x04000A48 RID: 2632
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x4000A48")]
private EffectPool g_EffWeaponExplosion;
// Token: 0x04000A49 RID: 2633
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x4000A49")]
private bool g_bBeam;
// Token: 0x04000A4A RID: 2634
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x4000A4A")]
private ParticleSystem g_PsBeamL;
// Token: 0x04000A4B RID: 2635
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x4000A4B")]
private ParticleSystem g_PsBeamR;
// Token: 0x04000A4C RID: 2636
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x4000A4C")]
private Vector3 g_v3BeamLTarget;
// Token: 0x04000A4D RID: 2637
[FieldOffset(Offset = "0x36C")]
[Token(Token = "0x4000A4D")]
private Vector3 g_v3BeamRTarget;
// Token: 0x04000A4E RID: 2638
[FieldOffset(Offset = "0x378")]
[Token(Token = "0x4000A4E")]
private Vector3 g_v3BeamLMove;
// Token: 0x04000A4F RID: 2639
[FieldOffset(Offset = "0x384")]
[Token(Token = "0x4000A4F")]
private Vector3 g_v3BeamRMove;
// Token: 0x04000A50 RID: 2640
[Token(Token = "0x4000A50")]
private const float g_fBeamFrequency = 0.05f;
// Token: 0x04000A51 RID: 2641
[FieldOffset(Offset = "0x390")]
[Token(Token = "0x4000A51")]
private float g_fBeamFrequencyVal;
// Token: 0x04000A52 RID: 2642
[FieldOffset(Offset = "0x394")]
[Token(Token = "0x4000A52")]
private float g_fBeamSize;
// Token: 0x04000A53 RID: 2643
[FieldOffset(Offset = "0x398")]
[Token(Token = "0x4000A53")]
private bool g_bBeamHitL;
// Token: 0x04000A54 RID: 2644
[FieldOffset(Offset = "0x399")]
[Token(Token = "0x4000A54")]
private bool g_bBeamHitR;
// Token: 0x04000A55 RID: 2645
[FieldOffset(Offset = "0x39A")]
[Token(Token = "0x4000A55")]
private bool g_bBulletEnable;
// Token: 0x04000A56 RID: 2646
[Token(Token = "0x4000A56")]
private const float g_fBulletFrequency = 0.15f;
// Token: 0x04000A57 RID: 2647
[FieldOffset(Offset = "0x39C")]
[Token(Token = "0x4000A57")]
private float g_fBulletFrequencyVal;
// Token: 0x04000A58 RID: 2648
[FieldOffset(Offset = "0x3A0")]
[Token(Token = "0x4000A58")]
private bool g_bBulletFrieL;
// Token: 0x04000A59 RID: 2649
[Token(Token = "0x4000A59")]
private const int g_iFireBallNum = 3;
// Token: 0x04000A5A RID: 2650
[FieldOffset(Offset = "0x3A1")]
[Token(Token = "0x4000A5A")]
private bool g_bFloorExp;
// Token: 0x04000A5B RID: 2651
[Token(Token = "0x4000A5B")]
private const int g_iFloorExpNum = 5;
// Token: 0x04000A5C RID: 2652
[FieldOffset(Offset = "0x3A4")]
[Token(Token = "0x4000A5C")]
private int g_iFloorExpNumVal;
// Token: 0x04000A5D RID: 2653
[Token(Token = "0x4000A5D")]
private const float g_fFloorExpFrequency = 0.3f;
// Token: 0x04000A5E RID: 2654
[FieldOffset(Offset = "0x3A8")]
[Token(Token = "0x4000A5E")]
private float g_fFloorExpFrequencyVal;
// Token: 0x04000A5F RID: 2655
[FieldOffset(Offset = "0x3AC")]
[Token(Token = "0x4000A5F")]
private float g_LightRange;
// Token: 0x04000A60 RID: 2656
[FieldOffset(Offset = "0x3B0")]
[Token(Token = "0x4000A60")]
private float g_LightIntensity;
// Token: 0x04000A61 RID: 2657
