Files
NobetaSource/Cpp2IL/Assembly-CSharp/Doll03EffectPlay.cs
2023-09-06 22:09:22 +02:00

979 lines
28 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000CD RID: 205
[Token(Token = "0x20000CD")]
public class Doll03EffectPlay : MonoBehaviour
{
// Token: 0x06000ACD RID: 2765 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ACD")]
[Address(RVA = "0x17F7B10", Offset = "0x17F6310", VA = "0x1817F7B10", Slot = "4")]
public virtual void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ACE RID: 2766 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ACE")]
[Address(RVA = "0x17FB010", Offset = "0x17F9810", VA = "0x1817FB010")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ACF RID: 2767 RVA: 0x00019F1C File Offset: 0x0001811C
[Token(Token = "0x6000ACF")]
[Address(RVA = "0x17F78B0", Offset = "0x17F60B0", VA = "0x1817F78B0")]
public void Damaged()
{
Material material = this.g_matBody01;
this.g_fMatShadowPos = 0f;
int num = 0;
material.SetFloat("_ShadowPow", (float)num);
Material material2 = this.g_matBody02;
float num2 = this.g_fMatShadowPos;
material2.SetFloat("_ShadowPow", num2);
Material material3 = this.g_matBody03;
float num3 = this.g_fMatShadowPos;
material3.SetFloat("_ShadowPow", num3);
Material material4 = this.g_matEye;
float num4 = this.g_fMatShadowPos;
material4.SetFloat("_ShadowPow", num4);
Material material5 = this.g_matHead;
float num5 = this.g_fMatShadowPos;
material5.SetFloat("_ShadowPow", num5);
Material material6 = this.g_matWeapon;
float num6 = this.g_fMatShadowPos;
material6.SetFloat("_ShadowPow", num6);
}
// Token: 0x06000AD0 RID: 2768 RVA: 0x00019FE4 File Offset: 0x000181E4
[Token(Token = "0x6000AD0")]
[Address(RVA = "0x17F79D0", Offset = "0x17F61D0", VA = "0x1817F79D0")]
public void Death()
{
this.g_bDeath = true;
this.g_BodyEffect.Stop(true);
}
// Token: 0x06000AD1 RID: 2769 RVA: 0x0001A00C File Offset: 0x0001820C
[Token(Token = "0x6000AD1")]
[Address(RVA = "0x17F7A00", Offset = "0x17F6200", VA = "0x1817F7A00")]
public void Destroy()
{
this.g_DeathEffect.Play(true);
this.g_SEDestory.gameObject.SetActive(true);
this.g_SEDestory.PlayRandom(1f, 1f);
}
// Token: 0x06000AD2 RID: 2770 RVA: 0x0001A054 File Offset: 0x00018254
[Token(Token = "0x6000AD2")]
[Address(RVA = "0x17F7740", Offset = "0x17F5F40", VA = "0x1817F7740")]
public void Create()
{
ParticleSystem particleSystem = this.g_BodyEffect;
this.g_bDeath = false;
particleSystem.Play(true);
ParticleSystem particleSystem2 = this.g_DeathEffect;
int num = 0;
particleSystem2.Stop(num != 0);
this.g_ChargeHandL.Stop(true);
this.g_ChargeHandR.Stop(true);
Material material = this.g_matBody01;
this.g_fDeathShadowPos = 1f;
this.g_fMatShadowPos = 0f;
int num2 = 0;
material.SetFloat("_ShadowPow", (float)num2);
Material material2 = this.g_matBody02;
int num3 = 0;
material2.SetFloat("_ShadowPow", (float)num3);
Material material3 = this.g_matBody03;
int num4 = 0;
material3.SetFloat("_ShadowPow", (float)num4);
Material material4 = this.g_matEye;
int num5 = 0;
material4.SetFloat("_ShadowPow", (float)num5);
Material material5 = this.g_matHead;
int num6 = 0;
material5.SetFloat("_ShadowPow", (float)num6);
Material material6 = this.g_matWeapon;
int num7 = 0;
material6.SetFloat("_ShadowPow", (float)num7);
}
// Token: 0x06000AD3 RID: 2771 RVA: 0x0001A150 File Offset: 0x00018350
[Token(Token = "0x6000AD3")]
[Address(RVA = "0x17FA730", Offset = "0x17F8F30", VA = "0x1817FA730")]
public void Remove()
{
this.g_bDeath = false;
ParticleSystem particleSystem = this.g_BodyEffect;
int num = 0;
particleSystem.Stop(num != 0);
ParticleSystem particleSystem2 = this.g_DeathEffect;
int num2 = 0;
particleSystem2.Play(num2 != 0);
}
// Token: 0x06000AD4 RID: 2772 RVA: 0x0001A18C File Offset: 0x0001838C
[Token(Token = "0x6000AD4")]
