738 lines
20 KiB
C#
738 lines
20 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000D0 RID: 208
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[Token(Token = "0x20000D0")]
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public class DollWeakDEffectPlay : MonoBehaviour
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{
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// Token: 0x06000B1D RID: 2845 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B1D")]
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[Address(RVA = "0x1801B40", Offset = "0x1800340", VA = "0x181801B40")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B1E RID: 2846 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B1E")]
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[Address(RVA = "0x1804BD0", Offset = "0x18033D0", VA = "0x181804BD0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B1F RID: 2847 RVA: 0x0001ADE4 File Offset: 0x00018FE4
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[Token(Token = "0x6000B1F")]
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[Address(RVA = "0x18042C0", Offset = "0x1802AC0", VA = "0x1818042C0")]
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private void PlaySEMove()
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{
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SoundEffect soundEffect = this.g_SEMove;
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int num = 0;
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if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
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{
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this.g_SEMove.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000B20 RID: 2848 RVA: 0x0001AE34 File Offset: 0x00019034
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[Token(Token = "0x6000B20")]
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[Address(RVA = "0x17FEAF0", Offset = "0x17FD2F0", VA = "0x1817FEAF0")]
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public void MeshShowEnable(bool bShow)
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{
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SkinnedMeshRenderer[] array = this.g_Mesh;
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int num = 0;
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if (num < array.Length)
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{
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if (array != 0)
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{
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array[num].gameObject.SetActive(bShow);
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}
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num++;
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}
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}
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// Token: 0x06000B21 RID: 2849 RVA: 0x0001AE74 File Offset: 0x00019074
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[Token(Token = "0x6000B21")]
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[Address(RVA = "0x18015C0", Offset = "0x17FFDC0", VA = "0x1818015C0")]
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public void Damaged()
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{
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Material[] array = this.g_Material;
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int num = 0;
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this.g_fMatShadowPos = (float)num;
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if (num < array.Length)
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{
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Material material = array[num];
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int num2 = 0;
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if (material != num2)
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{
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Material material2 = this.g_Material[num];
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float num3 = this.g_fMatShadowPos;
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material2.SetFloat("_ShadowPow", num3);
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}
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Material[] array2 = this.g_Material;
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num++;
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}
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}
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// Token: 0x06000B22 RID: 2850 RVA: 0x0001AEE4 File Offset: 0x000190E4
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[Token(Token = "0x6000B22")]
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[Address(RVA = "0x18016F0", Offset = "0x17FFEF0", VA = "0x1818016F0")]
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public void Death()
