979 lines
28 KiB
C#
979 lines
28 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000CD RID: 205
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[Token(Token = "0x20000CD")]
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public class Doll03EffectPlay : MonoBehaviour
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{
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// Token: 0x06000ACD RID: 2765 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000ACD")]
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[Address(RVA = "0x17F7B10", Offset = "0x17F6310", VA = "0x1817F7B10", Slot = "4")]
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public virtual void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000ACE RID: 2766 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000ACE")]
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[Address(RVA = "0x17FB010", Offset = "0x17F9810", VA = "0x1817FB010")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000ACF RID: 2767 RVA: 0x00019F1C File Offset: 0x0001811C
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[Token(Token = "0x6000ACF")]
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[Address(RVA = "0x17F78B0", Offset = "0x17F60B0", VA = "0x1817F78B0")]
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public void Damaged()
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{
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Material material = this.g_matBody01;
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this.g_fMatShadowPos = 0f;
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int num = 0;
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material.SetFloat("_ShadowPow", (float)num);
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Material material2 = this.g_matBody02;
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float num2 = this.g_fMatShadowPos;
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material2.SetFloat("_ShadowPow", num2);
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Material material3 = this.g_matBody03;
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float num3 = this.g_fMatShadowPos;
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material3.SetFloat("_ShadowPow", num3);
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Material material4 = this.g_matEye;
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float num4 = this.g_fMatShadowPos;
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material4.SetFloat("_ShadowPow", num4);
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Material material5 = this.g_matHead;
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float num5 = this.g_fMatShadowPos;
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material5.SetFloat("_ShadowPow", num5);
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Material material6 = this.g_matWeapon;
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float num6 = this.g_fMatShadowPos;
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material6.SetFloat("_ShadowPow", num6);
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}
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// Token: 0x06000AD0 RID: 2768 RVA: 0x00019FE4 File Offset: 0x000181E4
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[Token(Token = "0x6000AD0")]
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[Address(RVA = "0x17F79D0", Offset = "0x17F61D0", VA = "0x1817F79D0")]
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public void Death()
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{
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this.g_bDeath = true;
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this.g_BodyEffect.Stop(true);
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}
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// Token: 0x06000AD1 RID: 2769 RVA: 0x0001A00C File Offset: 0x0001820C
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[Token(Token = "0x6000AD1")]
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[Address(RVA = "0x17F7A00", Offset = "0x17F6200", VA = "0x1817F7A00")]
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public void Destroy()
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{
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this.g_DeathEffect.Play(true);
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this.g_SEDestory.gameObject.SetActive(true);
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this.g_SEDestory.PlayRandom(1f, 1f);
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}
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// Token: 0x06000AD2 RID: 2770 RVA: 0x0001A054 File Offset: 0x00018254
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[Token(Token = "0x6000AD2")]
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[Address(RVA = "0x17F7740", Offset = "0x17F5F40", VA = "0x1817F7740")]
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public void Create()
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{
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ParticleSystem particleSystem = this.g_BodyEffect;
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this.g_bDeath = false;
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particleSystem.Play(true);
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ParticleSystem particleSystem2 = this.g_DeathEffect;
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int num = 0;
