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NobetaSource/Cpp2IL/Assembly-CSharp/DollWeakDEffectPlay.cs
2023-09-06 22:09:22 +02:00

738 lines
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C#
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using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000D0 RID: 208
[Token(Token = "0x20000D0")]
public class DollWeakDEffectPlay : MonoBehaviour
{
// Token: 0x06000B1D RID: 2845 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B1D")]
[Address(RVA = "0x1801B40", Offset = "0x1800340", VA = "0x181801B40")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B1E RID: 2846 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B1E")]
[Address(RVA = "0x1804BD0", Offset = "0x18033D0", VA = "0x181804BD0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B1F RID: 2847 RVA: 0x0001ADE4 File Offset: 0x00018FE4
[Token(Token = "0x6000B1F")]
[Address(RVA = "0x18042C0", Offset = "0x1802AC0", VA = "0x1818042C0")]
private void PlaySEMove()
{
SoundEffect soundEffect = this.g_SEMove;
int num = 0;
if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
{
this.g_SEMove.PlayRandom(1f, 1f);
}
}
// Token: 0x06000B20 RID: 2848 RVA: 0x0001AE34 File Offset: 0x00019034
[Token(Token = "0x6000B20")]
[Address(RVA = "0x17FEAF0", Offset = "0x17FD2F0", VA = "0x1817FEAF0")]
public void MeshShowEnable(bool bShow)
{
SkinnedMeshRenderer[] array = this.g_Mesh;
int num = 0;
if (num < array.Length)
{
if (array != 0)
{
array[num].gameObject.SetActive(bShow);
}
num++;
}
}
// Token: 0x06000B21 RID: 2849 RVA: 0x0001AE74 File Offset: 0x00019074
[Token(Token = "0x6000B21")]
[Address(RVA = "0x18015C0", Offset = "0x17FFDC0", VA = "0x1818015C0")]
public void Damaged()
{
Material[] array = this.g_Material;
int num = 0;
this.g_fMatShadowPos = (float)num;
if (num < array.Length)
{
Material material = array[num];
int num2 = 0;
if (material != num2)
{
Material material2 = this.g_Material[num];
float num3 = this.g_fMatShadowPos;
material2.SetFloat("_ShadowPow", num3);
}
Material[] array2 = this.g_Material;
num++;
}
}
// Token: 0x06000B22 RID: 2850 RVA: 0x0001AEE4 File Offset: 0x000190E4
[Token(Token = "0x6000B22")]
[Address(RVA = "0x18016F0", Offset = "0x17FFEF0", VA = "0x1818016F0")]
public void Death()
{
this.g_iStatus = (int)((ulong)1L);
this.g_bSEMoveEnable = false;
}
// Token: 0x06000B23 RID: 2851 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B23")]
[Address(RVA = "0x1801700", Offset = "0x17FFF00", VA = "0x181801700")]
public void Destroy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B24 RID: 2852 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B24")]
[Address(RVA = "0x1801050", Offset = "0x17FF850", VA = "0x181801050")]
public void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B25 RID: 2853 RVA: 0x0001AF04 File Offset: 0x00019104
[Token(Token = "0x6000B25")]
[Address(RVA = "0x1804440", Offset = "0x1802C40", VA = "0x181804440")]
public void Remove()
{
CapsuleCollider capsuleCollider = this.g_BodyCollider;
int num = 0;
if (capsuleCollider != num)
{
CapsuleCollider capsuleCollider2 = this.g_BodyCollider;
int num2 = 0;
capsuleCollider2.enabled = num2 != 0;
}
SphereCollider sphereCollider = this.g_HeadCollider;
int num3 = 0;
if (sphereCollider != num3)
{
SphereCollider sphereCollider2 = this.g_HeadCollider;
int num4 = 0;
sphereCollider2.enabled = num4 != 0;
}
CharacterController characterController = this.g_CC;
int num5 = 0;
if (characterController != num5)
{
CharacterController characterController2 = this.g_CC;
int num6 = 0;
characterController2.enabled = num6 != 0;
}
int num7 = 0;
this.MeshShowEnable(num7 != 0);
}
// Token: 0x06000B26 RID: 2854 RVA: 0x0001AF9C File Offset: 0x0001919C
[Token(Token = "0x6000B26")]
[Address(RVA = "0x1800ED0", Offset = "0x17FF6D0", VA = "0x181800ED0")]
public void CancelMagic()
{