[FieldOffset(Offset = "0x3B4")]
[Token(Token = "0x4000A61")]
private float g_fLightDestory;
// Token: 0x04000A62 RID: 2658
[FieldOffset(Offset = "0x3B8")]
[Token(Token = "0x4000A62")]
private Animator g_AniWeaponFace;
// Token: 0x04000A63 RID: 2659
[FieldOffset(Offset = "0x3C0")]
[Token(Token = "0x4000A63")]
private float g_fAniWeaponFaceWeapon;
// Token: 0x04000A64 RID: 2660
[FieldOffset(Offset = "0x3C8")]
[Token(Token = "0x4000A64")]
public MeshRenderer[] DamagedObject;
// Token: 0x04000A65 RID: 2661
[FieldOffset(Offset = "0x3D0")]
[Token(Token = "0x4000A65")]
public GameObject ExplosionPos;
// Token: 0x04000A66 RID: 2662
[FieldOffset(Offset = "0x3D8")]
[Token(Token = "0x4000A66")]
public SphereCollider[] SC_Weapon;
// Token: 0x04000A67 RID: 2663
[FieldOffset(Offset = "0x3E0")]
[Token(Token = "0x4000A67")]
public BoxCollider[] BC_Weapon;
// Token: 0x04000A68 RID: 2664
[FieldOffset(Offset = "0x3E8")]
[Token(Token = "0x4000A68")]
private bool g_bDeath;
// Token: 0x04000A69 RID: 2665
[FieldOffset(Offset = "0x3EC")]
[Token(Token = "0x4000A69")]
private float g_fDeathExplosion = 2f;
// Token: 0x04000A6A RID: 2666
[FieldOffset(Offset = "0x3F0")]
[Token(Token = "0x4000A6A")]
private float g_fDamagedRemove = 5f;
// Token: 0x04000A6B RID: 2667
[FieldOffset(Offset = "0x3F4")]
[Token(Token = "0x4000A6B")]
private bool g_bBodyDestoryLight;
// Token: 0x04000A6C RID: 2668
[FieldOffset(Offset = "0x3F8")]
[Token(Token = "0x4000A6C")]
public ParticleSystem PS_WeaponDestory;
// Token: 0x04000A6D RID: 2669
[FieldOffset(Offset = "0x400")]
[Token(Token = "0x4000A6D")]
public ParticleSystem PS_CharDestoryLight;
// Token: 0x04000A6E RID: 2670
[FieldOffset(Offset = "0x408")]
[Token(Token = "0x4000A6E")]
public ParticleSystem PS_CharDestory;
// Token: 0x04000A6F RID: 2671
[FieldOffset(Offset = "0x410")]
[Token(Token = "0x4000A6F")]
private bool g_bSuck;
// Token: 0x04000A70 RID: 2672
[FieldOffset(Offset = "0x414")]
[Token(Token = "0x4000A70")]
private float g_fSuckVal;
// Token: 0x04000A71 RID: 2673
[FieldOffset(Offset = "0x418")]
[Token(Token = "0x4000A71")]
private bool g_bPlus;
// Token: 0x04000A72 RID: 2674
[FieldOffset(Offset = "0x420")]
[Token(Token = "0x4000A72")]
public GameObject SE_ScriptEarthquake;
// Token: 0x04000A73 RID: 2675
[FieldOffset(Offset = "0x428")]
[Token(Token = "0x4000A73")]
public GameObject SE_ScriptWind;
// Token: 0x04000A74 RID: 2676
[FieldOffset(Offset = "0x430")]
[Token(Token = "0x4000A74")]
public GameObject SE_ScriptWood;
// Token: 0x04000A75 RID: 2677
[FieldOffset(Offset = "0x438")]
[Token(Token = "0x4000A75")]
public GameObject SE_ScriptDrag;
// Token: 0x04000A76 RID: 2678
[FieldOffset(Offset = "0x440")]
[Token(Token = "0x4000A76")]
public GameObject SE_ScriptFly;
// Token: 0x04000A77 RID: 2679
[FieldOffset(Offset = "0x448")]
[Token(Token = "0x4000A77")]
public GameObject SE_ScriptStartFight;
// Token: 0x04000A78 RID: 2680
[FieldOffset(Offset = "0x450")]
[Token(Token = "0x4000A78")]
public GameObject SE_ScriptDestroyStart;
// Token: 0x04000A79 RID: 2681