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particleSystem2.Stop(num != 0);
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this.g_ChargeHandL.Stop(true);
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this.g_ChargeHandR.Stop(true);
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Material material = this.g_matBody01;
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this.g_fDeathShadowPos = 1f;
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this.g_fMatShadowPos = 0f;
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int num2 = 0;
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material.SetFloat("_ShadowPow", (float)num2);
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Material material2 = this.g_matBody02;
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int num3 = 0;
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material2.SetFloat("_ShadowPow", (float)num3);
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Material material3 = this.g_matBody03;
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int num4 = 0;
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material3.SetFloat("_ShadowPow", (float)num4);
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Material material4 = this.g_matEye;
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int num5 = 0;
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material4.SetFloat("_ShadowPow", (float)num5);
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Material material5 = this.g_matHead;
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int num6 = 0;
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material5.SetFloat("_ShadowPow", (float)num6);
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Material material6 = this.g_matWeapon;
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int num7 = 0;
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material6.SetFloat("_ShadowPow", (float)num7);
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}
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// Token: 0x06000AD3 RID: 2771 RVA: 0x0001A150 File Offset: 0x00018350
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[Token(Token = "0x6000AD3")]
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[Address(RVA = "0x17FA730", Offset = "0x17F8F30", VA = "0x1817FA730")]
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public void Remove()
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{
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this.g_bDeath = false;
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ParticleSystem particleSystem = this.g_BodyEffect;
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int num = 0;
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particleSystem.Stop(num != 0);
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ParticleSystem particleSystem2 = this.g_DeathEffect;
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int num2 = 0;
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particleSystem2.Play(num2 != 0);
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}
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// Token: 0x06000AD4 RID: 2772 RVA: 0x0001A18C File Offset: 0x0001838C
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[Token(Token = "0x6000AD4")]
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[Address(RVA = "0x17F7670", Offset = "0x17F5E70", VA = "0x1817F7670")]
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public void CancelMagic()
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{
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this.g_EffHelp.Stop(3f);
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this.g_EffMagicLoop.Stop(3f);
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this.g_EffMagicComplete.Stop(3f);
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this.g_EffAttack02Charge.Stop(3f);
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this.g_EffAttackMagicReady.Stop(3f);
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ParticleSystem particleSystem = this.g_ChargeHandL;
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this.g_bAttackMagic = false;
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particleSystem.Stop(true);
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this.g_ChargeHandR.Stop(true);
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}
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// Token: 0x06000AD5 RID: 2773 RVA: 0x0001A210 File Offset: 0x00018410
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[Token(Token = "0x6000AD5")]
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[Address(RVA = "0x13226C0", Offset = "0x1320EC0", VA = "0x1813226C0")]
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public void SetMoveSpeed(float fMoveSpeed)
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{
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this.g_fMoveSpeed = fMoveSpeed;
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}
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// Token: 0x06000AD6 RID: 2774 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AD6")]
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[Address(RVA = "0x17F9830", Offset = "0x17F8030", VA = "0x1817F9830")]
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public void PlayEffIdle()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AD7 RID: 2775 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AD7")]