ParticleSystem particleSystem = this.g_MagicChargeL;
int num = 0;
if (particleSystem != num)
{
this.g_MagicChargeL.Stop(true);
}
ParticleSystem particleSystem2 = this.g_agicChargeR;
int num2 = 0;
if (particleSystem2 != num2)
{
this.g_agicChargeR.Stop(true);
}
ParticleSystem particleSystem3 = this.g_MagicL;
int num3 = 0;
if (particleSystem3 != num3)
{
this.g_MagicL.Stop(true);
}
ParticleSystem particleSystem4 = this.g_MagicR;
int num4 = 0;
if (particleSystem4 != num4)
{
this.g_MagicR.Stop(true);
}
}
// Token: 0x06000B27 RID: 2855 RVA: 0x0001B034 File Offset: 0x00019234
[Token(Token = "0x6000B27")]
[Address(RVA = "0x1803C10", Offset = "0x1802410", VA = "0x181803C10")]
public void PlayPSChargeMagic()
{
ParticleSystem particleSystem = this.g_MagicChargeL;
int num = 0;
if (particleSystem != num)
{
this.g_MagicChargeL.Play(true);
}
ParticleSystem particleSystem2 = this.g_agicChargeR;
int num2 = 0;
if (particleSystem2 != num2)
{
this.g_agicChargeR.Play(true);
}
SoundEffect soundEffect = this.g_SEMagicCharge;
int num3 = 0;
if (!(soundEffect == num3))
{
this.g_SEMagicCharge.gameObject.SetActive(true);
this.g_SEMagicCharge.PlayRandom(1f, 1f);
}
}
// Token: 0x06000B28 RID: 2856 RVA: 0x0001B0C4 File Offset: 0x000192C4
[Token(Token = "0x6000B28")]
[Address(RVA = "0x1803E60", Offset = "0x1802660", VA = "0x181803E60")]
public void PlayPSMagic()
{
ParticleSystem particleSystem = this.g_MagicChargeL;
int num = 0;
if (particleSystem != num)
{
this.g_MagicChargeL.Stop(true);
}
ParticleSystem particleSystem2 = this.g_agicChargeR;
int num2 = 0;
if (particleSystem2 != num2)
{
this.g_agicChargeR.Stop(true);
}
ParticleSystem particleSystem3 = this.g_MagicL;
int num3 = 0;
if (particleSystem3 != num3)
{
this.g_MagicL.Play(true);
}
ParticleSystem particleSystem4 = this.g_MagicR;
int num4 = 0;
if (particleSystem4 != num4)
{
this.g_MagicR.Play(true);
}
SoundEffect soundEffect = this.g_SEMagicComplete;
int num5 = 0;
if (!(soundEffect == num5))
{
this.g_SEMagicComplete.gameObject.SetActive(true);
this.g_SEMagicComplete.PlayRandom(1f, 1f);
}
}
// Token: 0x06000B29 RID: 2857 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B29")]
[Address(RVA = "0x1802CF0", Offset = "0x18014F0", VA = "0x181802CF0")]
public void PlayEffShot01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B2A RID: 2858 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B2A")]
[Address(RVA = "0x1803070", Offset = "0x1801870", VA = "0x181803070")]
public void PlayEffShot02L()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B2B RID: 2859 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B2B")]
[Address(RVA = "0x1803320", Offset = "0x1801B20", VA = "0x181803320")]
public void PlayEffShot02R()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B2C RID: 2860 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B2C")]
[Address(RVA = "0x18035C0", Offset = "0x1801DC0", VA = "0x1818035C0")]
public void PlayEffShot03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B2D RID: 2861 RVA: 0x0001B198 File Offset: 0x00019398
[Token(Token = "0x6000B2D")]
[Address(RVA = "0x1803D80", Offset = "0x1802580", VA = "0x181803D80")]
public void PlayPSHandEffect()
{
ParticleSystem particleSystem = this.g_HandEffectL;
int num = 0;
if (particleSystem != num)
{
this.g_HandEffectL.Play(true);
}
ParticleSystem particleSystem2 = this.g_HandEffectR;
int num2 = 0;
if (particleSystem2 != num2)
{
this.g_HandEffectR.Play(true);
}
}
// Token: 0x06000B2E RID: 2862 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B2E")]
[Address(RVA = "0x1803A90", Offset = "0x1802290", VA = "0x181803A90")]
public void PlayEffectAttack01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B2F RID: 2863 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B2F")]
[Address(RVA = "0x1803B50", Offset = "0x1802350", VA = "0x181803B50")]