[Address(RVA = "0x17F7670", Offset = "0x17F5E70", VA = "0x1817F7670")]
public void CancelMagic()
{
this.g_EffHelp.Stop(3f);
this.g_EffMagicLoop.Stop(3f);
this.g_EffMagicComplete.Stop(3f);
this.g_EffAttack02Charge.Stop(3f);
this.g_EffAttackMagicReady.Stop(3f);
ParticleSystem particleSystem = this.g_ChargeHandL;
this.g_bAttackMagic = false;
particleSystem.Stop(true);
this.g_ChargeHandR.Stop(true);
}
// Token: 0x06000AD5 RID: 2773 RVA: 0x0001A210 File Offset: 0x00018410
[Token(Token = "0x6000AD5")]
[Address(RVA = "0x13226C0", Offset = "0x1320EC0", VA = "0x1813226C0")]
public void SetMoveSpeed(float fMoveSpeed)
{
this.g_fMoveSpeed = fMoveSpeed;
}
// Token: 0x06000AD6 RID: 2774 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AD6")]
[Address(RVA = "0x17F9830", Offset = "0x17F8030", VA = "0x1817F9830")]
public void PlayEffIdle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AD7 RID: 2775 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AD7")]
[Address(RVA = "0x17F9610", Offset = "0x17F7E10", VA = "0x1817F9610")]
public void PlayEffDodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AD8 RID: 2776 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AD8")]
[Address(RVA = "0x17F8E40", Offset = "0x17F7640", VA = "0x1817F8E40")]
public void PlayEffAttack01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AD9 RID: 2777 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AD9")]
[Address(RVA = "0x17F9020", Offset = "0x17F7820", VA = "0x1817F9020")]
public void PlayEffAttack02Charge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ADA RID: 2778 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ADA")]
[Address(RVA = "0x17F9170", Offset = "0x17F7970", VA = "0x1817F9170")]
public void PlayEffAttack02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ADB RID: 2779 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ADB")]
[Address(RVA = "0x17F96D0", Offset = "0x17F7ED0", VA = "0x1817F96D0")]
public void PlayEffHelp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ADC RID: 2780 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ADC")]
[Address(RVA = "0x17F70E0", Offset = "0x17F58E0", VA = "0x1817F70E0")]
public void AniHeipEnemy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ADD RID: 2781 RVA: 0x0001A224 File Offset: 0x00018424
[Token(Token = "0x6000ADD")]
[Address(RVA = "0x17FA890", Offset = "0x17F9090", VA = "0x1817FA890")]
public void StopEffMagicLoop()
{
this.g_EffMagicLoop.Stop(3f);
ParticleSystem particleSystem = this.g_ChargeHandL;
this.g_bAttackMagic = false;
particleSystem.Stop(true);
this.g_ChargeHandR.Stop(true);
}
// Token: 0x06000ADE RID: 2782 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ADE")]
[Address(RVA = "0x17F9480", Offset = "0x17F7C80", VA = "0x1817F9480")]
public void PlayEffBuffMagic(Doll03EffectPlay.BuffType Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ADF RID: 2783 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ADF")]
[Address(RVA = "0x17F6600", Offset = "0x17F4E00", VA = "0x1817F6600")]
public void AniCast()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AE0 RID: 2784 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AE0")]
[Address(RVA = "0x17F9350", Offset = "0x17F7B50", VA = "0x1817F9350")]
public void PlayEffAttackMagic()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AE1 RID: 2785 RVA: 0x0001A268 File Offset: 0x00018468
[Token(Token = "0x6000AE1")]
[Address(RVA = "0x17FA4F0", Offset = "0x17F8CF0", VA = "0x1817FA4F0")]
public void PlaySESweep()
{
SoundEffect soundEffect = this.g_SESweep;
int num = 0;
if (!(soundEffect == num))
{
this.g_SESweep.gameObject.SetActive(true);
this.g_SESweep.PlayRandom(1f, 1f);
}
}
// Token: 0x06000AE2 RID: 2786 RVA: 0x0001A2B4 File Offset: 0x000184B4
[Token(Token = "0x6000AE2")]
[Address(RVA = "0x17FA5B0", Offset = "0x17F8DB0", VA = "0x1817FA5B0")]
