39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using System;
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using System.Collections;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200033E RID: 830
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[Token(Token = "0x200033E")]
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[RequireComponent(typeof(ParticleSystem))]
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public class CFX_AutoDestructShuriken : MonoBehaviour
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{
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// Token: 0x060020B8 RID: 8376 RVA: 0x0004E360 File Offset: 0x0004C560
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[Token(Token = "0x60020B8")]
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[Address(RVA = "0x13D1A90", Offset = "0x13D0290", VA = "0x1813D1A90")]
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private void OnEnable()
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{
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Coroutine coroutine = base.StartCoroutine("CheckIfAlive");
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}
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// Token: 0x060020B9 RID: 8377 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60020B9")]
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[Address(RVA = "0x13D1A20", Offset = "0x13D0220", VA = "0x1813D1A20")]
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private IEnumerator CheckIfAlive()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060020BA RID: 8378 RVA: 0x0004E37C File Offset: 0x0004C57C
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[Token(Token = "0x60020BA")]
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[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
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public CFX_AutoDestructShuriken()
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{
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}
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// Token: 0x04002A16 RID: 10774
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002A16")]
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public bool OnlyDeactivate;
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}
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