Files
NobetaSource/Cpp2IL/Assembly-CSharp/BossLevel03BigEffectPlay.cs
2023-09-06 22:09:22 +02:00

1665 lines
48 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000B8 RID: 184
[Token(Token = "0x20000B8")]
public class BossLevel03BigEffectPlay : MonoBehaviour
{
// Token: 0x06000862 RID: 2146 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000862")]
[Address(RVA = "0x13B0DE0", Offset = "0x13AF5E0", VA = "0x1813B0DE0")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000863 RID: 2147 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000863")]
[Address(RVA = "0x13AB910", Offset = "0x13AA110", VA = "0x1813AB910")]
public void InitData(Animator Anim)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000864 RID: 2148 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000864")]
[Address(RVA = "0x13B3190", Offset = "0x13B1990", VA = "0x1813B3190")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000865 RID: 2149 RVA: 0x00014458 File Offset: 0x00012658
[Token(Token = "0x6000865")]
[Address(RVA = "0x13AD7D0", Offset = "0x13ABFD0", VA = "0x1813AD7D0")]
private void LateUpdate()
{
this.g_ShakeFloorUp.Update();
if (!this.g_bScriptFloorFall)
{
this.g_ShakeFloorUpDamaged.Update();
return;
}
}
// Token: 0x06000866 RID: 2150 RVA: 0x0001448C File Offset: 0x0001268C
[Token(Token = "0x6000866")]
[Address(RVA = "0x13A9CC0", Offset = "0x13A84C0", VA = "0x1813A9CC0")]
public void Create()
{
ParticleSystem[] ps_HandFire = this.PS_HandFire;
int num = 0;
if (num < ps_HandFire.Length)
{
ps_HandFire[num].Stop(true);
ParticleSystem[] ps_HandFire2 = this.PS_HandFire;
num++;
}
this.PS_HandChargeR.Stop(true);
this.ScenePS_CeilingSmoke.Stop(true);
this.ScenePS_FloorSmokeLL.Stop(true);
this.ScenePS_FloorSmokeLR.Stop(true);
this.ScenePS_FloorSmokeRL.Stop(true);
this.ScenePS_FloorSmokeRR.Stop(true);
this.ScenePS_FloorSmokeUp.Stop(true);
this.ScenePS_FloorSmokeUpFall.Stop(true);
this.PS_BossFallLava.Stop(true);
this.PS_FloorFallLava.Stop(true);
this.PS_BodyLava.Stop(true);
this.PS_BigDestory.Stop(true);
this.PS_Volatilize.Stop(true);
this.PS_FloorGoUpLava.Stop(true);
this.PS_FloorGoUpSmoke.Stop(true);
this.FloorUp.SetActive(true);
GameObject floorUpDamaged = this.FloorUpDamaged;
int num2 = 0;
floorUpDamaged.SetActive(num2 != 0);
GameObject floor = this.Floor01;
int num3 = 0;
floor.SetActive(num3 != 0);
GameObject floor02L = this.Floor02L;
int num4 = 0;
floor02L.SetActive(num4 != 0);
GameObject floor02R = this.Floor02R;
int num5 = 0;
floor02R.SetActive(num5 != 0);
GameObject floor03LR = this.Floor03LR;
int num6 = 0;
floor03LR.SetActive(num6 != 0);
GameObject floor03LL = this.Floor03LL;
int num7 = 0;
floor03LL.SetActive(num7 != 0);
GameObject floor03RL = this.Floor03RL;
int num8 = 0;
floor03RL.SetActive(num8 != 0);
GameObject floor03RR = this.Floor03RR;
int num9 = 0;
floor03RR.SetActive(num9 != 0);
GameObject floor04L = this.Floor04L;
int num10 = 0;
floor04L.SetActive(num10 != 0);
GameObject floor04R = this.Floor04R;
int num11 = 0;
floor04R.SetActive(num11 != 0);
GameObject floor04C = this.Floor04C;
int num12 = 0;
floor04C.SetActive(num12 != 0);
SkinnedMeshRenderer[] array = this.g_MeshDoll;
if (num < array.Length)
{
GameObject gameObject = array[num].gameObject;
int num13 = 0;
gameObject.SetActive(num13 != 0);
SkinnedMeshRenderer[] array2 = this.g_MeshDoll;
num++;
while (array2 != 0)
{
}
}
if ((Game.GameSave.flags.stage03Clear ? 1 : 0) != num)
{
SkinnedMeshRenderer[] array3 = this.g_MeshChar;
if (num < array3.Length)
{
GameObject gameObject2 = array3[num].gameObject;
int num14 = 0;
gameObject2.SetActive(num14 != 0);
SkinnedMeshRenderer[] array4 = this.g_MeshChar;
num++;
while (array4 != 0)
{
}
}
SphereCollider[] sc_Collider = this.SC_Collider;
if (num < sc_Collider.Length)
{
SphereCollider sphereCollider = sc_Collider[num];
int num15 = 0;
sphereCollider.enabled = num15 != 0;
SphereCollider[] sc_Collider2 = this.SC_Collider;
num++;
while (sc_Collider2 != 0)
{
}
}
BoxCollider[] bc_Collider = this.BC_Collider;
if (num < bc_Collider.Length)
{
BoxCollider boxCollider = bc_Collider[num];
int num16 = 0;
boxCollider.enabled = num16 != 0;
BoxCollider[] bc_Collider2 = this.BC_Collider;
num++;
while (bc_Collider2 != 0)
{
}
}
CapsuleCollider[] cap_Collider = this.Cap_Collider;
if (num < cap_Collider.Length)
{
CapsuleCollider capsuleCollider = cap_Collider[num];
int num17 = 0;
capsuleCollider.enabled = num17 != 0;
CapsuleCollider[] cap_Collider2 = this.Cap_Collider;
num++;
while (cap_Collider2 != 0)
{
}
}
SphereCollider sc_ChargeCollider = this.SC_ChargeCollider;
int num18 = 0;
sc_ChargeCollider.enabled = num18 != 0;
}
Light destoryLight = this.DestoryLight;
int num19 = 0;
if (destoryLight != num19)
{
Light destoryLight2 = this.DestoryLight;
int num20 = 0;
destoryLight2.enabled = num20 != 0;
}
}
// Token: 0x06000867 RID: 2151 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000867")]
[Address(RVA = "0x13AFBE0", Offset = "0x13AE3E0", VA = "0x1813AFBE0")]
public void ScriptEffect(int iScriptLevel)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000868 RID: 2152 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000868")]
[Address(RVA = "0x13B28C0", Offset = "0x13B10C0", VA = "0x1813B28C0")]
private void UpdateScript(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000869 RID: 2153 RVA: 0x000147E4 File Offset: 0x000129E4
[Token(Token = "0x6000869")]
[Address(RVA = "0x13B0CD0", Offset = "0x13AF4D0", VA = "0x1813B0CD0")]
public void SkipScript()
{
GameObject floorUp = this.FloorUp;
int num = 0;
floorUp.SetActive(num != 0);
GameObject floorUpDamaged = this.FloorUpDamaged;
int num2 = 0;
floorUpDamaged.SetActive(num2 != 0);
this.Floor01.SetActive(true);