[FieldOffset(Offset = "0x458")]
[Token(Token = "0x4000A79")]
public GameObject SE_ScriptDestroy;
// Token: 0x04000A7A RID: 2682
[FieldOffset(Offset = "0x460")]
[Token(Token = "0x4000A7A")]
public GameObject SE_Move;
// Token: 0x04000A7B RID: 2683
[FieldOffset(Offset = "0x468")]
[Token(Token = "0x4000A7B")]
public GameObject SE_StartUp;
// Token: 0x04000A7C RID: 2684
[FieldOffset(Offset = "0x470")]
[Token(Token = "0x4000A7C")]
public GameObject SE_StartUpWind;
// Token: 0x04000A7D RID: 2685
[FieldOffset(Offset = "0x478")]
[Token(Token = "0x4000A7D")]
public GameObject SE_BeamShot;
// Token: 0x04000A7E RID: 2686
[FieldOffset(Offset = "0x480")]
[Token(Token = "0x4000A7E")]
public GameObject SE_Beam;
// Token: 0x04000A7F RID: 2687
[FieldOffset(Offset = "0x488")]
[Token(Token = "0x4000A7F")]
public GameObject SE_BeamCollision;
// Token: 0x04000A80 RID: 2688
[FieldOffset(Offset = "0x490")]
[Token(Token = "0x4000A80")]
public GameObject SE_AFour;
// Token: 0x04000A81 RID: 2689
[FieldOffset(Offset = "0x498")]
[Token(Token = "0x4000A81")]
public GameObject SE_AHammer;
// Token: 0x04000A82 RID: 2690
[FieldOffset(Offset = "0x4A0")]
[Token(Token = "0x4000A82")]
public GameObject SE_AJump;
// Token: 0x04000A83 RID: 2691
[FieldOffset(Offset = "0x4A8")]
[Token(Token = "0x4000A83")]
public GameObject SE_ASprint;
// Token: 0x04000A84 RID: 2692
[FieldOffset(Offset = "0x4B0")]
[Token(Token = "0x4000A84")]
public GameObject SE_ARotateStart;
// Token: 0x04000A85 RID: 2693
[FieldOffset(Offset = "0x4B8")]
[Token(Token = "0x4000A85")]
public GameObject SE_ABulletCharge;
// Token: 0x04000A86 RID: 2694
[FieldOffset(Offset = "0x4C0")]
[Token(Token = "0x4000A86")]
public GameObject SE_ABulletCollision;
// Token: 0x04000A87 RID: 2695
[FieldOffset(Offset = "0x4C8")]
[Token(Token = "0x4000A87")]
public GameObject SE_ABulletCollisionPlayer;
// Token: 0x04000A88 RID: 2696
[FieldOffset(Offset = "0x4D0")]
[Token(Token = "0x4000A88")]
public GameObject SE_AUpDrag;
// Token: 0x04000A89 RID: 2697
[FieldOffset(Offset = "0x4D8")]
[Token(Token = "0x4000A89")]
public GameObject SE_AUp;
// Token: 0x04000A8A RID: 2698
[FieldOffset(Offset = "0x4E0")]
[Token(Token = "0x4000A8A")]
public GameObject SE_FloorExp;
// Token: 0x04000A8B RID: 2699
[FieldOffset(Offset = "0x4E8")]
[Token(Token = "0x4000A8B")]
public GameObject SE_FireBallShot;
// Token: 0x04000A8C RID: 2700
[FieldOffset(Offset = "0x4F0")]
[Token(Token = "0x4000A8C")]
public GameObject SE_FireBallLoop;
// Token: 0x04000A8D RID: 2701
[FieldOffset(Offset = "0x4F8")]
[Token(Token = "0x4000A8D")]
public GameObject SE_CDeadImpact;
// Token: 0x04000A8E RID: 2702
[FieldOffset(Offset = "0x500")]
[Token(Token = "0x4000A8E")]
public GameObject SE_WDeadImpact;
// Token: 0x04000A8F RID: 2703
[FieldOffset(Offset = "0x508")]
[Token(Token = "0x4000A8F")]
private SoundEffect g_SEScriptEarthquake;
// Token: 0x04000A90 RID: 2704
[FieldOffset(Offset = "0x510")]
[Token(Token = "0x4000A90")]
private SoundEffect g_SEScriptWind;
// Token: 0x04000A91 RID: 2705
[FieldOffset(Offset = "0x518")]
