58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000338 RID: 824
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[Token(Token = "0x2000338")]
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[RequireComponent(typeof(ParticleSystem))]
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public class CFX_AutoStopLoopedEffect : MonoBehaviour
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{
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// Token: 0x06002098 RID: 8344 RVA: 0x0004E0A8 File Offset: 0x0004C2A8
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[Token(Token = "0x6002098")]
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[Address(RVA = "0x13D1AD0", Offset = "0x13D02D0", VA = "0x1813D1AD0")]
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private void OnEnable()
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{
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float num = this.effectDuration;
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this.d = num;
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}
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// Token: 0x06002099 RID: 8345 RVA: 0x0004E0C4 File Offset: 0x0004C2C4
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[Token(Token = "0x6002099")]
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[Address(RVA = "0x13D1AE0", Offset = "0x13D02E0", VA = "0x1813D1AE0")]
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private void Update()
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{
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float num = this.d;
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int num2 = 0;
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if (num > (float)num2)
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{
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float deltaTime = Time.deltaTime;
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this.d = num;
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base.GetComponent<ParticleSystem>().Stop(true);
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CFX_Demo_Translate component = base.gameObject.GetComponent<CFX_Demo_Translate>();
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int num3 = 0;
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if (component != num3)
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{
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int num4 = 0;
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component.enabled = num4 != 0;
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}
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}
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}
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// Token: 0x0600209A RID: 8346 RVA: 0x0004E128 File Offset: 0x0004C328
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[Token(Token = "0x600209A")]
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[Address(RVA = "0x13D1BF0", Offset = "0x13D03F0", VA = "0x1813D1BF0")]
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public CFX_AutoStopLoopedEffect()
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{
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}
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// Token: 0x040029F7 RID: 10743
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40029F7")]
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public float effectDuration = 2.5f;
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// Token: 0x040029F8 RID: 10744
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x40029F8")]
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private float d;
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}
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