Files
NobetaSource/Cpp2IL/Assembly-CSharp/DecalPreProcessor.cs
2023-09-06 22:09:22 +02:00

28 lines
783 B
C#

using System;
using ch.sycoforge.Decal;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000326 RID: 806
[Token(Token = "0x2000326")]
[RequireComponent(typeof(EasyDecal))]
public class DecalPreProcessor : MonoBehaviour
{
// Token: 0x06002059 RID: 8281 RVA: 0x0004DBE8 File Offset: 0x0004BDE8
[Token(Token = "0x6002059")]
[Address(RVA = "0x14905B0", Offset = "0x148EDB0", VA = "0x1814905B0")]
private void Awake()
{
EasyDecal component = base.GetComponent<EasyDecal>();
float num = UnityEngine.Random.Range(0.0001f, 0.001f);
component.distance = num;
}
// Token: 0x0600205A RID: 8282 RVA: 0x0004DC1C File Offset: 0x0004BE1C
[Token(Token = "0x600205A")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
public DecalPreProcessor()
{
}
}