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[Address(RVA = "0x17F9610", Offset = "0x17F7E10", VA = "0x1817F9610")]
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public void PlayEffDodge()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AD8 RID: 2776 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AD8")]
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[Address(RVA = "0x17F8E40", Offset = "0x17F7640", VA = "0x1817F8E40")]
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public void PlayEffAttack01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AD9 RID: 2777 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AD9")]
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[Address(RVA = "0x17F9020", Offset = "0x17F7820", VA = "0x1817F9020")]
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public void PlayEffAttack02Charge()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000ADA RID: 2778 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000ADA")]
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[Address(RVA = "0x17F9170", Offset = "0x17F7970", VA = "0x1817F9170")]
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public void PlayEffAttack02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000ADB RID: 2779 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000ADB")]
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[Address(RVA = "0x17F96D0", Offset = "0x17F7ED0", VA = "0x1817F96D0")]
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public void PlayEffHelp()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000ADC RID: 2780 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000ADC")]
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[Address(RVA = "0x17F70E0", Offset = "0x17F58E0", VA = "0x1817F70E0")]
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public void AniHeipEnemy()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000ADD RID: 2781 RVA: 0x0001A224 File Offset: 0x00018424
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[Token(Token = "0x6000ADD")]
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[Address(RVA = "0x17FA890", Offset = "0x17F9090", VA = "0x1817FA890")]
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public void StopEffMagicLoop()
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{
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this.g_EffMagicLoop.Stop(3f);
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ParticleSystem particleSystem = this.g_ChargeHandL;
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this.g_bAttackMagic = false;
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particleSystem.Stop(true);
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this.g_ChargeHandR.Stop(true);
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}
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// Token: 0x06000ADE RID: 2782 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000ADE")]
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[Address(RVA = "0x17F9480", Offset = "0x17F7C80", VA = "0x1817F9480")]
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public void PlayEffBuffMagic(Doll03EffectPlay.BuffType Type)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000ADF RID: 2783 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000ADF")]
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[Address(RVA = "0x17F6600", Offset = "0x17F4E00", VA = "0x1817F6600")]
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public void AniCast()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AE0 RID: 2784 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AE0")]
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[Address(RVA = "0x17F9350", Offset = "0x17F7B50", VA = "0x1817F9350")]
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public void PlayEffAttackMagic()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AE1 RID: 2785 RVA: 0x0001A268 File Offset: 0x00018468
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[Token(Token = "0x6000AE1")]
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[Address(RVA = "0x17FA4F0", Offset = "0x17F8CF0", VA = "0x1817FA4F0")]
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public void PlaySESweep()
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{
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SoundEffect soundEffect = this.g_SESweep;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SESweep.gameObject.SetActive(true);
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this.g_SESweep.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000AE2 RID: 2786 RVA: 0x0001A2B4 File Offset: 0x000184B4
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[Token(Token = "0x6000AE2")]
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[Address(RVA = "0x17FA5B0", Offset = "0x17F8DB0", VA = "0x1817FA5B0")]
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public void PlaySESwing()
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{
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SoundEffect soundEffect = this.g_SESwing;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SESwing.gameObject.SetActive(true);
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this.g_SESwing.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000AE3 RID: 2787 RVA: 0x0001A300 File Offset: 0x00018500