public void PlaySESwing()
{
SoundEffect soundEffect = this.g_SESwing;
int num = 0;
if (!(soundEffect == num))
{
this.g_SESwing.gameObject.SetActive(true);
this.g_SESwing.PlayRandom(1f, 1f);
}
}
// Token: 0x06000AE3 RID: 2787 RVA: 0x0001A300 File Offset: 0x00018500
[Token(Token = "0x6000AE3")]
[Address(RVA = "0x17FA070", Offset = "0x17F8870", VA = "0x1817FA070")]
public void PlaySEDodge()
{
SoundEffect soundEffect = this.g_SEDodge;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEDodge.gameObject.SetActive(true);
this.g_SEDodge.PlayRandom(1f, 1f);
}
}
// Token: 0x06000AE4 RID: 2788 RVA: 0x0001A34C File Offset: 0x0001854C
[Token(Token = "0x6000AE4")]
[Address(RVA = "0x17FA130", Offset = "0x17F8930", VA = "0x1817FA130")]
public void PlaySEHelp01()
{
SoundEffect soundEffect = this.g_SEHelp01;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEHelp01.gameObject.SetActive(true);
this.g_SEHelp01.PlayRandom(1f, 1f);
}
}
// Token: 0x06000AE5 RID: 2789 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AE5")]
[Address(RVA = "0x17FA1F0", Offset = "0x17F89F0", VA = "0x1817FA1F0")]
public void PlaySEHelp02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AE6 RID: 2790 RVA: 0x0001A398 File Offset: 0x00018598
[Token(Token = "0x6000AE6")]
[Address(RVA = "0x17FA430", Offset = "0x17F8C30", VA = "0x1817FA430")]
public void PlaySEMagicLoop()
{
SoundEffect soundEffect = this.g_SEMagicLoop;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEMagicLoop.gameObject.SetActive(true);
this.g_SEMagicLoop.PlayRandom(1f, 1f);
}
}
// Token: 0x06000AE7 RID: 2791 RVA: 0x0001A3E4 File Offset: 0x000185E4
[Token(Token = "0x6000AE7")]
[Address(RVA = "0x17FA370", Offset = "0x17F8B70", VA = "0x1817FA370")]
public void PlaySEMagicComplete()
{
SoundEffect soundEffect = this.g_SEMagicComplete;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEMagicComplete.gameObject.SetActive(true);
this.g_SEMagicComplete.PlayRandom(1f, 1f);
}
}
// Token: 0x06000AE8 RID: 2792 RVA: 0x0001A430 File Offset: 0x00018630
[Token(Token = "0x6000AE8")]
[Address(RVA = "0x17F9FB0", Offset = "0x17F87B0", VA = "0x1817F9FB0")]
public void PlaySEAttackReady()
{
SoundEffect soundEffect = this.g_SEAttackReady;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEAttackReady.gameObject.SetActive(true);
this.g_SEAttackReady.PlayRandom(1f, 1f);
}
}
// Token: 0x06000AE9 RID: 2793 RVA: 0x0001A47C File Offset: 0x0001867C
[Token(Token = "0x6000AE9")]
[Address(RVA = "0x17FA2B0", Offset = "0x17F8AB0", VA = "0x1817FA2B0")]
public void PlaySELand()
{
SoundEffect soundEffect = this.g_SELand;
int num = 0;
if (!(soundEffect == num))
{
this.g_SELand.gameObject.SetActive(true);
this.g_SELand.PlayRandom(1f, 1f);
}
}
// Token: 0x06000AEA RID: 2794 RVA: 0x0001A4C8 File Offset: 0x000186C8
[Token(Token = "0x6000AEA")]
[Address(RVA = "0x17FA670", Offset = "0x17F8E70", VA = "0x1817FA670")]
public void PlaySEWood()
{
SoundEffect soundEffect = this.g_SEWood;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEWood.gameObject.SetActive(true);
this.g_SEWood.PlayRandom(1f, 1f);
}
}
// Token: 0x06000AEB RID: 2795 RVA: 0x0001A514 File Offset: 0x00018714
[Token(Token = "0x6000AEB")]
[Address(RVA = "0x17F9E30", Offset = "0x17F8630", VA = "0x1817F9E30")]
public void PlaySEAttack01()
{
SoundEffect soundEffect = this.g_SEAttack01;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEAttack01.gameObject.SetActive(true);
this.g_SEAttack01.PlayRandom(1f, 1f);
}
}
// Token: 0x06000AEC RID: 2796 RVA: 0x0001A560 File Offset: 0x00018760
[Token(Token = "0x6000AEC")]
[Address(RVA = "0x17F9EF0", Offset = "0x17F86F0", VA = "0x1817F9EF0")]
public void PlaySEAttack02()
{
SoundEffect soundEffect = this.g_SEAttack02;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEAttack02.gameObject.SetActive(true);
