Files
NobetaSource/Cpp2IL/Assembly-CSharp/CohesionFloorRatate.cs
2023-09-06 22:09:22 +02:00

45 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000C8 RID: 200
[Token(Token = "0x20000C8")]
public class CohesionFloorRatate : MonoBehaviour
{
// Token: 0x06000A78 RID: 2680 RVA: 0x00019318 File Offset: 0x00017518
[Token(Token = "0x6000A78")]
[Address(RVA = "0x108D3F0", Offset = "0x108BBF0", VA = "0x18108D3F0")]
private void Update()
{
if (this.IsRotate)
{
float playerDeltaTime = Game.GetPlayerDeltaTime();
if (0 < (int)playerDeltaTime)
{
float rotateSpeed = this.RotateSpeed;
Transform transform = base.transform;
int num = 0;
int num2 = 0;
transform.Rotate((float)num2, (float)num, rotateSpeed);
}
}
}
// Token: 0x06000A79 RID: 2681 RVA: 0x00019360 File Offset: 0x00017560
[Token(Token = "0x6000A79")]
[Address(RVA = "0x108D4B0", Offset = "0x108BCB0", VA = "0x18108D4B0")]
public CohesionFloorRatate()
{
}
// Token: 0x040011A6 RID: 4518
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40011A6")]
public float RotateSpeed = 10f;
// Token: 0x040011A7 RID: 4519
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40011A7")]
public bool IsRotate = true;
}