Files
NobetaSource/Cpp2IL/Assembly-CSharp/CFX_AutoStopLoopedEffect.cs
2023-09-06 22:09:22 +02:00

58 lines
1.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000338 RID: 824
[Token(Token = "0x2000338")]
[RequireComponent(typeof(ParticleSystem))]
public class CFX_AutoStopLoopedEffect : MonoBehaviour
{
// Token: 0x06002098 RID: 8344 RVA: 0x0004E0A8 File Offset: 0x0004C2A8
[Token(Token = "0x6002098")]
[Address(RVA = "0x13D1AD0", Offset = "0x13D02D0", VA = "0x1813D1AD0")]
private void OnEnable()
{
float num = this.effectDuration;
this.d = num;
}
// Token: 0x06002099 RID: 8345 RVA: 0x0004E0C4 File Offset: 0x0004C2C4
[Token(Token = "0x6002099")]
[Address(RVA = "0x13D1AE0", Offset = "0x13D02E0", VA = "0x1813D1AE0")]
private void Update()
{
float num = this.d;
int num2 = 0;
if (num > (float)num2)
{
float deltaTime = Time.deltaTime;
this.d = num;
base.GetComponent<ParticleSystem>().Stop(true);
CFX_Demo_Translate component = base.gameObject.GetComponent<CFX_Demo_Translate>();
int num3 = 0;
if (component != num3)
{
int num4 = 0;
component.enabled = num4 != 0;
}
}
}
// Token: 0x0600209A RID: 8346 RVA: 0x0004E128 File Offset: 0x0004C328
[Token(Token = "0x600209A")]
[Address(RVA = "0x13D1BF0", Offset = "0x13D03F0", VA = "0x1813D1BF0")]
public CFX_AutoStopLoopedEffect()
{
}
// Token: 0x040029F7 RID: 10743
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40029F7")]
public float effectDuration = 2.5f;
// Token: 0x040029F8 RID: 10744
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40029F8")]
private float d;
}