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{
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this.g_iStatus = (int)((ulong)1L);
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this.g_bSEMoveEnable = false;
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}
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// Token: 0x06000B23 RID: 2851 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B23")]
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[Address(RVA = "0x1801700", Offset = "0x17FFF00", VA = "0x181801700")]
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public void Destroy()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B24 RID: 2852 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B24")]
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[Address(RVA = "0x1801050", Offset = "0x17FF850", VA = "0x181801050")]
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public void Create()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B25 RID: 2853 RVA: 0x0001AF04 File Offset: 0x00019104
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[Token(Token = "0x6000B25")]
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[Address(RVA = "0x1804440", Offset = "0x1802C40", VA = "0x181804440")]
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public void Remove()
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{
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CapsuleCollider capsuleCollider = this.g_BodyCollider;
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int num = 0;
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if (capsuleCollider != num)
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{
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CapsuleCollider capsuleCollider2 = this.g_BodyCollider;
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int num2 = 0;
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capsuleCollider2.enabled = num2 != 0;
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}
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SphereCollider sphereCollider = this.g_HeadCollider;
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int num3 = 0;
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if (sphereCollider != num3)
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{
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SphereCollider sphereCollider2 = this.g_HeadCollider;
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int num4 = 0;
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sphereCollider2.enabled = num4 != 0;
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}
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CharacterController characterController = this.g_CC;
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int num5 = 0;
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if (characterController != num5)
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{
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CharacterController characterController2 = this.g_CC;
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int num6 = 0;
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characterController2.enabled = num6 != 0;
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}
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int num7 = 0;
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this.MeshShowEnable(num7 != 0);
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}
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// Token: 0x06000B26 RID: 2854 RVA: 0x0001AF9C File Offset: 0x0001919C
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[Token(Token = "0x6000B26")]
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[Address(RVA = "0x1800ED0", Offset = "0x17FF6D0", VA = "0x181800ED0")]
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public void CancelMagic()
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{
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ParticleSystem particleSystem = this.g_MagicChargeL;
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int num = 0;
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if (particleSystem != num)
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{
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this.g_MagicChargeL.Stop(true);
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}
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ParticleSystem particleSystem2 = this.g_MagicChargeR;
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int num2 = 0;
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if (particleSystem2 != num2)
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{
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this.g_MagicChargeR.Stop(true);
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}
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ParticleSystem particleSystem3 = this.g_MagicL;