this.g_SEAttack02.PlayRandom(1f, 1f);
}
}
// Token: 0x06000AED RID: 2797 RVA: 0x0001A5AC File Offset: 0x000187AC
[Token(Token = "0x6000AED")]
[Address(RVA = "0x17FAFF0", Offset = "0x17F97F0", VA = "0x1817FAFF0")]
public void UpdatePlayerPos(Vector3 Pos)
{
float z = Pos.z;
this.g_v3SeePlayPos.z = z;
}
// Token: 0x06000AEE RID: 2798 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AEE")]
[Address(RVA = "0x17F9CB0", Offset = "0x17F84B0", VA = "0x1817F9CB0")]
public void PlayPSTeleportStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AEF RID: 2799 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AEF")]
[Address(RVA = "0x17F99A0", Offset = "0x17F81A0", VA = "0x1817F99A0")]
public void PlayPSTeleportEnd(Vector3 v3Start, Vector3 v3End)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AF0 RID: 2800 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AF0")]
[Address(RVA = "0x17F7A70", Offset = "0x17F6270", VA = "0x1817F7A70")]
public Vector3 FindTeleportRandom()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AF1 RID: 2801 RVA: 0x0001A5CC File Offset: 0x000187CC
[Token(Token = "0x6000AF1")]
[Address(RVA = "0x17FA780", Offset = "0x17F8F80", VA = "0x1817FA780")]
public void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
Common.SetEffectTimeScale(this.g_ChargeHandL, fTimeScale);
Common.SetEffectTimeScale(this.g_ChargeHandR, fTimeScale);
ParticleSystem ps_TeleportStart = this.PS_TeleportStart;
int num = 0;
if (ps_TeleportStart != num)
{
Common.SetEffectTimeScale(this.PS_TeleportStart, fTimeScale);
}
ParticleSystem ps_TeleportEnd = this.PS_TeleportEnd;
int num2 = 0;
if (ps_TeleportEnd != num2)
{
Common.SetEffectTimeScale(this.PS_TeleportEnd, fTimeScale);
}
}
// Token: 0x06000AF2 RID: 2802 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AF2")]
[Address(RVA = "0x17FC9C0", Offset = "0x17FB1C0", VA = "0x1817FC9C0")]
public Doll03EffectPlay()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04001223 RID: 4643
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001223")]
private NPCManage g_NPCM;
// Token: 0x04001224 RID: 4644
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001224")]
private ParticleSystem g_BodyEffect;
// Token: 0x04001225 RID: 4645
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001225")]
private ParticleSystem g_DeathEffect;
// Token: 0x04001226 RID: 4646
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001226")]
private ParticleSystem g_ChargeHandL;
// Token: 0x04001227 RID: 4647
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001227")]
private ParticleSystem g_ChargeHandR;
// Token: 0x04001228 RID: 4648
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001228")]
public ParticleSystem PS_TeleportStart;
// Token: 0x04001229 RID: 4649
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001229")]
public ParticleSystem PS_TeleportEnd;
// Token: 0x0400122A RID: 4650
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400122A")]
public Transform Attack02ChargePos;
// Token: 0x0400122B RID: 4651
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400122B")]
private float g_fMoveSpeed;
// Token: 0x0400122C RID: 4652
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400122C")]
[SerializeField]
private string gHelpObjectPath;
// Token: 0x0400122D RID: 4653
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400122D")]
[SerializeField]
private string gMagicLoopObjectPath;
// Token: 0x0400122E RID: 4654
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400122E")]
[SerializeField]
private string gMagicCompleteObjectPath;
// Token: 0x0400122F RID: 4655
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400122F")]
[SerializeField]
private string gBuffDefenseObjectPath;
// Token: 0x04001230 RID: 4656