[Token(Token = "0x4000A91")]
private SoundEffect g_SEScriptWood;
// Token: 0x04000A92 RID: 2706
[FieldOffset(Offset = "0x520")]
[Token(Token = "0x4000A92")]
private SoundEffect g_SEScriptDrag;
// Token: 0x04000A93 RID: 2707
[FieldOffset(Offset = "0x528")]
[Token(Token = "0x4000A93")]
private SoundEffect g_SEScriptFly;
// Token: 0x04000A94 RID: 2708
[FieldOffset(Offset = "0x530")]
[Token(Token = "0x4000A94")]
private SoundEffect g_SEScriptStartFight;
// Token: 0x04000A95 RID: 2709
[FieldOffset(Offset = "0x538")]
[Token(Token = "0x4000A95")]
private SoundEffect g_SEScriptDestroyStart;
// Token: 0x04000A96 RID: 2710
[FieldOffset(Offset = "0x540")]
[Token(Token = "0x4000A96")]
private SoundEffect g_SEScriptDestroy;
// Token: 0x04000A97 RID: 2711
[FieldOffset(Offset = "0x548")]
[Token(Token = "0x4000A97")]
private SoundEffect g_SEMove;
// Token: 0x04000A98 RID: 2712
[FieldOffset(Offset = "0x550")]
[Token(Token = "0x4000A98")]
private SoundEffect g_SEStartUp;
// Token: 0x04000A99 RID: 2713
[FieldOffset(Offset = "0x558")]
[Token(Token = "0x4000A99")]
private SoundEffect g_SEStartUpWind;
// Token: 0x04000A9A RID: 2714
[FieldOffset(Offset = "0x560")]
[Token(Token = "0x4000A9A")]
private SoundEffect g_SEBeamShot;
// Token: 0x04000A9B RID: 2715
[FieldOffset(Offset = "0x568")]
[Token(Token = "0x4000A9B")]
private SoundEffect g_SEBeam;
// Token: 0x04000A9C RID: 2716
[FieldOffset(Offset = "0x570")]
[Token(Token = "0x4000A9C")]
private SoundEffect g_SEBeamCollision;
// Token: 0x04000A9D RID: 2717
[FieldOffset(Offset = "0x578")]
[Token(Token = "0x4000A9D")]
private SoundEffect g_SEAFour;
// Token: 0x04000A9E RID: 2718
[FieldOffset(Offset = "0x580")]
[Token(Token = "0x4000A9E")]
private SoundEffect g_SEAHammer;
// Token: 0x04000A9F RID: 2719
[FieldOffset(Offset = "0x588")]
[Token(Token = "0x4000A9F")]
private SoundEffect g_SEAJump;
// Token: 0x04000AA0 RID: 2720
[FieldOffset(Offset = "0x590")]
[Token(Token = "0x4000AA0")]
private SoundEffect g_SEASprint;
// Token: 0x04000AA1 RID: 2721
[FieldOffset(Offset = "0x598")]
[Token(Token = "0x4000AA1")]
private SoundEffect g_SEARotateStart;
// Token: 0x04000AA2 RID: 2722
[FieldOffset(Offset = "0x5A0")]
[Token(Token = "0x4000AA2")]
private SoundEffect g_SEABulletCharge;
// Token: 0x04000AA3 RID: 2723
[FieldOffset(Offset = "0x5A8")]
[Token(Token = "0x4000AA3")]
private SoundEffect g_SEAUpDrag;
// Token: 0x04000AA4 RID: 2724
[FieldOffset(Offset = "0x5B0")]
[Token(Token = "0x4000AA4")]
private SoundEffect g_SEAUp;
// Token: 0x04000AA5 RID: 2725
[FieldOffset(Offset = "0x5B8")]
[Token(Token = "0x4000AA5")]
private SoundEffect g_SEFloorExp;
// Token: 0x04000AA6 RID: 2726
[FieldOffset(Offset = "0x5C0")]
[Token(Token = "0x4000AA6")]
private SoundEffect g_SECDeadImpact;
// Token: 0x04000AA7 RID: 2727
[FieldOffset(Offset = "0x5C8")]
[Token(Token = "0x4000AA7")]
private SoundEffect g_SEWDeadImpact;
// Token: 0x04000AA8 RID: 2728
[FieldOffset(Offset = "0x5D0")]
[Token(Token = "0x4000AA8")]
private SoundEffectPool g_SEPABulletCollision;