public void PlayEffectAttack02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B30 RID: 2864 RVA: 0x0001B1EC File Offset: 0x000193EC
[Token(Token = "0x6000B30")]
[Address(RVA = "0x1804380", Offset = "0x1802B80", VA = "0x181804380")]
public void PlaySESwing()
{
SoundEffect soundEffect = this.g_SESwing;
int num = 0;
if (!(soundEffect == num))
{
this.g_SESwing.gameObject.SetActive(true);
this.g_SESwing.PlayRandom(1f, 1f);
}
}
// Token: 0x06000B31 RID: 2865 RVA: 0x0001B238 File Offset: 0x00019438
[Token(Token = "0x6000B31")]
[Address(RVA = "0x1804070", Offset = "0x1802870", VA = "0x181804070")]
public void PlaySELand(int i)
{
SoundEffect soundEffect = this.g_SELand;
int num = 0;
if (!(soundEffect == num))
{
this.g_SELand.gameObject.SetActive(true);
this.g_SELand.Play(i, 1f, 1f);
}
}
// Token: 0x06000B32 RID: 2866 RVA: 0x0001B288 File Offset: 0x00019488
[Token(Token = "0x6000B32")]
[Address(RVA = "0x1804140", Offset = "0x1802940", VA = "0x181804140")]
public void PlaySEMagicCharge()
{
SoundEffect soundEffect = this.g_SEMagicCharge;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEMagicCharge.gameObject.SetActive(true);
this.g_SEMagicCharge.PlayRandom(1f, 1f);
}
}
// Token: 0x06000B33 RID: 2867 RVA: 0x0001B2D4 File Offset: 0x000194D4
[Token(Token = "0x6000B33")]
[Address(RVA = "0x1804200", Offset = "0x1802A00", VA = "0x181804200")]
public void PlaySEMagicComplete()
{
SoundEffect soundEffect = this.g_SEMagicComplete;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEMagicComplete.gameObject.SetActive(true);
this.g_SEMagicComplete.PlayRandom(1f, 1f);
}
}
// Token: 0x06000B34 RID: 2868 RVA: 0x0001B320 File Offset: 0x00019520
[Token(Token = "0x6000B34")]
[Address(RVA = "0x1804570", Offset = "0x1802D70", VA = "0x181804570")]
public void SetTimeScale(float fTimeScale)
{
ParticleSystem particleSystem = this.g_BodyEffect;
int num = 0;
if (particleSystem != num)
{
Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
}
ParticleSystem particleSystem2 = this.g_EyeEffect;
int num2 = 0;
if (particleSystem2 != num2)
{
Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale);
}
ParticleSystem particleSystem3 = this.g_DeathEffect;
int num3 = 0;
if (particleSystem3 != num3)
{
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
}
ParticleSystem particleSystem4 = this.g_HandEffectL;
int num4 = 0;
if (particleSystem4 != num4)
{
Common.SetEffectTimeScale(this.g_HandEffectL, fTimeScale);
}
ParticleSystem particleSystem5 = this.g_HandEffectR;
int num5 = 0;
if (particleSystem5 != num5)
{
Common.SetEffectTimeScale(this.g_HandEffectR, fTimeScale);
}
ParticleSystem particleSystem6 = this.g_MagicChargeL;
int num6 = 0;
if (particleSystem6 != num6)
{
Common.SetEffectTimeScale(this.g_MagicChargeL, fTimeScale);
}
ParticleSystem particleSystem7 = this.g_agicChargeR;
int num7 = 0;
if (particleSystem7 != num7)
{
Common.SetEffectTimeScale(this.g_agicChargeR, fTimeScale);
}
ParticleSystem particleSystem8 = this.g_MagicL;
int num8 = 0;
if (particleSystem8 != num8)
{
Common.SetEffectTimeScale(this.g_MagicL, fTimeScale);
}
ParticleSystem particleSystem9 = this.g_MagicR;
int num9 = 0;
if (particleSystem9 != num9)
{
Common.SetEffectTimeScale(this.g_MagicR, fTimeScale);
}
}
// Token: 0x06000B35 RID: 2869 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B35")]
[Address(RVA = "0x18057A0", Offset = "0x1803FA0", VA = "0x1818057A0")]
public DollWeakDEffectPlay()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040012BF RID: 4799
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40012BF")]
private Transform g_EffectParent;
// Token: 0x040012C0 RID: 4800
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40012C0")]
public SkinnedMeshRenderer[] g_Mesh;
// Token: 0x040012C1 RID: 4801
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40012C1")]
private float g_fMatShadowPos;
// Token: 0x040012C2 RID: 4802
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40012C2")]