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int num3 = 0;
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if (particleSystem3 != num3)
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{
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this.g_MagicL.Stop(true);
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}
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ParticleSystem particleSystem4 = this.g_MagicR;
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int num4 = 0;
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if (particleSystem4 != num4)
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{
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this.g_MagicR.Stop(true);
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}
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}
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// Token: 0x06000B27 RID: 2855 RVA: 0x0001B034 File Offset: 0x00019234
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[Token(Token = "0x6000B27")]
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[Address(RVA = "0x1803C10", Offset = "0x1802410", VA = "0x181803C10")]
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public void PlayPSChargeMagic()
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{
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ParticleSystem particleSystem = this.g_MagicChargeL;
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int num = 0;
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if (particleSystem != num)
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{
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this.g_MagicChargeL.Play(true);
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}
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ParticleSystem particleSystem2 = this.g_MagicChargeR;
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int num2 = 0;
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if (particleSystem2 != num2)
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{
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this.g_MagicChargeR.Play(true);
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}
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SoundEffect soundEffect = this.g_SEMagicCharge;
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int num3 = 0;
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if (!(soundEffect == num3))
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{
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this.g_SEMagicCharge.gameObject.SetActive(true);
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this.g_SEMagicCharge.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000B28 RID: 2856 RVA: 0x0001B0C4 File Offset: 0x000192C4
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[Token(Token = "0x6000B28")]
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[Address(RVA = "0x1803E60", Offset = "0x1802660", VA = "0x181803E60")]
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public void PlayPSMagic()
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{
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ParticleSystem particleSystem = this.g_MagicChargeL;
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int num = 0;
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if (particleSystem != num)
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{
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this.g_MagicChargeL.Stop(true);
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}
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ParticleSystem particleSystem2 = this.g_MagicChargeR;
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int num2 = 0;
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if (particleSystem2 != num2)
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{
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this.g_MagicChargeR.Stop(true);
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}
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ParticleSystem particleSystem3 = this.g_MagicL;
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int num3 = 0;
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if (particleSystem3 != num3)
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{
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this.g_MagicL.Play(true);
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}
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ParticleSystem particleSystem4 = this.g_MagicR;
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int num4 = 0;
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if (particleSystem4 != num4)
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{
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this.g_MagicR.Play(true);
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}
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SoundEffect soundEffect = this.g_SEMagicComplete;
