Files
NobetaSource/Cpp2IL/Assembly-CSharp/BossLevel05_CrystalTrackBullet.cs
2023-09-06 22:09:22 +02:00

153 lines
4.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000BF RID: 191
[Token(Token = "0x20000BF")]
public class BossLevel05_CrystalTrackBullet : AttackableObject
{
// Token: 0x060009A4 RID: 2468 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009A4")]
[Address(RVA = "0x15B7060", Offset = "0x15B5860", VA = "0x1815B7060", Slot = "6")]
protected override void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009A5 RID: 2469 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009A5")]
[Address(RVA = "0x15B67B0", Offset = "0x15B4FB0", VA = "0x1815B67B0", Slot = "10")]
public override void HitMagic(AttackData AD)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009A6 RID: 2470 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009A6")]
[Address(RVA = "0x15B69D0", Offset = "0x15B51D0", VA = "0x1815B69D0", Slot = "9")]
public override void HitPhysical(AttackData AD)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009A7 RID: 2471 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009A7")]
[Address(RVA = "0x15B6BF0", Offset = "0x15B53F0", VA = "0x1815B6BF0")]
public void Set(EffectPool EffCollision)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009A8 RID: 2472 RVA: 0x00017484 File Offset: 0x00015684
[Token(Token = "0x60009A8")]
[Address(RVA = "0x15B7D20", Offset = "0x15B6520", VA = "0x1815B7D20")]
public BossLevel05_CrystalTrackBullet()
{
}
// Token: 0x04000EFA RID: 3834
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000EFA")]
public int DestoryMP = (int)((ulong)24L);
// Token: 0x04000EFB RID: 3835
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4000EFB")]
public int ExplosionMP = (int)((ulong)3L);
// Token: 0x04000EFC RID: 3836
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000EFC")]
public MeshRenderer MR_Crystal;
// Token: 0x04000EFD RID: 3837
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000EFD")]
private Transform g_TRCrystal;
// Token: 0x04000EFE RID: 3838
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000EFE")]
private AttackData g_AData;
// Token: 0x04000EFF RID: 3839
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000EFF")]
private ParticleSystem g_PS;
// Token: 0x04000F00 RID: 3840
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000F00")]
private Vector3 g_PrePosition;
// Token: 0x04000F01 RID: 3841
[Token(Token = "0x4000F01")]
private const float g_fStartMoveSpeed = 18f;
// Token: 0x04000F02 RID: 3842
[Token(Token = "0x4000F02")]
private const float g_fEndMoveSpeed = 12f;
// Token: 0x04000F03 RID: 3843
[FieldOffset(Offset = "0x9C")]
[Token(Token = "0x4000F03")]
private float g_fMoveSpeed;
// Token: 0x04000F04 RID: 3844
[Token(Token = "0x4000F04")]
private const float g_fStartRotSpeed = 1.5f;
// Token: 0x04000F05 RID: 3845
[Token(Token = "0x4000F05")]
private const float g_fEndRotSpeed = 6f;
// Token: 0x04000F06 RID: 3846
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000F06")]
private float g_fRotSpeed;
// Token: 0x04000F07 RID: 3847
[Token(Token = "0x4000F07")]
private const float g_fTrackTime = 1.05f;
// Token: 0x04000F08 RID: 3848
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x4000F08")]
private float g_fTrackTimeVal;
// Token: 0x04000F09 RID: 3849
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4000F09")]
private Transform g_Rot;
// Token: 0x04000F0A RID: 3850
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000F0A")]
private Transform g_Target;
// Token: 0x04000F0B RID: 3851
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000F0B")]
private EffectPool g_EffCollision;
// Token: 0x04000F0C RID: 3852
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000F0C")]
private SphereCollider g_SC;
// Token: 0x04000F0D RID: 3853
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000F0D")]
private bool g_bCollisionEnable;
// Token: 0x04000F0E RID: 3854
[FieldOffset(Offset = "0xC9")]
[Token(Token = "0x4000F0E")]
private bool g_bPlayerDodge;
// Token: 0x04000F0F RID: 3855
[FieldOffset(Offset = "0xCA")]
[Token(Token = "0x4000F0F")]
private bool g_bCollision;
}