private Color g_colDamaged;
// Token: 0x040012C3 RID: 4803
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40012C3")]
private Material[] g_Material;
// Token: 0x040012C4 RID: 4804
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40012C4")]
private int g_iStatus;
// Token: 0x040012C5 RID: 4805
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40012C5")]
public GameObject g_DamagedMeshRoot;
// Token: 0x040012C6 RID: 4806
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40012C6")]
public MeshRenderer[] g_DamegedMesh;
// Token: 0x040012C7 RID: 4807
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40012C7")]
private Transform[] g_DamagedParent;
// Token: 0x040012C8 RID: 4808
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40012C8")]
private Vector3[] g_DamegedMeshPos;
// Token: 0x040012C9 RID: 4809
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40012C9")]
private Quaternion[] g_DamegedMeshRot;
// Token: 0x040012CA RID: 4810
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40012CA")]
private Material[] g_DamegedMaterial;
// Token: 0x040012CB RID: 4811
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40012CB")]
private float g_fDamagetMatShadowPos;
// Token: 0x040012CC RID: 4812
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40012CC")]
public ParticleSystem g_BodyEffect;
// Token: 0x040012CD RID: 4813
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40012CD")]
public ParticleSystem g_EyeEffect;
// Token: 0x040012CE RID: 4814
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40012CE")]
public ParticleSystem g_DeathEffect;
// Token: 0x040012CF RID: 4815
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40012CF")]
public ParticleSystem g_HandEffectL;
// Token: 0x040012D0 RID: 4816
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40012D0")]
public ParticleSystem g_HandEffectR;
// Token: 0x040012D1 RID: 4817
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40012D1")]
public ParticleSystem g_MagicChargeL;
// Token: 0x040012D2 RID: 4818
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40012D2")]
public ParticleSystem g_agicChargeR;
// Token: 0x040012D3 RID: 4819
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40012D3")]
public ParticleSystem g_MagicL;
// Token: 0x040012D4 RID: 4820
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40012D4")]
public ParticleSystem g_MagicR;
// Token: 0x040012D5 RID: 4821
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40012D5")]
public CapsuleCollider g_BodyCollider;
// Token: 0x040012D6 RID: 4822
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40012D6")]
public SphereCollider g_HeadCollider;
// Token: 0x040012D7 RID: 4823
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40012D7")]
public CharacterController g_CC;
// Token: 0x040012D8 RID: 4824
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40012D8")]
[SerializeField]
private string gDeathEffectObjPath;
// Token: 0x040012D9 RID: 4825
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40012D9")]
public Transform g_DeathExplosionPosition;
// Token: 0x040012DA RID: 4826
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40012DA")]
private EffectPool g_EffDeathExplosion;
// Token: 0x040012DB RID: 4827
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40012DB")]
[SerializeField]
private string effAttack01ObjectPath;
// Token: 0x040012DC RID: 4828
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40012DC")]
[SerializeField]
private string effAttack02ObjectPath;
// Token: 0x040012DD RID: 4829
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40012DD")]
private EffectPool g_EffAttack01;
// Token: 0x040012DE RID: 4830
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40012DE")]
private EffectPool g_EffAttack02;
// Token: 0x040012DF RID: 4831
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40012DF")]