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[Token(Token = "0x6000AE3")]
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[Address(RVA = "0x17FA070", Offset = "0x17F8870", VA = "0x1817FA070")]
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public void PlaySEDodge()
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{
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SoundEffect soundEffect = this.g_SEDodge;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SEDodge.gameObject.SetActive(true);
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this.g_SEDodge.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000AE4 RID: 2788 RVA: 0x0001A34C File Offset: 0x0001854C
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[Token(Token = "0x6000AE4")]
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[Address(RVA = "0x17FA130", Offset = "0x17F8930", VA = "0x1817FA130")]
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public void PlaySEHelp01()
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{
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SoundEffect soundEffect = this.g_SEHelp01;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SEHelp01.gameObject.SetActive(true);
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this.g_SEHelp01.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000AE5 RID: 2789 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AE5")]
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[Address(RVA = "0x17FA1F0", Offset = "0x17F89F0", VA = "0x1817FA1F0")]
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public void PlaySEHelp02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AE6 RID: 2790 RVA: 0x0001A398 File Offset: 0x00018598
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[Token(Token = "0x6000AE6")]
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[Address(RVA = "0x17FA430", Offset = "0x17F8C30", VA = "0x1817FA430")]
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public void PlaySEMagicLoop()
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{
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SoundEffect soundEffect = this.g_SEMagicLoop;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SEMagicLoop.gameObject.SetActive(true);
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this.g_SEMagicLoop.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000AE7 RID: 2791 RVA: 0x0001A3E4 File Offset: 0x000185E4
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[Token(Token = "0x6000AE7")]
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[Address(RVA = "0x17FA370", Offset = "0x17F8B70", VA = "0x1817FA370")]
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public void PlaySEMagicComplete()
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{
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SoundEffect soundEffect = this.g_SEMagicComplete;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SEMagicComplete.gameObject.SetActive(true);
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this.g_SEMagicComplete.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000AE8 RID: 2792 RVA: 0x0001A430 File Offset: 0x00018630
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[Token(Token = "0x6000AE8")]
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[Address(RVA = "0x17F9FB0", Offset = "0x17F87B0", VA = "0x1817F9FB0")]
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public void PlaySEAttackReady()
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{
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SoundEffect soundEffect = this.g_SEAttackReady;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SEAttackReady.gameObject.SetActive(true);
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this.g_SEAttackReady.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000AE9 RID: 2793 RVA: 0x0001A47C File Offset: 0x0001867C
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[Token(Token = "0x6000AE9")]
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[Address(RVA = "0x17FA2B0", Offset = "0x17F8AB0", VA = "0x1817FA2B0")]
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public void PlaySELand()
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{
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SoundEffect soundEffect = this.g_SELand;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SELand.gameObject.SetActive(true);
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this.g_SELand.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000AEA RID: 2794 RVA: 0x0001A4C8 File Offset: 0x000186C8
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[Token(Token = "0x6000AEA")]
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[Address(RVA = "0x17FA670", Offset = "0x17F8E70", VA = "0x1817FA670")]
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public void PlaySEWood()
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{
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SoundEffect soundEffect = this.g_SEWood;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SEWood.gameObject.SetActive(true);
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this.g_SEWood.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000AEB RID: 2795 RVA: 0x0001A514 File Offset: 0x00018714
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[Token(Token = "0x6000AEB")]
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[Address(RVA = "0x17F9E30", Offset = "0x17F8630", VA = "0x1817F9E30")]
