Files
NobetaSource/Cpp2IL/Assembly-CSharp/BossLevel05_Crystal.cs
2023-09-06 22:09:22 +02:00

252 lines
7.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000BE RID: 190
[Token(Token = "0x20000BE")]
public class BossLevel05_Crystal : DamageObject
{
// Token: 0x0600099B RID: 2459 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600099B")]
[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0", Slot = "4")]
public override void Init()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600099C RID: 2460 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600099C")]
[Address(RVA = "0x17F1F10", Offset = "0x17F0710", VA = "0x1817F1F10", Slot = "6")]
protected override void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600099D RID: 2461 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600099D")]
[Address(RVA = "0x17F02A0", Offset = "0x17EEAA0", VA = "0x1817F02A0", Slot = "9")]
public override void HitPhysical(AttackData AD)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600099E RID: 2462 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600099E")]
[Address(RVA = "0x17F03F0", Offset = "0x17EEBF0", VA = "0x1817F03F0", Slot = "13")]
public override void HitPhysical(float fStrength)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600099F RID: 2463 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600099F")]
[Address(RVA = "0x17F02A0", Offset = "0x17EEAA0", VA = "0x1817F02A0", Slot = "10")]
public override void HitMagic(AttackData AD)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009A0 RID: 2464 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009A0")]
[Address(RVA = "0x17F1070", Offset = "0x17EF870", VA = "0x1817F1070")]
public void Set(WizardGirlManage WGM, EffectPool EffHit, EffectPool EffDamage, EffectPool EffAttackCollision, AttackData AD, SoundEffectPool SEPDamage)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009A1 RID: 2465 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009A1")]
[Address(RVA = "0x17F0F90", Offset = "0x17EF790", VA = "0x1817F0F90")]
public void SetMove(Vector3 v3Direction)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009A2 RID: 2466 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009A2")]
[Address(RVA = "0x17F0550", Offset = "0x17EED50", VA = "0x1817F0550", Slot = "14")]
public override void SetDamage()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009A3 RID: 2467 RVA: 0x00017448 File Offset: 0x00015648
[Token(Token = "0x60009A3")]
[Address(RVA = "0x17F2A80", Offset = "0x17F1280", VA = "0x1817F2A80")]
public BossLevel05_Crystal()
{
}
// Token: 0x04000ED7 RID: 3799
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000ED7")]
private WizardGirlManage g_WGM;
// Token: 0x04000ED8 RID: 3800
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4000ED8")]
public CapsuleCollider CrystalCollider;
// Token: 0x04000ED9 RID: 3801
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4000ED9")]
public SphereCollider DamageCollider;
// Token: 0x04000EDA RID: 3802
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4000EDA")]
public ParticleSystem PS_Crystal;
// Token: 0x04000EDB RID: 3803
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4000EDB")]
public float LifeTime;
// Token: 0x04000EDC RID: 3804
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000EDC")]
private Transform g_TrCrystalRoot;
// Token: 0x04000EDD RID: 3805
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4000EDD")]
private Vector3[] g_v3CrystalOriginalPos;
// Token: 0x04000EDE RID: 3806
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000EDE")]
private Vector3[] g_v3DamageOriginalPos;
// Token: 0x04000EDF RID: 3807
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000EDF")]
private Quaternion[] g_v3DamageOriginalRot;
// Token: 0x04000EE0 RID: 3808
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4000EE0")]
private float[] g_fCrystalSpeed;
// Token: 0x04000EE1 RID: 3809
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4000EE1")]
private float g_fCrystalMoveTime;
// Token: 0x04000EE2 RID: 3810
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4000EE2")]
private BoxCollider[] g_DamageCollider;
// Token: 0x04000EE3 RID: 3811
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4000EE3")]
private Material[] g_Mat;
// Token: 0x04000EE4 RID: 3812
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4000EE4")]
private Material[] g_MatDamage;
// Token: 0x04000EE5 RID: 3813
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4000EE5")]
private float g_fMatIntensity;
// Token: 0x04000EE6 RID: 3814
[Token(Token = "0x4000EE6")]
private const float g_fMatDamageIntensity = 0.45f;
// Token: 0x04000EE7 RID: 3815
[Token(Token = "0x4000EE7")]
private const float g_fMatDamageRefractionIntensity = 0.09f;
// Token: 0x04000EE8 RID: 3816
[Token(Token = "0x4000EE8")]
private const float g_fMatDamageOpacity = 0.75f;
// Token: 0x04000EE9 RID: 3817
[FieldOffset(Offset = "0x15C")]
[Token(Token = "0x4000EE9")]
private float g_fMatDamageVal;
// Token: 0x04000EEA RID: 3818
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4000EEA")]
public float Life = 18f;
// Token: 0x04000EEB RID: 3819
[FieldOffset(Offset = "0x164")]
[Token(Token = "0x4000EEB")]
private float g_fLifeVal;
// Token: 0x04000EEC RID: 3820
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4000EEC")]
public bool DamageCameraShake = true;
// Token: 0x04000EED RID: 3821
[FieldOffset(Offset = "0x16C")]
[Token(Token = "0x4000EED")]
public float DamageAttackRadius = 0.9f;
// Token: 0x04000EEE RID: 3822
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000EEE")]
public Transform DamageAttackPos;
// Token: 0x04000EEF RID: 3823
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000EEF")]
private AttackData g_ADDamage;
// Token: 0x04000EF0 RID: 3824
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000EF0")]
private bool g_bMove;
// Token: 0x04000EF1 RID: 3825
[FieldOffset(Offset = "0x181")]
[Token(Token = "0x4000EF1")]
private bool g_bMoveCollision;
// Token: 0x04000EF2 RID: 3826
[FieldOffset(Offset = "0x184")]
[Token(Token = "0x4000EF2")]
private float g_fSpeed = 18f;
// Token: 0x04000EF3 RID: 3827
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4000EF3")]
private Vector3 g_v3Direction;
// Token: 0x04000EF4 RID: 3828
[FieldOffset(Offset = "0x194")]
[Token(Token = "0x4000EF4")]
private Vector3 g_v3PrePos;
// Token: 0x04000EF5 RID: 3829
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000EF5")]
private float g_bDamageColliderTime;
// Token: 0x04000EF6 RID: 3830
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000EF6")]
private EffectPool g_EffAttackCollision;
// Token: 0x04000EF7 RID: 3831
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4000EF7")]
private SoundEffectPool g_SEPDamage;
// Token: 0x04000EF8 RID: 3832
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000EF8")]
private bool g_bAttackDamage;
// Token: 0x04000EF9 RID: 3833
[FieldOffset(Offset = "0x1BC")]
[Token(Token = "0x4000EF9")]
private float g_fPlayerDodgeInvalid;
}