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001230")]
[SerializeField]
private string gBuffCureObjectPath;
// Token: 0x04001231 RID: 4657
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001231")]
[SerializeField]
private string gIdleObjectPath;
// Token: 0x04001232 RID: 4658
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001232")]
[SerializeField]
private string gAttack01ObjectPath;
// Token: 0x04001233 RID: 4659
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001233")]
[SerializeField]
private string gAttack02ChargeObjectPath;
// Token: 0x04001234 RID: 4660
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001234")]
[SerializeField]
private string gAttack02ObjectPath;
// Token: 0x04001235 RID: 4661
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4001235")]
[SerializeField]
private string gDodgeObjectPath;
// Token: 0x04001236 RID: 4662
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4001236")]
[SerializeField]
private string gAttackMagicReadyObjectPath;
// Token: 0x04001237 RID: 4663
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001237")]
[SerializeField]
private string gAttackMagicCastObjectPath;
// Token: 0x04001238 RID: 4664
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001238")]
[SerializeField]
private string gAttackMagicCollisionObjectPath;
// Token: 0x04001239 RID: 4665
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4001239")]
[SerializeField]
private string gAttackMagicCastObjectBigPath;
// Token: 0x0400123A RID: 4666
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x400123A")]
[SerializeField]
private string gAttackMagicCastObjectBigHitPath;
// Token: 0x0400123B RID: 4667
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x400123B")]
[SerializeField]
private string gTeleportPath;
// Token: 0x0400123C RID: 4668
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x400123C")]
[SerializeField]
private string gTeleportFloorPath;
// Token: 0x0400123D RID: 4669
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x400123D")]
private EffectPool g_EffHelp;
// Token: 0x0400123E RID: 4670
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400123E")]
private EffectPool g_EffMagicLoop;
// Token: 0x0400123F RID: 4671
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x400123F")]
private EffectPool g_EffMagicComplete;
// Token: 0x04001240 RID: 4672
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4001240")]
private EffectPool g_EffIdle;
// Token: 0x04001241 RID: 4673
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4001241")]
private EffectPool g_EffAttack01;
// Token: 0x04001242 RID: 4674
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4001242")]
private EffectPool g_EffAttack02Charge;
// Token: 0x04001243 RID: 4675
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4001243")]
private EffectPool g_EffAttack02;
// Token: 0x04001244 RID: 4676
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4001244")]
private EffectPool g_EffDodge;
// Token: 0x04001245 RID: 4677
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4001245")]
private EffectPool g_EffAttackMagicReady;
// Token: 0x04001246 RID: 4678
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4001246")]
private EffectPool g_EffAttackMagicCast;
// Token: 0x04001247 RID: 4679
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4001247")]
private EffectPool g_EffAttackMagicCollision;
// Token: 0x04001248 RID: 4680
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4001248")]
private EffectPool g_EffAttackMagicCastBig;
// Token: 0x04001249 RID: 4681
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4001249")]
private EffectPool g_EffAttackMagicCastBigHit;
// Token: 0x0400124A RID: 4682
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x400124A")]