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public void PlaySEAttack01()
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{
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SoundEffect soundEffect = this.g_SEAttack01;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SEAttack01.gameObject.SetActive(true);
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this.g_SEAttack01.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000AEC RID: 2796 RVA: 0x0001A560 File Offset: 0x00018760
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[Token(Token = "0x6000AEC")]
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[Address(RVA = "0x17F9EF0", Offset = "0x17F86F0", VA = "0x1817F9EF0")]
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public void PlaySEAttack02()
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{
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SoundEffect soundEffect = this.g_SEAttack02;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SEAttack02.gameObject.SetActive(true);
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this.g_SEAttack02.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000AED RID: 2797 RVA: 0x0001A5AC File Offset: 0x000187AC
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[Token(Token = "0x6000AED")]
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[Address(RVA = "0x17FAFF0", Offset = "0x17F97F0", VA = "0x1817FAFF0")]
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public void UpdatePlayerPos(Vector3 Pos)
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{
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float z = Pos.z;
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this.g_v3SeePlayPos.z = z;
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}
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// Token: 0x06000AEE RID: 2798 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AEE")]
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[Address(RVA = "0x17F9CB0", Offset = "0x17F84B0", VA = "0x1817F9CB0")]
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public void PlayPSTeleportStart()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AEF RID: 2799 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AEF")]
|
|
[Address(RVA = "0x17F99A0", Offset = "0x17F81A0", VA = "0x1817F99A0")]
|
|
public void PlayPSTeleportEnd(Vector3 v3Start, Vector3 v3End)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AF0 RID: 2800 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AF0")]
|
|
[Address(RVA = "0x17F7A70", Offset = "0x17F6270", VA = "0x1817F7A70")]
|
|
public Vector3 FindTeleportRandom()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AF1 RID: 2801 RVA: 0x0001A5CC File Offset: 0x000187CC
|
|
[Token(Token = "0x6000AF1")]
|
|
[Address(RVA = "0x17FA780", Offset = "0x17F8F80", VA = "0x1817FA780")]
|
|
public void SetTimeScale(float fTimeScale)
|
|
{
|
|
Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
|
|
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
|
|
Common.SetEffectTimeScale(this.g_ChargeHandL, fTimeScale);
|
|
Common.SetEffectTimeScale(this.g_ChargeHandR, fTimeScale);
|
|
ParticleSystem ps_TeleportStart = this.PS_TeleportStart;
|
|
int num = 0;
|
|
if (ps_TeleportStart != num)
|
|
{
|
|
Common.SetEffectTimeScale(this.PS_TeleportStart, fTimeScale);
|
|
}
|
|
ParticleSystem ps_TeleportEnd = this.PS_TeleportEnd;
|
|
int num2 = 0;
|
|
if (ps_TeleportEnd != num2)
|
|
{
|
|
Common.SetEffectTimeScale(this.PS_TeleportEnd, fTimeScale);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000AF2 RID: 2802 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AF2")]
|
|
[Address(RVA = "0x17FC9C0", Offset = "0x17FB1C0", VA = "0x1817FC9C0")]
|
|
public Doll03EffectPlay()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x04001223 RID: 4643
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4001223")]
|
|
private NPCManage g_NPCM;
|
|
|
|
// Token: 0x04001224 RID: 4644
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4001224")]
|
|
private ParticleSystem g_BodyEffect;
|
|
|
|
// Token: 0x04001225 RID: 4645
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4001225")]
|
|
private ParticleSystem g_DeathEffect;
|
|
|
|
// Token: 0x04001226 RID: 4646
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x4001226")]
|
|
private ParticleSystem g_ChargeHandL;
|
|
|
|
// Token: 0x04001227 RID: 4647
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4001227")]
|
|
private ParticleSystem g_ChargeHandR;
|
|
|
|
// Token: 0x04001228 RID: 4648
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4001228")]
|
|
public ParticleSystem PS_TeleportStart;
|
|
|
|
// Token: 0x04001229 RID: 4649
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x4001229")]
|
|
public ParticleSystem PS_TeleportEnd;
|
|
|
|
// Token: 0x0400122A RID: 4650
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x400122A")]
|
|
public Transform Attack02ChargePos;
|
|
|
|
// Token: 0x0400122B RID: 4651
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x400122B")]
|
|
private float g_fMoveSpeed;
|
|
|
|
// Token: 0x0400122C RID: 4652
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x400122C")]
|
|
[SerializeField]
|
|
private string gHelpObjectPath;
|
|
|
|
// Token: 0x0400122D RID: 4653
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x400122D")]
|
|
[SerializeField]
|
|
private string gMagicLoopObjectPath;
|
|
|
|
// Token: 0x0400122E RID: 4654
|
|
[FieldOffset(Offset = "0x70")]
