575 lines
18 KiB
C#
575 lines
18 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000CB RID: 203
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[Token(Token = "0x20000CB")]
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public class Doll02EffectPlay : MonoBehaviour
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{
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// Token: 0x06000AA3 RID: 2723 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AA3")]
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[Address(RVA = "0x17F4250", Offset = "0x17F2A50", VA = "0x1817F4250", Slot = "4")]
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public virtual void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AA4 RID: 2724 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AA4")]
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[Address(RVA = "0x17F54C0", Offset = "0x17F3CC0", VA = "0x1817F54C0", Slot = "5")]
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protected virtual void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AA5 RID: 2725 RVA: 0x00019904 File Offset: 0x00017B04
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[Token(Token = "0x6000AA5")]
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[Address(RVA = "0x17F4040", Offset = "0x17F2840", VA = "0x1817F4040", Slot = "6")]
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public virtual void Damaged()
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{
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Material material = this.g_matBody01;
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this.g_fMatShadowPos = 0f;
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int num = 0;
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material.SetFloat("_ShadowPow", (float)num);
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Material material2 = this.g_matBody02;
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float num2 = this.g_fMatShadowPos;
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material2.SetFloat("_ShadowPow", num2);
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Material material3 = this.g_matHead01;
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float num3 = this.g_fMatShadowPos;
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material3.SetFloat("_ShadowPow", num3);
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Material material4 = this.g_matHead02;
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float num4 = this.g_fMatShadowPos;
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material4.SetFloat("_ShadowPow", num4);
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Material material5 = this.g_matWeapon;
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float num5 = this.g_fMatShadowPos;
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material5.SetFloat("_ShadowPow", num5);
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}
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// Token: 0x06000AA6 RID: 2726 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AA6")]
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[Address(RVA = "0x17F3FF0", Offset = "0x17F27F0", VA = "0x1817F3FF0")]
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public void DamagedFly()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AA7 RID: 2727 RVA: 0x000199AC File Offset: 0x00017BAC
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[Token(Token = "0x6000AA7")]
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[Address(RVA = "0x17F4130", Offset = "0x17F2930", VA = "0x1817F4130")]
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public void Death()
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{
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this.g_bDeath = true;
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this.g_BodyEffect.Stop(2.3509887E-38f != null);
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this.g_EffAttackJump02.Stop(2.3509887E-38f);
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this.g_EffDashCharge.Stop(2.3509887E-38f);
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}
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// Token: 0x06000AA8 RID: 2728 RVA: 0x000199F8 File Offset: 0x00017BF8
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[Token(Token = "0x6000AA8")]
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[Address(RVA = "0x17F41A0", Offset = "0x17F29A0", VA = "0x1817F41A0")]
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public void Destroy()
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{
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this.g_DeathEffect.Play(true);
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this.g_SEDestory.gameObject.SetActive(true);
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this.g_SEDestory.PlayRandom(1f, 1f);
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this.g_EffAttackJump02.Stop(1f);
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this.g_EffDashCharge.Stop(1f);
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}
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// Token: 0x06000AA9 RID: 2729 RVA: 0x00019A60 File Offset: 0x00017C60
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[Token(Token = "0x6000AA9")]
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[Address(RVA = "0x17F3ED0", Offset = "0x17F26D0", VA = "0x1817F3ED0", Slot = "7")]
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public virtual void Create()
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{
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ParticleSystem particleSystem = this.g_BodyEffect;
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this.g_bDeath = false;
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particleSystem.Play(true);
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ParticleSystem particleSystem2 = this.g_DeathEffect;
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int num = 0;
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particleSystem2.Stop(num != 0);
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Material material = this.g_matBody01;
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this.g_fDeathShadowPos = 1f;
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this.g_fMatShadowPos = 0f;
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int num2 = 0;
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material.SetFloat("_ShadowPow", (float)num2);
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Material material2 = this.g_matBody02;
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int num3 = 0;
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material2.SetFloat("_ShadowPow", (float)num3);
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Material material3 = this.g_matHead01;
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int num4 = 0;
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material3.SetFloat("_ShadowPow", (float)num4);
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Material material4 = this.g_matHead02;
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int num5 = 0;
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material4.SetFloat("_ShadowPow", (float)num5);
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Material material5 = this.g_matWeapon;