private EffectPool g_EffTeleport;
// Token: 0x0400124B RID: 4683
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x400124B")]
private EffectPool g_EffTeleportFloor;
// Token: 0x0400124C RID: 4684
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x400124C")]
private float g_fMatShadowPos;
// Token: 0x0400124D RID: 4685
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x400124D")]
private Material g_matBody01;
// Token: 0x0400124E RID: 4686
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x400124E")]
private Material g_matBody02;
// Token: 0x0400124F RID: 4687
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x400124F")]
private Material g_matBody03;
// Token: 0x04001250 RID: 4688
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4001250")]
private Material g_matEye;
// Token: 0x04001251 RID: 4689
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4001251")]
private Material g_matHead;
// Token: 0x04001252 RID: 4690
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4001252")]
private Material g_matWeapon;
// Token: 0x04001253 RID: 4691
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4001253")]
private Color g_colDamaged;
// Token: 0x04001254 RID: 4692
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4001254")]
private bool g_bDeath;
// Token: 0x04001255 RID: 4693
[FieldOffset(Offset = "0x1AC")]
[Token(Token = "0x4001255")]
private float g_fDeathShadowPos;
// Token: 0x04001256 RID: 4694
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4001256")]
private Doll03EffectPlay.BuffType g_BuffType;
// Token: 0x04001257 RID: 4695
[FieldOffset(Offset = "0x1B4")]
[Token(Token = "0x4001257")]
private LayerMask g_BuffMask;
// Token: 0x04001258 RID: 4696
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4001258")]
private bool g_bAttackMagic;
// Token: 0x04001259 RID: 4697
[FieldOffset(Offset = "0x1B9")]
[Token(Token = "0x4001259")]
private bool g_bAttackMagicCast;
// Token: 0x0400125A RID: 4698
[FieldOffset(Offset = "0x1BC")]
[Token(Token = "0x400125A")]
private Vector3 g_v3SeePlayPos;
// Token: 0x0400125B RID: 4699
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x400125B")]
private Vector3 g_v3AttackMagicPos;
// Token: 0x0400125C RID: 4700
[FieldOffset(Offset = "0x1D4")]
[Token(Token = "0x400125C")]
private float g_fAttackMagicCastTime;
// Token: 0x0400125D RID: 4701
[Token(Token = "0x400125D")]
private const float g_fWindMagicCollisionTime = 0.3f;
// Token: 0x0400125E RID: 4702
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x400125E")]
private float g_fWindMagicCollisionTimeVal;
// Token: 0x0400125F RID: 4703
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x400125F")]
private AttackData g_ADWindMagic;
// Token: 0x04001260 RID: 4704
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4001260")]
public Light WindLight;
// Token: 0x04001261 RID: 4705
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4001261")]
[SerializeField]
private string sESwingObjectPath;
// Token: 0x04001262 RID: 4706
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4001262")]
[SerializeField]
private string sEDestoryObjectPath;
// Token: 0x04001263 RID: 4707
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4001263")]
[SerializeField]
private string sEMagicLoopObjectPath;
// Token: 0x04001264 RID: 4708
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4001264")]
[SerializeField]
private string sEAttackReadyObjectPath;
// Token: 0x04001265 RID: 4709
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4001265")]
[SerializeField]
private string sEDodgeObjectPath;
// Token: 0x04001266 RID: 4710
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x4001266")]
[SerializeField]
private string sELandObjectPath;
// Token: 0x04001267 RID: 4711
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4001267")]