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int num5 = 0;
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if (!(soundEffect == num5))
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{
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this.g_SEMagicComplete.gameObject.SetActive(true);
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this.g_SEMagicComplete.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000B29 RID: 2857 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B29")]
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[Address(RVA = "0x1802CF0", Offset = "0x18014F0", VA = "0x181802CF0")]
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public void PlayEffShot01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B2A RID: 2858 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B2A")]
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[Address(RVA = "0x1803070", Offset = "0x1801870", VA = "0x181803070")]
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public void PlayEffShot02L()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B2B RID: 2859 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B2B")]
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[Address(RVA = "0x1803320", Offset = "0x1801B20", VA = "0x181803320")]
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public void PlayEffShot02R()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B2C RID: 2860 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B2C")]
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[Address(RVA = "0x18035C0", Offset = "0x1801DC0", VA = "0x1818035C0")]
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public void PlayEffShot03()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B2D RID: 2861 RVA: 0x0001B198 File Offset: 0x00019398
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[Token(Token = "0x6000B2D")]
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[Address(RVA = "0x1803D80", Offset = "0x1802580", VA = "0x181803D80")]
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public void PlayPSHandEffect()
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{
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ParticleSystem particleSystem = this.g_HandEffectL;
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int num = 0;
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if (particleSystem != num)
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{
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this.g_HandEffectL.Play(true);
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}
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ParticleSystem particleSystem2 = this.g_HandEffectR;
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int num2 = 0;
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if (particleSystem2 != num2)
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{
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this.g_HandEffectR.Play(true);
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}
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}
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// Token: 0x06000B2E RID: 2862 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B2E")]
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[Address(RVA = "0x1803A90", Offset = "0x1802290", VA = "0x181803A90")]
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public void PlayEffectAttack01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B2F RID: 2863 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B2F")]
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[Address(RVA = "0x1803B50", Offset = "0x1802350", VA = "0x181803B50")]
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public void PlayEffectAttack02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B30 RID: 2864 RVA: 0x0001B1EC File Offset: 0x000193EC
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[Token(Token = "0x6000B30")]
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[Address(RVA = "0x1804380", Offset = "0x1802B80", VA = "0x181804380")]
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public void PlaySESwing()
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{
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SoundEffect soundEffect = this.g_SESwing;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SESwing.gameObject.SetActive(true);
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this.g_SESwing.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000B31 RID: 2865 RVA: 0x0001B238 File Offset: 0x00019438
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[Token(Token = "0x6000B31")]
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[Address(RVA = "0x1804070", Offset = "0x1802870", VA = "0x181804070")]
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public void PlaySELand(int i)
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{
