31 lines
917 B
C#
31 lines
917 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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// Token: 0x020001F4 RID: 500
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[Token(Token = "0x20001F4")]
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[CreateAssetMenu]
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public class CustomURPAsset : UniversalRenderPipelineAsset
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{
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// Token: 0x0600140D RID: 5133 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600140D")]
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[Address(RVA = "0x1489CC0", Offset = "0x14884C0", VA = "0x181489CC0", Slot = "22")]
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protected override RenderPipeline CreatePipeline()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600140E RID: 5134 RVA: 0x0002DE2C File Offset: 0x0002C02C
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[Token(Token = "0x600140E")]
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[Address(RVA = "0x1489D30", Offset = "0x1488530", VA = "0x181489D30")]
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public CustomURPAsset()
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{
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}
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// Token: 0x04001F2D RID: 7981
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[Token(Token = "0x4001F2D")]
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public static CustomURPAsset Instance;
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}
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