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int num6 = 0;
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material5.SetFloat("_ShadowPow", (float)num6);
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}
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// Token: 0x06000AAA RID: 2730 RVA: 0x00019B2C File Offset: 0x00017D2C
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[Token(Token = "0x6000AAA")]
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[Address(RVA = "0x17F5210", Offset = "0x17F3A10", VA = "0x1817F5210")]
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public void Remove()
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{
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this.g_bDeath = false;
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this.g_BodyEffect.Stop(true);
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this.g_DeathEffect.Stop(true);
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}
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// Token: 0x06000AAB RID: 2731 RVA: 0x00019B60 File Offset: 0x00017D60
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[Token(Token = "0x6000AAB")]
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[Address(RVA = "0x17F3EA0", Offset = "0x17F26A0", VA = "0x1817F3EA0")]
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public void AnimPlayerEffDashCharge()
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{
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GameObject gameObject = this.g_EffDashCharge.NewUse(true);
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}
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// Token: 0x06000AAC RID: 2732 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AAC")]
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[Address(RVA = "0x17F3340", Offset = "0x17F1B40", VA = "0x1817F3340")]
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public void AnimPlayEffAttackDash()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AAD RID: 2733 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AAD")]
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[Address(RVA = "0x156B700", Offset = "0x1569F00", VA = "0x18156B700")]
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public void AnimPlayEffAttackFront()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AAE RID: 2734 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AAE")]
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[Address(RVA = "0x7A4DC0", Offset = "0x7A35C0", VA = "0x1807A4DC0")]
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public void AnimPlayEffAttackCombo01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AAF RID: 2735 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AAF")]
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[Address(RVA = "0x156B7C0", Offset = "0x1569FC0", VA = "0x18156B7C0")]
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public void AnimPlayEffAttackCombo02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AB0 RID: 2736 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AB0")]
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[Address(RVA = "0x17F3620", Offset = "0x17F1E20", VA = "0x1817F3620", Slot = "8")]
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public virtual void AnimPlayEffAttackJump01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AB1 RID: 2737 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AB1")]
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[Address(RVA = "0x17F36E0", Offset = "0x17F1EE0", VA = "0x1817F36E0")]
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public void AnimPlayEffAttackJump02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AB2 RID: 2738 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AB2")]
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[Address(RVA = "0x17F37A0", Offset = "0x17F1FA0", VA = "0x1817F37A0")]
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public void AnimPlayEffAttackJump03()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AB3 RID: 2739 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AB3")]
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[Address(RVA = "0x17F3930", Offset = "0x17F2130", VA = "0x1817F3930")]
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public void AnimPlayEffAttackJump04()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AB4 RID: 2740 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AB4")]
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[Address(RVA = "0x17F3B50", Offset = "0x17F2350", VA = "0x1817F3B50")]
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public void AnimPlayEffAttackThrowDown()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AB5 RID: 2741 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AB5")]
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[Address(RVA = "0x13C1830", Offset = "0x13C0030", VA = "0x1813C1830")]
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public void AnimPlayEffAttackPress01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AB6 RID: 2742 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AB6")]
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[Address(RVA = "0x17F39F0", Offset = "0x17F21F0", VA = "0x1817F39F0")]
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public void AnimPlayEffAttackPress02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AB7 RID: 2743 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AB7")]
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[Address(RVA = "0x17F3C10", Offset = "0x17F2410", VA = "0x1817F3C10")]
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public void AnimPlayEffDodge()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AB8 RID: 2744 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AB8")]
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[Address(RVA = "0x17F3DE0", Offset = "0x17F25E0", VA = "0x1817F3DE0", Slot = "9")]
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public virtual void AnimPlayEffThrowDown()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AB9 RID: 2745 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AB9")]
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[Address(RVA = "0x17F31E0", Offset = "0x17F19E0", VA = "0x1817F31E0")]
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public void AnimPlayBirthSmoke()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000ABA RID: 2746 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000ABA")]
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[Address(RVA = "0x17F4F50", Offset = "0x17F3750", VA = "0x1817F4F50", Slot = "10")]
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public virtual void PlaySEFootstepL()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000ABB RID: 2747 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000ABB")]
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[Address(RVA = "0x17F50B0", Offset = "0x17F38B0", VA = "0x1817F50B0", Slot = "11")]
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public virtual void PlaySEFootstepR()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000ABC RID: 2748 RVA: 0x00019B80 File Offset: 0x00017D80
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[Token(Token = "0x6000ABC")]
