Files
NobetaSource/Cpp2IL/Assembly-CSharp/BoxRangeCollision.cs
2023-09-06 22:09:22 +02:00

97 lines
2.6 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000C7 RID: 199
[Token(Token = "0x20000C7")]
public class BoxRangeCollision : MonoBehaviour
{
// Token: 0x06000A75 RID: 2677 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A75")]
[Address(RVA = "0x13CEE50", Offset = "0x13CD650", VA = "0x1813CEE50")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A76 RID: 2678 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A76")]
[Address(RVA = "0x13CF060", Offset = "0x13CD860", VA = "0x1813CF060", Slot = "4")]
protected virtual void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A77 RID: 2679 RVA: 0x000192E4 File Offset: 0x000174E4
[Token(Token = "0x6000A77")]
[Address(RVA = "0x13CF6A0", Offset = "0x13CDEA0", VA = "0x1813CF6A0")]
public BoxRangeCollision()
{
}
// Token: 0x04001199 RID: 4505
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001199")]
public Vector3 BoxCollisionCenter;
// Token: 0x0400119A RID: 4506
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400119A")]
public Vector3 BoxCollisionSize;
// Token: 0x0400119B RID: 4507
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400119B")]
public Vector3 MoveDirection;
// Token: 0x0400119C RID: 4508
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x400119C")]
public float CollisionLength = 1f;
// Token: 0x0400119D RID: 4509
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400119D")]
public float CollisionWait;
// Token: 0x0400119E RID: 4510
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x400119E")]
public float CollisionTime = 0.1f;
// Token: 0x0400119F RID: 4511
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400119F")]
public float CollisionInterval = 0.3f;
// Token: 0x040011A0 RID: 4512
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40011A0")]
public GameObject CollisionEffect;
// Token: 0x040011A1 RID: 4513
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40011A1")]
protected float g_fTime;
// Token: 0x040011A2 RID: 4514
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x40011A2")]
protected float g_fInterval;
// Token: 0x040011A3 RID: 4515
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40011A3")]
protected Vector3 g_Pos;
// Token: 0x040011A4 RID: 4516
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40011A4")]
protected EffectPool g_EffCollision;
// Token: 0x040011A5 RID: 4517
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40011A5")]
protected AttackData g_AD;
}