45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000C8 RID: 200
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[Token(Token = "0x20000C8")]
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public class CohesionFloorRatate : MonoBehaviour
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{
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// Token: 0x06000A78 RID: 2680 RVA: 0x00019318 File Offset: 0x00017518
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[Token(Token = "0x6000A78")]
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[Address(RVA = "0x108D3F0", Offset = "0x108BBF0", VA = "0x18108D3F0")]
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private void Update()
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{
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if (this.IsRotate)
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{
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float playerDeltaTime = Game.GetPlayerDeltaTime();
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if (0 < (int)playerDeltaTime)
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{
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float rotateSpeed = this.RotateSpeed;
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Transform transform = base.transform;
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int num = 0;
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int num2 = 0;
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transform.Rotate((float)num2, (float)num, rotateSpeed);
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}
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}
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}
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// Token: 0x06000A79 RID: 2681 RVA: 0x00019360 File Offset: 0x00017560
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[Token(Token = "0x6000A79")]
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[Address(RVA = "0x108D4B0", Offset = "0x108BCB0", VA = "0x18108D4B0")]
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public CohesionFloorRatate()
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{
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}
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// Token: 0x040011A6 RID: 4518
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40011A6")]
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public float RotateSpeed = 10f;
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// Token: 0x040011A7 RID: 4519
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x40011A7")]
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public bool IsRotate = true;
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}
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