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[Address(RVA = "0x17F5260", Offset = "0x17F3A60", VA = "0x1817F5260")]
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public void SetFootstepVolume(float fVolume)
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{
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this.g_fFootstepVolume = fVolume;
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}
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// Token: 0x06000ABD RID: 2749 RVA: 0x00019B94 File Offset: 0x00017D94
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[Token(Token = "0x6000ABD")]
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[Address(RVA = "0x17F5270", Offset = "0x17F3A70", VA = "0x1817F5270")]
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public void SetTimeScale(float fTimeScale)
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{
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Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
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Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
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}
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// Token: 0x06000ABE RID: 2750 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000ABE")]
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[Address(RVA = "0x17F3170", Offset = "0x17F1970", VA = "0x1817F3170")]
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public Doll02EffectPlay()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x040011E5 RID: 4581
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40011E5")]
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protected ParticleSystem g_BodyEffect;
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// Token: 0x040011E6 RID: 4582
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40011E6")]
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protected ParticleSystem g_DeathEffect;
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// Token: 0x040011E7 RID: 4583
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40011E7")]
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[SerializeField]
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private string gAttackDashObjectPath;
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// Token: 0x040011E8 RID: 4584
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40011E8")]
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[SerializeField]
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private string gAttackDashCollisionObjectPath;
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// Token: 0x040011E9 RID: 4585
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40011E9")]
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[SerializeField]
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private string gAttackDashWallCollisionObjectPath;
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// Token: 0x040011EA RID: 4586
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40011EA")]
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[SerializeField]
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private string gAttackFrontPath;
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// Token: 0x040011EB RID: 4587
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40011EB")]
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[SerializeField]
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private string gAttackCombo01Path;
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// Token: 0x040011EC RID: 4588
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40011EC")]
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[SerializeField]
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private string gAttackCombo02Path;
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// Token: 0x040011ED RID: 4589
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40011ED")]
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[SerializeField]
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private string gAttackJump01ObjectPath;
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// Token: 0x040011EE RID: 4590
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40011EE")]
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[SerializeField]
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private string gAttackThrowDownObjectPath;
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// Token: 0x040011EF RID: 4591
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40011EF")]
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[SerializeField]
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private string gDodgeObjectPath;
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// Token: 0x040011F0 RID: 4592
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40011F0")]
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[SerializeField]
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private string gThrowDownObjectPath;
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// Token: 0x040011F1 RID: 4593
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40011F1")]
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[SerializeField]
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private string gDashChargeObjectPath;
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// Token: 0x040011F2 RID: 4594
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x40011F2")]
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[SerializeField]
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private string gAttackPress01ObjectPath;
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// Token: 0x040011F3 RID: 4595
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x40011F3")]
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[SerializeField]
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private string gAttackPress02ObjectPath;
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// Token: 0x040011F4 RID: 4596
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x40011F4")]
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[SerializeField]
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private string gAttackJump02ObjectPath;
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// Token: 0x040011F5 RID: 4597
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x40011F5")]
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[SerializeField]
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private string gAttackJump03ObjectPath;
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// Token: 0x040011F6 RID: 4598
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x40011F6")]
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[SerializeField]
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private string gAttackJump04ObjectPath;
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// Token: 0x040011F7 RID: 4599
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x40011F7")]
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[SerializeField]
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private string gBirthSmokeObjectPath;
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// Token: 0x040011F8 RID: 4600
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x40011F8")]
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protected EffectPool g_EffAttackDash;