GameObject gameObject = this.DamagedUp.gameObject;
int num3 = 0;
gameObject.SetActive(num3 != 0);
this.ScenePS_FloorSmokeUp.Stop(true);
this.PS_BossFallLava.Stop(true);
this.ScenePS_FloorSmokeUpFall.Stop(true);
this.PS_FloorFallLava.Stop(true);
SoundEffect soundEffect = this.g_SEEarthQuake;
this.g_bScriptFloorFall = false;
soundEffect.Stop();
}
// Token: 0x0600086A RID: 2154 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600086A")]
[Address(RVA = "0x13B0980", Offset = "0x13AF180", VA = "0x1813B0980")]
public void SkipScript02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600086B RID: 2155 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600086B")]
[Address(RVA = "0x13B2530", Offset = "0x13B0D30", VA = "0x1813B2530")]
private void UpdateMaterial(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600086C RID: 2156 RVA: 0x00014884 File Offset: 0x00012A84
[Token(Token = "0x600086C")]
[Address(RVA = "0x13AB1E0", Offset = "0x13A99E0", VA = "0x1813AB1E0")]
public void DamagedFly()
{
Material[] array = this.g_MatChar;
int num = 0;
int num2 = 0;
this.g_fShadowPow = 0.75f;
if (num2 < array.Length)
{
Material material = array[num];
float num3 = this.g_fShadowPow;
material.SetFloat("_ShadowPow", num3);
Material material2 = this.g_MatChar[num];
Color color = this.g_colGlow;
material2.SetColor("_GlowColor", color);
Material[] array2 = this.g_MatChar;
num++;
}
this.PS_HandChargeR.Stop();
ParticleSystem[] ps_HandFire = this.PS_HandFire;
int num4 = 0;
int num5 = 0;
if (num4 < ps_HandFire.Length)
{
ps_HandFire[num5].Stop();
ParticleSystem[] ps_HandFire2 = this.PS_HandFire;
num5++;
while (ps_HandFire2 != 0)
{
}
}
this.g_EffCharge.Stop(3f);
this.g_EffChargeComplete.Stop(3f);
this.g_EffChargeFar.Stop(3f);
this.g_EffChargeFarComplete.Stop(3f);
SphereCollider sc_ChargeCollider = this.SC_ChargeCollider;
int num6 = 0;
sc_ChargeCollider.enabled = num6 != 0;
SoundEffect soundEffect = this.g_SECharge;
this.g_bChargeComplete = false;
this.g_bSECharge = false;
soundEffect.Stop();
this.g_SEHandCharge.Stop();
}
// Token: 0x0600086D RID: 2157 RVA: 0x000149CC File Offset: 0x00012BCC
[Token(Token = "0x600086D")]
[Address(RVA = "0x13AB470", Offset = "0x13A9C70", VA = "0x1813AB470")]
public void Death()
{
int num = 0;
int num2 = 0;
ParticleSystem[] ps_HandFire = this.PS_HandFire;
if (num2 < ps_HandFire.Length)
{
ps_HandFire[num].Stop(true);
ParticleSystem[] ps_HandFire2 = this.PS_HandFire;
num++;
}
this.PS_HandChargeR.Stop(true);
this.g_EffCharge.Stop(3f);
this.g_EffChargeComplete.Stop(3f);
this.g_EffChargeFar.Stop(3f);
this.g_EffChargeFarComplete.Stop(3f);
SphereCollider sc_ChargeCollider = this.SC_ChargeCollider;
int num3 = 0;
sc_ChargeCollider.enabled = num3 != 0;
SoundEffect soundEffect = this.g_SECharge;
this.g_bChargeComplete = false;
this.g_fShadowSwitch = 1f;
this.g_bGlow = true;
soundEffect.Stop();
this.g_SEHandCharge.Stop();
}
// Token: 0x0600086E RID: 2158 RVA: 0x00014AA0 File Offset: 0x00012CA0
[Token(Token = "0x600086E")]
[Address(RVA = "0x13AB600", Offset = "0x13A9E00", VA = "0x1813AB600")]
public void Destory()
{
this.PS_Volatilize.Play(true);
this.g_bZoomOut = true;
this.g_fZoomOut = 12f;
}
// Token: 0x0600086F RID: 2159 RVA: 0x00014AD4 File Offset: 0x00012CD4
[Token(Token = "0x600086F")]
[Address(RVA = "0x13AFA60", Offset = "0x13AE260", VA = "0x1813AFA60")]
public void PlaySEEarthQuake()
{
this.g_SEEarthQuake.PlayRandom(1f, 1f);
}
// Token: 0x06000870 RID: 2160 RVA: 0x00014AFC File Offset: 0x00012CFC
[Token(Token = "0x6000870")]
[Address(RVA = "0x13B1020", Offset = "0x13AF820", VA = "0x1813B1020")]
public void StopSEEarthQuake()
{
this.g_SEEarthQuake.Stop();
}
// Token: 0x06000871 RID: 2161 RVA: 0x00014B1C File Offset: 0x00012D1C
[Token(Token = "0x6000871")]
[Address(RVA = "0x13AFA90", Offset = "0x13AE290", VA = "0x1813AFA90")]
public void PlaySESwing(int iIndex)
{
this.g_SESwing.Play(iIndex, 1f, 1f);
}
// Token: 0x06000872 RID: 2162 RVA: 0x00014B48 File Offset: 0x00012D48
[Token(Token = "0x6000872")]
[Address(RVA = "0x13AFA20", Offset = "0x13AE220", VA = "0x1813AFA20")]
public void PlaySEAttack(int iIndex)
{
this.g_SEAttack.Play(iIndex, 1f, 1f);
}
// Token: 0x06000873 RID: 2163 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000873")]
[Address(RVA = "0x13AE600", Offset = "0x13ACE00", VA = "0x1813AE600")]
public void PlayEffOpeningLava()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000874 RID: 2164 RVA: 0x00014B74 File Offset: 0x00012D74
[Token(Token = "0x6000874")]
[Address(RVA = "0x13ADE50", Offset = "0x13AC650", VA = "0x1813ADE50")]
public void PlayEffBodyLave()
{
this.PS_BodyLava.Play(true);
this.g_SEBodyLava.PlayRandom(1f, 1f);
}
// Token: 0x06000875 RID: 2165 RVA: 0x00014BA8 File Offset: 0x00012DA8
[Token(Token = "0x6000875")]
[Address(RVA = "0x13A9B90", Offset = "0x13A8390", VA = "0x1813A9B90")]
public void CloseEffBodyLava()
{
this.PS_BodyLava.Stop(true);
this.g_SEBodyLava.Stop();
}
// Token: 0x06000876 RID: 2166 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000876")]
[Address(RVA = "0x13AD9D0", Offset = "0x13AC1D0", VA = "0x1813AD9D0")]
public void PlayEffAttack01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000877 RID: 2167 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000877")]
[Address(RVA = "0x13AF1B0", Offset = "0x13AD9B0", VA = "0x1813AF1B0")]
public void PlayEffSweepL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000878 RID: 2168 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000878")]
[Address(RVA = "0x13AF380", Offset = "0x13ADB80", VA = "0x1813AF380")]
public void PlayEffSweepR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000879 RID: 2169 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000879")]
