Files
NobetaSource/Cpp2IL/Assembly-CSharp/DestroyObj.cs
2023-09-06 22:09:22 +02:00

40 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000346 RID: 838
[Token(Token = "0x2000346")]
public class DestroyObj : MonoBehaviour
{
// Token: 0x060020DC RID: 8412 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60020DC")]
[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060020DD RID: 8413 RVA: 0x0004E884 File Offset: 0x0004CA84
[Token(Token = "0x60020DD")]
[Address(RVA = "0x1497900", Offset = "0x1496100", VA = "0x181497900")]
private void Update()
{
float num = this.timer;
float deltaTime = Time.deltaTime;
this.timer = num;
UnityEngine.Object.Destroy(base.gameObject);
}
// Token: 0x060020DE RID: 8414 RVA: 0x0004E8B4 File Offset: 0x0004CAB4
[Token(Token = "0x60020DE")]
[Address(RVA = "0x4CCDF0", Offset = "0x4CB5F0", VA = "0x1804CCDF0")]
public DestroyObj()
{
}
// Token: 0x04002A33 RID: 10803
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002A33")]
public float timer = 0.5f;
}