28 lines
710 B
C#
28 lines
710 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x02000340 RID: 832
|
|
[Token(Token = "0x2000340")]
|
|
public class CFX_AutodestructWhenNoChildren : MonoBehaviour
|
|
{
|
|
// Token: 0x060020C1 RID: 8385 RVA: 0x0004E3E8 File Offset: 0x0004C5E8
|
|
[Token(Token = "0x60020C1")]
|
|
[Address(RVA = "0x13D1C00", Offset = "0x13D0400", VA = "0x1813D1C00")]
|
|
private void Update()
|
|
{
|
|
if (base.transform.childCount == 0)
|
|
{
|
|
UnityEngine.Object.Destroy(base.gameObject);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Token: 0x060020C2 RID: 8386 RVA: 0x0004E418 File Offset: 0x0004C618
|
|
[Token(Token = "0x60020C2")]
|
|
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
|
|
public CFX_AutodestructWhenNoChildren()
|
|
{
|
|
}
|
|
}
|