// Token: 0x04000AA9 RID: 2729
[FieldOffset(Offset = "0x5D8")]
[Token(Token = "0x4000AA9")]
private SoundEffectPool g_SEPABulletCollisionPlayer;
// Token: 0x04000AAA RID: 2730
[FieldOffset(Offset = "0x5E0")]
[Token(Token = "0x4000AAA")]
private SoundEffectPool g_SEFireBallShot;
// Token: 0x04000AAB RID: 2731
[FieldOffset(Offset = "0x5E8")]
[Token(Token = "0x4000AAB")]
private SoundEffectPool g_SEFireBallLoop;
// Token: 0x04000AAC RID: 2732
[FieldOffset(Offset = "0x5F0")]
[Token(Token = "0x4000AAC")]
private bool g_bSEScriptEarthquake;
// Token: 0x04000AAD RID: 2733
[FieldOffset(Offset = "0x5F4")]
[Token(Token = "0x4000AAD")]
private float g_fSEScriptEarthquakeVolume;
// Token: 0x04000AAE RID: 2734
[FieldOffset(Offset = "0x5F8")]
[Token(Token = "0x4000AAE")]
private int g_iSEScriptWood;
// Token: 0x04000AAF RID: 2735
[Token(Token = "0x4000AAF")]
private const float g_fSEScriptWoodFrequency01 = 0.6f;
// Token: 0x04000AB0 RID: 2736
[Token(Token = "0x4000AB0")]
private const float g_fSEScriptWoodFrequency02 = 0.1f;
// Token: 0x04000AB1 RID: 2737
[FieldOffset(Offset = "0x5FC")]
[Token(Token = "0x4000AB1")]
private float g_fSEScriptWoodFrequencyVal;
// Token: 0x04000AB2 RID: 2738
[Token(Token = "0x4000AB2")]
private const float g_fSEScriptDragFrequency = 0.8f;
// Token: 0x04000AB3 RID: 2739
[FieldOffset(Offset = "0x600")]
[Token(Token = "0x4000AB3")]
private float g_fSEScriptDragFrequencyVal;
// Token: 0x04000AB4 RID: 2740
[FieldOffset(Offset = "0x604")]
[Token(Token = "0x4000AB4")]
private bool g_bSEScriptDestroy;
// Token: 0x04000AB5 RID: 2741
[FieldOffset(Offset = "0x608")]
[Token(Token = "0x4000AB5")]
private float g_fSEScriptDestroyVolume;
// Token: 0x04000AB6 RID: 2742
[FieldOffset(Offset = "0x60C")]
[Token(Token = "0x4000AB6")]
private bool g_bSEMove;
// Token: 0x04000AB7 RID: 2743
[FieldOffset(Offset = "0x60D")]
[Token(Token = "0x4000AB7")]
private bool g_bSEMoveSpeed;
// Token: 0x04000AB8 RID: 2744
[FieldOffset(Offset = "0x610")]
[Token(Token = "0x4000AB8")]
private float g_fSEMoveVolume;
// Token: 0x04000AB9 RID: 2745
[FieldOffset(Offset = "0x614")]
[Token(Token = "0x4000AB9")]
private float g_fSEMovePitch = 1f;
// Token: 0x04000ABA RID: 2746
[FieldOffset(Offset = "0x618")]
[Token(Token = "0x4000ABA")]
private bool g_bSEStartUpWind;
// Token: 0x04000ABB RID: 2747
[FieldOffset(Offset = "0x61C")]
[Token(Token = "0x4000ABB")]
private float g_fSEStartUpWindVolume;
// Token: 0x04000ABC RID: 2748
[FieldOffset(Offset = "0x620")]
[Token(Token = "0x4000ABC")]
private float g_fSEStartUpWindPitch;
// Token: 0x04000ABD RID: 2749
[FieldOffset(Offset = "0x624")]
[Token(Token = "0x4000ABD")]
private float g_fSEBeamVolume;
// Token: 0x04000ABE RID: 2750
[FieldOffset(Offset = "0x628")]
[Token(Token = "0x4000ABE")]
private float g_fSEBeamPitch;
// Token: 0x04000ABF RID: 2751
[FieldOffset(Offset = "0x62C")]
[Token(Token = "0x4000ABF")]
private bool g_bSEAUpDrag;
// Token: 0x04000AC0 RID: 2752
[FieldOffset(Offset = "0x630")]
[Token(Token = "0x4000AC0")]
private float g_fSEAUpDragVolume;
}