97 lines
2.6 KiB
C#
97 lines
2.6 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x020000C7 RID: 199
|
|
[Token(Token = "0x20000C7")]
|
|
public class BoxRangeCollision : MonoBehaviour
|
|
{
|
|
// Token: 0x06000A75 RID: 2677 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A75")]
|
|
[Address(RVA = "0x13CEE50", Offset = "0x13CD650", VA = "0x1813CEE50")]
|
|
public void InitData()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A76 RID: 2678 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A76")]
|
|
[Address(RVA = "0x13CF060", Offset = "0x13CD860", VA = "0x1813CF060", Slot = "4")]
|
|
protected virtual void Update()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A77 RID: 2679 RVA: 0x000192E4 File Offset: 0x000174E4
|
|
[Token(Token = "0x6000A77")]
|
|
[Address(RVA = "0x13CF6A0", Offset = "0x13CDEA0", VA = "0x1813CF6A0")]
|
|
public BoxRangeCollision()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04001199 RID: 4505
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4001199")]
|
|
public Vector3 BoxCollisionCenter;
|
|
|
|
// Token: 0x0400119A RID: 4506
|
|
[FieldOffset(Offset = "0x24")]
|
|
[Token(Token = "0x400119A")]
|
|
public Vector3 BoxCollisionSize;
|
|
|
|
// Token: 0x0400119B RID: 4507
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x400119B")]
|
|
public Vector3 MoveDirection;
|
|
|
|
// Token: 0x0400119C RID: 4508
|
|
[FieldOffset(Offset = "0x3C")]
|
|
[Token(Token = "0x400119C")]
|
|
public float CollisionLength = 1f;
|
|
|
|
// Token: 0x0400119D RID: 4509
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x400119D")]
|
|
public float CollisionWait;
|
|
|
|
// Token: 0x0400119E RID: 4510
|
|
[FieldOffset(Offset = "0x44")]
|
|
[Token(Token = "0x400119E")]
|
|
public float CollisionTime = 0.1f;
|
|
|
|
// Token: 0x0400119F RID: 4511
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x400119F")]
|
|
public float CollisionInterval = 0.3f;
|
|
|
|
// Token: 0x040011A0 RID: 4512
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x40011A0")]
|
|
public GameObject CollisionEffect;
|
|
|
|
// Token: 0x040011A1 RID: 4513
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x40011A1")]
|
|
protected float g_fTime;
|
|
|
|
// Token: 0x040011A2 RID: 4514
|
|
[FieldOffset(Offset = "0x5C")]
|
|
[Token(Token = "0x40011A2")]
|
|
protected float g_fInterval;
|
|
|
|
// Token: 0x040011A3 RID: 4515
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x40011A3")]
|
|
protected Vector3 g_Pos;
|
|
|
|
// Token: 0x040011A4 RID: 4516
|
|
[FieldOffset(Offset = "0x70")]
|
|
[Token(Token = "0x40011A4")]
|
|
protected EffectPool g_EffCollision;
|
|
|
|
// Token: 0x040011A5 RID: 4517
|
|
[FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x40011A5")]
|
|
protected AttackData g_AD;
|
|
}
|