[SerializeField]
private string sEWoodObjectPath;
// Token: 0x04001268 RID: 4712
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x4001268")]
[SerializeField]
private string sEAttack01ObjectPath;
// Token: 0x04001269 RID: 4713
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x4001269")]
[SerializeField]
private string sEAttack02ObjectPath;
// Token: 0x0400126A RID: 4714
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x400126A")]
[SerializeField]
private string sEMagicCompleteObjectPath;
// Token: 0x0400126B RID: 4715
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x400126B")]
[SerializeField]
private string sESweepObjectPath;
// Token: 0x0400126C RID: 4716
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x400126C")]
[SerializeField]
private string sEHelp01ObjectPath;
// Token: 0x0400126D RID: 4717
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x400126D")]
[SerializeField]
private string sEHelp02ObjectPath;
// Token: 0x0400126E RID: 4718
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x400126E")]
[SerializeField]
private string sETeleportPath;
// Token: 0x0400126F RID: 4719
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x400126F")]
private SoundEffect g_SESwing;
// Token: 0x04001270 RID: 4720
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x4001270")]
private SoundEffect g_SEDestory;
// Token: 0x04001271 RID: 4721
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x4001271")]
private SoundEffect g_SEMagicLoop;
// Token: 0x04001272 RID: 4722
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x4001272")]
private SoundEffect g_SEAttackReady;
// Token: 0x04001273 RID: 4723
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x4001273")]
private SoundEffect g_SEDodge;
// Token: 0x04001274 RID: 4724
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x4001274")]
private SoundEffect g_SELand;
// Token: 0x04001275 RID: 4725
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x4001275")]
private SoundEffect g_SEWood;
// Token: 0x04001276 RID: 4726
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x4001276")]
private SoundEffect g_SEAttack01;
// Token: 0x04001277 RID: 4727
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x4001277")]
private SoundEffect g_SEAttack02;
// Token: 0x04001278 RID: 4728
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x4001278")]
private SoundEffect g_SEMagicComplete;
// Token: 0x04001279 RID: 4729
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x4001279")]
private SoundEffect g_SESweep;
// Token: 0x0400127A RID: 4730
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x400127A")]
private SoundEffect g_SEHelp01;
// Token: 0x0400127B RID: 4731
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x400127B")]
private SoundEffect g_SEHelp02;
// Token: 0x0400127C RID: 4732
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x400127C")]
private SoundEffect g_SETeleport;
// Token: 0x0400127D RID: 4733
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x400127D")]
public NPCManage Self;
// Token: 0x0400127E RID: 4734
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x400127E")]
public NPCManage[] BuffEnemy;
// Token: 0x0400127F RID: 4735
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x400127F")]
public Transform[] PosTeleport;
// Token: 0x04001280 RID: 4736
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x4001280")]
public bool Doll03Big;
// Token: 0x020000CE RID: 206
[Token(Token = "0x20000CE")]
public enum BuffType
{
// Token: 0x04001282 RID: 4738
[Token(Token = "0x4001282")]
Null,
// Token: 0x04001283 RID: 4739
[Token(Token = "0x4001283")]
Cure,
// Token: 0x04001284 RID: 4740
[Token(Token = "0x4001284")]
Defense,
// Token: 0x04001285 RID: 4741
[Token(Token = "0x4001285")]
AttackMagic
}
}