[Address(RVA = "0x13ADC00", Offset = "0x13AC400", VA = "0x1813ADC00")]
public void PlayEffAttack02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600087A RID: 2170 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600087A")]
[Address(RVA = "0x13AE790", Offset = "0x13ACF90", VA = "0x1813AE790")]
public void PlayEffSplashBulletL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600087B RID: 2171 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600087B")]
[Address(RVA = "0x13AECA0", Offset = "0x13AD4A0", VA = "0x1813AECA0")]
public void PlayEffSplashBulletR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600087C RID: 2172 RVA: 0x00014BD4 File Offset: 0x00012DD4
[Token(Token = "0x600087C")]
[Address(RVA = "0x13AF550", Offset = "0x13ADD50", VA = "0x1813AF550")]
public void PlayEffThrowCharge()
{
this.PS_HandFire[1].Play(true);
this.PS_HandChargeR.Play(true);
this.g_SEHandCharge.PlayRandom(1f, 1f);
}
// Token: 0x0600087D RID: 2173 RVA: 0x00014C1C File Offset: 0x00012E1C
[Token(Token = "0x600087D")]
[Address(RVA = "0x13AF5D0", Offset = "0x13ADDD0", VA = "0x1813AF5D0")]
public void PlayEffThrowEnd()
{
this.PS_HandFire[1].Stop(true);
}
// Token: 0x0600087E RID: 2174 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600087E")]
[Address(RVA = "0x13AF620", Offset = "0x13ADE20", VA = "0x1813AF620")]
public void PlayEffThrowFireBall()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600087F RID: 2175 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600087F")]
[Address(RVA = "0x13AE3A0", Offset = "0x13ACBA0", VA = "0x1813AE3A0")]
public void PlayEffCharge(bool bFar)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000880 RID: 2176 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000880")]
[Address(RVA = "0x13A9310", Offset = "0x13A7B10", VA = "0x1813A9310")]
public void ChargeComplete()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000881 RID: 2177 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000881")]
[Address(RVA = "0x13A9670", Offset = "0x13A7E70", VA = "0x1813A9670")]
public void ChargeDamaged(int MP)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000882 RID: 2178 RVA: 0x00014C44 File Offset: 0x00012E44
[Token(Token = "0x6000882")]
[Address(RVA = "0x13A9A50", Offset = "0x13A8250", VA = "0x1813A9A50")]
public void ChargeEnd()
{
ParticleSystem[] ps_HandFire = this.PS_HandFire;
int num = 0;
this.g_bChargeComplete = false;
if (num < ps_HandFire.Length)
{
ps_HandFire[num].Stop(true);
ParticleSystem[] ps_HandFire2 = this.PS_HandFire;
num++;
}
}
// Token: 0x06000883 RID: 2179 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000883")]
[Address(RVA = "0x13ADEA0", Offset = "0x13AC6A0", VA = "0x1813ADEA0")]
public void PlayEffChargeFarComplete()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000884 RID: 2180 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000884")]
[Address(RVA = "0x13AE040", Offset = "0x13AC840", VA = "0x1813AE040")]
public void PlayEffChargeFarThrow()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000885 RID: 2181 RVA: 0x00014C88 File Offset: 0x00012E88
[Token(Token = "0x6000885")]
[Address(RVA = "0x13B05E0", Offset = "0x13AEDE0", VA = "0x1813B05E0")]
public void SetAttackData(string Name)
{
if (Name != 0)
{
if (string.Equals(Name, "Attack01"))
{
}
if (string.Equals(Name, "AttackSweep"))
{
}
if (string.Equals(Name, "Attack02"))
{
}
if (string.Equals(Name, "ChargeAttack"))
{
AttackData attackData = this.g_adChargeAttack;
this.g_adCurrent = attackData;
}
}
}
// Token: 0x06000886 RID: 2182 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000886")]
[Address(RVA = "0x13AFAD0", Offset = "0x13AE2D0", VA = "0x1813AFAD0")]
public void PlayWalkShake()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000887 RID: 2183 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000887")]
[Address(RVA = "0x13AB640", Offset = "0x13A9E40", VA = "0x1813AB640")]
public void EarthQuakeAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000888 RID: 2184 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000888")]
[Address(RVA = "0x13AD8A0", Offset = "0x13AC0A0", VA = "0x1813AD8A0")]
public void OpenCollisionHandL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000889 RID: 2185 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000889")]
[Address(RVA = "0x13AD8F0", Offset = "0x13AC0F0", VA = "0x1813AD8F0")]
public void OpenCollisionHandR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600088A RID: 2186 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600088A")]
[Address(RVA = "0x13AD940", Offset = "0x13AC140", VA = "0x1813AD940")]
public void OpenCollisionHand()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600088B RID: 2187 RVA: 0x00014CE0 File Offset: 0x00012EE0
[Token(Token = "0x600088B")]
[Address(RVA = "0x13A9B60", Offset = "0x13A8360", VA = "0x1813A9B60")]
public void CloseCollisionHandL()
{
this.g_bCollisionHandL = false;
}
// Token: 0x0600088C RID: 2188 RVA: 0x00014CF4 File Offset: 0x00012EF4
[Token(Token = "0x600088C")]
[Address(RVA = "0x13A9B70", Offset = "0x13A8370", VA = "0x1813A9B70")]
public void CloseCollisionHandR()
{
this.g_bCollisionHandR = false;
}
// Token: 0x0600088D RID: 2189 RVA: 0x00014D08 File Offset: 0x00012F08
[Token(Token = "0x600088D")]
[Address(RVA = "0x13A9B80", Offset = "0x13A8380", VA = "0x1813A9B80")]
public void CloseCollisionHand()
{
this.g_bCollisionHandR = false;
}
// Token: 0x0600088E RID: 2190 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600088E")]
[Address(RVA = "0x13B1050", Offset = "0x13AF850", VA = "0x1813B1050")]
