Files
NobetaSource/Cpp2IL/Assembly-CSharp/CFX_AutodestructWhenNoChildren.cs
2023-09-06 22:09:22 +02:00

28 lines
710 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000340 RID: 832
[Token(Token = "0x2000340")]
public class CFX_AutodestructWhenNoChildren : MonoBehaviour
{
// Token: 0x060020C1 RID: 8385 RVA: 0x0004E3E8 File Offset: 0x0004C5E8
[Token(Token = "0x60020C1")]
[Address(RVA = "0x13D1C00", Offset = "0x13D0400", VA = "0x1813D1C00")]
private void Update()
{
if (base.transform.childCount == 0)
{
UnityEngine.Object.Destroy(base.gameObject);
return;
}
}
// Token: 0x060020C2 RID: 8386 RVA: 0x0004E418 File Offset: 0x0004C618
[Token(Token = "0x60020C2")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
public CFX_AutodestructWhenNoChildren()
{
}
}