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SoundEffect soundEffect = this.g_SELand;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SELand.gameObject.SetActive(true);
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this.g_SELand.Play(i, 1f, 1f);
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}
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}
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// Token: 0x06000B32 RID: 2866 RVA: 0x0001B288 File Offset: 0x00019488
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[Token(Token = "0x6000B32")]
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[Address(RVA = "0x1804140", Offset = "0x1802940", VA = "0x181804140")]
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public void PlaySEMagicCharge()
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{
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SoundEffect soundEffect = this.g_SEMagicCharge;
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int num = 0;
|
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if (!(soundEffect == num))
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{
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this.g_SEMagicCharge.gameObject.SetActive(true);
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this.g_SEMagicCharge.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000B33 RID: 2867 RVA: 0x0001B2D4 File Offset: 0x000194D4
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[Token(Token = "0x6000B33")]
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[Address(RVA = "0x1804200", Offset = "0x1802A00", VA = "0x181804200")]
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public void PlaySEMagicComplete()
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{
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SoundEffect soundEffect = this.g_SEMagicComplete;
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int num = 0;
|
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if (!(soundEffect == num))
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{
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this.g_SEMagicComplete.gameObject.SetActive(true);
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this.g_SEMagicComplete.PlayRandom(1f, 1f);
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}
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}
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|
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// Token: 0x06000B34 RID: 2868 RVA: 0x0001B320 File Offset: 0x00019520
|
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[Token(Token = "0x6000B34")]
|
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[Address(RVA = "0x1804570", Offset = "0x1802D70", VA = "0x181804570")]
|
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public void SetTimeScale(float fTimeScale)
|
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{
|
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ParticleSystem particleSystem = this.g_BodyEffect;
|
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int num = 0;
|
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if (particleSystem != num)
|
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{
|
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Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
|
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}
|
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ParticleSystem particleSystem2 = this.g_EyeEffect;
|
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int num2 = 0;
|
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if (particleSystem2 != num2)
|
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{
|
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Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale);
|
||
}
|
||
ParticleSystem particleSystem3 = this.g_DeathEffect;
|
||
int num3 = 0;
|
||
if (particleSystem3 != num3)
|
||
{
|
||
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
|
||
}
|
||
ParticleSystem particleSystem4 = this.g_HandEffectL;
|
||
int num4 = 0;
|
||
if (particleSystem4 != num4)
|
||
{
|
||
Common.SetEffectTimeScale(this.g_HandEffectL, fTimeScale);
|
||
}
|
||
ParticleSystem particleSystem5 = this.g_HandEffectR;
|
||
int num5 = 0;
|
||
if (particleSystem5 != num5)
|
||
{
|
||
Common.SetEffectTimeScale(this.g_HandEffectR, fTimeScale);
|
||
}
|
||
ParticleSystem particleSystem6 = this.g_MagicChargeL;
|
||
int num6 = 0;
|
||
if (particleSystem6 != num6)
|
||
{
|
||
Common.SetEffectTimeScale(this.g_MagicChargeL, fTimeScale);
|
||
}
|
||
ParticleSystem particleSystem7 = this.g_MagicChargeR;
|
||
int num7 = 0;
|
||
if (particleSystem7 != num7)
|
||
{
|
||
Common.SetEffectTimeScale(this.g_MagicChargeR, fTimeScale);
|
||
}
|
||
ParticleSystem particleSystem8 = this.g_MagicL;
|
||
int num8 = 0;
|
||
if (particleSystem8 != num8)
|
||
{
|
||
Common.SetEffectTimeScale(this.g_MagicL, fTimeScale);
|
||
}
|
||