private void UpdateCollisionHandL(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600088F RID: 2191 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600088F")]
[Address(RVA = "0x13B1720", Offset = "0x13AFF20", VA = "0x1813B1720")]
private void UpdateCollisionHandR(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000890 RID: 2192 RVA: 0x00014D1C File Offset: 0x00012F1C
[Token(Token = "0x6000890")]
[Address(RVA = "0x13A9AE0", Offset = "0x13A82E0", VA = "0x1813A9AE0")]
public void CloseAttack02OtherCollision()
{
SphereCollider[] sc_Collider = this.SC_Collider;
int num = 0;
if (num < sc_Collider.Length)
{
SphereCollider sphereCollider = sc_Collider[num];
int num2 = 0;
sphereCollider.enabled = num2 != 0;
SphereCollider[] sc_Collider2 = this.SC_Collider;
num++;
}
}
// Token: 0x06000891 RID: 2193 RVA: 0x00014D60 File Offset: 0x00012F60
[Token(Token = "0x6000891")]
[Address(RVA = "0x13AD820", Offset = "0x13AC020", VA = "0x1813AD820")]
public void OpenAttack02Collision()
{
CapsuleCollider[] cap_Collider = this.Cap_Collider;
int num = 0;
this.g_bAttack02Collision = true;
if (num < cap_Collider.Length)
{
CapsuleCollider capsuleCollider = cap_Collider[num];
int num2 = 0;
capsuleCollider.enabled = num2 != 0;
CapsuleCollider[] cap_Collider2 = this.Cap_Collider;
num++;
}
}
// Token: 0x06000892 RID: 2194 RVA: 0x00014DAC File Offset: 0x00012FAC
[Token(Token = "0x6000892")]
[Address(RVA = "0x13AD9C0", Offset = "0x13AC1C0", VA = "0x1813AD9C0")]
public void OpenHandsWall()
{
this.g_bHandsWall = true;
}
// Token: 0x06000893 RID: 2195 RVA: 0x00014DC0 File Offset: 0x00012FC0
[Token(Token = "0x6000893")]
[Address(RVA = "0x13A9BD0", Offset = "0x13A83D0", VA = "0x1813A9BD0")]
public void CloseHandsWall()
{
SphereCollider[] sc_Collider = this.SC_Collider;
int num = 0;
this.g_bHandsWall = false;
if (num < sc_Collider.Length)
{
sc_Collider[num].enabled = true;
SphereCollider[] sc_Collider2 = this.SC_Collider;
num++;
}
CapsuleCollider[] cap_Collider = this.Cap_Collider;
if (num < cap_Collider.Length)
{
cap_Collider[num].enabled = true;
CapsuleCollider[] cap_Collider2 = this.Cap_Collider;
num++;
while (cap_Collider2 != 0)
{
}
}
}
// Token: 0x06000894 RID: 2196 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000894")]
[Address(RVA = "0x13B1E60", Offset = "0x13B0660", VA = "0x1813B1E60")]
private void UpdateHandsWall(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000895 RID: 2197 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000895")]
[Address(RVA = "0x13AA330", Offset = "0x13A8B30", VA = "0x1813AA330")]
public void DamagedFloor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000896 RID: 2198 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000896")]
[Address(RVA = "0x13AB830", Offset = "0x13AA030", VA = "0x1813AB830")]
public float GetChargeAttackAngle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000897 RID: 2199 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000897")]
[Address(RVA = "0x13AB8D0", Offset = "0x13AA0D0", VA = "0x1813AB8D0")]
public Vector3 GetSceneForward()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000898 RID: 2200 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000898")]
[Address(RVA = "0x13AB7F0", Offset = "0x13A9FF0", VA = "0x1813AB7F0")]
public Vector3 GetBossTarget()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000899 RID: 2201 RVA: 0x00014E34 File Offset: 0x00013034
[Token(Token = "0x6000899")]
[Address(RVA = "0x13B06F0", Offset = "0x13AEEF0", VA = "0x1813B06F0")]
public void SetTimeScale(float fScale)
{
this.g_EffCharge.SetTimeScale(fScale);
this.g_EffChargeFar.SetTimeScale(fScale);
ParticleSystem[] ps_HandFire = this.PS_HandFire;
int num = 0;
if (num < ps_HandFire.Length)
{
Common.SetEffectTimeScale(ps_HandFire[num], fScale);
ParticleSystem[] ps_HandFire2 = this.PS_HandFire;
num++;
}
Common.SetEffectTimeScale(this.PS_HandChargeR, fScale);
Common.SetEffectTimeScale(this.ScenePS_CeilingSmoke, fScale);
Common.SetEffectTimeScale(this.ScenePS_FloorSmokeLL, fScale);
Common.SetEffectTimeScale(this.ScenePS_FloorSmokeLR, fScale);
Common.SetEffectTimeScale(this.ScenePS_FloorSmokeRL, fScale);
Common.SetEffectTimeScale(this.ScenePS_FloorSmokeRR, fScale);
Common.SetEffectTimeScale(this.ScenePS_FloorSmokeUp, fScale);
Common.SetEffectTimeScale(this.ScenePS_FloorSmokeUpFall, fScale);
Common.SetEffectTimeScale(this.PS_BossFallLava, fScale);
Common.SetEffectTimeScale(this.PS_FloorFallLava, fScale);
Common.SetEffectTimeScale(this.PS_BodyLava, fScale);
Common.SetEffectTimeScale(this.PS_BigDestory, fScale);
Common.SetEffectTimeScale(this.PS_Volatilize, fScale);
Common.SetEffectTimeScale(this.PS_FloorGoUpLava, fScale);
Common.SetEffectTimeScale(this.PS_FloorGoUpSmoke, fScale);
this.g_EffThrowFireBall.SetTimeScale(fScale);
GameObject[] allGameObjects = this.g_EffThrowFireBall.GetAllGameObjects();
if (allGameObjects != 0)
{
int length = allGameObjects.Length;
if (num < length)
{
allGameObjects[num].GetComponent<BossLevel03Big_FireBall>().SetTimeScale(fScale);
num++;
}
}
}
// Token: 0x0600089A RID: 2202 RVA: 0x00014F7C File Offset: 0x0001317C
[Token(Token = "0x600089A")]
[Address(RVA = "0x13B3950", Offset = "0x13B2150", VA = "0x1813B3950")]
public BossLevel03BigEffectPlay()
{
}
// Token: 0x04000AF8 RID: 2808
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000AF8")]
private WizardGirlManage g_WGM;
// Token: 0x04000AF9 RID: 2809
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000AF9")]
private Animator g_Anim;
// Token: 0x04000AFA RID: 2810
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000AFA")]
private SkinnedMeshRenderer[] g_MeshChar;
// Token: 0x04000AFB RID: 2811
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000AFB")]
