153 lines
4.3 KiB
C#
153 lines
4.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000BF RID: 191
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[Token(Token = "0x20000BF")]
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public class BossLevel05_CrystalTrackBullet : AttackableObject
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{
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// Token: 0x060009A4 RID: 2468 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009A4")]
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[Address(RVA = "0x15B7060", Offset = "0x15B5860", VA = "0x1815B7060", Slot = "6")]
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protected override void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009A5 RID: 2469 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009A5")]
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[Address(RVA = "0x15B67B0", Offset = "0x15B4FB0", VA = "0x1815B67B0", Slot = "10")]
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public override void HitMagic(AttackData AD)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009A6 RID: 2470 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009A6")]
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[Address(RVA = "0x15B69D0", Offset = "0x15B51D0", VA = "0x1815B69D0", Slot = "9")]
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public override void HitPhysical(AttackData AD)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009A7 RID: 2471 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009A7")]
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[Address(RVA = "0x15B6BF0", Offset = "0x15B53F0", VA = "0x1815B6BF0")]
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public void Set(EffectPool EffCollision)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009A8 RID: 2472 RVA: 0x00017484 File Offset: 0x00015684
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[Token(Token = "0x60009A8")]
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[Address(RVA = "0x15B7D20", Offset = "0x15B6520", VA = "0x1815B7D20")]
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public BossLevel05_CrystalTrackBullet()
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{
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}
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// Token: 0x04000EFA RID: 3834
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4000EFA")]
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public int DestoryMP = (int)((ulong)24L);
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// Token: 0x04000EFB RID: 3835
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x4000EFB")]
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public int ExplosionMP = (int)((ulong)3L);
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// Token: 0x04000EFC RID: 3836
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4000EFC")]
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public MeshRenderer MR_Crystal;
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// Token: 0x04000EFD RID: 3837
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4000EFD")]
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private Transform g_TRCrystal;
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// Token: 0x04000EFE RID: 3838
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4000EFE")]
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private AttackData g_AData;
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// Token: 0x04000EFF RID: 3839
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4000EFF")]
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private ParticleSystem g_PS;
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// Token: 0x04000F00 RID: 3840
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4000F00")]
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private Vector3 g_PrePosition;
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// Token: 0x04000F01 RID: 3841
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[Token(Token = "0x4000F01")]
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private const float g_fStartMoveSpeed = 18f;
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// Token: 0x04000F02 RID: 3842
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[Token(Token = "0x4000F02")]
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private const float g_fEndMoveSpeed = 12f;
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// Token: 0x04000F03 RID: 3843
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[FieldOffset(Offset = "0x9C")]
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[Token(Token = "0x4000F03")]
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private float g_fMoveSpeed;
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// Token: 0x04000F04 RID: 3844
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[Token(Token = "0x4000F04")]
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private const float g_fStartRotSpeed = 1.5f;
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// Token: 0x04000F05 RID: 3845
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[Token(Token = "0x4000F05")]
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private const float g_fEndRotSpeed = 6f;
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// Token: 0x04000F06 RID: 3846
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4000F06")]
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private float g_fRotSpeed;
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// Token: 0x04000F07 RID: 3847
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[Token(Token = "0x4000F07")]
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private const float g_fTrackTime = 1.05f;
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// Token: 0x04000F08 RID: 3848
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[FieldOffset(Offset = "0xA4")]
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[Token(Token = "0x4000F08")]
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private float g_fTrackTimeVal;
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// Token: 0x04000F09 RID: 3849
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4000F09")]
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private Transform g_Rot;
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// Token: 0x04000F0A RID: 3850
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4000F0A")]
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private Transform g_Target;
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// Token: 0x04000F0B RID: 3851
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x4000F0B")]
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private EffectPool g_EffCollision;
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// Token: 0x04000F0C RID: 3852
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4000F0C")]
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private SphereCollider g_SC;
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// Token: 0x04000F0D RID: 3853
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x4000F0D")]
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private bool g_bCollisionEnable;
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// Token: 0x04000F0E RID: 3854
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[FieldOffset(Offset = "0xC9")]
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[Token(Token = "0x4000F0E")]
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private bool g_bPlayerDodge;
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// Token: 0x04000F0F RID: 3855
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[FieldOffset(Offset = "0xCA")]
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[Token(Token = "0x4000F0F")]
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private bool g_bCollision;
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}
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