|
|
[Token(Token = "0x400122E")]
|
|
[SerializeField]
|
|
private string gMagicCompleteObjectPath;
|
|
|
|
// Token: 0x0400122F RID: 4655
|
|
[FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x400122F")]
|
|
[SerializeField]
|
|
private string gBuffDefenseObjectPath;
|
|
|
|
// Token: 0x04001230 RID: 4656
|
|
[FieldOffset(Offset = "0x80")]
|
|
[Token(Token = "0x4001230")]
|
|
[SerializeField]
|
|
private string gBuffCureObjectPath;
|
|
|
|
// Token: 0x04001231 RID: 4657
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x4001231")]
|
|
[SerializeField]
|
|
private string gIdleObjectPath;
|
|
|
|
// Token: 0x04001232 RID: 4658
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x4001232")]
|
|
[SerializeField]
|
|
private string gAttack01ObjectPath;
|
|
|
|
// Token: 0x04001233 RID: 4659
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x4001233")]
|
|
[SerializeField]
|
|
private string gAttack02ChargeObjectPath;
|
|
|
|
// Token: 0x04001234 RID: 4660
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x4001234")]
|
|
[SerializeField]
|
|
private string gAttack02ObjectPath;
|
|
|
|
// Token: 0x04001235 RID: 4661
|
|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x4001235")]
|
|
[SerializeField]
|
|
private string gDodgeObjectPath;
|
|
|
|
// Token: 0x04001236 RID: 4662
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x4001236")]
|
|
[SerializeField]
|
|
private string gAttackMagicReadyObjectPath;
|
|
|
|
// Token: 0x04001237 RID: 4663
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x4001237")]
|
|
[SerializeField]
|
|
private string gAttackMagicCastObjectPath;
|
|
|
|
// Token: 0x04001238 RID: 4664
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x4001238")]
|
|
[SerializeField]
|
|
private string gAttackMagicCollisionObjectPath;
|
|
|
|
// Token: 0x04001239 RID: 4665
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x4001239")]
|
|
[SerializeField]
|
|
private string gAttackMagicCastObjectBigPath;
|
|
|
|
// Token: 0x0400123A RID: 4666
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x400123A")]
|
|
[SerializeField]
|
|
private string gAttackMagicCastObjectBigHitPath;
|
|
|
|
// Token: 0x0400123B RID: 4667
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x400123B")]
|
|
[SerializeField]
|
|
private string gTeleportPath;
|
|
|
|
// Token: 0x0400123C RID: 4668
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x400123C")]
|
|
[SerializeField]
|
|
private string gTeleportFloorPath;
|
|
|
|
// Token: 0x0400123D RID: 4669
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x400123D")]
|
|
private EffectPool g_EffHelp;
|
|
|
|
// Token: 0x0400123E RID: 4670
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x400123E")]
|
|
private EffectPool g_EffMagicLoop;
|
|
|
|
// Token: 0x0400123F RID: 4671
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x400123F")]
|
|
private EffectPool g_EffMagicComplete;
|
|
|
|
// Token: 0x04001240 RID: 4672
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x4001240")]
|
|
private EffectPool g_EffIdle;
|
|
|
|
// Token: 0x04001241 RID: 4673
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x4001241")]
|
|
private EffectPool g_EffAttack01;
|
|
|
|
// Token: 0x04001242 RID: 4674
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x4001242")]
|
|
private EffectPool g_EffAttack02Charge;
|
|
|
|
// Token: 0x04001243 RID: 4675
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x4001243")]
|
|
private EffectPool g_EffAttack02;
|
|
|
|
// Token: 0x04001244 RID: 4676
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x4001244")]
|
|
private EffectPool g_EffDodge;
|
|
|
|
// Token: 0x04001245 RID: 4677
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x4001245")]
|
|
private EffectPool g_EffAttackMagicReady;
|
|
|
|
// Token: 0x04001246 RID: 4678
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x4001246")]
|
|
private EffectPool g_EffAttackMagicCast;
|
|
|
|
// Token: 0x04001247 RID: 4679
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x4001247")]
|
|
private EffectPool g_EffAttackMagicCollision;
|
|
|
|
// Token: 0x04001248 RID: 4680
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x4001248")]
|
|
private EffectPool g_EffAttackMagicCastBig;
|
|
|
|
// Token: 0x04001249 RID: 4681
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x4001249")]
|
|
private EffectPool g_EffAttackMagicCastBigHit;
|
|
|
|
// Token: 0x0400124A RID: 4682
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x400124A")]
|
|
private EffectPool g_EffTeleport;
|
|
|
|
// Token: 0x0400124B RID: 4683
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x400124B")]
|
|
private EffectPool g_EffTeleportFloor;
|
|
|
|
// Token: 0x0400124C RID: 4684
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x400124C")]
|
|
private float g_fMatShadowPos;
|
|
|
|
// Token: 0x0400124D RID: 4685
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x400124D")]
|
|
private Material g_matBody01;
|
|
|
|
// Token: 0x0400124E RID: 4686
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x400124E")]
|
|
private Material g_matBody02;
|
|
|
|
// Token: 0x0400124F RID: 4687
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x400124F")]
|
|
private Material g_matBody03;
|
|
|
|
// Token: 0x04001250 RID: 4688
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x4001250")]
|
|
private Material g_matEye;
|
|
|
|
// Token: 0x04001251 RID: 4689
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x4001251")]
|
|
