46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200018D RID: 397
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[Token(Token = "0x200018D")]
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public class ChangeSun : SceneEvent
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{
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// Token: 0x0600126B RID: 4715 RVA: 0x0002A3AC File Offset: 0x000285AC
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[Token(Token = "0x600126B")]
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[Address(RVA = "0x10866C0", Offset = "0x1084EC0", VA = "0x1810866C0", Slot = "5")]
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public override void OpenEvent()
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{
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base.OpenEvent();
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SceneEventManager g_SEM = this.g_SEM;
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float setInstensity = this.SetInstensity;
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Light sun = this.Sun;
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g_SEM.SetSun(sun, setInstensity);
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}
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// Token: 0x0600126C RID: 4716 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600126C")]
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[Address(RVA = "0x3494A0", Offset = "0x347CA0", VA = "0x1803494A0", Slot = "11")]
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protected override void OnTriggerExit(Collider other)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600126D RID: 4717 RVA: 0x0002A3E4 File Offset: 0x000285E4
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[Token(Token = "0x600126D")]
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[Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")]
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public ChangeSun()
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{
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}
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// Token: 0x04001CA6 RID: 7334
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001CA6")]
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public Light Sun;
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// Token: 0x04001CA7 RID: 7335
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001CA7")]
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public float SetInstensity;
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}
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