ParticleSystem particleSystem9 = this.g_MagicR;
|
||
int num9 = 0;
|
||
if (particleSystem9 != num9)
|
||
{
|
||
Common.SetEffectTimeScale(this.g_MagicR, fTimeScale);
|
||
}
|
||
}
|
||
|
||
// Token: 0x06000B35 RID: 2869 RVA: 0x000020D3 File Offset: 0x000002D3
|
||
[Token(Token = "0x6000B35")]
|
||
[Address(RVA = "0x18057A0", Offset = "0x1803FA0", VA = "0x1818057A0")]
|
||
public DollWeakDEffectPlay()
|
||
{
|
||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||
}
|
||
|
||
// Token: 0x040012BF RID: 4799
|
||
[FieldOffset(Offset = "0x18")]
|
||
[Token(Token = "0x40012BF")]
|
||
private Transform g_EffectParent;
|
||
|
||
// Token: 0x040012C0 RID: 4800
|
||
[FieldOffset(Offset = "0x20")]
|
||
[Token(Token = "0x40012C0")]
|
||
public SkinnedMeshRenderer[] g_Mesh;
|
||
|
||
// Token: 0x040012C1 RID: 4801
|
||
[FieldOffset(Offset = "0x28")]
|
||
[Token(Token = "0x40012C1")]
|
||
private float g_fMatShadowPos;
|
||
|
||
// Token: 0x040012C2 RID: 4802
|
||
[FieldOffset(Offset = "0x2C")]
|
||
[Token(Token = "0x40012C2")]
|
||
private Color g_colDamaged;
|
||
|
||
// Token: 0x040012C3 RID: 4803
|
||
[FieldOffset(Offset = "0x40")]
|
||
[Token(Token = "0x40012C3")]
|
||
private Material[] g_Material;
|
||
|
||
// Token: 0x040012C4 RID: 4804
|
||
[FieldOffset(Offset = "0x48")]
|
||
[Token(Token = "0x40012C4")]
|
||
private int g_iStatus;
|
||
|
||
// Token: 0x040012C5 RID: 4805
|
||
[FieldOffset(Offset = "0x50")]
|
||
[Token(Token = "0x40012C5")]
|
||
public GameObject g_DamagedMeshRoot;
|
||
|
||
// Token: 0x040012C6 RID: 4806
|
||
[FieldOffset(Offset = "0x58")]
|
||
[Token(Token = "0x40012C6")]
|
||
public MeshRenderer[] g_DamegedMesh;
|
||
|
||
// Token: 0x040012C7 RID: 4807
|
||
[FieldOffset(Offset = "0x60")]
|
||
[Token(Token = "0x40012C7")]
|
||
private Transform[] g_DamagedParent;
|
||
|
||
// Token: 0x040012C8 RID: 4808
|
||
[FieldOffset(Offset = "0x68")]
|
||
[Token(Token = "0x40012C8")]
|
||
private Vector3[] g_DamegedMeshPos;
|
||
|
||
// Token: 0x040012C9 RID: 4809
|
||
[FieldOffset(Offset = "0x70")]
|
||
[Token(Token = "0x40012C9")]
|
||
private Quaternion[] g_DamegedMeshRot;
|
||
|
||
// Token: 0x040012CA RID: 4810
|
||
[FieldOffset(Offset = "0x78")]
|
||
[Token(Token = "0x40012CA")]
|
||
private Material[] g_DamegedMaterial;
|
||
|
||
// Token: 0x040012CB RID: 4811
|
||
[FieldOffset(Offset = "0x80")]
|
||
[Token(Token = "0x40012CB")]
|
||
private float g_fDamagetMatShadowPos;
|
||
|
||
// Token: 0x040012CC RID: 4812
|
||
[FieldOffset(Offset = "0x88")]
|
||
[Token(Token = "0x40012CC")]
|
||
public ParticleSystem g_BodyEffect;
|
||
|
||
// Token: 0x040012CD RID: 4813
|
||
[FieldOffset(Offset = "0x90")]
|
||
[Token(Token = "0x40012CD")]
|
||
public ParticleSystem g_EyeEffect;
|
||
|
||
// Token: 0x040012CE RID: 4814
|
||
[FieldOffset(Offset = "0x98")]
|
||
[Token(Token = "0x40012CE")]
|
||
public ParticleSystem g_DeathEffect;
|
||
|
||
// Token: 0x040012CF RID: 4815
|
||
[FieldOffset(Offset = "0xA0")]
|
||
[Token(Token = "0x40012CF")]
|
||
public ParticleSystem g_HandEffectL;
|
||
|
||
// Token: 0x040012D0 RID: 4816
|
||
[FieldOffset(Offset = "0xA8")]
|
||
[Token(Token = "0x40012D0")]
|
||
public ParticleSystem g_HandEffectR;
|
||
|
||
// Token: 0x040012D1 RID: 4817
|
||
[FieldOffset(Offset = "0xB0")]
|
||
[Token(Token = "0x40012D1")]
|
||
public ParticleSystem g_MagicChargeL;
|
||
|
||
// Token: 0x040012D2 RID: 4818
|
||
[FieldOffset(Offset = "0xB8")]
|
||
[Token(Token = "0x40012D2")]
|
||
public ParticleSystem g_MagicChargeR;
|
||
|
||
// Token: 0x040012D3 RID: 4819
|
||
[FieldOffset(Offset = "0xC0")]
|
||
[Token(Token = "0x40012D3")]
|
||
public ParticleSystem g_MagicL;
|
||
|
||
// Token: 0x040012D4 RID: 4820
|
||
[FieldOffset(Offset = "0xC8")]
|
||
[Token(Token = "0x40012D4")]
|
||
public ParticleSystem g_MagicR;
|
||
|
||
// Token: 0x040012D5 RID: 4821
|
||
[FieldOffset(Offset = "0xD0")]
|
||
[Token(Token = "0x40012D5")]
|
||
public CapsuleCollider g_BodyCollider;
|
||
|
||
// Token: 0x040012D6 RID: 4822
|
||
[FieldOffset(Offset = "0xD8")]
|
||
[Token(Token = "0x40012D6")]
|
||
public SphereCollider g_HeadCollider;
|
||
|
||
// Token: 0x040012D7 RID: 4823
|
||
[FieldOffset(Offset = "0xE0")]
|
||
[Token(Token = "0x40012D7")]
|
||
public CharacterController g_CC;
|
||
|
||
// Token: 0x040012D8 RID: 4824
|
||
[FieldOffset(Offset = "0xE8")]
|
||
[Token(Token = "0x40012D8")]
|
||
[SerializeField]
|
||
private string gDeathEffectObjPath;
|
||
|
||
// Token: 0x040012D9 RID: 4825
|
||
[FieldOffset(Offset = "0xF0")]
|
||
[Token(Token = "0x40012D9")]
|
||
public Transform g_DeathExplosionPosition;
|
||
|
||
// Token: 0x040012DA RID: 4826
|
||
[FieldOffset(Offset = "0xF8")]
|
||
[Token(Token = "0x40012DA")]
|
||
private EffectPool g_EffDeathExplosion;
|
||
|
||
// Token: 0x040012DB RID: 4827
|
||
[FieldOffset(Offset = "0x100")]
|
||
[Token(Token = "0x40012DB")]
|
||
[SerializeField]
|
||
private string effAttack01ObjectPath;
|
||
|
||
// Token: 0x040012DC RID: 4828
|
||
[FieldOffset(Offset = "0x108")]
|
