Files
NobetaSource/Cpp2IL/Assembly-CSharp/CustomURPAsset.cs
2023-09-06 22:09:22 +02:00

31 lines
917 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
// Token: 0x020001F4 RID: 500
[Token(Token = "0x20001F4")]
[CreateAssetMenu]
public class CustomURPAsset : UniversalRenderPipelineAsset
{
// Token: 0x0600140D RID: 5133 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600140D")]
[Address(RVA = "0x1489CC0", Offset = "0x14884C0", VA = "0x181489CC0", Slot = "22")]
protected override RenderPipeline CreatePipeline()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600140E RID: 5134 RVA: 0x0002DE2C File Offset: 0x0002C02C
[Token(Token = "0x600140E")]
[Address(RVA = "0x1489D30", Offset = "0x1488530", VA = "0x181489D30")]
public CustomURPAsset()
{
}
// Token: 0x04001F2D RID: 7981
[Token(Token = "0x4001F2D")]
public static CustomURPAsset Instance;
}