private Material g_matHead;
|
|
|
|
// Token: 0x04001252 RID: 4690
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x4001252")]
|
|
private Material g_matWeapon;
|
|
|
|
// Token: 0x04001253 RID: 4691
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x4001253")]
|
|
private Color g_colDamaged;
|
|
|
|
// Token: 0x04001254 RID: 4692
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x4001254")]
|
|
private bool g_bDeath;
|
|
|
|
// Token: 0x04001255 RID: 4693
|
|
[FieldOffset(Offset = "0x1AC")]
|
|
[Token(Token = "0x4001255")]
|
|
private float g_fDeathShadowPos;
|
|
|
|
// Token: 0x04001256 RID: 4694
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x4001256")]
|
|
private Doll03EffectPlay.BuffType g_BuffType;
|
|
|
|
// Token: 0x04001257 RID: 4695
|
|
[FieldOffset(Offset = "0x1B4")]
|
|
[Token(Token = "0x4001257")]
|
|
private LayerMask g_BuffMask;
|
|
|
|
// Token: 0x04001258 RID: 4696
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x4001258")]
|
|
private bool g_bAttackMagic;
|
|
|
|
// Token: 0x04001259 RID: 4697
|
|
[FieldOffset(Offset = "0x1B9")]
|
|
[Token(Token = "0x4001259")]
|
|
private bool g_bAttackMagicCast;
|
|
|
|
// Token: 0x0400125A RID: 4698
|
|
[FieldOffset(Offset = "0x1BC")]
|
|
[Token(Token = "0x400125A")]
|
|
private Vector3 g_v3SeePlayPos;
|
|
|
|
// Token: 0x0400125B RID: 4699
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x400125B")]
|
|
private Vector3 g_v3AttackMagicPos;
|
|
|
|
// Token: 0x0400125C RID: 4700
|
|
[FieldOffset(Offset = "0x1D4")]
|
|
[Token(Token = "0x400125C")]
|
|
private float g_fAttackMagicCastTime;
|
|
|
|
// Token: 0x0400125D RID: 4701
|
|
[Token(Token = "0x400125D")]
|
|
private const float g_fWindMagicCollisionTime = 0.3f;
|
|
|
|
// Token: 0x0400125E RID: 4702
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x400125E")]
|
|
private float g_fWindMagicCollisionTimeVal;
|
|
|
|
// Token: 0x0400125F RID: 4703
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x400125F")]
|
|
private AttackData g_ADWindMagic;
|
|
|
|
// Token: 0x04001260 RID: 4704
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x4001260")]
|
|
public Light WindLight;
|
|
|
|
// Token: 0x04001261 RID: 4705
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x4001261")]
|
|
[SerializeField]
|
|
private string sESwingObjectPath;
|
|
|
|
// Token: 0x04001262 RID: 4706
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x4001262")]
|
|
[SerializeField]
|
|
private string sEDestoryObjectPath;
|
|
|
|
// Token: 0x04001263 RID: 4707
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x4001263")]
|
|
[SerializeField]
|
|
private string sEMagicLoopObjectPath;
|
|
|
|
// Token: 0x04001264 RID: 4708
|
|
[FieldOffset(Offset = "0x208")]
|
|
[Token(Token = "0x4001264")]
|
|
[SerializeField]
|
|
private string sEAttackReadyObjectPath;
|
|
|
|
// Token: 0x04001265 RID: 4709
|
|
[FieldOffset(Offset = "0x210")]
|
|
[Token(Token = "0x4001265")]
|
|
[SerializeField]
|
|
private string sEDodgeObjectPath;
|
|
|
|
// Token: 0x04001266 RID: 4710
|
|
[FieldOffset(Offset = "0x218")]
|
|
[Token(Token = "0x4001266")]
|
|
[SerializeField]
|
|
private string sELandObjectPath;
|
|
|
|
// Token: 0x04001267 RID: 4711
|
|
[FieldOffset(Offset = "0x220")]
|
|
[Token(Token = "0x4001267")]
|
|
[SerializeField]
|
|
private string sEWoodObjectPath;
|
|
|
|
// Token: 0x04001268 RID: 4712
|
|
[FieldOffset(Offset = "0x228")]
|
|
[Token(Token = "0x4001268")]
|
|
[SerializeField]
|
|
private string sEAttack01ObjectPath;
|
|
|
|
// Token: 0x04001269 RID: 4713
|
|
[FieldOffset(Offset = "0x230")]
|
|
[Token(Token = "0x4001269")]
|
|
[SerializeField]
|
|
private string sEAttack02ObjectPath;
|
|
|
|
// Token: 0x0400126A RID: 4714
|
|
[FieldOffset(Offset = "0x238")]
|
|
[Token(Token = "0x400126A")]
|
|
[SerializeField]
|
|
private string sEMagicCompleteObjectPath;
|
|
|
|
// Token: 0x0400126B RID: 4715
|
|
[FieldOffset(Offset = "0x240")]
|
|
[Token(Token = "0x400126B")]
|
|
[SerializeField]
|
|
private string sESweepObjectPath;
|
|
|
|
// Token: 0x0400126C RID: 4716
|
|
[FieldOffset(Offset = "0x248")]
|
|
[Token(Token = "0x400126C")]
|
|
[SerializeField]
|
|
private string sEHelp01ObjectPath;
|
|
|
|
// Token: 0x0400126D RID: 4717
|
|
[FieldOffset(Offset = "0x250")]
|
|
[Token(Token = "0x400126D")]
|
|
[SerializeField]
|
|
private string sEHelp02ObjectPath;
|
|
|
|
// Token: 0x0400126E RID: 4718
|
|
[FieldOffset(Offset = "0x258")]
|
|
[Token(Token = "0x400126E")]
|
|
[SerializeField]
|
|
private string sETeleportPath;
|
|
|
|
// Token: 0x0400126F RID: 4719
|
|
[FieldOffset(Offset = "0x260")]
|
|
[Token(Token = "0x400126F")]
|
|
private SoundEffect g_SESwing;
|
|
|
|
// Token: 0x04001270 RID: 4720
|
|
[FieldOffset(Offset = "0x268")]
|
|
[Token(Token = "0x4001270")]
|
|
private SoundEffect g_SEDestory;
|
|
|
|
// Token: 0x04001271 RID: 4721
|
|
[FieldOffset(Offset = "0x270")]
|
|
[Token(Token = "0x4001271")]
|
|
private SoundEffect g_SEMagicLoop;
|
|
|
|
// Token: 0x04001272 RID: 4722
|
|
[FieldOffset(Offset = "0x278")]
|
|
[Token(Token = "0x4001272")]
|
|
private SoundEffect g_SEAttackReady;
|
|
|
|
// Token: 0x04001273 RID: 4723
|
|
[FieldOffset(Offset = "0x280")]
|
|
[Token(Token = "0x4001273")]
|
|
private SoundEffect g_SEDodge;
|
|
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// Token: 0x04001274 RID: 4724
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[FieldOffset(Offset = "0x288")]
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[Token(Token = "0x4001274")]