private SkinnedMeshRenderer[] g_MeshDoll;
// Token: 0x04000AFC RID: 2812
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000AFC")]
private Material[] g_MatChar;
// Token: 0x04000AFD RID: 2813
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000AFD")]
private float g_fShadowPow = 1f;
// Token: 0x04000AFE RID: 2814
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4000AFE")]
private Color g_colGlow;
// Token: 0x04000AFF RID: 2815
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4000AFF")]
private bool g_bChargeComplete;
// Token: 0x04000B00 RID: 2816
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000B00")]
private float g_fShadowSwitch;
// Token: 0x04000B01 RID: 2817
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000B01")]
public SphereCollider[] SC_Collider;
// Token: 0x04000B02 RID: 2818
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000B02")]
public BoxCollider[] BC_Collider;
// Token: 0x04000B03 RID: 2819
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000B03")]
public CapsuleCollider[] Cap_Collider;
// Token: 0x04000B04 RID: 2820
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000B04")]
public SphereCollider SC_ChargeCollider;
// Token: 0x04000B05 RID: 2821
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000B05")]
public ParticleSystem[] PS_HandFire;
// Token: 0x04000B06 RID: 2822
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000B06")]
public ParticleSystem PS_HandChargeR;
// Token: 0x04000B07 RID: 2823
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000B07")]
public ParticleSystem PS_BodyLava;
// Token: 0x04000B08 RID: 2824
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000B08")]
public ParticleSystem PS_BigDestory;
// Token: 0x04000B09 RID: 2825
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000B09")]
public ParticleSystem PS_Volatilize;
// Token: 0x04000B0A RID: 2826
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4000B0A")]
public ParticleSystem ScenePS_CeilingSmoke;
// Token: 0x04000B0B RID: 2827
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000B0B")]
public ParticleSystem ScenePS_FloorSmokeLL;
// Token: 0x04000B0C RID: 2828
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000B0C")]
public ParticleSystem ScenePS_FloorSmokeLR;
// Token: 0x04000B0D RID: 2829
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000B0D")]
public ParticleSystem ScenePS_FloorSmokeRL;
// Token: 0x04000B0E RID: 2830
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000B0E")]
public ParticleSystem ScenePS_FloorSmokeRR;
// Token: 0x04000B0F RID: 2831
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000B0F")]
public ParticleSystem ScenePS_FloorSmokeUp;
// Token: 0x04000B10 RID: 2832
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000B10")]
public ParticleSystem ScenePS_FloorSmokeUpFall;
// Token: 0x04000B11 RID: 2833
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000B11")]
public ParticleSystem PS_BossFallLava;
// Token: 0x04000B12 RID: 2834
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000B12")]
public ParticleSystem PS_FloorFallLava;
// Token: 0x04000B13 RID: 2835
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4000B13")]
public ParticleSystem PS_FloorGoUpLava;
// Token: 0x04000B14 RID: 2836
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4000B14")]
public ParticleSystem PS_FloorGoUpSmoke;
// Token: 0x04000B15 RID: 2837
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4000B15")]
public Light CharacterLight;
// Token: 0x04000B16 RID: 2838
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4000B16")]
public Light DestoryLight;
// Token: 0x04000B17 RID: 2839
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000B17")]
public Transform Pos_AttackHandL;
// Token: 0x04000B18 RID: 2840
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4000B18")]
public Transform Pos_AttackHandR;
// Token: 0x04000B19 RID: 2841
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000B19")]
public Transform Pos_BossTarget;
// Token: 0x04000B1A RID: 2842
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000B1A")]
public Transform Pos_LockPoint;
// Token: 0x04000B1B RID: 2843
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4000B1B")]
private SphereCollider[] g_SC;
// Token: 0x04000B1C RID: 2844
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4000B1C")]
public GameObject FloorUp;
// Token: 0x04000B1D RID: 2845
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4000B1D")]
public GameObject FloorUpDamaged;
// Token: 0x04000B1E RID: 2846
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4000B1E")]
public GameObject Floor01;
// Token: 0x04000B1F RID: 2847
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4000B1F")]
public GameObject Floor02L;
// Token: 0x04000B20 RID: 2848
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4000B20")]
public GameObject Floor02R;
// Token: 0x04000B21 RID: 2849
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4000B21")]
public GameObject Floor03LL;
// Token: 0x04000B22 RID: 2850
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4000B22")]
public GameObject Floor03LR;
// Token: 0x04000B23 RID: 2851
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000B23")]
public GameObject Floor03RL;
// Token: 0x04000B24 RID: 2852
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000B24")]
public GameObject Floor03RR;
// Token: 0x04000B25 RID: 2853
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000B25")]
public GameObject Floor04L;
// Token: 0x04000B26 RID: 2854
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4000B26")]
public GameObject Floor04R;
// Token: 0x04000B27 RID: 2855