||
[Token(Token = "0x40012DC")]
|
||
[SerializeField]
|
||
private string effAttack02ObjectPath;
|
||
|
||
// Token: 0x040012DD RID: 4829
|
||
[FieldOffset(Offset = "0x110")]
|
||
[Token(Token = "0x40012DD")]
|
||
private EffectPool g_EffAttack01;
|
||
|
||
// Token: 0x040012DE RID: 4830
|
||
[FieldOffset(Offset = "0x118")]
|
||
[Token(Token = "0x40012DE")]
|
||
private EffectPool g_EffAttack02;
|
||
|
||
// Token: 0x040012DF RID: 4831
|
||
[FieldOffset(Offset = "0x120")]
|
||
[Token(Token = "0x40012DF")]
|
||
[SerializeField]
|
||
private string effMagicShotObjectPath;
|
||
|
||
// Token: 0x040012E0 RID: 4832
|
||
[FieldOffset(Offset = "0x128")]
|
||
[Token(Token = "0x40012E0")]
|
||
[SerializeField]
|
||
private string effMagicBulletObjectPath;
|
||
|
||
// Token: 0x040012E1 RID: 4833
|
||
[FieldOffset(Offset = "0x130")]
|
||
[Token(Token = "0x40012E1")]
|
||
[SerializeField]
|
||
private string effMagicCollisionObjectPath;
|
||
|
||
// Token: 0x040012E2 RID: 4834
|
||
[FieldOffset(Offset = "0x138")]
|
||
[Token(Token = "0x40012E2")]
|
||
[SerializeField]
|
||
private string effMagicPlayerCollisionObjectPath;
|
||
|
||
// Token: 0x040012E3 RID: 4835
|
||
[FieldOffset(Offset = "0x140")]
|
||
[Token(Token = "0x40012E3")]
|
||
[SerializeField]
|
||
private string effMagicBigBulletObjectPath;
|
||
|
||
// Token: 0x040012E4 RID: 4836
|
||
[FieldOffset(Offset = "0x148")]
|
||
[Token(Token = "0x40012E4")]
|
||
[SerializeField]
|
||
private string effMagicBigBulletCollisionObjectPath;
|
||
|
||
// Token: 0x040012E5 RID: 4837
|
||
[FieldOffset(Offset = "0x150")]
|
||
[Token(Token = "0x40012E5")]
|
||
[SerializeField]
|
||
private string effMagicBigShotObjectPath;
|
||
|
||
// Token: 0x040012E6 RID: 4838
|
||
[FieldOffset(Offset = "0x158")]
|
||
[Token(Token = "0x40012E6")]
|
||
public Transform MagicPointL;
|
||
|
||
// Token: 0x040012E7 RID: 4839
|
||
[FieldOffset(Offset = "0x160")]
|
||
[Token(Token = "0x40012E7")]
|
||
public Transform MagicPointR;
|
||
|
||
// Token: 0x040012E8 RID: 4840
|
||
[FieldOffset(Offset = "0x168")]
|
||
[Token(Token = "0x40012E8")]
|
||
private EffectPool g_EffMagicShot;
|
||
|
||
// Token: 0x040012E9 RID: 4841
|
||
[FieldOffset(Offset = "0x170")]
|
||
[Token(Token = "0x40012E9")]
|
||
private EffectPool g_EffMagicBullet;
|
||
|
||
// Token: 0x040012EA RID: 4842
|
||
[FieldOffset(Offset = "0x178")]
|
||
[Token(Token = "0x40012EA")]
|
||
private EffectPool g_EffMagicCollision;
|
||
|
||
// Token: 0x040012EB RID: 4843
|
||
[FieldOffset(Offset = "0x180")]
|
||
[Token(Token = "0x40012EB")]
|
||
private EffectPool g_EffMagicPlayerCollision;
|
||
|
||
// Token: 0x040012EC RID: 4844
|
||
[FieldOffset(Offset = "0x188")]
|
||
[Token(Token = "0x40012EC")]
|
||
private EffectPool g_EffMagicBigBullet;
|
||
|
||
// Token: 0x040012ED RID: 4845
|
||
[FieldOffset(Offset = "0x190")]
|
||
[Token(Token = "0x40012ED")]
|
||
private EffectPool g_EffMagicBigBulletCollision;
|
||
|
||
// Token: 0x040012EE RID: 4846
|
||
[FieldOffset(Offset = "0x198")]
|
||
[Token(Token = "0x40012EE")]
|
||
private EffectPool g_EffMagicBigShot;
|
||
|
||
// Token: 0x040012EF RID: 4847
|
||
[FieldOffset(Offset = "0x1A0")]
|
||
[Token(Token = "0x40012EF")]
|
||
[SerializeField]
|
||
private string sEMovePath;
|
||
|
||
// Token: 0x040012F0 RID: 4848
|
||
[FieldOffset(Offset = "0x1A8")]
|
||
[Token(Token = "0x40012F0")]
|
||
[SerializeField]
|
||
private string sESwingPath;
|
||
|
||
// Token: 0x040012F1 RID: 4849
|
||
[FieldOffset(Offset = "0x1B0")]
|
||
[Token(Token = "0x40012F1")]
|
||
[SerializeField]
|
||
private string sELandPath;
|
||
|
||
// Token: 0x040012F2 RID: 4850
|
||
[FieldOffset(Offset = "0x1B8")]
|
||
[Token(Token = "0x40012F2")]
|
||
[SerializeField]
|
||
private string sEMagicChargePath;
|
||
|
||
// Token: 0x040012F3 RID: 4851
|
||
[FieldOffset(Offset = "0x1C0")]
|
||
[Token(Token = "0x40012F3")]
|
||
[SerializeField]
|
||
private string sEMagicCompletePath;
|
||
|
||
// Token: 0x040012F4 RID: 4852
|
||
[FieldOffset(Offset = "0x1C8")]
|
||
[Token(Token = "0x40012F4")]
|
||
private SoundEffect g_SEMove;
|
||
|
||
// Token: 0x040012F5 RID: 4853
|
||
[FieldOffset(Offset = "0x1D0")]
|
||
[Token(Token = "0x40012F5")]
|
||
private SoundEffect g_SESwing;
|
||
|
||
// Token: 0x040012F6 RID: 4854
|
||
[FieldOffset(Offset = "0x1D8")]
|
||
[Token(Token = "0x40012F6")]
|
||
private SoundEffect g_SELand;
|
||
|
||
// Token: 0x040012F7 RID: 4855
|
||
[FieldOffset(Offset = "0x1E0")]
|
||
[Token(Token = "0x40012F7")]
|
||
private SoundEffect g_SEMagicCharge;
|
||
|
||
// Token: 0x040012F8 RID: 4856
|
||
[FieldOffset(Offset = "0x1E8")]
|
||
[Token(Token = "0x40012F8")]
|
||
private SoundEffect g_SEMagicComplete;
|
||
|
||
// Token: 0x040012F9 RID: 4857
|
||
[FieldOffset(Offset = "0x1F0")]
|
||
[Token(Token = "0x40012F9")]
|
||
private bool g_bSEMoveEnable;
|
||
|
||
// Token: 0x040012FA RID: 4858
|
||
[FieldOffset(Offset = "0x1F4")]
|
||
[Token(Token = "0x40012FA")]
|
||
private float g_fSDMoveVolume;
|
||
}
|