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private SoundEffect g_SELand;
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// Token: 0x04001275 RID: 4725
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[FieldOffset(Offset = "0x290")]
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[Token(Token = "0x4001275")]
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private SoundEffect g_SEWood;
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// Token: 0x04001276 RID: 4726
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[FieldOffset(Offset = "0x298")]
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[Token(Token = "0x4001276")]
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private SoundEffect g_SEAttack01;
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// Token: 0x04001277 RID: 4727
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[FieldOffset(Offset = "0x2A0")]
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[Token(Token = "0x4001277")]
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private SoundEffect g_SEAttack02;
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// Token: 0x04001278 RID: 4728
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[FieldOffset(Offset = "0x2A8")]
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[Token(Token = "0x4001278")]
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private SoundEffect g_SEMagicComplete;
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// Token: 0x04001279 RID: 4729
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[FieldOffset(Offset = "0x2B0")]
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[Token(Token = "0x4001279")]
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private SoundEffect g_SESweep;
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// Token: 0x0400127A RID: 4730
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[FieldOffset(Offset = "0x2B8")]
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[Token(Token = "0x400127A")]
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private SoundEffect g_SEHelp01;
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// Token: 0x0400127B RID: 4731
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[FieldOffset(Offset = "0x2C0")]
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[Token(Token = "0x400127B")]
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private SoundEffect g_SEHelp02;
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// Token: 0x0400127C RID: 4732
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[FieldOffset(Offset = "0x2C8")]
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[Token(Token = "0x400127C")]
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private SoundEffect g_SETeleport;
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// Token: 0x0400127D RID: 4733
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[FieldOffset(Offset = "0x2D0")]
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[Token(Token = "0x400127D")]
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public NPCManage Self;
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// Token: 0x0400127E RID: 4734
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[FieldOffset(Offset = "0x2D8")]
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[Token(Token = "0x400127E")]
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public NPCManage[] BuffEnemy;
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// Token: 0x0400127F RID: 4735
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[FieldOffset(Offset = "0x2E0")]
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[Token(Token = "0x400127F")]
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public Transform[] PosTeleport;
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// Token: 0x04001280 RID: 4736
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[FieldOffset(Offset = "0x2E8")]
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[Token(Token = "0x4001280")]
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public bool Doll03Big;
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// Token: 0x020000CE RID: 206
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[Token(Token = "0x20000CE")]
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public enum BuffType
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{
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// Token: 0x04001282 RID: 4738
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[Token(Token = "0x4001282")]
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Null,
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// Token: 0x04001283 RID: 4739
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[Token(Token = "0x4001283")]
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Cure,
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// Token: 0x04001284 RID: 4740
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[Token(Token = "0x4001284")]
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Defense,
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// Token: 0x04001285 RID: 4741
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[Token(Token = "0x4001285")]
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AttackMagic
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}
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}
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