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4000B27")]
public GameObject Floor04C;
// Token: 0x04000B28 RID: 2856
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4000B28")]
public GameObject EndFloor;
// Token: 0x04000B29 RID: 2857
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000B29")]
private Shake g_ShakeFloorUp;
// Token: 0x04000B2A RID: 2858
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000B2A")]
private Shake g_ShakeFloorUpDamaged;
// Token: 0x04000B2B RID: 2859
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4000B2B")]
public DamagedObjectFloor_BossBig03 DamagedUp;
// Token: 0x04000B2C RID: 2860
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000B2C")]
public DamagedObjectFloor_BossBig03 DamagedFloorRL;
// Token: 0x04000B2D RID: 2861
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4000B2D")]
public DamagedObjectFloor_BossBig03 DamagedFloorRR;
// Token: 0x04000B2E RID: 2862
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4000B2E")]
public DamagedObjectFloor_BossBig03 DamagedFloorLR;
// Token: 0x04000B2F RID: 2863
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4000B2F")]
public DamagedObjectFloor_BossBig03 DamagedFloorLL;
// Token: 0x04000B30 RID: 2864
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000B30")]
public GameObject EffOpeningLava;
// Token: 0x04000B31 RID: 2865
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4000B31")]
public GameObject EffAttack01;
// Token: 0x04000B32 RID: 2866
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4000B32")]
public GameObject EffAttackSweepL;
// Token: 0x04000B33 RID: 2867
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4000B33")]
public GameObject EffAttackSweepR;
// Token: 0x04000B34 RID: 2868
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4000B34")]
public GameObject EffAttack02;
// Token: 0x04000B35 RID: 2869
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4000B35")]
public GameObject EffAttackCollision;
// Token: 0x04000B36 RID: 2870
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4000B36")]
public GameObject EffCharge;
// Token: 0x04000B37 RID: 2871
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4000B37")]
public GameObject EffChargeComplete;
// Token: 0x04000B38 RID: 2872
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x4000B38")]
public GameObject EffChargeExplosion;
// Token: 0x04000B39 RID: 2873
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4000B39")]
public GameObject EffChargeAttackLava;
// Token: 0x04000B3A RID: 2874
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x4000B3A")]
public GameObject EffChargeFar;
// Token: 0x04000B3B RID: 2875
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x4000B3B")]
public GameObject EffChargeFarComplete;
// Token: 0x04000B3C RID: 2876
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x4000B3C")]
public GameObject EffChargeFarThrow;
// Token: 0x04000B3D RID: 2877
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x4000B3D")]
public GameObject EffChargeFarCollision;
// Token: 0x04000B3E RID: 2878
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x4000B3E")]
public GameObject EffSplashButtle;
// Token: 0x04000B3F RID: 2879
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x4000B3F")]
public GameObject EffSplashButtleExplosion;
// Token: 0x04000B40 RID: 2880
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x4000B40")]
public GameObject EffSplashButtleCollision;
// Token: 0x04000B41 RID: 2881
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x4000B41")]
public GameObject EffSplashButtleShot;
// Token: 0x04000B42 RID: 2882
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x4000B42")]
public GameObject EffThrowFireBall;
// Token: 0x04000B43 RID: 2883
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x4000B43")]
public GameObject EffThrowFireBallExplosion;
// Token: 0x04000B44 RID: 2884
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x4000B44")]
public GameObject EffThrowFireBallShot;
// Token: 0x04000B45 RID: 2885
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x4000B45")]
private EffectPool g_EffOpeningLava;
// Token: 0x04000B46 RID: 2886
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x4000B46")]
private EffectPool g_EffAttack01;
// Token: 0x04000B47 RID: 2887
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x4000B47")]
private EffectPool g_EffAttackSweepL;
// Token: 0x04000B48 RID: 2888
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x4000B48")]
private EffectPool g_EffAttackSweepR;
// Token: 0x04000B49 RID: 2889
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x4000B49")]
private EffectPool g_EffAttack02;
// Token: 0x04000B4A RID: 2890
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x4000B4A")]
private EffectPool g_EffAttackCollision;
// Token: 0x04000B4B RID: 2891
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x4000B4B")]
private EffectPool g_EffCharge;
// Token: 0x04000B4C RID: 2892
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x4000B4C")]
private EffectPool g_EffChargeComplete;
// Token: 0x04000B4D RID: 2893
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x4000B4D")]
private EffectPool g_EffChargeExplosion;
// Token: 0x04000B4E RID: 2894
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x4000B4E")]
private EffectPool g_EffChargeAttackLava;
// Token: 0x04000B4F RID: 2895
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x4000B4F")]
private EffectPool g_EffChargeFar;
// Token: 0x04000B50 RID: 2896
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x4000B50")]
private EffectPool g_EffChargeFarComplete;
// Token: 0x04000B51 RID: 2897
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x4000B51")]