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// Token: 0x040011F9 RID: 4601
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x40011F9")]
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protected EffectPool g_EffAttackDashCollision;
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// Token: 0x040011FA RID: 4602
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x40011FA")]
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protected EffectPool g_EffAttackDashWallCollision;
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// Token: 0x040011FB RID: 4603
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x40011FB")]
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protected EffectPool g_EffAttackFront;
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// Token: 0x040011FC RID: 4604
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[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x40011FC")]
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protected EffectPool g_EffAttackCombo01;
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// Token: 0x040011FD RID: 4605
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x40011FD")]
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protected EffectPool g_EffAttackCombo02;
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// Token: 0x040011FE RID: 4606
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x40011FE")]
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protected EffectPool g_EffAttackJump01;
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// Token: 0x040011FF RID: 4607
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[FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x40011FF")]
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protected EffectPool g_EffAttackThrowDown;
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// Token: 0x04001200 RID: 4608
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[FieldOffset(Offset = "0xF0")]
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[Token(Token = "0x4001200")]
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protected EffectPool g_EffDodge;
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// Token: 0x04001201 RID: 4609
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[FieldOffset(Offset = "0xF8")]
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[Token(Token = "0x4001201")]
|
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protected EffectPool g_EffThrowDown;
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// Token: 0x04001202 RID: 4610
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[FieldOffset(Offset = "0x100")]
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[Token(Token = "0x4001202")]
|
|
protected EffectPool g_EffDashCharge;
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// Token: 0x04001203 RID: 4611
|
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x4001203")]
|
|
protected EffectPool g_EffAttackPress01;
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// Token: 0x04001204 RID: 4612
|
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[FieldOffset(Offset = "0x110")]
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[Token(Token = "0x4001204")]
|
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protected EffectPool g_EffAttackPress02;
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|
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// Token: 0x04001205 RID: 4613
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x4001205")]
|
|
protected EffectPool g_EffAttackJump02;
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|
|
|
// Token: 0x04001206 RID: 4614
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x4001206")]
|
|
protected EffectPool g_EffAttackJump03;
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|
|
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// Token: 0x04001207 RID: 4615
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x4001207")]
|
|
protected EffectPool g_EffAttackJump04;
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|
|
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// Token: 0x04001208 RID: 4616
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x4001208")]
|
|
protected EffectPool g_EffBirthSmoke;
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|
|
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// Token: 0x04001209 RID: 4617
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x4001209")]
|
|
public Transform EffFootPosL;
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|
|
|
// Token: 0x0400120A RID: 4618
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x400120A")]
|
|
public Transform EffFootPosR;
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|
|
|
// Token: 0x0400120B RID: 4619
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x400120B")]
|
|
public Transform EffHandPos;
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|
|
|
// Token: 0x0400120C RID: 4620
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x400120C")]
|
|
[SerializeField]
|
|
private string sEFootStepPath;
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|
|
|
// Token: 0x0400120D RID: 4621
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x400120D")]
|
|
[SerializeField]
|
|
private string sEDestoryPath;
|
|
|
|
// Token: 0x0400120E RID: 4622
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x400120E")]
|
|
[SerializeField]
|
|
private string sEDodgeObjectPath;
|
|
|
|
// Token: 0x0400120F RID: 4623
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x400120F")]
|
|
protected SoundEffect g_SEFootStep;
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|
|
|
// Token: 0x04001210 RID: 4624
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x4001210")]
|
|
protected SoundEffect g_SEDestory;
|
|
|
|
// Token: 0x04001211 RID: 4625
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x4001211")]
|
|
protected SoundEffect g_SEDodge;
|
|
|
|
// Token: 0x04001212 RID: 4626
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x4001212")]
|
|
protected float g_fFootstepVolume;
|
|
|
|
// Token: 0x04001213 RID: 4627
|
|
[FieldOffset(Offset = "0x184")]
|
|
[Token(Token = "0x4001213")]
|
|
protected float g_fMatShadowPos;
|
|
|
|
// Token: 0x04001214 RID: 4628
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x4001214")]
|
|
protected Material g_matBody01;
|
|
|
|
// Token: 0x04001215 RID: 4629
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x4001215")]
|
|
protected Material g_matBody02;
|
|
|
|
// Token: 0x04001216 RID: 4630
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x4001216")]
|
|
protected Material g_matHead01;
|
|
|
|
// Token: 0x04001217 RID: 4631
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x4001217")]
|
|
protected Material g_matHead02;
|
|
|
|
// Token: 0x04001218 RID: 4632
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x4001218")]
|
|
protected Material g_matWeapon;
|
|
|
|
// Token: 0x04001219 RID: 4633
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x4001219")]
|
|
private Color g_colDamaged;
|
|
|
|
// Token: 0x0400121A RID: 4634
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x400121A")]
|
|
protected bool g_bDeath;
|
|
|
|
// Token: 0x0400121B RID: 4635
|
|
[FieldOffset(Offset = "0x1C4")]
|
|
[Token(Token = "0x400121B")]
|
|
protected float g_fDeathShadowPos;
|
|
}
|