Files
NobetaSource/Cpp2IL/Assembly-CSharp/CFX_AutoDestructShuriken.cs
2023-09-06 22:09:22 +02:00

39 lines
1.1 KiB
C#

using System;
using System.Collections;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200033E RID: 830
[Token(Token = "0x200033E")]
[RequireComponent(typeof(ParticleSystem))]
public class CFX_AutoDestructShuriken : MonoBehaviour
{
// Token: 0x060020B8 RID: 8376 RVA: 0x0004E360 File Offset: 0x0004C560
[Token(Token = "0x60020B8")]
[Address(RVA = "0x13D1A90", Offset = "0x13D0290", VA = "0x1813D1A90")]
private void OnEnable()
{
Coroutine coroutine = base.StartCoroutine("CheckIfAlive");
}
// Token: 0x060020B9 RID: 8377 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60020B9")]
[Address(RVA = "0x13D1A20", Offset = "0x13D0220", VA = "0x1813D1A20")]
private IEnumerator CheckIfAlive()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060020BA RID: 8378 RVA: 0x0004E37C File Offset: 0x0004C57C
[Token(Token = "0x60020BA")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
public CFX_AutoDestructShuriken()
{
}
// Token: 0x04002A16 RID: 10774
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002A16")]
public bool OnlyDeactivate;
}