private EffectPool g_EffChargeFarThrow;
// Token: 0x04000B52 RID: 2898
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x4000B52")]
private EffectPool g_EffChargeFarCollision;
// Token: 0x04000B53 RID: 2899
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x4000B53")]
private EffectPool g_EffSplashBullet;
// Token: 0x04000B54 RID: 2900
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x4000B54")]
private EffectPool g_EffSplashButtleExplosion;
// Token: 0x04000B55 RID: 2901
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x4000B55")]
private EffectPool g_EffSplashButtleCollision;
// Token: 0x04000B56 RID: 2902
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x4000B56")]
private EffectPool g_EffSplashButtleShot;
// Token: 0x04000B57 RID: 2903
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x4000B57")]
private EffectPool g_EffThrowFireBall;
// Token: 0x04000B58 RID: 2904
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x4000B58")]
private EffectPool g_EffThrowFireBallExplosion;
// Token: 0x04000B59 RID: 2905
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x4000B59")]
private EffectPool g_EffThrowFireBallShot;
// Token: 0x04000B5A RID: 2906
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x4000B5A")]
public GameObject SE_FloorCollapse;
// Token: 0x04000B5B RID: 2907
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x4000B5B")]
public GameObject SE_FloorCollapse02;
// Token: 0x04000B5C RID: 2908
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x4000B5C")]
public GameObject SE_FallLava;
// Token: 0x04000B5D RID: 2909
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x4000B5D")]
public GameObject SE_FallLava02;
// Token: 0x04000B5E RID: 2910
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x4000B5E")]
public GameObject SE_EarthQuake;
// Token: 0x04000B5F RID: 2911
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x4000B5F")]
public GameObject SE_FootStep;
// Token: 0x04000B60 RID: 2912
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x4000B60")]
public GameObject SE_BodyLava;
// Token: 0x04000B61 RID: 2913
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x4000B61")]
public GameObject SE_FloorUpEnd;
// Token: 0x04000B62 RID: 2914
[FieldOffset(Offset = "0x368")]
[Token(Token = "0x4000B62")]
public GameObject SE_DestoryStart;
// Token: 0x04000B63 RID: 2915
[FieldOffset(Offset = "0x370")]
[Token(Token = "0x4000B63")]
public GameObject SE_Destory;
// Token: 0x04000B64 RID: 2916
[FieldOffset(Offset = "0x378")]
[Token(Token = "0x4000B64")]
public GameObject SE_Swing;
// Token: 0x04000B65 RID: 2917
[FieldOffset(Offset = "0x380")]
[Token(Token = "0x4000B65")]
public GameObject SE_Attack;
// Token: 0x04000B66 RID: 2918
[FieldOffset(Offset = "0x388")]
[Token(Token = "0x4000B66")]
public GameObject SE_Charge;
// Token: 0x04000B67 RID: 2919
[FieldOffset(Offset = "0x390")]
[Token(Token = "0x4000B67")]
public GameObject SE_ChargeComplete;
// Token: 0x04000B68 RID: 2920
[FieldOffset(Offset = "0x398")]
[Token(Token = "0x4000B68")]
public GameObject SE_ChargeAbsorb;
// Token: 0x04000B69 RID: 2921
[FieldOffset(Offset = "0x3A0")]
[Token(Token = "0x4000B69")]
public GameObject SE_ChargeExplosion;
// Token: 0x04000B6A RID: 2922
[FieldOffset(Offset = "0x3A8")]
[Token(Token = "0x4000B6A")]
public GameObject SE_FireBallShot;
// Token: 0x04000B6B RID: 2923
[FieldOffset(Offset = "0x3B0")]
[Token(Token = "0x4000B6B")]
public GameObject SE_HandCharge;
// Token: 0x04000B6C RID: 2924
[FieldOffset(Offset = "0x3B8")]
[Token(Token = "0x4000B6C")]
public GameObject SEFireBallShot;
// Token: 0x04000B6D RID: 2925
[FieldOffset(Offset = "0x3C0")]
[Token(Token = "0x4000B6D")]
public GameObject SEFireBallLoop;
// Token: 0x04000B6E RID: 2926
[FieldOffset(Offset = "0x3C8")]
[Token(Token = "0x4000B6E")]
public GameObject SE_SplashShot;
// Token: 0x04000B6F RID: 2927
[FieldOffset(Offset = "0x3D0")]
[Token(Token = "0x4000B6F")]
public GameObject SE_SplashExplosion;
// Token: 0x04000B70 RID: 2928
[FieldOffset(Offset = "0x3D8")]
[Token(Token = "0x4000B70")]
public GameObject SE_SplashCollision;
// Token: 0x04000B71 RID: 2929
[FieldOffset(Offset = "0x3E0")]
[Token(Token = "0x4000B71")]
public GameObject SE_ChargeFarCollision;
// Token: 0x04000B72 RID: 2930
[FieldOffset(Offset = "0x3E8")]
[Token(Token = "0x4000B72")]
private SoundEffect g_SEFloorCollapse;
// Token: 0x04000B73 RID: 2931
[FieldOffset(Offset = "0x3F0")]
[Token(Token = "0x4000B73")]
private SoundEffect g_SEFloorCollapse02;
// Token: 0x04000B74 RID: 2932
[FieldOffset(Offset = "0x3F8")]
[Token(Token = "0x4000B74")]
private SoundEffect g_SEFallLava;
// Token: 0x04000B75 RID: 2933
[FieldOffset(Offset = "0x400")]
[Token(Token = "0x4000B75")]
private SoundEffect g_SEFallLava02;
// Token: 0x04000B76 RID: 2934
[FieldOffset(Offset = "0x408")]
[Token(Token = "0x4000B76")]
private SoundEffect g_SEEarthQuake;
// Token: 0x04000B77 RID: 2935
[FieldOffset(Offset = "0x410")]
[Token(Token = "0x4000B77")]
private SoundEffect g_SEFootStep;
// Token: 0x04000B78 RID: 2936
[FieldOffset(Offset = "0x418")]
[Token(Token = "0x4000B78")]
private SoundEffect g_SEBodyLava;
// Token: 0x04000B79 RID: 2937
[FieldOffset(Offset = "0x420")]
[Token(Token = "0x4000B79")]
private SoundEffect g_SEFloorUpEnd;
// Token: 0x04000B7A RID: 2938
[FieldOffset(Offset = "0x428")]
[Token(Token = "0x4000B7A")]
private SoundEffect g_SEDestoryStart;
// Token: 0x04000B7B RID: 2939
[FieldOffset(Offset = "0x430")]
[Token(Token = "0x4000B7B")]
private SoundEffect g_SEDestory;
// Token: 0x04000B7C RID: 2940
[FieldOffset(Offset = "0x438")]
[Token(Token = "0x4000B7C")]
private SoundEffect g_SESwing;