[SerializeField]
private string effMagicShotObjectPath;
// Token: 0x040012E0 RID: 4832
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40012E0")]
[SerializeField]
private string effMagicBulletObjectPath;
// Token: 0x040012E1 RID: 4833
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40012E1")]
[SerializeField]
private string effMagicCollisionObjectPath;
// Token: 0x040012E2 RID: 4834
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x40012E2")]
[SerializeField]
private string effMagicPlayerCollisionObjectPath;
// Token: 0x040012E3 RID: 4835
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x40012E3")]
[SerializeField]
private string effMagicBigBulletObjectPath;
// Token: 0x040012E4 RID: 4836
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40012E4")]
[SerializeField]
private string effMagicBigBulletCollisionObjectPath;
// Token: 0x040012E5 RID: 4837
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x40012E5")]
[SerializeField]
private string effMagicBigShotObjectPath;
// Token: 0x040012E6 RID: 4838
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x40012E6")]
public Transform MagicPointL;
// Token: 0x040012E7 RID: 4839
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x40012E7")]
public Transform MagicPointR;
// Token: 0x040012E8 RID: 4840
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x40012E8")]
private EffectPool g_EffMagicShot;
// Token: 0x040012E9 RID: 4841
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40012E9")]
private EffectPool g_EffMagicBullet;
// Token: 0x040012EA RID: 4842
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x40012EA")]
private EffectPool g_EffMagicCollision;
// Token: 0x040012EB RID: 4843
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40012EB")]
private EffectPool g_EffMagicPlayerCollision;
// Token: 0x040012EC RID: 4844
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40012EC")]
private EffectPool g_EffMagicBigBullet;
// Token: 0x040012ED RID: 4845
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40012ED")]
private EffectPool g_EffMagicBigBulletCollision;
// Token: 0x040012EE RID: 4846
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40012EE")]
private EffectPool g_EffMagicBigShot;
// Token: 0x040012EF RID: 4847
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40012EF")]
[SerializeField]
private string sEMovePath;
// Token: 0x040012F0 RID: 4848
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40012F0")]
[SerializeField]
private string sESwingPath;
// Token: 0x040012F1 RID: 4849
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40012F1")]
[SerializeField]
private string sELandPath;
// Token: 0x040012F2 RID: 4850
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x40012F2")]
[SerializeField]
private string sEMagicChargePath;
// Token: 0x040012F3 RID: 4851
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40012F3")]
[SerializeField]
private string sEMagicCompletePath;
// Token: 0x040012F4 RID: 4852
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x40012F4")]
private SoundEffect g_SEMove;
// Token: 0x040012F5 RID: 4853
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x40012F5")]
private SoundEffect g_SESwing;
// Token: 0x040012F6 RID: 4854
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x40012F6")]
private SoundEffect g_SELand;
// Token: 0x040012F7 RID: 4855
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x40012F7")]
private SoundEffect g_SEMagicCharge;
// Token: 0x040012F8 RID: 4856
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x40012F8")]
private SoundEffect g_SEMagicComplete;
// Token: 0x040012F9 RID: 4857
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x40012F9")]
private bool g_bSEMoveEnable;
// Token: 0x040012FA RID: 4858
[FieldOffset(Offset = "0x1F4")]
[Token(Token = "0x40012FA")]
private float g_fSDMoveVolume;
}