// Token: 0x04000B7D RID: 2941
[FieldOffset(Offset = "0x440")]
[Token(Token = "0x4000B7D")]
private SoundEffect g_SEAttack;
// Token: 0x04000B7E RID: 2942
[FieldOffset(Offset = "0x448")]
[Token(Token = "0x4000B7E")]
private SoundEffect g_SECharge;
// Token: 0x04000B7F RID: 2943
[FieldOffset(Offset = "0x450")]
[Token(Token = "0x4000B7F")]
private SoundEffect g_SEChargeComplete;
// Token: 0x04000B80 RID: 2944
[FieldOffset(Offset = "0x458")]
[Token(Token = "0x4000B80")]
private SoundEffect g_SEChargeAbsorb;
// Token: 0x04000B81 RID: 2945
[FieldOffset(Offset = "0x460")]
[Token(Token = "0x4000B81")]
private SoundEffect g_SEChargeExplosion;
// Token: 0x04000B82 RID: 2946
[FieldOffset(Offset = "0x468")]
[Token(Token = "0x4000B82")]
private SoundEffect g_SEFireBallShot02;
// Token: 0x04000B83 RID: 2947
[FieldOffset(Offset = "0x470")]
[Token(Token = "0x4000B83")]
private SoundEffect g_SEHandCharge;
// Token: 0x04000B84 RID: 2948
[FieldOffset(Offset = "0x478")]
[Token(Token = "0x4000B84")]
private SoundEffect g_SESplashShot;
// Token: 0x04000B85 RID: 2949
[FieldOffset(Offset = "0x480")]
[Token(Token = "0x4000B85")]
private SoundEffectPool g_SEFireBallShot;
// Token: 0x04000B86 RID: 2950
[FieldOffset(Offset = "0x488")]
[Token(Token = "0x4000B86")]
private SoundEffectPool g_SEFireBallLoop;
// Token: 0x04000B87 RID: 2951
[FieldOffset(Offset = "0x490")]
[Token(Token = "0x4000B87")]
private SoundEffectPool g_SESplashExplosion;
// Token: 0x04000B88 RID: 2952
[FieldOffset(Offset = "0x498")]
[Token(Token = "0x4000B88")]
private SoundEffectPool g_SESplashCollision;
// Token: 0x04000B89 RID: 2953
[FieldOffset(Offset = "0x4A0")]
[Token(Token = "0x4000B89")]
private SoundEffectPool g_SEChargeFarCollision;
// Token: 0x04000B8A RID: 2954
[Token(Token = "0x4000B8A")]
private const int g_iSplashBulletNum = 10;
// Token: 0x04000B8B RID: 2955
[Token(Token = "0x4000B8B")]
private const float g_fSplashBulletRandom = 3f;
// Token: 0x04000B8C RID: 2956
[FieldOffset(Offset = "0x4A8")]
[Token(Token = "0x4000B8C")]
private Transform g_trEffCharge;
// Token: 0x04000B8D RID: 2957
[FieldOffset(Offset = "0x4B0")]
[Token(Token = "0x4000B8D")]
private bool g_bCollisionHandR;
// Token: 0x04000B8E RID: 2958
[FieldOffset(Offset = "0x4B1")]
[Token(Token = "0x4000B8E")]
private bool g_bCollisionHandL;
// Token: 0x04000B8F RID: 2959
[FieldOffset(Offset = "0x4B4")]
[Token(Token = "0x4000B8F")]
private Vector3 g_v3PreCollisionHandR;
// Token: 0x04000B90 RID: 2960
[FieldOffset(Offset = "0x4C0")]
[Token(Token = "0x4000B90")]
private Vector3 g_v3PreCollisionHandL;
// Token: 0x04000B91 RID: 2961
[FieldOffset(Offset = "0x4D0")]
[Token(Token = "0x4000B91")]
private AttackData g_adAttack01;
// Token: 0x04000B92 RID: 2962
[FieldOffset(Offset = "0x4D8")]
[Token(Token = "0x4000B92")]
private AttackData g_adAttackSweep;
// Token: 0x04000B93 RID: 2963
[FieldOffset(Offset = "0x4E0")]
[Token(Token = "0x4000B93")]
private AttackData g_adAttack02;
// Token: 0x04000B94 RID: 2964
[FieldOffset(Offset = "0x4E8")]
[Token(Token = "0x4000B94")]
private AttackData g_adChargeAttack;
// Token: 0x04000B95 RID: 2965
[FieldOffset(Offset = "0x4F0")]
[Token(Token = "0x4000B95")]
private AttackData g_adCurrent;
// Token: 0x04000B96 RID: 2966
[FieldOffset(Offset = "0x4F8")]
[Token(Token = "0x4000B96")]
private bool g_bHandsWall;
// Token: 0x04000B97 RID: 2967
[FieldOffset(Offset = "0x4F9")]
[Token(Token = "0x4000B97")]
private bool g_bAttack02Collision;
// Token: 0x04000B98 RID: 2968
[FieldOffset(Offset = "0x4FA")]
[Token(Token = "0x4000B98")]
private bool g_bDamagedFloorLL;
// Token: 0x04000B99 RID: 2969
[FieldOffset(Offset = "0x4FB")]
[Token(Token = "0x4000B99")]
private bool g_bDamagedFloorLR;
// Token: 0x04000B9A RID: 2970
[FieldOffset(Offset = "0x4FC")]
[Token(Token = "0x4000B9A")]
private bool g_bDamagedFloorRR;
// Token: 0x04000B9B RID: 2971
[FieldOffset(Offset = "0x4FD")]
[Token(Token = "0x4000B9B")]
private bool g_bDamagedFloorRL;
// Token: 0x04000B9C RID: 2972
[FieldOffset(Offset = "0x4FE")]
[Token(Token = "0x4000B9C")]
private bool g_bZoomOut;
// Token: 0x04000B9D RID: 2973
[FieldOffset(Offset = "0x500")]
[Token(Token = "0x4000B9D")]
private float g_fZoomOut = 12f;
// Token: 0x04000B9E RID: 2974
[FieldOffset(Offset = "0x504")]
[Token(Token = "0x4000B9E")]
private bool g_bGlow;
// Token: 0x04000B9F RID: 2975
[FieldOffset(Offset = "0x505")]
[Token(Token = "0x4000B9F")]
private bool g_bSECharge;
// Token: 0x04000BA0 RID: 2976
[FieldOffset(Offset = "0x508")]
[Token(Token = "0x4000BA0")]
private float g_fSEChargeVolume;
// Token: 0x04000BA1 RID: 2977
[FieldOffset(Offset = "0x50C")]
[Token(Token = "0x4000BA1")]
private float g_fSEChargePitch;
// Token: 0x04000BA2 RID: 2978
[Token(Token = "0x4000BA2")]
private const float g_fSEChargeTime = 3f;
// Token: 0x04000BA3 RID: 2979
[FieldOffset(Offset = "0x510")]
[Token(Token = "0x4000BA3")]
private float g_fSEChargeTimeVal;
// Token: 0x04000BA4 RID: 2980
[FieldOffset(Offset = "0x514")]
[Token(Token = "0x4000BA4")]
private bool g_bSEDestory;
// Token: 0x04000BA5 RID: 2981
[FieldOffset(Offset = "0x518")]
[Token(Token = "0x4000BA5")]
private float g_fSEDestoryVolume;
// Token: 0x04000BA6 RID: 2982
[FieldOffset(Offset = "0x51C")]
[Token(Token = "0x4000BA6")]
private bool g_bChargeFar;
// Token: 0x04000BA7 RID: 2983
[FieldOffset(Offset = "0x51D")]
[Token(Token = "0x4000BA7")]
private bool g_bScriptFloorFall;
// Token: 0x04000BA8 RID: 2984
[FieldOffset(Offset = "0x520")]
[Token(Token = "0x4000BA8")]
private float g_fScriptFloorFallSpeed;
// Token: 0x04000BA9 RID: 2985
[FieldOffset(Offset = "0x524")]
[Token(Token = "0x4000BA9")]
private bool g_bScriptEndFloorRise;
}